ADAL for Cordova - Assistance Getting Started - cordova-plugins

Hello: I'm trying to get started with the ADAL plug-in for Cordova. Having used the native libraries a few times, I thought this would be pretty straightforward but I ran into a bit of an issue.
First of all my environment is VS2017, and the plugin is ADAL for Cordova 0.10.1.
I've created what I believe is the most simplistic example of a connection, using my own client application specifics and the ones provided in their sample online (which is) included below. My authentication looks like:
function authenticate(authCompletedCallback, errorCallback) {
var authority = "https://login.microsoftonline.com/common",
redirectUri = "http://localhost:4400",
resourceUri = "https://graph.windows.net",
clientId = "a5d92493-ae5a-4a9f-bcbf-9f1d354067d3";
var authContext = new Microsoft.ADAL.AuthenticationContext(authority);
authContext.acquireTokenAsync(resourceUri, clientId, redirectUri).then(authCompletedCallback, errorCallback);
This is then called in onDeviceReady();
acquireTokenAsync is called but doesn't appear to return either success or failure and a quick Fiddler trace doesn't appear to show the call which makes me wonder if it is not a configuration issue with Cordova to begin with.
I have commented out the Content-Security-Policy metatag with similar results.
Thank you in advance for any guidance!
Edit
Okay, perhaps this is helpful. I noticed that on the Cordova Plugin Simulation tab (I am trying to run this in the simulator in Chrome). I am seeing a dialog box with error:
There is no handler for the following exec call:
ADALProxy.acquireTokenAsync(...
Also, seems to work on a connected Android Device, just not in the local Simulator

The plug-in for Cordova doesn't support to run on the browser platform. When we developer an Cordova app and want to test on the browser platform, we have to ensure that the app depends on support the browser platform.
For the ADAL plug-in for Cordova support the platform:
Android (OS 4.0.3 and higher)
iOS Windows (Windows 8.0, Windows 8.1,
Windows 10 and Windows Phone 8.1)
And for other kinds of plug-in you can check it via you the Cordova plug-in.

Related

Ionic/Cordova plugins doesn't work iOS

I'm developing a mobile app both for iOS and Android, I didn't have any issues on android. But in iOS I encountered a problem when using plugins. Plugins I used were cordova-file-transfer and social sharing by EddyVerbruggen. Both plugins worked perfectly when I created my android app, but both got an issue when I did it in iOS. Both plugin only works after I restart the app. Why is that? I tried surrounding the code with $ionicPlatform.ready and device.ready but didn't help. What am I missing?
Here's a sample sequence code:
$scope.myButton = function(){
//I also tried surrounding this with
//document.addEventListener("deviceready", myfunction, false)
$ionicPlatform.ready(function(){
//mycode here that uses the plugin ex. ($cordovaFileTransfer.download)
});
}

ADAL Cordova Plugin unable to retain token on ios

I'm still a newbie in the mobile app development arena, please forgive me if I did not provide adequate information, probably because my lack of knowledge on its relevance. I'll edit with more info upon request.
Here's what I'm using to build my app on a Windows 7 64bit environment:
AngularJS 1.0
Phonegap Build 6.3.0 (cloud version)
cordova-android 5.2.1 (as shown on Phonegap build)
cordova-ios 4.2.0 (as shown on Phonegap build)
azure-activedirectory-library-for-cordova version 0.7.1
I'm testing on:
Android phone Samsung Galaxy SCH-I545 os version 5.0.1
iPhone 6S Plus os version 9.3.5
Everything went well with Android using ADAL plugin 0.7.1. However on iPhone, it kept going back to the login screen for authentication to our AD FS even though I already got authenticated the first time. I'm suspecting the token did not get stored in cache, that's why acquireTokenAsync kept getting called? I'm still trying to get my hands on a MAC to troubleshoot further.
Then, I updated to ADAL plugin 0.8.0 to see if that might solve my problem, but now Android stopped working and I got this error:
DEVELOPER_AUTHORITY_IS_NOT_VALID_INSTANCE
I debugged through using developer tool on both 0.7.1 and 0.8.0 and I saw no token coming back in acquireTokenAsync method in version 0.8.0. Switching back to 0.7.1 and Android works again.
Could anyone guide me on what might be causing this problem on my iPhone and Android? Maybe I'm missing additional settings or files? The way I updated the ADAL plugin was replacing the cordova-plugin-ms-adal folder under plugins and modify my config.xml file to spec="~0.8.0", that should be sufficient right?
* Update on cordova-android *
I finally got 0.8.0 working on my android device by turning off validateAuthority
var context = new Microsoft.ADAL.AuthenticationContext(authority,false);
I think it's because I'm using AD FS (found this comment in ADErrorCodes.h under adal-for-objc):
/*! The passed in authority URL does not pass validation, if you're trying to use ADFS directly you must disable authority validation. */
/*! An error was raised during the process of validating the authorization authority. */
AD_ERROR_DEVELOPER_AUTHORITY_VALIDATION = 101
* Update on cordova-ios *
Debugging in Safari developer tool, I don't have tokenCacheItems after the native method got called.
bridge.executeNativeMethod('tokenCacheReadItems',[this.authContext.authority, this.authContext.validateAuthority])
.then(function (tokenCacheItems) {
tokenCacheItems.forEach(function (item) {
result.push(new TokenCacheItem(item));
});
d.resolve(result);
}, function(err) {
d.reject(err);
});
I spent almost a week on this already and I really appreciate any help on this issue.

