Append PHAsset to an array of PHAsset - ios

I am trying to fetch all the photos (PHAssets) in an album and appending them in an array so I can pass it as completion parameter.
The code is crashing at the line containing arrayOfPHAsset.append(asset). Why? What do I need to change in my code to make it work?
This is the code I am using.
func fetchCustomAlbumPhotos( completion : (_ array : [PHAsset]) -> Void)
{
var assetCollection = PHAssetCollection()
var albumFound = Bool()
var photoAssets = PHFetchResult<AnyObject>()
var arrayOfPHAsset : [PHAsset]!
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "title = %#", CustomAlbum.albumName)
let collection:PHFetchResult = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: fetchOptions)
if let _:AnyObject = collection.firstObject{
//found the album
assetCollection = collection.firstObject!
albumFound = true
}else {
albumFound = false
completion([])
}
_ = collection.count
photoAssets = PHAsset.fetchAssets(in: assetCollection, options: nil) as! PHFetchResult<AnyObject>
let imageManager = PHCachingImageManager()
// let imageManager = PHImageManager.defaultManager()
photoAssets.enumerateObjects({(object: AnyObject!,
count: Int,
stop: UnsafeMutablePointer<ObjCBool>) in
if object is PHAsset{
let asset = object as! PHAsset
print(asset)
arrayOfPHAsset.append(asset)
// print("Inside If object is PHAsset, This is number 1")
//
// let imageSize = CGSize(width: asset.pixelWidth,
// height: asset.pixelHeight)
//
// /* For faster performance, and maybe degraded image */
// let options = PHImageRequestOptions()
// options.deliveryMode = .fastFormat
// options.isSynchronous = true
//
// imageManager.requestImage(for: asset,
// targetSize: imageSize,
// contentMode: .aspectFill,
// options: options,
// resultHandler: {
// (image, info) -> Void in
//// self.photo = image!
//// /* The image is now available to us */
//// self.addImgToArray(uploadImage: self.photo)
// print("enum for image, This is number 2")
//
// })
}
})
print("arrayOfPHAsset : \(arrayOfPHAsset), arrayOfPHAsset count : \(arrayOfPHAsset.count)")
completion(arrayOfPHAsset)
}

The following line in the code you are showing is not allocating the array; it is just declaring it.
var arrayOfPHAsset : [PHAsset]!
You need to allocate the array too.
var arrayOfPHAsset : [PHAsset] = []
Then you can add items to the array.
arrayOfPHAsset.append(asset)

