UIBezierPath - Rectangle with rounded corners - ios

I'm using dr-Charts API to draw bar graphs in my application. I'm drawing the bar graph:
BarChart *barChartView = [[BarChart alloc] initWithFrame:CGRectMake(0, 150, WIDTH(self.view), HEIGHT(self.view) - 600)];
[barChartView setDataSource:self];
[barChartView setDelegate:self];
[barChartView setLegendViewType:LegendTypeHorizontal];
[barChartView setShowCustomMarkerView:TRUE];
[barChartView drawBarGraph];
[barChartView setDrawGridY:TRUE];
[barChartView setDrawGridX:FALSE];
[self.view addSubview:barChartView];
Actually, I want my bar chart rectangles to be rounded rect, something similar to this:
So, In BarChart.m, I started playing with API CAShapeLayer & UIBezierPath:
- (UIBezierPath *)drawBarPathWithStartPoint:(CGPoint)startPoint endPoint:(CGPoint)endPoint{
UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(startPoint.x, startPoint.y, endPoint.x - startPoint.x, endPoint.y - startPoint.y)];
//UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(startPoint.x, startPoint.y, endPoint.x - startPoint.x, endPoint.y - startPoint.y) byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(10, 10)];
[path stroke];
return path;
}
CAShapeLayer *shapeLayer = [[CAShapeLayer alloc] init];
[shapeLayer setPath:[[self drawBarPathWithStartPoint:endPoint endPoint:startPoint] CGPath]];
[shapeLayer setStrokeColor:[barData.barColor CGColor]];
[shapeLayer setFillColor:[barData.barColor CGColor]];
[shapeLayer setFillRule:kCAFillRuleEvenOdd];
[shapeLayer setLineWidth:0.5f];
[shapeLayer setOpacity:0.7f];
[shapeLayer setShadowRadius:0.0f];
[shapeLayer setShadowColor:[[UIColor clearColor] CGColor]];
[shapeLayer setShadowOpacity:0.0f];
[shapeLayer setValue:[barData.yAxisArray objectAtIndex:i] forKey:#"data"];
After following many answers on StackOverflow, I couldn't succeed.
I tried many answers like shapeLayer.cornerRadius = 10;
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(startPoint.x, startPoint.y, endPoint.x - startPoint.x, endPoint.y - startPoint.y) byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(10, 10)];
Could you please help.

Try to draw wide line with rounded corners, for example
UIBezierPath *linePath = [UIBezierPath bezierPath];
[linePath moveToPoint:CGPointMake(topX, topY)];
[linePath addLineToPoint:CGPointMake(bottomX, bottomY)];
CAShapeLayer *line = [CAShapeLayer layer];
line.frame = some_frame;
line.lineCap = kCALineCapRound;
line.path = linePath.CGPath;
line.fillColor = nil;
line.lineWidth = 6.0;
line.cornerRadius = 3.0;
line.opacity = 1.0;
line.strokeColor = [UIColor greenColor].CGColor;
[line setMasksToBounds:YES];

Related

How to set corner radius value with CAShaperLayer?

i drew a vertical line with UIBeizerPath and i need this line to have a corner radius with a value of 5. i tried to recall [pathLayer setCornerRadius: 5]; but I do not get results ... Can you help me? how can I assign a corner radius value? this is the code I use
// crea le barre del grafico e gli assegna l'altezza della label y corrispondente
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(xPaddingFromYAxis +spaceBetweenBar *j, 200)];
[path addLineToPoint:CGPointMake(xPaddingFromYAxis +spaceBetweenBar *j, yLabelValue.center.y )];
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.frame = self.bounds;
pathLayer.path = path.CGPath;
pathLayer.strokeColor = [UIColor darkGrayColor].CGColor;
pathLayer.fillColor = nil;
pathLayer.lineWidth = 50;
[pathLayer setCornerRadius:5];
pathLayer.masksToBounds = NO;
[scroll.layer addSublayer:pathLayer];
You need to set mask to bound as 'YES'. pathLayer.masksToBounds = YES;
Try this and see:
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(xPaddingFromYAxis +spaceBetweenBar *j, 200)];
[path addLineToPoint:CGPointMake(xPaddingFromYAxis +spaceBetweenBar *j, yLabelValue.center.y )];
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.frame = self.bounds;
pathLayer.path = path.CGPath;
pathLayer.strokeColor = [UIColor darkGrayColor].CGColor;
pathLayer.fillColor = nil;
pathLayer.lineWidth = 50;
[pathLayer setCornerRadius:5];
pathLayer.masksToBounds = YES;
[scroll.layer addSublayer:pathLayer];

How to draw trapezoid shape in iOS?

