UIScrollView weird behavior with UITextField/UIPickerView - ios

So I'm pretty puzzled right now because my UIScrollView is acting pretty weirdly.
Basically, I have a UIScrollView that is about twice the height of an iPhone 6 that I am using to display some graphs using iOS Charts and so I've set it to be able to scroll and bounce vertically, but neither scroll nor bounce horizontally. All of the graphs, and some additional UITextFields and UILabels are embedded on a separate "body view" that is aligned with the frame of the UIScrollView as seems to be common practice. Thus, the hierarchy of my views looks like this:
This worked well until I noticed today that when I press a specific UITextField on this UIScrollView, which triggers a UIPickerView, all of the sudden my scroll view starts to allow horizontal bouncing. This behavior does not occur for the two other UITextField's on the body view when they are tapped.
I've checked all of the code that is being triggered by tapping on the affected text field, and nothing is directly editing the frames or bounds of any UI objects. In fact, the only function called when the text field is tapped on is the textFieldDidBeginEditing. I've attached the code for this function below, but I am fairly certain it is not the problem.
My next suspicion was that the UIPickerView popping up has been messing with the dimensions of my scroll view and/or it's embedded view. I'm not quite sure if this is possible/probable, but this whole thing has left me pretty stumped.
Here's my code:
func textFieldDidBeginEditing(_ textField: UITextField) {
if textField == overallTimeframeTextField {
...
// Not the problematic text field
} else if textField == subjectTimeframeTextField {
...
// Also not the problematic text field
} else { // Affected text field
// Set the text of the text field
if textField.text == "" {
// This is executed in this scenario
textField.text = subjectPickerData[0]
} else {
...
}
}
}
Here is a short GIF outlining my issue. You can see me scrolling down the page, where I am not able to bounce horizontally, and then once I tag on the text field, all of the sudden the scroll view allows the bounces.
GIF
I'm pretty lost with this issue, so any help would be appreciated.
Edit
To clarify, I explicitly declare my scrollView's content size to be equal the desired height and the width of the screen that the user is on. I then set the bodyView's width to equal the same value. This is done in viewDidAppear with the following code:
// Fit the content to the screen
scrollView.contentSize = CGSize(width: UIScreen.main.bounds.width, height: 1200)
bodyView.frame.size.width = UIScreen.main.bounds.width
I also have constraints which force the scrollview and body view to both have the same width as the UIViewController's default child view (the parent of the scroll view in my hierarchy).
One interesting thing that I've noticed is that when I print the width of my scroll view and my body view when the views load, I receive the following output for iPhone 6:
385.0
385.0
This is correct as that is the width of an iPhone 6. However, when I tap on the text field, and then print the same values, I get this output:
385.0
384.0
So for some reason, my body view is one point smaller than my scroll view. I've tried setting the body view's width to be equal to the scroll view when I tap on the text field, like I do in the viewDidAppear function, but this had no effect.
In terms of the UIPickerView, I initialize a pickerview with my class instance variables like so:
var subjectPickerView = UIPickerView()
I then assign this picker view to be the input view for the text field in viewDidLoad:
textField.inputView = subjectPickerView
So I'm not sure if this makes the picker view a subview of the scroll view, but it's just replacing the keyboard in this scenario.

Thanks to #AchmadJP's comment, I tried explicitly creating an equal widths constraint between my scroll view and my body view. This seems to have solved the issue.
The reason I had not done this previously was that the body view's leading space, trailing space, top space and bottom space were constrained to be the same as those of the scroll view. Theoretically, this should have meant that the widths were equal at all times, but apparently, that is not the case.

For anyone else with the same problem, you can see this answer for the solution.

