Swift 3 Delegate function not called - ios

I'm trying to get my head around Swift delegates and stole/knocked-up a Playground but cannot seem to get the delegate function to be called.
protocol fBookDelegate:class {
func processData(data: String)
}
class fBook {
weak var delegate: fBookDelegate?
init() {
print("initialising fBook")
delegate?.processData(data: "hello world")
print("we should have printed")
}
}
class fMain: fBookDelegate {
init() {
print("initialising fMain")
let getfBook = fBook()
getfBook.delegate = self
print("all done let's rumble")
}
func processData(data: String) {
print("processing data from fBook with \(data)")
}
}
var controller = fMain()
Can anybody spot my mistake ?
All I get for output is
initialising fMain
initialising fBook
we should have printed
all done let's rumble

You can use like this :
import UIKit
protocol fBookDelegate:class {
func processData(data: String)
}
class fBook {
init(delegate: fBookDelegate?) {
print("initialising fBook")
delegate?.processData(data: "hello world")
print("we should have printed")
}
}
class fMain: fBookDelegate {
init() {
print("initialising fMain")
let getfBook = fBook(delegate: self)
print("all done let's rumble")
}
func processData(data: String) {
print("processing data from fBook with \(data)")
}
}
var controller = fMain()
output :
initialising fMain
initialising fBook
processing data from fBook with hello world
we should have printed
all done let's rumble

Here's one option for using your delegate:
protocol fBookDelegate:class {
func processData(data: String)
}
class fBook {
weak var delegate: fBookDelegate?
init() {
print("initialising fBook")
}
func talkToMe() {
delegate?.processData(data: "hello world")
}
}
class fMain: fBookDelegate {
init() {
print("initialising fMain")
let getfBook = fBook()
getfBook.delegate = self
getfBook.talkToMe()
print("all done let's rumble")
}
func processData(data: String) {
print("processing data from fBook with \(data)")
}
}
var controller = fMain()
Another would be a custom init method that takes the delegate as a parameter.

Related

SWIFT How to Send Data back to the ViewController from a SocketAPI Class?