I need help to draw trapezoid shapes in iOS.
I am using the following code to draw the Pink shape, but it is not working:
UIBezierPath* trianglePath = [UIBezierPath bezierPath];
[trianglePath moveToPoint:CGPointMake(0, 0)];
[trianglePath addLineToPoint:CGPointMake(topView.frame.size.width, topView.frame.size.height/2)];
[trianglePath addLineToPoint:CGPointMake(100, topView.frame.size.height/2)];
CAShapeLayer *triangleMaskLayer = [CAShapeLayer layer];
[triangleMaskLayer setPath:trianglePath.CGPath];
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0,topView.frame.size.height-150, 200, 150)];
view.layer.mask = triangleMaskLayer;
[self.view addSubview:view];
How can I draw the pink-colored shape?
-(void)TriangularPinkView{
UIBezierPath *path = [UIBezierPath bezierPath];
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.strokeColor = [[UIColor redColor] CGColor];
shapeLayer.lineWidth = 0.5;
CGPoint start = CGPointMake(CGRectGetMinX(self.pinkView.frame), CGRectGetMidY(self.pinkView.frame)+CGRectGetHeight(self.pinkView.frame)*.25);
[path moveToPoint:start];
[path addLineToPoint:CGPointMake(CGRectGetMaxX(self.pinkView.frame), CGRectGetMidY(self.pinkView.frame))];
[path addLineToPoint:CGPointMake(CGRectGetMaxX(self.pinkView.frame), CGRectGetMaxY(self.pinkView.frame))];
[path addLineToPoint:CGPointMake(CGRectGetMinX(self.pinkView.frame), CGRectGetMaxY(self.pinkView.frame))];
shapeLayer.path = [path CGPath];
// shapeLayer.fillRule = kCAFillRuleEvenOdd;
shapeLayer.fillColor = [[UIColor redColor] CGColor];
[self.view.layer addSublayer:shapeLayer];
}

How to create a circular dotted line as a CALayer?

I read this post Draw dotted (not dashed!) line, with IBDesignable in 2017 about drawing a dotted line (rather than a dashed line). However, I am not too familiar with graphics generally and I'm wondering how I can do this with a CALayer (so I don't have to do the whole get current graphics context thing).
I am trying to produce a dotted line that looks like this (the white part, ignore the background):
Here's the code I have working to produce a dotted line:
CAShapeLayer *shapelayer = [CAShapeLayer layer];
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:startPoint];
[path addLineToPoint:endPoint];
[path setLineCapStyle:kCGLineCapRound];
UIColor *fill = [UIColor whiteColor];
shapelayer.strokeStart = 0.0;
shapelayer.strokeColor = fill.CGColor;
shapelayer.lineWidth = 4.0;
shapelayer.lineJoin = kCALineJoinRound;
shapelayer.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:4],[NSNumber numberWithInt:6 ], nil];
shapelayer.path = path.CGPath;
return shapelayer;
How can I mirror the code in the SO post I referenced but continue using a CALayer?
I tried modifying the code from that post like so:
UIBezierPath * path = [[UIBezierPath alloc] init];
[path moveToPoint:startPoint];
[path addLineToPoint:endPoint];
[path setLineWidth:8.0];
CGFloat dashes[] = { path.lineWidth, path.lineWidth * 2 };
[path setLineDash:dashes count:2 phase:0];
[path setLineCapStyle:kCGLineCapRound];
[path stroke];
CAShapeLayer *returnLayer = [CAShapeLayer layer];
returnLayer.path = path.CGPath;
return returnLayer;
However, this ends up drawing nothing.
I hope this will help you.
CAShapeLayer *circleLayer = [CAShapeLayer layer];
[circleLayer setPath:[[UIBezierPath bezierPathWithOvalInRect:CGRectMake(50, 50, 100, 100)] CGPath]];
circleLayer.lineWidth = 2.0;
[circleLayer setStrokeColor:[[UIColor redColor] CGColor]];
[circleLayer setFillColor:[[UIColor clearColor] CGColor]];
circleLayer.lineJoin = kCALineJoinRound;
circleLayer.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:2],[NSNumber numberWithInt:3 ], nil];
// self.bgImage is parentView
[[self.bgImage layer] addSublayer:circleLayer];
self.bgImage.layer.borderWidth = 1.0f;
self.bgImage.layer.borderColor = [[UIColor blueColor]CGColor];
I have attached the output of the image
In my case I had to set the lineCapStyle rather than the lineJoinStyle.

[iOS]Layer on UILabel, why is not full?

