I'm trying to print the chat array that is declared as a empty global variable in a table. The data that I'm trying to print is received using web sockets. I'm assigning the data in the messageReceived function, and I know that the data is getting to the program because I'm printing in a label, but the moment that I'm trying to print it in the table is simple not working. All of this is in the ViewController.swift:
import UIKit
import Starscream
var messagetext: String = ""
var tabletext: String = ""
var chat = [String] ()
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource, UITextFieldDelegate {
var socket = WebSocket(url: URL(string: "ws://localhost:1337/")!, protocols: ["chat"])
#IBOutlet weak var chatMessage: UILabel!
#IBOutlet weak var textField: UITextField!
#IBOutlet weak var tableView: UITableView!
#IBAction func buttonClick(_ sender: Any) {
messagetext = textField.text!
sendMessage(messagetext)
}
override func viewDidLoad() {
super.viewDidLoad()
self.textField.delegate = self
socket.delegate = self
socket.connect()
navigationItem.hidesBackButton = true
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true)
}
func textFieldDidEndEditing(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return (true)
}
deinit{
socket.disconnect(forceTimeout: 0)
socket.delegate = nil
}
}
// MARK: - FilePrivate
fileprivate extension ViewController {
func sendMessage(_ messager: String) {
socket.write(string: messager)
}
func messageReceived(_ message: String) {
chatMessage.text = message
chat.append(message)
}
}
// MARK: - WebSocketDelegate
extension ViewController : WebSocketDelegate {
public func websocketDidConnect(_ socket: Starscream.WebSocket) {
}
public func websocketDidDisconnect(_ socket: Starscream.WebSocket, error: NSError?) {
performSegue(withIdentifier: "websocketDisconnected", sender: self)
}
public func websocketDidReceiveMessage(_ socket: Starscream.WebSocket, text: String) {
// 1
guard let data = text.data(using: .utf16),
let jsonData = try? JSONSerialization.jsonObject(with: data),
let jsonDict = jsonData as? [String: Any],
let messageType = jsonDict["type"] as? String else {
return
}
// 2
if messageType == "message",
let messageData = jsonDict["data"] as? [String: Any],
let messageText = messageData["text"] as? String {
messageReceived(messageText)
}
}
public func websocketDidReceiveData(_ socket: Starscream.WebSocket, data: Data) {
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return(chat.count)
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell(style: UITableViewCellStyle.default, reuseIdentifier: "cell")
cell.textLabel?.text = chat[indexPath.row] as! String
return(cell)
}
}
Assuming that you are sure about there is data to be received by your view controller, The issue would be: the tableview data source methods are called before receiving any data, which means chat data source array is still empty, thus there is no data to display.
The solution for your case is to make sure to reload the tableview after receiving data (updating the value of chat data source array), which means in your case after appending a message to chat in messageReceived method by calling reloadData() UITableView instance method:
func messageReceived(_ message: String) {
chatMessage.text = message
chat.append(message)
// here we go:
tableView.reloadData()
}
In your message received handler, issue a tableview.reloadData()
Cheers!
You need to tell the tableview that there is new data. You also need to allow for the fact that the network operation probably occurred on a background queue and UI updates must be on the main queue:
func messageReceived(_ message: String) {
DispatchQueue.main.async {
let newRow = IndexPath(row: chat.count, section:0)
chatMessage.text = message
chat.append(message)
tableView.insertRows(at:[newRow],with: .automatic)
}
}
Related
I don't use storyboards.
I want to send protocol data using #objc button action.
However, the sent view controller does not run the protocol function.
May I know what the reason is?
In fact, there's a lot more code.
Others work, but only protocol functions are not executed.
The didUpdataChampion function is
Data imported into a different protocol.