I have ChatsocketIO class which handles all the SocketIO functions related to the chat functionality of the app. The skeleton of that class looks like below.
My Question is when the Socket receives a message it fires the "socket!.on("msg")", However i am confused how to pass this back to the view controller class which i am calling this API class. I have added the View Controller class as well below..
class ChatServiceAPI {
// MARK: - Properties
var manager: SocketManager? = nil
var socket: SocketIOClient? = nil
//Chat Variables
var items:[Message] = []
// MARK: - Life Cycle
init() {
setupSocket()
setupSocketEvents()
socket?.connect()
}
static let shared = ChatServiceAPI();
func stop() {
socket?.removeAllHandlers()
}
// MARK: - Socket Setup
func setupSocket() {
socket = manager!.defaultSocket;
}
func setupSocketEvents() {
if socket!.status != .connected{
socket!.connect()
}
socket!.on(clientEvent: .connect) { (data, emitter) in
print("==connecting==");
}
socket!.on("msg") { (data, emitter) in
let mesage = Message()
let jsonObject = JSON(data[0])
let messageString: String? = jsonObject["msg"].string
let userIDFrom: Int? = jsonObject["profile"]["id"].int
if(userIDFrom != Int(self.userIDTo)) {
return
}
if( userIDFrom == nil)
{
return
}
mesage.data = JSON(["from_user": self.userIDTo, "to_user": self.userID, "msg": self.convertStringToHtmlCode(msg: messageString ?? ""), "created": Date().description(with: .current)])
self.items.insert(mesage, at: 0)
//self.viewMessagesList.reload(messages: self.items, conversation: self.conversation)
}
socket!.on("disconnect") { (data, emitter) in
print("===disconnect==");
self.isConnected = false
}
socket!.connect();
}
// MARK: - Socket Emits
func register(user: String) {
socket?.emit("add user", user)
}
func send(message: String, toUser: String) {
let data = NSMutableDictionary()
data.setValue(message, forKey: "msg")
data.setValue(toUser.lowercased(), forKey: "to")
socket!.emit("send", data);
return;
}
}
In My View Controller, I have something like below, I want to pass ChatSocketAPI's "self.items" to the below-calling controller, when a msg comes, I am confused about how to do this?
import UIKit
import SocketIO
import SwiftyJSON
import EZAlertController
class MessagingViewController: UIViewController {
let viewMessagesList = MessagesListViewController()
let bottomMenuChatView = BottomMenuChatView(frame: CGRect.zero)
var isAnimation = false
let emojiView = EmojiView(frame: CGRect.zero)
func setupSocketIO() {
ChatServiceAPI.init();
self.socket = ChatServiceAPI.shared.socket;
}
override func viewDidLoad() {
super.viewDidLoad()
self.setupSocketIO()
ChatServiceAPI.shared.page = 0;
ChatServiceAPI.shared.items = []
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.setupNavigation()
if Reachability.isConnectedToNetwork() == false {
EZAlertController.alert("", message: "Please check your internet connection")
return
}
// bottom menu setup
bottomMenuChatView.btnSendMessage.addTarget(self, action: #selector(tappedBtnSendMessage(btn:)), for: .touchUpInside)
bottomMenuChatView.btnEmoji.addTarget(self, action: #selector(tappedBtnEmoji(btn:)), for: .touchUpInside)
bottomMenuChatView.textFieldMessage.delegate = self
}
Make your MessagingViewController a listener for the ChatServiceAPI. You can implement that like this:
Create a protocol like the following:
protocol MessageListener: AnyObject {
func messageReceived(text: String)
}
and make you controller conform to it:
extension MessagingViewController: MessageListener {
func messageReceived(text: String) {
// do whatever you need with the message
}
}
Then, in the ChatServiceAPI you can create a var named listeners:
private var listeners: [MessageListener] = []
and methods for adding and removing listeners:
func add(listener: MessageListener) {
self.listeners.append(listener)
}
func remove(listener: MessageListener) {
self.listeners.remove(listener)
}
For the last part, in your ChatServiceAPI, when the "msg" event is received, you need to send the message to all of your registered listeners. So, something like this:
socket!.on("msg") { (data, emitter) in
...
for listener in self.listeners {
listener.messageReceived(text: ...)
}
}
Now you also need to register your viewController as a listener. So you would call ChatServiceAPI.shared.add(listener: self) in your viewDidLoad.
Don't forget to also call ChatServiceAPI.shared.remove(listener: self) to prevent memory leaks.
You can back data to your view controller by writing socket.ON inside a function that have escaping block.
Here is my sample code that I use
func getResponse(completion: #escaping(_ resMessage: String) -> Void) {
guard let socket = manager?.defaultSocket else {
return
}
socket.on(myEventName) { (dataArray, socketAck) -> Void in
guard let data = UIApplication.jsonData(from: dataArray[0]) else {
return
}
do {
let responseMsg = try JSONDecoder().decode(String.self, from: data)
completion(responseMsg)
} catch let error {
print("Something happen wrong here...\(error)")
completion("")
}
}
}
Then you can call this function getResponse in viewDidLoad inside your viewController. Like this -
self.socketInstance.getResponse { socketResponse in
// socketResponse is the response
// this will execute when you get new response from socket.ON
}

