react-native run-ios doesn't run: Application is unknown to FrontBoard? - ios

I had react-native run-ios working for the past few days but today it randomly decided to stop working:
The following commands produced analyzer issues:
Analyze /Users/swyx/Desktop/webdev/fullstacksr/reactNativeExtensions/ActionExtensionExample3/node_modules/react-native/ReactCommon/yoga/yoga/YGNodeList.c
Analyze /Users/swyx/Desktop/webdev/fullstacksr/reactNativeExtensions/ActionExtensionExample3/node_modules/react-native/ReactCommon/yoga/yoga/Yoga.c
(2 commands with analyzer issues)
Installing build/Build/Products/Debug-iphonesimulator/ActionExtensionExample3.app
An error was encountered processing the command (domain=IXErrorDomain, code=2):
Failed to set plugin placeholders for org.reactjs.native.example.ShareExtensionExampleswyx
Launching org.reactjs.native.example.ShareExtensionExampleswyx
org.reactjs.native.example.ShareExtensionExampleswyx: -1
An error was encountered processing the command (domain=FBSOpenApplicationServiceErrorDomain, code=1):
The request to open "org.reactjs.native.example.ShareExtensionExampleswyx" failed.
The request was denied by service delegate (SBMainWorkspace) for reason: NotFound ("Application "org.reactjs.native.example.ShareExtensionExampleswyx" is unknown to FrontBoard").
Possible causes and solutions investigated:
Checking the scheme - it is definitely Ask on launch
Scheme settings - i dont have any empty settings to leave unchecked
Maximum App ID limit reached - this app id org.reactjs.native.example.ShareExtensionExampleswyx is something I am reusing but i dont think it causes this issue
deleting ios/build and recompiling
restarting my simulator and my entire computer
Edit: yes i am using xcode 9
none of these have worked so far. Any other ideas on things to try please?

try with another simulator if it works you need to reset your simulator from simulator menu
Simulator -> Reset Content And Setting if you have Xcode 9 it will be from Hardware -> Erase All Content and Settings
clean from Xcode menu Product -> Clean and run your project

As mentioned by Gavin Owens on Github, I followed those steps and it worked.
Just delete ios/build from iOS directory and after that run command react-native-run-ios
use following command
rm -rf ios/build then running react-native run-ios

Related

Getting frequent Kill:9 Error in Xcode and Terminal

I have recently upgraded the Mac OS to Ventura 13.2.1 and Xcode to 14.2, now once I try to compile any application with Xcode, I am getting Kill:9 related issue for random task/framework in the project. I also get Kill:9 issue sometime on terminal as well.
Listing the errors here:
failed to read asset tags: The command `` terminated with uncaught signal 9. The command had no output.
Driver threw jobFailedWithNonzeroExitCode(9, "") without emitting errors.
Unable to execute command: Killed 9 Clang frontend command failed due to signal.
Please help me to resolve this issue/crash.
Open project in Xcode.
Build the app with Simulator (I tried with iPhone 14 Pro)
Error occurs in the build
Ideally project should have compiled without any error.
It sounds to me that the problem is with the installation of Xcode because when an unprivileged task is attempted, the OS will kill it off (with signal 9).
What I recommend is for you to re-install Xcode.
When you first run the new Xcode, it should prompt you for an administrator password in order to install system related components. Make sure you do this step. Hopefully that should then allow you to compile and run your iOS apps.