I have confirmed that there is no problem with this.
protocol MyProtocolData {
func protocolData(dataSent: String)
func protocolCount(dataInt: Int)
}
class PickViewController: UIViewController,ChampionManagerDelegate{
static let identifier = "PickViewController"
var count = 0
var urlArray = [URL]()
var pickDelegate : MyProtocolData?
override func viewDidLoad() {
super.viewDidLoad()
champions.riot(url: "myURL")
}
#objc func topHand(){
pickDelegate?.protocolData(dataSent: "top")
print(count)
pickDelegate?.protocoCount(dataInt: count)
let cham = ChampViewController()
cham.modalPresentationStyle = .fullScreen
present(cham, animated: true, completion: nil)
}
//Data imported to another protocol
func didUpdataChampion(_ championManager: ChampionManager, champion: [ChampionRiot]) {
print(#function)
count = champion.count
for data in champion {
let id = data.id
guard let url = URL(string: "https://ddragon.leagueoflegends.com/cdn/11.16.1/img/champion/\(id).png") else { return }
urlArray.append(url)
count = urlArray.count
}
}
func didFailWithError(error: Error) {
print(error)
}
}
class ChampViewController: UIViewController,MyProtocolData {
var pickData = ""
var arrayCount = 0
override func viewDidLoad() {
super.viewDidLoad()
}
func protocolData(dataSent: String) {
print(#function)
pickData = dataSent
print(pickData)
}
func protocoCount(dataInt: Int) {
print(#function)
arrayCount = dataInt
print(arrayCount)
}
}
i don't see full code, for instance how you call bind to topHand(), my advice is:
check that topHand - is called
check that pickDelegate isn't nil inside topHand
Create Object fo your PickViewController class and set its delegate to self.
var yourObj = PickViewController()
override func viewDidLoad() {
super.viewDidLoad()
yourObj.delegate = self
}
well, im using 2 VCs, one with a textField where the user inputs the CityName, and another VC where it takes care of all the UI elements(like the temp, cityname, etc..), now I use also a NetWorkManager to take care of all the networking&JSON stuff.
the problem is im trying to transfer the data from the NetWorkManager to VC1 but for some reason the delegate aint working :( - basically the road should be like this : VC2 -> NetWorkManager -> VC1.
Here's my Code:
import Foundation
protocol NetworkManagerDelegate {
func didUpdateWeather(weather: WeatherModel)
}
struct NetworkManager {
let weatherURL = "https://api.openweathermap.org/data/2.5/weather?appid=2da9980c9a43e21c2cdb1f28316d151d&units=metric"
var delegate: NetworkManagerDelegate?
func fetchWeather(cityName: String) {
let urlString = "\(weatherURL)&q=\(cityName)"
performRequest(urlString: urlString)
}
func performRequest(urlString: String) {
if let url = URL(string: urlString) {
let session = URLSession(configuration: .default)
let task = session.dataTask(with: url) { (data, respone, error) in
if error != nil {
print(error!)
}
if let safeData = data {
if let weather = self.parseJSON(weatherData: safeData) {
print("Im not nil")
self.delegate?.didUpdateWeather(weather: weather)
}
}
}
task.resume()
}
}
func parseJSON(weatherData: Data) -> WeatherModel? {
let decoder = JSONDecoder()
do {
let decodedData = try decoder.decode(WeatherDataModel.self, from: weatherData)
let id = decodedData.weather[0].id
let cityName = decodedData.name
let temp = decodedData.main.temp
let weather = WeatherModel(conditionId: id, cityName: cityName ,temperatrue: temp)
print("Temp is: \(weather.temperatrueString)")
return weather
} catch {
print(error)
return nil
}
}
}
VC2:
import UIKit
import Foundation
class WeatherByCityController: UIViewController, UITextFieldDelegate {
// func didUpdateWeather(weather: WeatherModel) {
// print("Hi")
// }
//
#IBOutlet weak var cityTextField: UITextField!
#IBOutlet weak var updateWeatherBtn: UIButton!
var netWorkManager = NetworkManager()
override func viewDidLoad() {
super.viewDidLoad()
// netWorkManager.delegate = self
cityTextField.delegate = self
}
#IBAction func closeButtonTapped(_ sender: UIButton) {
dismiss(animated: true, completion: nil)
}
#IBAction func updateWeatherByCityTapped(_ sender: UIButton) {
//Calling delegate to update the City:
//Dismiss the VC:
dismiss(animated: true, completion: nil)
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
cityTextField.endEditing(true)
return true
}
func textFieldDidEndEditing(_ textField: UITextField) {
if let city = cityTextField.text {
netWorkManager.fetchWeather(cityName: city)
}
cityTextField.text = ""
}
}
VC1:
import UIKit
import Foundation
import CoreLocation
class WeatherScreen: UIViewController,NetworkManagerDelegate {
//Objects outlets:
#IBOutlet weak var conditionIcon: UIImageView!