Camera.DestinationType.FILE_URI is not working on IOS only

we have migrated a worklight 6.1 application t IBM mobilefirst 7.0 platform and all the functionalities working as expected on the android environment, but in ios we are facing an issue: there is a function called "quick receipt". on click on a button the device camera opens and a photo is taken. The problem is that the photo is not displaying - it returns complete blank page this issue on ios device only but not on Android device.
Camera.DestinationType.FILE_URI is not working on IOS.
for security reason we wont share the code. here is similar prototype code.
html
<div><img alt="QuickReceipts" src="resources/img/camera.png" onclick="imgCapture();"</div>
JavaScript
imgCapture: function (){
navigator.camera.getPicture(this.onSuccess, this.onFail,{quality:80,destinationType:Camera.DestinationType.FILE_URI, targetWidth:600,targetHeight:1050}
},
onSuccess:function(imgData)
{
// applying the css and displaying the img
$("#imgReceipt").attr("src","data:image/jpeg;base64," +imgData);
$("#imgReceipt").css("display", "block");
}
onFail:function(imgData){
// failure msg
}
One suggestion is to attempt to code change as mentioned by Nazmul: http://www.telerik.com/forums/ios-cordova-3-5-0-camera-getpicture-targetwidth-issue.
Another suggestion is to upgrade to the latest 7.1 iFix from IBM Fix Central which contains several Cordova corrections and may address your issue.
If your issue is not resolved still, I suggest to open an IBM PMR (support ticket).

iOS app cannot connect to MobileFirst server

i created an hybrid application that should connect to the MFP and consume data.
When i try to connect to the Desktop Browser Application everything is fine and the app works. Same behaviour when i try the Mobile Web Application. BUT when i try to connect with the mobile native iOS application i could not connect and receive the following error (in the console):
2015-11-12 17:22:15.031 APPXYZ[6072:3089110] [FATAL] [NONE] Uncaught Exception: TypeError: WLJSX.Ajax.WLRequest.setConnected is not a function. (In 'WLJSX.Ajax.WLRequest.setConnected(false)', 'WLJSX.Ajax.WLRequest.setConnected' is undefined) at (compiled_code):3871
My specs:
MFP version 7.1.0.00.20151107-1653
Xcode 7.1.1
iOS deploy target 8.0
Transport security protocol is deactivated (Allow Arbitrary Loads -> YES)
I cannot confirm this claim.
Using the following, I create a blank new Hybrid app with the iPhone environment, that calls the WL.Client.connect method in wlCommonInit() and displays an alert with "success" or "failure" accordingly. I got "success". No errors in the Xcode Console.
Xcode 7.1.1
IBM MobileFirst Platform Studio 7.1.0.00-20151107-1647
If you are doing something different in your project, do let us know...
The solution of my problem was that i change the init calling sequence of my app. I called the wl specific functions to early. After changing the sequence my app runs perfectly.....
thx 4 help :)

IBM Worklight - How to enable App Authenticity in a native iOS app?