I custom a BWLabel to draw the label's border.
- (void)drawRect:(CGRect)rect {
CGRect frame = self.frame;
UIBezierPath *linePath = [UIBezierPath bezierPath];
[linePath moveToPoint:CGPointMake(0,0)];
[linePath addLineToPoint:CGPointMake(frame.size.width, 0)];
[linePath addLineToPoint:CGPointMake(frame.size.width, frame.size.height)];
[linePath addLineToPoint:CGPointMake(0, frame.size.height)];
CAShapeLayer *lineLayer = [CAShapeLayer layer];
lineLayer.lineWidth = 3.0f;
lineLayer.strokeColor = [[UIColor whiteColor] CGColor];
lineLayer.path = linePath.CGPath;
[self.layer addSublayer:lineLayer];
}
I use Debug View Hierarchy to see the BWLabel.
I have a question, why the CAShapeLayer is not full?
your draw rect should look like this
- (void)drawRect:(CGRect)rect
{
CGRect frame = self.frame;
UIBezierPath *linePath = [UIBezierPath bezierPath];
[linePath moveToPoint:CGPointMake(0,0)];
[linePath addLineToPoint:CGPointMake(frame.size.width, 0)];
[linePath addLineToPoint:CGPointMake(frame.size.width, frame.size.height)];
[linePath addLineToPoint:CGPointMake(0, frame.size.height)];
[linePath addLineToPoint:CGPointMake(0, 0)];
CAShapeLayer *lineLayer = [CAShapeLayer layer];
lineLayer.lineWidth = 3.0f;
lineLayer.strokeColor = [[UIColor whiteColor] CGColor];
lineLayer.path = linePath.CGPath;
[self.layer addSublayer:lineLayer];
}

Adding inner shadow on uitextfield and uitextview

I am trying to add inner shadow on few UITextField and UITextView. I have set cornerRadius property for these controls to 1.0. and I am using the code which is mentioned below to create the inner shadow. But problem is that the shadow appears with the steep rectangular corners while the text view and the text field are with rounded corners.
I am calling following method in my viewcontroller class to add the shadow on my text field.
[self addInnerShadow:myTextField.frame];
- (void)addInnerShadow:(CGRect)frame
{
CAShapeLayer* shadowLayer = [CAShapeLayer layer];
[shadowLayer setFrame:frame];
[shadowLayer setShadowColor:[[UIColor blackColor] CGColor]];
[shadowLayer setShadowOffset:CGSizeMake(0.0f, 0.0f)];
[shadowLayer setShadowOpacity:1.0f];
[shadowLayer setShadowRadius:5];
[shadowLayer setFillRule:kCAFillRuleEvenOdd];
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddRect(path, NULL, CGRectInset(CGRectMake(0, 0, frame.size.width, frame.size.height),-5, -5));
CGMutablePathRef someInnerPath = CGPathCreateMutable();
CGPathAddRect(someInnerPath, NULL, CGRectInset(CGRectMake(0, 0, frame.size.width, frame.size.height), 0, 0));
CGPathAddPath(path, NULL, someInnerPath);
CGPathCloseSubpath(path);
[shadowLayer setPath:path];
CGPathRelease(path);
CAShapeLayer* maskLayer = [CAShapeLayer layer];
[maskLayer setPath:someInnerPath];
[shadowLayer setMask:maskLayer];
[[self.view layer] addSublayer:shadowLayer];
}
This
CGContextRef context = UIGraphicsGetCurrentContext();
// Shadow
UIColor* shadow4 = [[UIColor blackColor] colorWithAlphaComponent: 0.81];
CGSize shadow4Offset = CGSizeMake(0.1, 2.1);
CGFloat shadow4BlurRadius = 5;
UIBezierPath* rectanglePath = [UIBezierPath bezierPathWithRoundedRect: CGRectMake(20.5, 26.5, 200, 40) cornerRadius: 4];
[[UIColor whiteColor] setFill];
[rectanglePath fill];
CGRect rectangleBorderRect = CGRectInset([rectanglePath bounds], -shadow4BlurRadius, - shadow4BlurRadius);
rectangleBorderRect = CGRectOffset(rectangleBorderRect, -shadow4Offset.width, - shadow4Offset.height);
rectangleBorderRect = CGRectInset(CGRectUnion(rectangleBorderRect, [rectanglePath bounds]), -1, -1);
UIBezierPath* rectangleNegativePath = [UIBezierPath bezierPathWithRect: rectangleBorderRect];
[rectangleNegativePath appendPath: rectanglePath];
rectangleNegativePath.usesEvenOddFillRule = YES;
CGContextSaveGState(context);
{
CGFloat xOffset = shadow4Offset.width + round(rectangleBorderRect.size.width);
CGFloat yOffset = shadow4Offset.height;
CGContextSetShadowWithColor(context,
CGSizeMake(xOffset + copysign(0.1, xOffset), yOffset + copysign(0.1, yOffset)),
shadow4BlurRadius,
shadow4.CGColor);
[rectanglePath addClip];
CGAffineTransform transform = CGAffineTransformMakeTranslation(-round(rectangleBorderRect.size.width), 0);
[rectangleNegativePath applyTransform: transform];
[[UIColor grayColor] setFill];
[rectangleNegativePath fill];
}
CGContextRestoreGState(context);
[[UIColor blackColor] setStroke];
rectanglePath.lineWidth = 0.5;
[rectanglePath stroke];
Will produce this. You can manipulate this to get your desired effect.
Create path with UIBezierPath
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:frame
byRoundingCorners:UIRectCornerAllCorners
cornerRadii:CGSizeMake(5.0, 5.0)];
And than use it with Layer.

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