Related

Get Specific Photo from Specific Photo Album with PHAssetCollection in Swift 4

I am storing the photo with the use of following code. But now I have to get the photos from storage using name.
First Question: How can I store the photos using name ? Should I store it in Core Data ?
Second Question: How can I get that photo using the name I have given it previously ?
Please Help me. Thank you for all replies ...
class CustomPhotoAlbum: NSObject {
static let albumName = "PhotoAlbumName"
static let sharedInstance = CustomPhotoAlbum()
var assetCollection: PHAssetCollection!
override init() {
super.init()
if let assetCollection = fetchAssetCollectionForAlbum() {
self.assetCollection = assetCollection
return
}
if PHPhotoLibrary.authorizationStatus() != PHAuthorizationStatus.authorized {
PHPhotoLibrary.requestAuthorization({ (status: PHAuthorizationStatus) -> Void in
()
})
}
if PHPhotoLibrary.authorizationStatus() == PHAuthorizationStatus.authorized {
self.createAlbum()
} else {
PHPhotoLibrary.requestAuthorization(requestAuthorizationHandler)
}
}
func requestAuthorizationHandler(status: PHAuthorizationStatus) {
if PHPhotoLibrary.authorizationStatus() == PHAuthorizationStatus.authorized {
// ideally this ensures the creation of the photo album even if authorization wasn't prompted till after init was done
print("trying again to create the album")
self.createAlbum()
} else {
print("should really prompt the user to let them know it's failed")
}
}
func createAlbum() {
PHPhotoLibrary.shared().performChanges({
PHAssetCollectionChangeRequest.creationRequestForAssetCollection(withTitle: CustomPhotoAlbum.albumName) // create an asset collection with the album name
}) { success, error in
if success {
self.assetCollection = self.fetchAssetCollectionForAlbum()
} else {
print("error \(String(describing: error))")
}
}
}
func fetchAssetCollectionForAlbum() -> PHAssetCollection? {
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "title = %#", CustomPhotoAlbum.albumName)
let collection = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: fetchOptions)
if let _: AnyObject = collection.firstObject {
return collection.firstObject
}
return nil
}
func save(image: UIImage) {
if assetCollection == nil {
return // if there was an error upstream, skip the save
}
PHPhotoLibrary.shared().performChanges({
let assetChangeRequest = PHAssetChangeRequest.creationRequestForAsset(from: image)
let assetPlaceHolder = assetChangeRequest.placeholderForCreatedAsset
let albumChangeRequest = PHAssetCollectionChangeRequest(for: self.assetCollection)
let enumeration: NSArray = [assetPlaceHolder!]
albumChangeRequest!.addAssets(enumeration)
}, completionHandler: nil)
}
}
You can use this class .
import Foundation
import Photos
class FetchPhotos{
var images:[UIImage] = []
var imageUrl:String!
func fetchPhotos() -> String{
let fetchOptions = PHFetchOptions()
fetchOptions.sortDescriptors = [NSSortDescriptor(key:"creationDate", ascending: false)]
// Fetch the image assets
let fetchResult: PHFetchResult = PHAsset.fetchAssets(with: PHAssetMediaType.image, options: fetchOptions)
// If the fetch result isn't empty,
// proceed with the image request
if fetchResult.count > 0 {
let totalImageCountNeeded = 1 // <-- The number of images to fetch
fetchPhotoAtIndex(0, totalImageCountNeeded, fetchResult)
}
return imageUrl
}
// Repeatedly call the following method while incrementing
// the index until all the photos are fetched
func fetchPhotoAtIndex(_ index:Int, _ totalImageCountNeeded: Int, _ fetchResult: PHFetchResult<PHAsset>) {
let albumName = "CustonAlbum"
// Note that if the request is not set to synchronous
// the requestImageForAsset will return both the image
// and thumbnail; by setting synchronous to true it
// will return just the thumbnail
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
let collection: PHFetchResult =
PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: nil)
for k in 0 ..< collection.count {
let obj:AnyObject! = collection.object(at: k)
if obj.title == albumName {
print("Yeap!")
// Perform the image request
PHImageManager.default().requestImage(for: fetchResult.object(at: index) as PHAsset, targetSize: CGSize(width: 1000, height: 1000), contentMode: PHImageContentMode.aspectFill, options: requestOptions, resultHandler: { (image, info) in
if let image = image {
// Add the returned image to your array
self.images += [image]
}
// If you haven't already reached the first
// index of the fetch result and if you haven't
// already stored all of the images you need,
// perform the fetch request again with an
// incremented index
if index + 1 < fetchResult.count && self.images.count < totalImageCountNeeded {
self.fetchPhotoAtIndex(index + 1, totalImageCountNeeded, fetchResult)
} else {
// Else you have completed creating your array
print("Completed array: \(self.images[0])")
print("Image URL \(String(describing: info!["PHImageFileURLKey"]))")
self.imageUrl = "\(info!["PHImageFileURLKey"]!)"
}
})
}}
}
}

Memory leak in getting images from gallery to my application

I have this function. This function initializes all the media files for gallery view.
func initMediaFiles() {
var assets: [PHAsset] = []
let options = PHFetchOptions()
options.sortDescriptors = [NSSortDescriptor(key: "creationDate", ascending: false)]
options.fetchLimit = 1000
let results = PHAsset.fetchAssets(with: .image, options: options)
results.enumerateObjects({ (object, _, _) in
if let asset = object as? PHAsset {
assets.append(asset)
}
})
SCPAsset.imageManager.startCachingImages(for: assets, targetSize: CGSize(width: 110.0, height: 147.0),contentMode: .aspectFill, options: nil)
for asset in assets {
let scpAsset = SCPAsset(initWithPHAsset: asset)
scpAsset.inspectionUUID = self.inspectionId!
self.mediaAssets.append(scpAsset)
}
}
I am not able to see why I am getting like 10,000 memory leak every time i load the gallery view.
Here's something I've done in a project that might help:
Some properties:
let requestOptions = PHImageRequestOptions()
let fetchOptions = PHFetchOptions()
let cachingImageManager = PHCachingImageManager()
var assets: [PHAsset] = [] {
willSet {
cachingImageManager.stopCachingImagesForAllAssets()
}
didSet {
cachingImageManager.startCachingImagesForAssets(assets,
targetSize: PHImageManagerMaximumSize,
contentMode: .AspectFit,
options: self.requestOptions
)
}
}
func fetchPhotos() {
requestOptions.resizeMode = PHImageRequestOptionsResizeMode.Exact
requestOptions.version = .Current
requestOptions.deliveryMode = PHImageRequestOptionsDeliveryMode.HighQualityFormat
requestOptions.synchronous = true
fetchOptions.sortDescriptors = [NSSortDescriptor(key:"creationDate", ascending: false)]
if #available(iOS 9.0, *) {
fetchOptions.fetchLimit = 50
} else {
// Fallback on earlier versions
}
fetchResults = PHAsset.fetchAssetsWithMediaType(PHAssetMediaType.Image, options: fetchOptions)
guard let fetchResults = fetchResults else {
print("No PHAssets")
return
}
dispatch_async(dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0)) { [weak self] in
fetchResults.enumerateObjectsUsingBlock{ object, index, stop in
let asset = object as! PHAsset
self?.assets.append(asset)
}
dispatch_async(dispatch_get_main_queue()) {
self?.photoCollectionView.reloadData()
}
}
}

How to remove recive memory warning issue when inserting large amount of data into core data?