#IBOutlet weak var tempLabel: UILabel!
#IBOutlet weak var cityLabel: UILabel!
//TableView Outlet:
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var segeControl: UISegmentedControl!
var models = [DailyWeatherEntry]()
var hourlyModels = [HourlyWeatherEntry]()
var netWorkManager = NetworkManager()
override func viewDidLoad() {
netWorkManager.delegate = self
tableView.register(HourlyTableViewCell.nib(), forCellReuseIdentifier: HourlyTableViewCell.identifier)
tableView.dataSource = self
}
override func viewWillAppear(_ animated: Bool) {
// Load things once the view will appear
}
#IBAction func locationBtnTapped(_ sender: UIButton) {
//Asking the user for a permission for using his location:
}
func didUpdateWeather(weather: WeatherModel) {
print("Hi")
}
}
extension WeatherScreen: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 2
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
//creating the cell:
let cell = tableView.dequeueReusableCell(withIdentifier: "weatherCell", for: indexPath) as! HourlyTableViewCell
//Cell Configure:
cell.textLabel!.font = UIFont.systemFont(ofSize: 10)
return cell
}
}
Where is the code for the VC1 ? Without the code for VC 1 it is hard to give an answer. However i'll try to answer as this might be the scenario.
So basically what you are trying to do is make a network call from the VC2 and whatever the response it should be updated in VC1 which is already active somewhere else. Here you just have to set the delegate of the NetworkManger to the VC1 instance. So you have to get the instance of VC1 in VC2.
var netWorkManager = NetworkManager()
//Get this instance in your code
var vc1: UIViewController!
override func viewDidLoad() {
super.viewDidLoad()
// Here you will be setting the delegate
// to VC1 where you will be having the delegate methods
netWorkManager.delegate = vc1
cityTextField.delegate = self
}
While this method works I would not recommend using the network manager in such a way. Try to use completion handlers instead of delegates to get the data and then pass that values between the view controllers.
Edited:
Pass completion like this in the Network Manager performRequest function.
func performRequest(urlString: String, completion: #escaping (Bool, String?, Error?) -> Void) {
guard let url = URL(string: urlString) else {
completion(false, nil, NSError(domain: "URLString is not a valid URL", code: 100, userInfo: nil))
return
}
let session = URLSession(configuration: .default)
let task = session.dataTask(with: url) { (data, respone, error) in
guard let safeData = data, let weather = self.parseJSON(weatherData: safeData) else {
print("Empty data or JSON parse error")
completion(false, nil, error)
}
print("Im not nil")
completion(true, weather, nil)
}
task.resume()
}
And call the api request in the VC2.
#IBAction func updateWeatherByCityTapped(_ sender: UIButton) {
//Calling the api request. Pass your url string here
self. netWorkManager.performRequest(urlString: "") { (success, weather, error) in
guard success else {
print(error as Any)
return
}
// Here you have got the weather data.
// Don't know what is weather model. so simply passing the weather string.
self.delegate.didUpdateWeather(weather: weather)
//Dismiss the VC:
dismiss(animated: true, completion: nil)
}
}
Here adopt the NetworkManagerDelegate to VC1 and before presenting the VC2 set the delegate to VC1. Or if you are not presenting the VC2 from VC1 then use UserNotifications to send the weather data to the VC1.
This line of code var netWorkManager = NetworkManager() creates a new instance of network manager each time it is invoked.
In your case, the network manager in VC1 will not get called when the network manager you created in VC2 receives a network response. They are two separate entities.
There a few things you can think about:
If I understand your scenario correctly, your VC2 is used to get a city name from the user. Does VC2 really need to make a network call? You could restrict VC2 to only fetch the city name.
Make the networkManager a singleton. You can then call it from multiple places in your code. The networkManger can have method to 'fetch' and it can take in a completionHandler (as #Raja Vijaya kumar) had suggested.