Xcode 14 is not getting attached to Simulator in Debug mode

While debugging any iOS application, Xcode builds and run successfully, also launches a simulator but it is not able to attach debugger from Xcode 14 to Simulator iOS app.
It throws an error in Xcode:
Xcode console says:
Could not attach to pid : “75997” Domain: IDEDebugSessionErrorDomain
Code: 3 Failure Reason: attach failed (Not allowed to attach to
process. Look in the console messages (Console.app), near the
debugserver entries, when the attach failed. The subsystem that
denied the attach permission will likely have logged an informative
message about why it was denied.) User Info: {
DVTRadarComponentKey = 855031;
IDERunOperationFailingWorker = DBGLLDBLauncher;
RawUnderlyingErrorMessage = "attach failed (Not allowed to attach to process. Look in the console messages (Console.app), near the
debugserver entries, when the attach failed. The subsystem that
denied the attach permission will likely have logged an informative
message about why it was denied.)"; }
Tried with re-installing Xcode and Command line tools, but issue persists.
Steps:
Build and run app with Debug executables true
Simulator gets launched
Error on Xcode and it gets disconnected from simulator
Is there a possibility that it can be blocked by any other app, if so how to identify ?
I solved the issue by doing the steps below:
SOLUTION 1:
Edit the scheme
Select Run
Select Build Configuration "Debug"
Select "Wait for the executable to be launched"
Close
Run the app
see the screenshot here
You will receive an error message when you run the app again.
Close the app.
Edit the scheme again and change "Wait for the executable to be launched" to "Automatically".
Now your simulator will work as expected.
SOLUTION 2:
Delete your app folder in Derived Data
/Users/[your username]/Library/Developer/Xcode/DerivedData/
Search your app name folders and delete them.
SOLUTION 3:
Open the terminal and run:
sudo DevToolsSecurity -enable
This command enables the Developer Mode. After running the command you will receive this message: [Developer mode is now enabled].
Sometimes it's happen, when you are trying to build too fast after a build has started.
First of all, quit your current simulator, delete derived data and clean the project, wait until whole processing is complete. Then do some changes / editing if required (as we clean all data) and try running on a different simulator.
Check certificates in key-chain access, if you found any untrusted certificates in key-chain access remove it.
Also if you are using beta version just make sure it is downloaded from Apple official website.
Came here to share my (strange) solution if anybody crosses the same problem with no answers working. In my case, no solution from this nor other SO answers to similar questions worked (cleaning, rebuilding project, updating, clearing derived data..)
My setup is:
Macbook M1 2022 + Xcode Version 14.2 (14C18)
This Xcode version could not attach to any of my apps (fresh new or previously developed) on different simulators (11, 12, 14) with iOS versions 13.7 - 16.2.
Editing scheme solution from answer above was not working also so I ended up in leaving scheme as:
Build configuration: Release
Debug executable Deselected(!)
Launch Automatically
And magically debugging app in Xcode started working even though it's release version with debug option deselected.. Selecting Debug executable again makes Xcode not possible in attaching to app process
Just to clarify: above steps actually makes app to run as in DEBUG mode - Xcode attaches to pid, I can do console logs and breakpoints. This Xcode version behaves opposite than options selected

Xcode 12 error in installing app -Failed to get FD to bundle executable

My project is running fine in Xcode 11.3 but recently when I upgraded to Xcode 12 app is not getting installed in simulator and showing the error - Could not install at this time.
Failed to get FD to bundle executable....
I suddenly had the same problem, after years of work on the same project across several versions of Xcode and MacOS.
On Xcode 12.4 and MacOS 10.15.5, although everything was working fine, suddenly I got this error popup "Failed to get FD to bundle executable" while trying to Run the project on a(ny) Simulator.
I tried all the proposals I could find online, including changing the Executable Type (which had never changed) or clear the empty env vars defined in the Build settings (there weren't any). Uninstalling/reinstalling Xcode didn't help. Upgrading to MacOS 10.15.7 didn't either. Of course the Apple Support has been of no use at all (they replied with a few general FAQ links about how to use Simulator).
The only thing that worked for me was to checkout the project in a different folder...
The weird thing is, if I rename again my new folder to the initial folder name, it does the error again! It sounds to me like a MacOS bug and/or an Xcode bug.
Error running `xcrun simctl install 95F3A7B0-67B3-490E-B798-D1CBBF813B83 /Users/yakjuly/.expo/ios-simulator-app-cache/Exponent-2.21.3.tar.app`: An error was encountered processing the command (domain=IXUserPresentableErrorDomain, code=1):
Unable To Install “Expo Go”
Please try again later.
Failed to get FD to bundle executable at /Users/yakjuly/Library/Developer/CoreSimulator/Devices/95F3A7B0-67B3-490E-B798-D1CBBF813B83/data/Library/Caches/com.apple.mobile.installd.staging/temp.Nf39ZM/extracted/Exponent-2.21.3.tar.app/Expo Go
Underlying error (domain=MIInstallerErrorDomain, code=4):
Failed to get FD to bundle executable at /Users/yakjuly/Library/Developer/CoreSimulator/Devices/95F3A7B0-67B3-490E-B798-D1CBBF813B83/data/Library/Caches/com.apple.mobile.installd.staging/temp.Nf39ZM/extracted/Exponent-2.21.3.tar.app/Expo Go
I have this problem when I get started with react native.
The issue for me is the file in /Users/yakjuly/.expo/ios-simulator-app-cache/Exponent-2.21.3.tar.app is broken. After I delete this file and re-run the command. it succeeds installing app in iOS simulator.
What solved this for me was the following:
close emulator
clean project and build folder
Shortcut: Command+Shift+K
GUI: Menu Bar -> Product -> Clean/Clean Build Folder
restart emulator
Xcode 13.2.1
The following steps helped me -
1. Select simulator
2. Goto Device
3. Select -> Erase All Content and Settings...
Hopefully, now you will be able to install and run the app on your simulator.

