How to execute ./distribute.sh -m 'pyjnius kivy' this command - kivy

I am new in python . I installed pyjnius using this http://pyjnius.readthedocs.io/en/latest/installation.html link on ubuntu but i am confuse about android installation how and where execute ./distribute.sh -m 'pyjnius kivy' this command . please help me.

Wow, this documentation is well out of date, it refers to the long-replaced old python-for-android toolchain. I've now corrected it.
If you're building a Kivy app, pyjnius is installed in the APK automatically as a dependency of Kivy, so you don't have to do anything special beyond the normal Android build documentation.

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install MongoDB C++ Driver problem in ubuntu 16.04

I want to install MongoDB C++ Driver, so first is mongocxx
I follow this installation:
http://mongocxx.org/mongocxx-v3/installation/
but I can not pass step 4
when I run this in mongo-cxx-driver/build
sudo cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr/local ..
it shows
-- Auto-configuring bsoncxx to use MNMLSTC for polyfills since C++17 is inactive
CMake Error at src/mongocxx/CMakeLists.txt:37 (find_package):
By not providing "Findlibmongoc-1.0.cmake" in CMAKE_MODULE_PATH this
project has asked CMake to find a package configuration file provided by
"libmongoc-1.0", but CMake did not find one.
Could not find a package configuration file provided by "libmongoc-1.0"
(requested version 1.13.0) with any of the following names:
[![enter image description here][1]][1]
libmongoc-1.0Config.cmake
libmongoc-1.0-config.cmake
Add the installation prefix of "libmongoc-1.0" to CMAKE_PREFIX_PATH or set
"libmongoc-1.0_DIR" to a directory containing one of the above files. If
"libmongoc-1.0" provides a separate development package or SDK, be sure it
has been installed.
second question,
Step 2: Choose a C++17 polyfill how can I set MNMLSTC/core?
does anyone can help me,I already trap here for a long time ?
my env:
mongo-c-driver 1.15.1
libmongoc-1.0
mongocxx-3.4.x
Cmake is complaining about not finding a package configuration file (xxx.cmake), probably because you didn't build libmongoc/libbson.
I've tried to reproduce your issue and hit the same problem when I only installed them (apt-get install), so my suggestion is that you get the sources and build them as described at: http://mongoc.org/libmongoc/current/installing.html
Here's the list of commands (with the latest version of mongo-c-driver=1.15.1) which I just tried and worked fine:
wget https://github.com/mongodb/mongo-c-driver/releases/download/1.15.1/mongo-c-driver-1.15.1.tar.gz
tar xzf mongo-c-driver-1.15.1.tar.gz
cd mongo-c-driver-1.15.1
mkdir cmake-build
cd cmake-build
cmake -DENABLE_AUTOMATIC_INIT_AND_CLEANUP=OFF ..
make
sudo make install
At this point you can go back into mongocxx/build and run again the command you were stuck at:
cd ../../mongo-cxx-driver/build
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr/local ..

Is there anyone who help me to build iOS linphone on Yosemite 10.10.2?

I download the linphone SDK, installed MacPorts and then when writing following command in terminal, i got 'Xcode not installed properly....' and then I follow their rules to install left XCode's software, that are also done on my terminal screen.
sudo port install automake autoconf libtool pkgconfig intltool wget cunit \
antlr3 speex readline sqlite3 openldap libupnp \
ffmpeg-devel -gpl2
But here problem persists...
Please help me to get out from this problem.
Thanks in advance
Actually there's few Steps of compiling the Linphone SDK.
Install dependencies
Install Antlr 3
Install gas-preprosessor.pl
Symlink libtoolize to glibtoolize
Link host strings to simulator SDK
Link /opt/local/bin to /usr/local/bin
Then Build
git clone git://git.linphone.org/linphone-iphone.git --recursive
Set the SDK version
./prepare.py && make(The link below use "make" instead which is deprecated)
Detailed steps as:Building linphone SDK using Homebrew
I currently have to do the same thing and you don't have to get through this steps.....been there done that...
Instead you can download instead this the SDK by searching this on google liblinphone-iphone-sdk-2.2.5.zip
And, of course check the latest news from Linphone, to be updated.
Best Approach would be to clone and start this:
https://github.com/BelledonneCommunications/linphone-iphone
And very important use a Xcode 6 version. Xcode 7 gives you some errors as they introduced some new features and depracated old stuff.
If you don't know how to use git, please pause what you are doing and dedicate some time to do it because will have to do it multiple time during your career.
Hope this helps! Good luck

How to convert kivy app to apk using p4a-build?