Related

Keep Bottom of TableView Visible When Keyboard Shows With Autolayout in Swift

I have a tableview with a textview for entering text immediately below it similar to Apple Messages. When the user begins to enter text and the keyboard appears, I want the following behavior similar to IOS Messages.
If the keyboard will not cover anything, the visible part of the tableview remains unchanged.
If the keyboard will cover something, the tableview moves up just enough so that its bottom-most filled cell is just above the keyboard.
Because I'm using autolayout, I currently have a constraint between the tableview and the textview below it. Also, the project has IQKeyboard which manages a lot of other views involving textfields and textviews.
The constraint combined with IQKeyboard accomplishes 2. When the keyboard appears, the keyboard pushes the textview up. The textview pushes the tableview up. So if the tableview is fully populated, you see the last cell of the tableview above the textview above the keyboard as desired.
However, 2. is not working.
if the tableview is not filled, the keyboard pushes up the textview which pushes up the tableview so that you longer see the top of the tableview.
I have tried adjusting the contentOffset property of the tableview when the Keyboard Shows and this sort of works but the tableview initially moves up before coming back down. I think this is because the notification to change the offset property does not fire until after the keyboard has begun to move up.
I also tried adjusting the tableview height to its content but this causes the textview to expand to fill the difference due to constraints.
Content offset approach - problem is that content offset adjusts too late
//register for keyboard notifications and in handler:
if let infoKey = notification.userInfo?[UIKeyboardFrameEndUserInfoKey],
let rawFrame = (infoKey as AnyObject).cgRectValue {
let keyboardFrame = view.convert(rawFrame, from: nil)
self.heightKeyboard = keyboardFrame.size.height
UIView.animate(withDuration: 0.2, animations: {
self.tableView.contentInset = UIEdgeInsetsMake(self.heightKeyboard!, 0, 0, 0);
})
}
Can anyone suggest a way to mimic the behavior of Apple Messages? Thanks in advance for any suggestions.
One approach:
constrain the top of the tableView to the top of the view
constrain the bottom of the tableView to the top of the textField
constrain the bottom of the textField to the bottom of the view
create an #IBOutlet for the textField's bottom constraint
When the keyboard is shown, change the .constant of the textField's bottom constraint to the height of the keyboard view.
This will move the textField up, and because it's top is constrained to the bottom of the tableView, it will also move the tableView's bottom edge up.
Then scroll to the bottom of the tableView.
Layout:
Initial hierarchy, with 20 rows (scrolled to the bottom):
Hierarchy view (tableView background color set to green, so we can see its frame):
View after the keyboard is shown:
Hierarchy after the keyboard is shown:
Little tough to see from static screen caps, but the frame of the green rectangle (the tableView background) is now shorter... the user can still scroll up and down to see all the rows, but the bottom of the tableView is still constrained to the top of the textField.
When you the keyboard is dismissed, set the .constant of the textField's bottom constraint back to Zero.
You can see a full, working example project up on GitHub: https://github.com/DonMag/KBAdjust

How to change the height of the collection view in swift

I have a collection view and a text field on a ui view.
Initially, I have a text field at the top of the ui view and then I set the collection view top Anchor constraint to the bottom of the text field.
I want to implement a behavior where if I scroll down the collection view, the text field should disappear and the collection view's top should be at the top of the same ui view (this would hide the text field). When I scroll up, I want the constraints to be like the initial ones (container view's top Anchor should be set to the bottom of the text field). Any hint at how I might implement this behavior? I was hoping to implement this by updating the constraints when scrolling up and scrolling down happens. How can I implement this?
UICollectionView subclasses UIScrollView, so you can implement a UIScrollViewDelegate to get the scroll events.
Here is some code I use in one of my apps
The bottom of the text field is constrained to the top of the collection view
The top of the text field is constrained to the view's top layout guide - This is the constraint that is modified by the scroll view delegate code
As the collection view scrolls up the text field will move up and fade out
extension ViewController: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let textHeight = self.textField.frame.size.height + 2
let offset = min(scrollView.contentOffset.y, textHeight)
if offset >= 0 || self.textFieldConstraint.constant != 0 {
self.textFieldConstraint.constant = -offset
let percent = max(1 - offset/textHeight,0)
self.textField.alpha = percent
}
}
}
Essentially you "push" the text field off the top of the screen, no more than its height+2
I think this solution can work full for you try this, just add a UIScrollView view as parent and put your text field and collection view in scroll view, as set the constraint as you set.

Set label text in navigation title when scrolling

In the storyboard, I have a label and many other objects in a UIScrollView. (The UIScrollView is in the view).
I want to set the navigation bar's title to the title of the label when the label scrolls past it.
I've tried this code but it doesn't work:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if(self.lbl.frame.origin.x==60) {
self.navigationController!.navigationBar.topItem!.title = lbl.text
}
}
What should i do? I am new to Swift.
First off, I suspect you're actually trying to find the label's y value (i.e. vertical offset) as opposed to its x value, i.e. self.lbl.frame.origin.x==60.
Secondly you don't want the label's frame since that CGRect represents the label's position within the scrollview (which won't change); instead, you want the label's position within the superview.
That said, try this:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if(scrollView.convert(lbl.frame.origin, to: self.view).y <= 60) {
navigationController!.navigationBar.topItem!.title = lbl.text
}
}
There are several problems with your code:
self.lbl.frame.origin.x==60 What are the chances that this will ever be true? That's like flipping a coin and hoping it lands on its edge. The top of the label will never be exactly at a certain point.
The label's origin will never change; scrolling a scroll view doesn't change the frame of its subviews. You need to look at the scroll view's content offset (i.e. how far is it scrolled).
You need to complete your tests. What should happen when the user scrolls back the other way? Also, do you want to change the navigation item title repeatedly, every instant the user is scrolling, or just once?