We have a iOS and Android Hybrid App Environment in which we have App Authenticity successfully running (drop down available to control the feature) using:
<mobileSecurityTest name="app">
<testAppAuthenticity/>
<testUser realm="wl_anonymousUserRealm"/>
<testDeviceId provisioningType="none" />
</mobileSecurityTest>
We added a "iOS Native API" project to our Worklight project that we use for our native iOS client development in XCode 5. We are successfully able to connect to the WL server and call all our existing adapter procedures in our different adapters.
For this native API project, we now would like to enable App Authenticity as well. When we use the same MobileSecurityTest as in the hybrid app in the application descriptor of the native API project we can deploy it to our WL server and the App Authenticity feature is enabled (drop down available to control the feature) at the iOS Native API entry in the console.
On the native iOS app/project we set:
bundle ID is exactly the same as in the hybrid project and the same as in the Apple Developer portal
Key Chain is enabled in the project and also set to worklight.group (as in the hybrid XCode project)
we are not able to get a successful authentication running when we want to connect to WL server. We see that the DeviceAuthManager tries to get the UUID from the device, but then the server returns an error response:
2013-09-24 08:58:35.530 App[32535:c07] DeviceAuthManager:getWorklightUniqueDeviceId --> returning UUID from the keychain
2013-09-24 08:58:35.564 App[32535:c07]
isCustomResponse
2013-09-24 08:58:35.564 App[32535:c07] this is it: Status: 403
InvocationResult: (null)
InvocationContext: {
delegate = "<MyConnectionListener: 0x7d73ec0>";
}
Response text: /*-secure-
{"WL-Authentication-Failure":{"wl_authenticityRealm":{"reason":"com.ibm.json.java.JSONObject cannot be cast to java.lang.String"}}}*/
2013-09-24 08:58:35.564 App[32535:c07] [ERROR] Worklight: -[WLRequest requestFailed:]:309::Status code='403' error='(null)'
2013-09-24 08:58:35.565 App[32535:c07] [ERROR] Worklight: -[WLClient onInitRequestFailure:userInfo:]:410::
We did try this with and without a registered ChallengeHandler that just prints the response. The same results, just that we can see the error response printed in the isCustomResponse method if we have the ChallengeHandler.
Also, a Worklight dialog is shown automatically that says "Error: An error was encountered while processing the request from the application (CLOSE)".
We can see that in 6.0 there is the worklight.plist value:
<key>wlUid</key>
<string>wY/mbnwKTDDYQUvuQCdSgg==</string>
is that also necessary in 5.0.6? Our plist file there does not have that.
When we change the environment value in the worklight.plist file from iOSnative to our app name (or something else) we get a response Response text:
{"errorCode":"UNEXPECTED_ERROR","errorMsg":null}
so I assume this value iOSnative is a fixed value that has to be there?
Sept 30th: WL 6.0.0.1 Update
In WL 6.0.0.1 it seems to not show the same bug when we used it with a Studio 6.0.0 generated iOSApi Environment deployed to a Consumer Server on Tomcat.
Now we are getting an:
Invocation Failure: Status: 403
InvocationResult: {
"WL-Authentication-Failure" = {
"wl_authenticityRealm" = {
reason = "forbidden state";
};
};
}
when we have Enabled, blocking and we can connect and call Adapters when we change to Enabled, servicing. (which was not possible with the 5.0.6 bug before)
Now we assume we need to somehow setup our iOS Certificates or Signatures that we use to sign the app for the iOS Simulator and for the iOS Devices (Developer and Distribution Certificates) on the Wl server, so that the WL Server allows a connection?
Could someone help us with the steps that we need to take to setup an iOS native App Authenticity in our XCode 5 project to successfully connect to the server and after that call our adapters with Enabled, blocking.
We did add worklight.group to the turned-on Keychain Sharing capability of the iOS app.
We copied all Wl iOSAPI files including the plist file with the wlUid into the iOS app xCode5 project?
As mentioned above, it works with Enabled-Servicing and with Disabled AppAuthenticity fine.
For App Authenticity to function in a native iOS application using the Worklight Native API for iOS, the steps are the same as in a Hybrid application on the Eclipse side:
Setup the securityTest in authenticationConfig.xml
Add the securityTest to the iPhone environment application-descriptor.xml
Add your bundleId to the iPhone environment in application-descriptor.xml
There is, however, 1 extra step to do - in Xcode.
Once you open the generated Xcode project:
Under Build Settings > Linking > Other Linker Flags
Add the flag -ObjC
Now you can Clean and/or Run the project on the iOS Simulator/device. Should work.

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