Unable to build app for iOS, "unable to write module session file Session.modulevalidation No such file or directory"

yesterday I was working fine with Flutter, now i'm facing this issue and I already search everywhere for a solution but no success.
When I run:
flutter run
The build process starts and when its about to finish the error below is shown:
Launching lib/main.dart on iPhone 11 Pro Max in debug mode...
Xcode build done. 12.3s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
error: unable to write module session file at '/Users/hencke/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/Session.modulevalidation': fopen(/Users/hencke/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/Session.modulevalidation, wb): No such file or directory (2)
note: Using new build system
note: Planning build
note: Constructing build description
Could not build the application for the simulator.
Error launching application on iPhone 11 Pro Max.
Exited (sigterm)
Looks like the process is trying to open this file Session.modulevalidation for writing, but this file really does not exist in that folder. And I don't know what to do.
Things that I already tried:
Reinstalling xcode
flutter clean
Clone my project again in another folder and try to build, but same error
Created a new flutter dummy project and tried to build, still same error
Rebooting machine several times
Give permissions to Staff to the DerivedData and ModuleCache.noindex folders
Deleted the DerivedData within hope that xcode build will recreate all the files needed, but, it created everything again but not that particular file.
So that's it, If any blessed human know how to 'recreate', or reset, clear some cache, I would be very thankful.
Before running your project, check everything is checked when running:
flutter doctor
and also make sure at least a device is connected or open iOS simulator first. You can check if flutter is successfully connected to the device by:
flutter devices
when you make sure that flutter detect your device or the simulator, then run your application by:
flutter run
After hours I finally found the solution as it follows:
Without any hope I opened my flutter project with Xcode, and then tried to build the Runner target from there, same error.
Then, I was browsing the Xcode preferences and something caught my attention, on Locations section I found something about DerivedData location, it was set as Default. So, I changed from Default to Custom location and I set to a new folder on my home directory:
Then immediately Xcode created the entire DerivedData/ModuleCache.noindex folder and with them, the Session.modulevalidation file as well.
Then I closed Xcode and tried flutter run again, and it was successfully build!
I'll let this answer to those who may come here for help.

Xcode Continuous Integration - "iOS Simulator failed to install the application"

Running into an odd problem: integrations sometimes fail with this:
Test target [...] encountered an error (iOS Simulator failed to
install the application.)
We test with two simulators, 7.0 and 7.1.
I tried opening the simulators on the server and clearing their contents through the ui. I also tried to delete the ~/Library/Application Support/iPhone/Simulator/7.xx/Applications data with no result.
What is frustrating is the integration process works for a few hours, then breaks with the mentioned failure message, then works.
I've looked at the logs, but no smoking gun, but I might have missed something.
Where should I be looking to debug this?
If this is just a special case of all the other questions about iOS Simulator failed to install the application, then I'd imagine I'd need the ability to run a clean up script. How can I hook into the integration process?
Update: I'm manually running this command before every integration:
rm -rfv ~/Library/Application\ Support/iPhone\ Simulator/;
with the same results. I sometimes get "iOS Simulator failed to install..."
I have also tried clearing out the simulators manually through the ui. I still get the issue.
Try to solve the issue by assigning a non-empty value to Bundle versions string, short (CFBundleShortVersionString) in the -Info.plist file. iOS 7 doesn't like an empty value for the build number. You can have a script that auto increments the bundle number by 1 every time you build the project so this field was empty. You can also assign a dummy value there to get this working.
Try: "IOS Simulator->Reset Content and Setting".

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