I have a full functional android app. I can run it on android phone using kivy launcher. Now, i want to convert it to apk. I read lot of tutorials but since i am on windows, this task seems impossible.
I read about p4a-build and followed this code
pip install --upgrade p4a-build
p4a-build --package com.test.helloworld --name 'Hello world' --version '1.0' \
--modules 'kivy' --dir /path/to/helloworld
install was successful , but 2nd command gives error that p4a-build is not recognized. Any idea, how to fix this.
I don't think this tool is really maintained, it might not work anyway. I guess your problem is that the pip package doesn't put the binary somewhere on your PATH though, if you can work out where pip packages are installed you can look for the p4a-build executable.
A more reliable solution that should certainly work is to build your apks within a linux virtual machine.

How to build opencv_contrib module for iOS

I want to use some function in the newly introduced opencv_contrib modules on iOS, how can I build a iOS framework with those extra modules. Thanks in advance.
I am answering this (old) question for the benefit of other developers who would like to try this on newer OpenCV versions.
It is possible to build opencv_contrib modules together with the iOS framework, in version 4 (current at the time of answering).
set path to the Xcode command line tools:
sudo ln -s /Applications/Xcode.app/Contents/Developer Developer
cd to the path above the opencv directory
cd ~/
Build the framework with the --contrib option:
python opencv/platforms/ios/build_framework.py --contrib <'relative_path_to_opencv_contrib'>/opencv_contrib/ ios
If an individual module does not get build, you should check the CMakelists.txt of that module to see if it has been disabled for iOS.
I just tested this before answering, so feel free to drop a comment or a question if there are issues.
See fficial document tutorial_ios_install!
This works well.
The official document does not include building iOS framework with opencv_contrib.
But inferring from the cmake file, you can copy the module you want (ximgproc in your case) to opencv/modules. Then run build_framework.py as usual.
You can checkout this post

Cordova throws syntax error when trying to add platform

I'm trying to install Cordova and Ionic Framework on a Ubuntu server. I already used Node.js on it, so simply ran:
sudo npm install -g cordova
Then I cloned a sample project from GitHub
sudo git clone https://github.com/driftyco/ionic-weather.git
I entered the directory and tried to add the iOS platform library in order to build it:
cd ionic-weather
sudo cordova platform add ios
However it throws the following error:
Creating ios project...
/home/benedict/.cordova/lib/ios/cordova/3.4.0/bin/create: 33: /home/benedict/.cordova/lib/ios/cordova/3.4.0/bin/create: Syntax error: "(" unexpected
Error: /home/benedict/.cordova/lib/ios/cordova/3.4.0/bin/create: Command failed with exit code 2
at ChildProcess.whenDone (/usr/lib/node_modules/cordova/src/superspawn.js:112:23)
at ChildProcess.EventEmitter.emit (events.js:98:17)
at maybeClose (child_process.js:743:16)
at Process.ChildProcess._handle.onexit (child_process.js:810:5)
I've tried reinstalling Cordova in case something got corrupted, but no luck. I can't seem to find anyone else with this issue either so I'm kinda stuck. Any ideas?
This turned out to be a combination of several problems:
Ant is a required dependency, although it's not documented as a dependency as far as I can tell from any of the install guides the ionic guide or cordova guide point to. In fact I found this out by digging around SO and a few other dark corners of the internet
JDK must also be installed. (not just JRE)
2 folders have to be added to the path (for Android anyways).
Ant
This can be installed via sudo apt-get install ant.
jdk
sudo update-alternatives --config java
first, you can find out if you have jdk by running `sudo update-alternatives --get-selections | grep ^java
if you already have the jdk, you can update your jre to the jdk version using sudo update-alternatives --config java
if not, then install jdk (not just the jre), using sudo apt-get install openjdk-7-jdk
Path setting in ~/.bashrc
$ cd ~
$ sudo vi .bashrc
at the bottom, before the PATH= add the path to the bundle folders for both platform-tools folder and the tools folder under the sdk folder. Several of the guides only mention the platform-tools folder.
The guide specifically mentions ios can't be installed on Windows, but strangely leaves out Linux. This may be an oversight, but I can't be sure. There was some indication in the ionic guides that ios emulation could be done on linux, even though actual development could only be done on OSx.
the ios platform requires xcode 4.5 with cordova, which needs OSx 10.7 you basically can't add the ios platform tools on Windows or Linux. Unfortunately cordova and ionic both seem to forget Linux exists, and therefore the docs imply this will run on Linux when they note inoperability on Windows but say nothing about Linux.
Your problem is that your trying to build the app on a machine that doesnt have Mac OS installed. In order to add IOS platform you need to run this command on a mac.
Check the Prerequisites here:
http://docs.phonegap.com/en/3.0.0/guide_cli_index.md.html

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