Xcode take huge amount of memory after SVN Update - ios

I am developing for iPhone using Xcode I am experiencing a weird behavior every time I update my repository.
whenever I do that Xcode memory consumptions start to climb up to 60GB!!!!
Trying to update directly from Xcode immediately starts the memory incline and it never reaches an end.
Trying to update from finder does work but again the memory consumption starts clibing in xcode.
Even closing xXcode does not help. The next time I open Xcode it starts accumulating memory until it reaches 60GB
The only solution I found for this is deleting the repository completely and checking it out again.
This works until the next time I have to update the repository.
Has anyone encountered such a problem?
Any ideas as to how to solve this?
Thanks
Amit Raz

Related

XCode 8 keeps freezing at startup when loading index

My xCode 8 keeps freezing at startup when loading the index of the project. I have to delete the derived folder data everytime to make XCode not freezing (and thus it has to rebuild the index everytime). I always had this problem since XCode8 has released and there has not been a fix yet. The problem did not exist when I use XCode7 (even though indexing was also very slow, it did not freeze and will eventually finish).
I suspect that loading the index may take too much memory (my dev machine has 8GB of RAM). Does anyone notice the same problem and is there a solution for it?
Our company's project is decently large (around 200-300 source files).
My XCode is the AppStore public version: Version 8.0 (8A218a).
cd ~/Library/Developer/Xcode/DerivedData/ProjectName-xxxxxxxxxxxxxxxxxxx/
rm -f Index
I run into this issue, and my solution is:
Restart my Xcode, then there is no Loading index...

Core Data info & error in console at runtime

I have met the following messages in the console at runtime, and i have no idea why. I have searched everywhere and nobody seems to meet this:
INFO: fetch-response is unable to open the file /Users/userName/Library/Application Support/iPhone Simulator/7.0.3/Applications/964A590B-7131-4BAE-958B-1783BEC193EF/Library/Caches/userName.AppName/fsCachedData/2F1A8708-35A9-491E-9C21-154BA428CA10. Errno: 2
ERROR: failed to mmap cache data from FS: /Users/userName/Library/Application Support/iPhone Simulator/7.0.3/Applications/964A590B-7131-4BAE-958B-1783BEC193EF/Library/Caches/userName.AppName/fsCachedData/83A968D1-0A2B-4D20-97D5-487A876649DC, errno:22
It does not seem to affect the execution though, but I suppose it is not a good sign. I am using Core Data with a timer which frequently updates the database from a server. These messages appear synchronously with the updates, but not systematically. Only one at the time, the "INFO" or the "ERROR". Reset Content and Settings in the Simulator did not solve the problem.
Does anyone have any idea about the meaning of these messages?
I experienced this when running on my device with an app I am building. It has worked perfect for weeks and then all of a sudden this error. I figured out that it is due to a lack of memory available on the device. I use a little app call "System Status" that allows you to view the memory stats and release any old unused memory. I only get this error in Xcode when I have less than 5% available memory on my device. Therefore it cannot load the cache file the app is request, hence the error. Either close all your multitasking apps and restart your device or get the app and free you memory.
After some testing/debugging (sorry for the delay), I have at least a temporary solution.
Because of the multi-threaded saving process of Core Data, I found it a little tricky to identify the exact error location, but it definitely appears that the error occurs when Core Data is trying to save one of the context in the stack (probably the last "root" one).
As each save take a few seconds (without freezing the UI :p) , I figured the error could be generated by a "save overlap".
So even if I do not have enough to be sure, reducing the save frequency effectively solved my problem: no message anymore in the output.
Now there still is a hitch, and any expert answer would be much appreciated!
Uninstalling the app from the device and installing it again removes this error message.
Note that that doesn't fix the problem if you can see this log from earlier versions of your app that is already on your users' devices. It's generally okay to uninstall-install, though, if you're only seeing this during the development phase.
For me this happened when my phone ran out of batteries and died as a result. Deleting the app, then restarting my phone, then rebuilding/installing solved the problem.
I ran into this error because my app was stuck in an infinite loop, doing network requests multiple times a second, causing the file to be overwritten before it could be read.
In the situation described in the original post, this might very well be the case.

Xcode 5 - out of control CPU and memory usage

I've been having issues lately with the latest version of Xcode 5. About a minute or so after launching CPU usage and Real Memory usage skyrocket. I've seen CPU usage as high as 400% and RAM usage as high as 13GB.
I'm on an i5 iMac with 16GB of RAM.
I've tried uninstalling Xcode and reinstalling, running all Mountain Lion upgrades, fixing recurring header loops, launching Xcode without indexing and a few other issues all to no avail. I'm now at a loss as to what I can do.
I would love suggestions of things to try. I've tried running my project on other i5 iMacs and I don't have this issue.
Thanks everyone.
I had this exact problem over the weekend with my Macbook Air and Xcode5. I tired resetting Xcode back to default, deleting the iOS simulator files, etc.
I've isolated it to it being the Source Control functionality in XCode. The high CPU usage doesn't seem to happen when the affected Project is not open, (Close everything and start a new Xcode project). I've disabled Source Control within XCode and and started using GitX instead, and CPU levels for XCode has dropped back to normal levels (5 - 15%).
I haven't dug deeper into XCode to see what could have triggered it.
I was running at 120% - beachball almost constantly - while idle.
What dropped me down to 1.3% was unchecking "Refresh local status automatically" in the "Source Control" tab in Xcode Preferences.
You can still have "Enable Source Control" and "Refresh Server Status Automatically" and "Add and remove files automatically"
I have actually figured out the cause of this memory issue in the source that I have, it was because one of the 3rd party library used was giving a lot of warnings and may be xcode is trying to do some processing around that. Just for test purpose, I removed the library and some of the classes which used that, and I was able to build the code faster. Now I plan to get to the bottom of the warnings and try to fix it. Not sure if all the people facing these issue is because of this but this was definitely the reason for my problem.
I've submitted a couple bug reports regarding this and while debugging it we came to a conclusion it seems to happen with upgraded projects. By simply removing all the classes from my project then reading them I no longer experience the horrible cpu usage and ram usage. This was primarily happening on 5.0 with my storyboards prior to simply removing them and re-adding them to the project. Xcode 5.0.1 also helped my performance.
*UPDATE
Since updating to Xcode 5.0.2 I no longer see these issues. I can finally work on large storyboards again.
Did you try to access many libraries at the same time or did you run a search trough out the system regarding a Xcode file or a project?This could sometimes bring the issue you have.running so many functions in xcode at the same time can bring these type of problems.if you can reinstall xcode after taking a backup of the data you need.
I just experienced similar issues with xcode after an update yesterday.
My memory on a 16GB macbook pro just dried out every time I opened xcode from 11-12gb of free ram to somewhere between 3-4gb with or without any projects open. I tried deleting the DerivedData folder to no avail.
The only solution that I have found that fixes the issue temporarily is for me to let xcode eat all the memory after starting and then doing a sudo purge in terminal.
After the purge I can work as normal with xcode with any projects using only as much ram as it needs to, but this needs to be done every time I start xcode.