Segue called twice - IOS

I am using from VIP in my project and when I route user to another scene open the scene twice ,my router is like bellow? if your need more detail say me. Thank's
#objc protocol ListLanguageRoutingLogic
{
func routeToStartPage(segue: UIStoryboardSegue?)
}
protocol LangSelectedDataPassing
{
var dataStore: SelectLanguageDataStore? { get }
}
class RouterSelectLanguage: NSObject, ListLanguageRoutingLogic, LangSelectedDataPassing
{
weak var viewControllerSelectLanguage: ViewControllerSelectLanguage?
var dataStore: SelectLanguageDataStore?
func routeToStartPage(segue: UIStoryboardSegue?) {
print("BBB")
let destinationVC = viewControllerSelectLanguage?.storyboard?.instantiateViewController(withIdentifier: "ViewControllerStartPage") as! ViewControllerStartPage
var destinationDS = destinationVC.router!.dataStore!
passDataToStartPage(source: dataStore!, destination: &destinationDS)
navigateToStartPage(source: viewControllerSelectLanguage!, destination: destinationVC)
}
// MARK: Navigation
func navigateToStartPage(source: ViewControllerSelectLanguage, destination: ViewControllerStartPage)
{
source.show(destination, sender: nil)
}
// MARK: Passing data
func passDataToStartPage(source: SelectLanguageDataStore, destination: inout StartPageDataStore)
{
print("CCC")
let selectedRow = viewControllerSelectLanguage?.tblView.indexPathForSelectedRow?.row
destination.langSelected = source.langs?[selectedRow!]
}
}
And:
Resolved my problem, I edited my source code like bellow and good work now:
#objc protocol ListLanguageRoutingLogic
{
func routeToStartPage(segue: UIStoryboardSegue?)
}
protocol LangSelectedDataPassing
{
var dataStore: SelectLanguageDataStore? { get }
}
class RouterSelectLanguage: NSObject, ListLanguageRoutingLogic, LangSelectedDataPassing
{
weak var viewControllerSL: ViewControllerSelectLanguage?
var dataStore: SelectLanguageDataStore?
func routeToStartPage(segue: UIStoryboardSegue?) {
let destinationVC = segue!.destination as! ViewControllerStartPage
var destinationDS = destinationVC.startPageRouter!.dataStore!
passDataToStartPage(source: dataStore!, destination: &destinationDS)
}
// MARK: Passing data
func passDataToStartPage(source: SelectLanguageDataStore, destination: inout StartPageDataStore)
{
let selectedRow = viewControllerSL?.tblView.indexPathForSelectedRow?.row
destination.langSelected = source.langs?[selectedRow!]
}
}

How to implement simple MVC design pattern in Swift?