I don't know how to pass data from my viewModel to my view and finally show the data in the view, my view model class is:
class MainViewModel {
let sessionController: SessionController
weak var mainViewCoordinator: MainViewCoordinator?
public var fakeUsers: [User]?
init(sessionController: SessionController = SessionController()) {
self.sessionController = sessionController
}
func viewDidLoad() {
Service.instance.execute(resource: User.fake) { (result) in
print("\n result \(result)\n")
self.fakeUsers = result.value
}
}
}
I'm using Unbox Swift JSON decoder, and the printed result is is and array of User objects something like this:
([
User(id: "5851ac2615801e2348e4ea07",
birthDate: "2016-09-17T07:22:09.985Z",
msisdn: "912 065 979",
email: "rosa_bravo#yahoo.com",
profileImageUrl: "https://s3.amazonaws.com/...",
repPoints: 41607,
created: "2016-12-14T20:31:34.185Z",
displayName: "Victoria Escobedo"),
User(id: "5851ac2615801e2348e4ea09",
birthDate: "2016-05-06T11:38:23.678Z",
msisdn: "958842030",
email: "francisca_barrios#gmail.com",
profileImageUrl: "https://s3.amazonaws.com/...",
repPoints: 71408,
created: "2016-12-14T20:31:34.198Z",
displayName: "Gonzalo Rascón"),
User(id: "5851ac2615801e2348e4ea08",
birthDate: "2016-05-29T18:12:32.423Z",
msisdn: "905534639",
email: "ral0#gmail.com",
profileImageUrl: "https://s3.amazonaws.com/...",
repPoints: 24164,
created: "2016-12-14T20:31:34.195Z",
displayName: "Ramiro Dueñas"),
...
])
And I would like to pass the result to the View Layer (MainViewController) to show each User in table view cells:
class MainViewController: UIViewController, UITableViewDataSource {
#IBOutlet var tableview:UITableView!
var viewModel: MainViewModel = MainViewModel()
override func viewDidLoad() {
super.viewDidLoad()
viewModel.viewDidLoad()
self.tableview?.reloadData()
self.navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Action", style: .plain, target: self, action: #selector(action))
}
func action() {
viewModel.userDidSelectItem(identifier: "xxxx")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return viewModel.fakeUsers?.count ?? 0
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) ->UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "fakeUserObjectCell") as! MainTableViewCell
cell.fakeUserObject = viewModel.fakeUsers?[(indexPath as NSIndexPath).row]
return cell
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "detailSegue" {
let detailMainViewController = segue.destination as! DetailMainViewController
if let indexPath = tableview.indexPath(for: sender as! MainTableViewCell) {
detailMainViewController.id = viewModel.fakeUsers?[(indexPath as NSIndexPath).row].id
}
}
}
}
I know I have to implement self.tableview?.reloadData() to show the fakeusers but I don't know how to pass the data and finally show it.
The following Service.instance.execute() in viewModel.viewDidLoad() is a async call. It have not completed the fetching and you have call self.tableview?.reloadData() Therefore this likely resulted in 0 rows.
I would suggest to change ViewModel viewDidLoad() to a completion call
func viewDidLoad() {
Service.instance.execute(resource: User.fake) { (result) in
print("\n result \(result)\n")
self.fakeUsers = result.value
}
}
Like this:
func loadUsers(completion: () -> ()) {
Service.instance.execute(resource: User.fake) { (result) in
print("\n result \(result)\n")
self.fakeUsers = result.value
completion()
}
}
Therefore in the MainViewController, viewDidLoad, you can change the call to only reloadData() when is ready.
override func viewDidLoad() {
super.viewDidLoad()
viewModel.loadUsers {
self.tableview?.reloadData()
}
self.navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Action", style: .plain, target: self, action: #selector(action))
}
Declare a public var public var fakeUsers: [User]? in MainViewModel
Update fakeUsers in MainViewModel's viewDidLoad()
No need of a fakeUsers var in MainViewController
numberOfRowsInSection in MainViewController now returns the count of fakeUsers set by MainViewModel like:
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return viewModel.fakeUsers?.count ?? 0
}
Similarly, for cellForRowAt indexPath:
EDIT:
The Service.instance.execute API call won't return immediately, but when it does, the data array should be updated with new content & the table requested to be refreshed.