Nested Scroll view vs Table View or something else for this requirement

I have a requirement in which I need to have the following functionality -
1)I have a custom segmented control. In order to implement paging to the segmented control I have used horizontal scroll view. Each page has its own vertical scroll view.
Requirement
1)The image should hide as user scrolls up in the respective pages and should show down when user scrolls down in respective pages but keeping the custom segment always at the top of the screen when image is hidden irrespective of the individual page selection-
What I have tried so far -
1st Method
I tried putting the image as header of a table view.
Created a single section with one cell & gave the section header as the custom segment. And in the cell I placed the horizontal scroll view with the cell's height adjusted to cover all portion left out of the superview but it didn't work out as when I scroll the vertical scrolling of individual pages it was not in sync with the table view.
2nd Method
I tried setting the segment initially with a fixed distance from the top & I increased & decreased the constraint inside scrollViewDidScroll(). But it too didn't work as when the user scrolled rapidly ,the changing of constraint value didn't follow correctly.
So is there any other way to achieve the same ?
Please suggest as I can't make out what to do?
You add a tableView and your UIImage on top of it inside a scrollView. The tableView must have the same height & width than your scrollView. Then you disable the pan gesture of the scrollView :
self.scrollView.panGesture.active = false
Then you have to implement a custom scroll in scrollViewDidScroll' of yourtableView`'s delegate:
func scrollViewDidScroll(scrollView: UIScrollView) {
if self.scrollView.contentOffset.y <= 100 {
self.scrollView.contentOffset.y += scrollView.contentOffset.y
self.tableView.contentOffset.y = 0
} else {
// let the tableView scroll normally
}
}
Or, you can have a try with https://github.com/bryankeller/BLKFlexibleHeightBar ;)
It's a great component that can handle many type on animation in the header based on the position of a scrollView.

UITextView content offset changes after setting frame

I'm building a view that's very similar to the messages app - I have a subview at the bottom of the page with a UITextView in it and as the user types and reaches the end of the line the text view as well as the view containing it should expand upward.
The way I have it working is that in the textViewDidChange: method I call my layout function, and that does
CGFloat textViewWidth = 200;
CGFloat textViewHeight = [self.textView sizeThatFits:CGSizeMake(textViewWidth, 2000)].height;
[self resizeParentWithTextViewSize:CGSizeMake(textViewWidth, textViewHeight)];
// And then the resize parent method eventually calls
textView.frame = CGRectMake(10, 10, textViewWidth, textViewHeight);
The problem is that when typing at the end of line and the view expands, I end up with an arbitrary contentOffset.y of something like 10.5 on the text view so the text is all shifted up to the top of the view. Weirdly, it's alternating on every other line, so expanding the first time leaves the y content offset shifted up, then at the next line it's close to zero, then back to 10.5 on the next line, etc. (not sure if that's helpful or just a strange artifact of my values). I can set it back to zero afterwards but it looks terrible because there's a brief flash where the text has the offset value and then it gets shifted back to the middle.
I've read that it's usually better to use content insets for scroll views rather than changing the frame, but I don't get how to do that because I do need to change the frame size as well.
How can I resize the UITextView without this happening? I think I can get by with setting the text view not to be scrollable and that fixes the issue, but I'd like to understand what's going on.
The problem is that UITextView's scroll animation and your frame setting action were happened at the same time.
UITextView internally scrolls the texts you currently typing to visible when typed one more character at the end of the line or typed the new line character. But the scroll animation does not need because you are expanding the textview. Unfortunately we can't control textview's internal scroll action so the text scrolls to the top of the expanded textview weirdly. And that weird scroll makes unnecessary bottom padding too.
You can avoid this weird action very simply with overriding UITextView's setContentOffset:animated: like this.
Objective-C
- (void)setContentOffset:(CGPoint)contentOffset animated:(BOOL)animated {
[super setContentOffset:contentOffset animated:NO];
}
Swift
override func setContentOffset(_ contentOffset: CGPoint, animated: Bool) {
super.setContentOffset(contentOffset, animated: false)
}
This code avoids the auto sizing UITextView's unnecessary scroll animations and you can expand the size of the text view freely.
Setting textView.scrollable = NO lets me resize the text view without any strange offsets, that's the only way I've been able to figure out. And I guess it's not too much of a limitation for common scenarios, if you want the text view to be scrollable you probably don't need to resize it on the fly since the user can scroll around as the content changes.
I confronted the same issue: changing the UITextView's frame to fit its content had a side effect on the scroll position being wrong. The UITextView scrolled even when the contentSize was fitting the bounds.
I ended up with setting scrollEnabled to true and with rolling the content offset back if the UITextView is not actually scrollable
override var contentOffset: CGPoint {
didSet {
if iOS8 {
// here the contentOffset may become non zero whereas it shouldn't be
if !isContentScrollable && contentOffset.y > 0 {
contentOffset.y = 0
}
}
}
}
var isContentScrollable: Bool {
let result = ceil(contentSize.height) > ceil(height)
return result
}
Actually, I faced the same issue and found that actually this happens only when UITextView has any Autolayout constraints. If you will try to use UITextView without applying any Constraint then this will not happen and will work fine. but, as you apply Auto layout constraints it automatically scrolls to bottom. To deal with this I just add method
-(void)viewDidLayoutSubviews{
[super viewDidLayoutSubviews];
self.textView.contentOffset = CGPointZero;
}

Resources