I am new to MVC design pattern. I created "DataModel" it will make an API call, create data, and return data to the ViewController using Delegation and "DataModelItem" that will hold all data. How to call a DataModel init function in "requestData" function. Here is my code:
protocol DataModelDelegate:class {
func didRecieveDataUpdata(data:[DataModelItem])
func didFailUpdateWithError(error:Error)
}
class DataModel: NSObject {
weak var delegate : DataModelDelegate?
func requestData() {
}
private func setDataWithResponse(response:[AnyObject]){
var data = [DataModelItem]()
for item in response{
if let tableViewModel = DataModelItem(data: item as? [String : String]){
data.append(tableViewModel)
}
}
delegate?.didRecieveDataUpdata(data: data)
}
}
And for DataModelItem:
class DataModelItem{
var name:String?
var id:String?
init?(data:[String:String]?) {
if let data = data, let serviceName = data["name"] , let serviceId = data["id"] {
self.name = serviceName
self.id = serviceId
}
else{
return nil
}
}
}
Controller:
class ViewController: UIViewController {
private let dataSource = DataModel()
override func viewDidLoad() {
super.viewDidLoad()
dataSource.delegate = self
}
override func viewWillAppear(_ animated: Bool) {
dataSource.requestData()
}
}
extension ViewController : DataModelDelegate{
func didRecieveDataUpdata(data: [DataModelItem]) {
print(data)
}
func didFailUpdateWithError(error: Error) {
print("error: \(error.localizedDescription)")
}
}
How to implement simple MVC design pattern in Swift?
As a generic answer, in iOS development you're already doing this implicitly! Dealing with storyboard(s) implies the view layer and controlling the logic of how they work and how they are connected to the model is done by creating view controller, that's the default flow.
For your case, let's clarify a point which is: according to the standard MVC, by default the responsible layer for calling an api should be -logically- the view controller. However for the purpose of modularity, reusability and avoiding to create massive view controllers we can follow the approach that you are imitate, that doesn't mean that its the model responsibility, we can consider it a secondary helper layer (MVC-N for instance), which means (based on your code) is DataModel is not a model, its a "networking" layer and DataModelItem is the actual model.
How to call a DataModel init function in "requestData" function
It seems to me that it doesn't make scene. What do you need instead is an instance from DataModel therefore you could call the desired method.
In the view controller:
let object = DataModel()
object.delegate = self // if you want to handle it in the view controller itself
object.requestData()
I am just sharing my answer here and I am using a codable. It will be useful for anyone:
Model:
import Foundation
struct DataModelItem: Codable{
struct Result : Codable {
let icon : String?
let name : String?
let rating : Float?
let userRatingsTotal : Int?
let vicinity : String?
enum CodingKeys: String, CodingKey {
case icon = "icon"
case name = "name"
case rating = "rating"
case userRatingsTotal = "user_ratings_total"
case vicinity = "vicinity"
}
}
let results : [Result]?
}
NetWork Layer :
import UIKit
protocol DataModelDelegate:class {
func didRecieveDataUpdata(data:[String])
func didFailUpdateWithError(error:Error)
}
class DataModel: NSObject {
weak var delegate : DataModelDelegate?
var theatreNameArray = [String]()
var theatreVicinityArray = [String]()
var theatreiconArray = [String]()
func requestData() {
Service.sharedInstance.getClassList { (response, error) in
if error != nil {
self.delegate?.didFailUpdateWithError(error: error!)
} else if let response = response{
self.setDataWithResponse(response: response as [DataModelItem])
}
}
}
private func setDataWithResponse(response:[DataModelItem]){
for i in response[0].results!{
self.theatreNameArray.append(i.name!)
self.theatreVicinityArray.append(i.vicinity!)
self.theatreiconArray.append(i.icon!)
}
delegate?.didRecieveDataUpdata(data: theatreNameArray)
print("TheatreName------------------------->\(self.theatreNameArray)")
print("TheatreVicinity------------------------->\(self.theatreVicinityArray)")
print("Theatreicon------------------------->\(self.theatreiconArray)")
}
}
Controller :
class ViewController: UIViewController {
private let dataSource = DataModel()
override func viewDidLoad() {
super.viewDidLoad()
dataSource.delegate = self
}
override func viewWillAppear(_ animated: Bool) {
dataSource.requestData()
}
}
extension ViewController : DataModelDelegate{
func didRecieveDataUpdata(data: [DataModelItem]) {
print(data)
}
func didFailUpdateWithError(error: Error) {
print("error: \(error.localizedDescription)")
}
}
APIManager :
class Service : NSObject{
static let sharedInstance = Service()
func getClassList(completion: (([DataModelItem]?, NSError?) -> Void)?) {
guard let gitUrl = URL(string: "") else { return }
URLSession.shared.dataTask(with: gitUrl) { (data, response
, error) in
guard let data = data else { return }
do {
let decoder = JSONDecoder()
let gitData = try decoder.decode(DataModelItem.self, from: data)
completion!([gitData],nil)
} catch let err {
print("Err", err)
completion!(nil,err as NSError)
}
}.resume()
}
}
I would recommend using a singleton instance for DataModel, since this would be a class you would be invoking from many points in your application.
You may refer its documentation at :
Managing Shared resources using singleton
With this you wont need to initialise this class instance every time you need to access data.

Swift protocol with associatedtype (PAT)