But now the problem is that we cannot have table access in MainViewModel. So, when the Service fetch completes, we can notify MainViewController to perform a table.reloadData()
I hope you can come up with the code for this bit, you'll need to start here:
class MainViewModel {
...
func viewDidLoad() {
Service.instance.execute(resource: User.fake) { (result) in
print("\n result \(result)\n")
self.fakeUsers = result.value
// Edu, the table refresh notification is to be fired from here
}
}
}
I'm currently encountering a problem within my app. I have a view on which I can search and select a place with the GoogleMaps / GooglePlaces SDK. I'm also using Google Autocomplete for completing the search string.
The problem: When I visit the first view, everything is still fine, but after I have entered a search string and press search, my memory usage increases for about 10-20 MB. When I unwind the view and save it, the memory won't be released and is still in my total memory. Therefore if I save a couple of places I'll get an overflow and the App will crash.
Do you guys know where my problem is in the code? I'm already searching for hours...
I looked for Database request which sets up listeners but in fact nothing happens regarding this in these classes. Maybe it has something to do with Googlemaps, that it keeps up the connection?
I attached 2 screenshots from my app and the 2 classes for these are the following:
import UIKit
import GoogleMaps
class AddNewPlaceViewController: UIViewController, UISearchBarDelegate, LocateOnTheMap {
//Outlets
#IBOutlet weak var googleMapsContainer: UIView!
//Variables
var googleMapsView: GMSMapView!
var searchResultController: SearchResultsController!
var resultsArray = [String]()
//Result
var locationAsCoords = [String:Double]()
var locationAdress = String()
//Error
var alerts = Alerts()
var alertActions = AlertActions()
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(true)
self.googleMapsView = GMSMapView(frame: self.googleMapsContainer.frame)
self.view.addSubview(self.googleMapsView)
searchResultController = SearchResultsController(view: self)
searchResultController.delegate = self
showSearchBar()
}
#IBAction func saveButtonTapped(sender: AnyObject) {
if self.locationAdress.isEmpty {
// Error message if no address has been searched
NSLog("Event address ist empty.")
let alert = alerts.alertNoLocationAddress
let alertCancel = alertActions.alertActionCancel
if(alert.actions.count == 0){
alert.addAction(alertCancel)
}
self.presentViewController(alert, animated: true, completion: nil)
} else {
// exits with the saveAndUnwind segue
self.performSegueWithIdentifier("saveAndUnwind", sender: self)
}
}
/**
action for search location by address
- parameter sender: button search location
*/
#IBAction func searchWithAddress(sender: AnyObject) {
showSearchBar()
}
/**
Locate map with latitude and longitude after search location on UISearchBar
- parameter lon: longitude location
- parameter lat: latitude location
- parameter title: title of address location
*/
func locateWithLongitude(lon: Double, andLatitude lat: Double, andTitle title: String) {
dispatch_async(dispatch_get_main_queue()) { () -> Void in
self.googleMapsView.clear()
let position = CLLocationCoordinate2DMake(lat, lon)
let marker = GMSMarker(position: position)
let camera = GMSCameraPosition.cameraWithLatitude(lat, longitude: lon, zoom: 15)
self.googleMapsView.camera = camera
marker.title = "\(title)"
marker.map = self.googleMapsView
}
}
func showSearchBar(){
let searchController = UISearchController(searchResultsController: searchResultController)
searchController.hidesNavigationBarDuringPresentation = false
searchController.searchBar.delegate = self
self.presentViewController(searchController, animated: true, completion: nil)
}
/**
Searchbar when text change
- parameter searchBar: searchbar UI
- parameter searchText: searchtext description
We can use filters here in the autocompleteQuery
*/
func searchBar(searchBar: UISearchBar, textDidChange searchText: String) {
let placeClient = GMSPlacesClient()
placeClient.autocompleteQuery(searchText, bounds: nil, filter: nil) { (results, error: NSError?) -> Void in
self.resultsArray.removeAll()
if results == nil {
return
}
for result in results! {
if let result = result as? GMSAutocompletePrediction {
self.resultsArray.append(result.attributedFullText.string)
}
}
self.searchResultController.reloadDataWithArray(self.resultsArray)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if(segue.identifier == "saveAndUnwind"){
//Pushing the data to the other view controller
let destViewControllerCreateEventTable = segue.destinationViewController as! CreateEventTableViewController
destViewControllerCreateEventTable.locationAsCoords["latitude"] = self.locationAsCoords["latitude"]
destViewControllerCreateEventTable.locationAsCoords["longitude"] = self.locationAsCoords["longitude"]
destViewControllerCreateEventTable.locationAdress = self.locationAdress
destViewControllerCreateEventTable.locationLabel.text = self.locationAdress
destViewControllerCreateEventTable.locationLabel.textColor = UIColor.darkGrayColor()
}
}
}
//
import UIKit
protocol LocateOnTheMap{
func locateWithLongitude(lon:Double, andLatitude lat:Double, andTitle title: String)
}
class SearchResultsController: UITableViewController {
var searchResults: [String]!