Add large database file to iOS App bundle at compile time to avoid indexing?

I'm having a severe problem using the new versions of Xcode (4.4 & 4.5) in that, my project has a very large .sql database file stored in the project. This file cannot change, for many reasons... but it is +270Mb in size. This causes Xcode to hang on 'Indexing File...' and becomes completely slow and unresponsive to the point that I have to force quit the app, and cannot actually get any coding done. I have raised a bug report with Apple several times, but it is seemingly being ignored!
I do not want to disable Xcode indexing entirely as i find the code completion features incredibly useful.
My question is: Can i remove the database from the Xcode bundle resources, and then add it automatically at compile time?
Would appreciate any and all advice on how I could get round this problem.
Regards,
Sam
Incase anyone comes across this problem of Xcode indexing a huge unwanted file... I fixed it by setting the file type in Xcode to an 'MP3 Audio file'...
Doesn't seem to have any effect on the function of the .sql file once it's in the App, but stops Xcode trying to index it.
If anyone has a better solution for this, i'd love to hear it!

XCode 4.2 on OSX 10.7.1 (Lion) Crashing/Locking Up all the time. Anyone Know how to fix?

This should not create any Issues with the NDA as I am not asking anyone to reveal any functionality of the application, I have asked on the Developer Forums, but They dont have the user base or the response speed of StackOverflow.
I have been working with XCode for a while now. And other then these issues, I REALLY LIKE the new xcode. I will (when these issues are resolved) recommend this application to all iOS/OSX developers.
Anyhow.
I am currently developing iOS applications. And am Running this setup on Mac OSX 10.7.1 (Lion)
Issue 1:
If I use the Interface builder it will first of all stay open even after I navigate away from it and it is no longer visible or to my knowledge "running". After a while it will consume more then 4 gigs of active memory. I will have the activity monitor open and Will eventually have less than 20megs left of free memory. I upgraded my MacMini to 8 Gigs of memory and at this point it will get down to about 200 Megs of memory left and will eventually release the memory that IB had held onto. If I do not open IB in XCode 4 it tends to use a lot less memory. (adding 8 gigs of memory makes this memory leak a lot less of a problem)
Issue 2: (MOST ANNOYING, HOPING FOR A FIX TO THIS ONE MOST)
This one only currently happens on one of the Three machines I code on. And what happens is while programming if I [Run] the app it will work for a while. Then at some point through the process it will begin to Lock Up when I press Run or Command-R. If I save the code file and run. It will not lock up. However if I forget to save, It will not only lock up. But will force me to terminate the XCode app, and Subsequently Recode everything that I had edited since the last save and the Application Run. This is by far the most annoying bug I have encountered this far.
Issue 3:
This bug happens more and more often the longer the application and operating system has been running. Running into the iPad will give me a number of Errors including "Unable to Connect to Debugger" or "Finished Successfully" among others. But the important part of this issue is that the application will never get sent to the iOS device. It will compile and say it finished. But there will be a error in the output pane.
I hope others have encountered these errors and Hopefully there is a quick fix with config files or something that will make development a lot more convenient. Thanks to anyone for resolution to any of these issues.....
EDIT
I finally received an email from apple support. I have emailed them off a Capture from XCode 4 and will hopefully hear something from them. Or maybe they will just release a new beta. Either way I hope to get this resolved asap.
For issue #2 you might want to try auto-saving your code before runs. See XCODE auto save code when build and run? instructions. Not sure if these instructions will work for 4.2 but you get the idea.
I had issues with my Xcode 4.2 install crashing initially. Re-running the installer over the already installed Xcode 4.2 fixed them. Obviously I don't know what the underlying issue with the install was, but although the first install reported installation was successful, obviously it wasn't. Perhaps worth trying.
When a newer version of Xcode 4.2 becomes available to you (cough), you might want to see whether installing that one fixes the problem. Perhaps given the issues, you should try uninstalling the previous version first rather than installing over the top?
Do you use multiple windows? They are anathema to Xcode 4. If you persist in your heresy, it may corrupt some files, and slow itself down. You will see a lot of beachballing, and it will be in some sort of GC.
You can work around this by deleting a workspace-specific file hidden inside your project. (I will have to look up which one, if this describes your case.)
With the new Beta GM Release they have seemingly fixed the issue with the Hanging.
Thanks for the Answers. Ill +1 anyone who helped but ultimately it was apple that fixed the issue.... For now

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