What I want to achieve is to wait for all service calls to complete. I know that it can be done with GCD, but I'm looking for more Object Oriented Approach. Here is what I've so far:
First services should notify delegate for their completion, so we will need a protocol for that:
protocol ParallelServiceDelegate: class {
func serviceDidCompleted()
}
Services are Alamofire requests and we are getting their response as:
enum ServiceResult {
case Success(NSDictionary)
case Failure(NSError)
}
My design is to add Facade (wrapper) over this methods. This is the abstract:
import ObjectMapper
protocol ParallelService: class {
associatedtype ItemType: Mappable
var item: ItemType? { get }
var error: NSError? { get }
var isCompleted: Bool { get }
weak var delegate: ParallelServiceDelegate? { get set }
// TODO: Pass params
func start()
func handleRequestCompletion(result: ServiceResult)
}
private var psiAssociationKey: UInt8 = 0
private var pseAssociationKey: UInt8 = 0
private var psdAssociationKey: UInt8 = 0
extension ParallelService {
var item: ItemType? {
return _item
}
var error: NSError? {
return _error
}
var isCompleted: Bool {
return item != nil || error != nil
}
weak var delegate: ParallelServiceDelegate? {
get {
let object = objc_getAssociatedObject(self, &psdAssociationKey)
let wrapper = object as? WeakWrapper<ItemType?>
return wrapper?.value as? ParallelServiceDelegate
}
set(newValue) {
objc_setAssociatedObject(self,
&psdAssociationKey,
WeakWrapper(value: newValue),
.OBJC_ASSOCIATION_RETAIN)
}
}
func handleRequestCompletion(result: ServiceResult) {
switch result {
case .Success(let json):
_item = map(json, object: ItemType.self)
case .Failure(let error):
_error = error
}
}
// Degfault is nothing
func start() {}
// MARK: - Private
private var _item: ItemType? {
get {
let object = objc_getAssociatedObject(self, &psiAssociationKey)
let wrapper = object as? WeakWrapper<ItemType?>
return wrapper?.value as? ItemType
}
set(newValue) {
objc_setAssociatedObject(self,
&psiAssociationKey,
WeakWrapper(value: newValue),
.OBJC_ASSOCIATION_RETAIN)
}
}
private var _error: NSError? {
get {
let object = objc_getAssociatedObject(self, &pseAssociationKey)
return object as? NSError
}
set(newValue) {
objc_setAssociatedObject(self,
&pseAssociationKey,
newValue,
.OBJC_ASSOCIATION_RETAIN)
}
}
}
And Specific Service Facade implementation:
class EmployeesParallelService: ParallelService {
typealias ItemType = Employee
func start() {
Service.emploeesList(callback: handleRequestCompletion)
}
}
class InformationParallelService: ParallelService {
typealias ItemType = Information
func start() {
Service.information(callback: handleRequestCompletion)
}
}
Service caller - Knows nothing about services it just starts all and waits for them to complete:
class ParallelServiceCaller {
private var services: [ParallelService] = []
// MARK: - Lifecycle
func addParallelService(service: ParallelService) {
service.delegate = self
self.services.append(service)
}
// MARK: - Public
func start() {
for service in services {
service.start()
}
}
}
extension ParallelServiceCaller: ParallelServiceDelegate {
func serviceDidCompleted() {
for service in services {
// !!! wait
if !service.isCompleted {
return
}
}
// TODO: Notify delegate
}
}
Latter I want to use it like this:
let caller = ParallelServiceCaller()
caller.addParallelService(EmployeesParallelService())
caller.addParallelService(InformationParallelService())
caller.start()
However I got problem in the implementation of the ParallelServiceCaller class. I'm getting the following error:
Protocol 'ParallelService' can only be used as a generic constraint
because it has Self or associated type requirements
Any idea how to avoid this error?
Update 07/07/16:
I'm still not able to understand how to use PATs. However I took slightly different approach and now I'm using visitor pattern. Here is my playground code, it may be helpful for someone:
//: Playground - noun: a place where people can play
import UIKit
// Mocks
enum ServiceResult {
case Success(NSDictionary)
case Failure(NSError)
}
protocol Mappable { }
typealias CompletionHandlerType = (result: ServiceResult) -> Void
class Service {
class func emploeesList(start: Int? = nil,
max: Int? = nil,
timestamp: Int? = nil,
callback: CompletionHandlerType) {
callback(result: .Success(NSDictionary()))
}
class func information(timestamp: Int? = nil,