var delegate: LocateOnTheMap!
var addNewPlaceReference = AddNewPlaceViewController()
init(view: AddNewPlaceViewController ){
super.init(style: UITableViewStyle.Plain)
addNewPlaceReference = view
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
self.searchResults = Array()
self.tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: "cellIdentifier")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.searchResults.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cellIdentifier", forIndexPath: indexPath)
cell.textLabel?.text = self.searchResults[indexPath.row]
return cell
}
override func tableView(tableView: UITableView,
didSelectRowAtIndexPath indexPath: NSIndexPath){
// 1
self.dismissViewControllerAnimated(true, completion: nil)
// 2
let correctedAddress:String! = self.searchResults[indexPath.row].stringByAddingPercentEncodingWithAllowedCharacters(NSCharacterSet.symbolCharacterSet())
let url = NSURL(string: "https://maps.googleapis.com/maps/api/geocode/json?address=\(correctedAddress)&sensor=false")
let task = NSURLSession.sharedSession().dataTaskWithURL(url!) { (data, response, error) -> Void in
// 3
do {
if data != nil{
let dic = try NSJSONSerialization.JSONObjectWithData(data!, options: NSJSONReadingOptions.MutableLeaves) as! NSDictionary
let lat = dic["results"]?.valueForKey("geometry")?.valueForKey("location")?.valueForKey("lat")?.objectAtIndex(0) as! Double
let lon = dic["results"]?.valueForKey("geometry")?.valueForKey("location")?.valueForKey("lng")?.objectAtIndex(0) as! Double
// 4
self.delegate.locateWithLongitude(lon, andLatitude: lat, andTitle: self.searchResults[indexPath.row])
self.addNewPlaceReference.locationAdress = self.searchResults[indexPath.row]
self.addNewPlaceReference.locationAsCoords["latitude"] = lat
self.addNewPlaceReference.locationAsCoords["longitude"] = lon
}
}catch {
print("Error")
}
}
// 5
task.resume()
}
func reloadDataWithArray(array:[String]){
self.searchResults = array
self.tableView.reloadData()
}
}
I've got JSON filling my UITableView successfully, but the JSON is often updated so I need the ability to refresh. I followed THIS TUTORIAL to implement a pull to refresh control. Visually, it seems like it all works correctly, but when I call tableView.reloadData() the table doesn't reload. However, if I leave the ViewController and return, the table is updated. Why would tableView.reloadData() work in viewDidAppear and viewWillAppear but not in my custom refresh() function?
MainVC.swift file
class MainVC: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var tableView: UITableView!
var dataArray: NSArray = NSArray()
#IBOutlet var Controller: UISegmentedControl!
var refreshControl:UIRefreshControl!
func refresh(sender:AnyObject)
{
refreshBegin("Refresh",
refreshEnd: {(x:Int) -> () in
self.tableView .reloadData()
println("Table Reloaded")
self.refreshControl.endRefreshing()
})
}
func refreshBegin(newtext:String, refreshEnd:(Int) -> ()) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
println("refreshing")
sleep(2)
dispatch_async(dispatch_get_main_queue()) {
refreshEnd(0)
}
}
}
override func viewWillAppear(animated: Bool) {
self.tableView .reloadData()
}
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.titleView = UIImageView(image: UIImage(named: "logojpg.jpg"))
startConnectionAt("http://www.domain.com/json.php")
refreshControl = UIRefreshControl()
refreshControl.backgroundColor = UIColor.orangeColor()
refreshControl.tintColor = UIColor.whiteColor()
refreshControl.attributedTitle = NSAttributedString(string: "Pull to Refresh")
refreshControl.addTarget(self, action: "refresh:", forControlEvents: UIControlEvents.ValueChanged)
tableView.addSubview(refreshControl)
}
//MARK: JSON Loading
var data: NSMutableData = NSMutableData()
func startConnectionAt(urlPath: String){
var url: NSURL = NSURL(string: urlPath)
var request: NSURLRequest = NSURLRequest(URL: url)
var connection: NSURLConnection = NSURLConnection(request: request, delegate: self, startImmediately: false)
connection.start()
}
func connection(connection: NSURLConnection!, didFailWithError error: NSError!) {
println("Connection failed.\(error.localizedDescription)")
}
func connection(connection: NSURLConnection, didRecieveResponse response: NSURLResponse) {
println("Recieved response")
}
func connection(didReceiveResponse: NSURLConnection!, didReceiveResponse response: NSURLResponse!) {
self.data = NSMutableData()
}
func connection(connection: NSURLConnection!, didReceiveData data: NSData!) {
self.data.appendData(data)
}
func connectionDidFinishLoading(connection: NSURLConnection!) {
var dataAsString: NSString = NSString(data: self.data, encoding: NSUTF8StringEncoding)
var err: NSError
var json: NSDictionary = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.MutableContainers, error: nil) as NSDictionary
var results: NSArray = json["needs"] as NSArray
self.dataArray = results
tableView.reloadData()
println("success")
}
//End loading of JSON
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int {
return self.dataArray.count;
}
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
var cell:CustomCell = self.tableView.dequeueReusableCellWithIdentifier("cell") as CustomCell
var rowData: NSDictionary = dataArray[indexPath.row] as NSDictionary
var firstName=rowData["needFirstname"] as String
var descrip=rowData["needDescription"] as String
var poster=rowData["needPoster"] as String
var city=rowData["needCity"] as String
var state=rowData["needState"] as String
var country=rowData["needCountry"] as String
cell.needFirstName.text = firstName
cell.needDescription.text = descrip
cell.needDescription.numberOfLines = 0
cell.needPoster.text = poster
cell.needCity.text = city
cell.needState.text = state
cell.needCountry.text = country
return cell
}
#IBAction func Change(sender: AnyObject) {
if Controller.selectedSegmentIndex == 0 {
startConnectionAt("http://www.domain.com/localJSON.php")
}
else if Controller.selectedSegmentIndex == 1 {
startConnectionAt("http://www.domain.com/intlJSON.php")
}
self.tableView .reloadData()
}
}
Your last comment is right-on in my view.
During your pull to refresh function, you call tableView.reloadData(), however, reloadData() does not inherently do any repopulating the elements in the data source (in your case, dataArray). It simply reloads all the data that's currently in the table view's data source at the time it is called.
So my recommendation would be to construct your refresh function such that the following happens:
Initiate a request to your web service.
When the response comes back (ie, connectionDidFinishLoading is executed), parse the JSON results and assign that result to the dataArray instance. You seem to be doing this already in connectionDidFinishLoading, so it's just a matter of sending the request to your web service, I'd think.
Call tableView.reloadData() to display any new elements that have been added since the last time the tableView's data was displayed. Again, you're doing this already in connectionDidFinishLoading, so #1 is the primary thing that I think needs to happen.
Referring to https://stackoverflow.com/a/25957339
Not sure but maybe the connection is run on a different thread, if so you need to run the table update on the main UI thread
// using Swift's trailing closure syntax:
dispatch_async(dispatch_get_main_queue()) {
self.tableView.reloadData()
}