callback: CompletionHandlerType) {
callback(result: .Failure(NSError(domain: "", code: 1, userInfo: nil)))
}
}
class EmployeesList: Mappable {}
class Information: Mappable {}
// Actual Implementation
// Visitor
protocol ParallelServiceCallerProtocol {
func call(service: EmployeesListParallelService)
func call(service: InformationParallelService)
}
// Element
protocol ParallelServiceProtocol {
func start(visitor: ParallelServiceCallerProtocol)
}
// Concrete Elements
class EmployeesListParallelService: ParallelServiceProtocol {
func start(visitor: ParallelServiceCallerProtocol) { visitor.call(self) }
}
class InformationParallelService: ParallelServiceProtocol {
func start(visitor: ParallelServiceCallerProtocol) { visitor.call(self) }
}
// Concrete Visitor Delegate - defines callback for async tasks
protocol ParallelServiceCallerDelegateProtocol: class {
func didCompleteParellelServiceWithResult(service: ParallelServiceProtocol, result: ServiceResult)
}
// Concrete Visitor - make API calls
class ParallelServiceCaller <T: ParallelServiceCallerDelegateProtocol>: ParallelServiceCallerProtocol {
private unowned let delegate: T
init(delegate: T) {
self.delegate = delegate
}
func call(service: EmployeesListParallelService) {
Service.emploeesList { [unowned self] (result) in
self.delegate.didCompleteParellelServiceWithResult(service, result: result)
}
}
func call(service: InformationParallelService) {
Service.information { (result) in
self.delegate.didCompleteParellelServiceWithResult(service, result: result)
}
}
}
// Service Result In Context
enum SynchronizationServiceResult {
case Employees(ServiceResult)
case Information(ServiceResult)
}
// Concrete Visitor - Wraps API Result And Gives Context
class ParallelServiceParser: ParallelServiceCallerProtocol {
var result: SynchronizationServiceResult?
private let serviceResult: ServiceResult
init(serviceResult: ServiceResult) {
self.serviceResult = serviceResult
}
func call(service: EmployeesListParallelService) {
result = .Employees(serviceResult)
}
func call(service: InformationParallelService) {
result = .Information(serviceResult)
}
}
// Delegate that notifies for completion of all calls
protocol ParallelServiceManagerDelegateProtocol: class {
func didCompleteAllServicesWithResults(results: [SynchronizationServiceResult])
}
// Manager - starts all calls and adds context to returned results - knows nothing about calls
class ParallelServiceManager<T where T: ParallelServiceManagerDelegateProtocol> {
private let services: [ParallelServiceProtocol]
private unowned let delegate: T
// Keep Caller Visitors in Memory or they will be dealocated
private var callers: [ParallelServiceCaller<ParallelServiceManager>] = []
private var completed: [SynchronizationServiceResult] = [] {
didSet {
if completed.count == services.count {
self.delegate.didCompleteAllServicesWithResults(completed)
self.callers.removeAll()
}
}
}
init(services: [ParallelServiceProtocol], delegate: T) {
self.services = services
self.delegate = delegate
}
func start() {
visitAllServices { (service) in
let caller =
ParallelServiceCaller<ParallelServiceManager>(delegate: self)
service.start(caller)
self.callers.append(caller)
}
}
private func visitAllServices(perform: ParallelServiceProtocol -> () ) {
for service in self.services {
perform(service)
}
}
}
extension ParallelServiceManager: ParallelServiceCallerDelegateProtocol {
func didCompleteParellelServiceWithResult(service: ParallelServiceProtocol,
result: ServiceResult) {
// No need to persist parser visitor
let caller = ParallelServiceParser(serviceResult: result)
service.start(caller)
completed.append(caller.result!)
}
}
// Example Usage
class SynchronizationService {
private lazy var services: [ParallelServiceProtocol] = {
return [EmployeesListParallelService(), InformationParallelService()]
}()
func start() {
let manager = ParallelServiceManager<SynchronizationService>(services: services, delegate: self)
manager.start()
}
}
extension SynchronizationService: ParallelServiceManagerDelegateProtocol {
func didCompleteAllServicesWithResults(results: [SynchronizationServiceResult]) {
for result in results {
switch result {
case .Employees(let result):
// TODO:
print("\(result)") // Should Return Success
case .Information(let result):
// TODO:
print("\(result)") // Should Return Failure
}
}
}
}
let sync = SynchronizationService()
sync.start()

How to access elements from an NSObject in swift?

I've set some variables as an Object
import UIKit
class SpeedTestResult: NSObject {
var testTime: NSDate?
}
Then in the controller I set this object and pass it to a class to store it:
testResult.testTime = NSDate()
SpeedTestManager().addTestResult(testResult)
I need to store this object and then access the elements within in a view later, This is what I have:
import Foundation
class SpeedTestManager : NSObject {
var testResultArray = [NSObject]()
func addTestResult(testResult: NSObject) {
testResultArray.append(testResult)
print("Printing testResultArray: \(testResultArray)")
}
}
But when I try to print the the object I just get
Printing testResultArray: [<ProjectName.SpeedTestResult: 0x127b85e50>]
How do I access elements within the object and store this object and retrieve it for later use in a view?
class TestResult : NSObject, NSSecureCoding {
var testTime: NSDate?
override init() {
super.init()
}
#objc required init?(coder decoder: NSCoder) {
self.testTime = decoder.decodeObjectForKey("testTime") as? NSDate
}
#objc func encodeWithCoder(encoder: NSCoder) {
encoder.encodeObject(self.testTime, forKey: "testTime")
}
#objc static func supportsSecureCoding() -> Bool {
return true
}
override var description: String {
return String.init(format: "TestResult: %#", self.testTime ?? "null")
}
}
class SpeedTestManager : NSObject, NSSecureCoding {
var testResultArray = [NSObject]()
func addTestResult(testResult: NSObject) {
testResultArray.append(testResult)
print("Printing testResultArray: \(testResultArray)")
}
override init() {
super.init()
}
#objc func encodeWithCoder(encoder: NSCoder) {
encoder.encodeObject(self.testResultArray, forKey: "testResultArray")
}
#objc required init?(coder decoder: NSCoder) {
self.testResultArray = decoder.decodeObjectForKey("testResultArray") as! [NSObject]
}
#objc static func supportsSecureCoding() -> Bool {
return true
}
override var description: String {
return String.init(format: "SpeedManager: [%#]", self.testResultArray.map({"\($0)"}).joinWithSeparator(","))
}
}
class TestViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let testResult = TestResult()
testResult.testTime = NSDate()
let speedManager = SpeedTestManager()
speedManager.addTestResult(testResult)
NSUserDefaults.standardUserDefaults().setObject(NSKeyedArchiver.archivedDataWithRootObject(speedManager), forKey: "speedManager")
NSUserDefaults.standardUserDefaults().synchronize()
if let archivedSpeedManager = NSUserDefaults.standardUserDefaults().objectForKey("speedManager") as? NSData {
let unarchivedSpeedManager = NSKeyedUnarchiver.unarchiveObjectWithData(archivedSpeedManager)
print("SpeedManager: \(unarchivedSpeedManager ?? "null")")
}
else {
print("Failed to unarchive speed manager")
}
}
}
Here is one way you can do it:
import Foundation
class SpeedTestResult: NSObject {
var testTime: NSDate?
}
class SpeedTestManager : NSObject {
var testResultArray = [NSObject]()
func addTestResult(testResult: NSObject) {
testResultArray.append(testResult)
for result in testResultArray {
// This will crash if result is not a SpeedTestResult.
// print((result as! SpeedTestResult).testTime)
// This is better:
if let timeResult = result as? SpeedTestResult
{
print(timeResult.testTime)
}
else
{
print("Not time type...")
}
}
}
}
var testResult = SpeedTestResult()
testResult.testTime = NSDate()
SpeedTestManager().addTestResult(testResult)
This addresses your specific question, but there are some other problems here:
If you are going to store only SpeedTestResult instances in
testResultArray, then why not make it of type
[SpeedTestResutl]()?
If you will store different types of tests in the array, then how do
you find out which type of test an NSObject element represents?
There are ways... In the above code we at least make sure we are not treating a wrong type of object as a SpeedTestResult.
When you do SpeedTestManager().addTestResult(testResult), you don't
keep a reference to the SpeedTestManager instance. The next time
you make the same call, you will be creating a different
SpeedTestManager instance.
This is not really a problem, but SpeedTestManager does not have to
be a sub-class of NSObject, unless you want to use it in
Objective-C.
You probably don't want to print the content of testResultArray in
the addTestResult() method. You could have other methods for
accessing the array.
To add your test results to the same test manager, you could do:
let myTestManager = SpeedTestManager()
myTestManager.addTestResult(testResult)
// create other test results and add them ...

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