I am using this function for betch insertion but i am facing received memory Waring issue. I am going to save local identifier of image path of image gallery into core data . I have described below by function how i am getting all images from iPhone gallery and saved it into core data . Please give me useful suggestion .
func getAllImageFromIphoneGallery() {
let allPhotosOptions = PHFetchOptions()
allPhotosOptions.sortDescriptors = [NSSortDescriptor(key: "creationDate", ascending: true)]
self.assetsFetchResult = PHAsset.fetchAssetsWithMediaType(.Image, options: allPhotosOptions)
let manager = PHImageManager.defaultManager()
self.assetsFetchResult.enumerateObjectsUsingBlock{(object: AnyObject!,
count: Int,
stop: UnsafeMutablePointer<ObjCBool>) in
if object is PHAsset{
let asset = object as! PHAsset
let imageSize = CGSize(width: asset.pixelWidth,
height: asset.pixelHeight)
/* For faster performance, and maybe degraded image */
let options = PHImageRequestOptions()
options.deliveryMode = .FastFormat
options.synchronous = true
manager.requestImageForAsset(asset,
targetSize: imageSize,
contentMode: .AspectFill,
options: options,
resultHandler: {
(image, info) -> Void in
debugPrint(object.localIdentifier)
if let imageURL : NSURL? = info!["PHImageFileURLKey"] as AnyObject? as? NSURL
{
if imageURL != nil{
// let urlString: String = imageURL!.path!
let urlString: String = object.localIdentifier
print("this is image path \(urlString)")
self.arrPhotoPath.addObject(urlString)
}
}
}
)
}
}
}
func createTask() {
let context = NSManagedObjectContext(concurrencyType: NSManagedObjectContextConcurrencyType.PrivateQueueConcurrencyType)
context.persistentStoreCoordinator = (UIApplication.sharedApplication().delegate as! AppDelegate).persistentStoreCoordinator
context.performBlock {
while(true) { //
autoreleasepool {
let entityDescripition = NSEntityDescription.entityForName("PhotoLibrary", inManagedObjectContext: self.managedObjectContext)
debugPrint(self.arrPhotoPath);
let array = self.arrPhotoPath
if (array.count > 0)
{
for item in array {
let task = Tasks(entity: entityDescripition!, insertIntoManagedObjectContext: self.managedObjectContext)
task.frameid = "1"
task.photopath = item as! String
task.accesstoken = ""
task.photoname = "abc"
task.deliverystatus = "no"
array.removeObject(item)
}
}
}
do {
try self.managedObjectContext.save()
} catch _ {
}
self.managedObjectContext.reset()
}
}
}

How to insert all photos and videos from camera roll into array?

Is there a way to add everything from your camera roll to an array?
import Photos
class MyVC: UIViewController
{
var images:NSMutableArray! // Array for storing images
func fetchPhotos () {
images = NSMutableArray()
self.fetchPhotoAtIndexFromEnd(0)
}
func getImageAtIndex(index:Int) {
let imgManager = PHImageManager.defaultManager()
var requestOptions = PHImageRequestOptions()
requestOptions.synchronous = true // if just return thumbnail not img
// optionally sort the images by creation date
var fetchOptions = PHFetchOptions()
fetchOptions.sortDescriptors = [NSSortDescriptor(key:"creationDate", ascending: false)]
if let fetchResult: PHFetchResult = PHAsset.fetchAssetsWithMediaType(PHAssetMediaType.Image, options: fetchOptions) {
if fetchResult.count > 0 {
imgManager.requestImageForAsset(fetchResult.objectAtIndex(fetchResult.count - 1 - index) as PHAsset, targetSize: view.frame.size, contentMode: PHImageContentMode.AspectFill, options: requestOptions, resultHandler: { (image, _) in
// Add img to images array
self.images.addObject(image)
if index + 1 < fetchResult.count {
self.fetchPhotoAtIndexFromEnd(index + 1)
} else {
println("Completed array: \(self.images)")
}
})
}
}
}

How to fetch all images from custom Photo Album - Swift

How to fetch all images from custom Photo Album?
var fetchOptions = PHFetchOptions()
fetchOptions.sortDescriptors = [NSSortDescriptor(key:"creationDate", ascending: false)]
fetchOptions.predicate = NSPredicate(format: "mediaType = %d", PHAssetMediaType.Image.rawValue)
let allImages:PHFetchResult = PHAsset.fetchKeyAssetsInAssetCollection(albumList[index].collection, options: fetchOptions)
This code block is fetching just a few of them.
Thanks.
-> albumList[index].collection 's type is PHAssetCollection
For Swift 4
using this answer https://stackoverflow.com/a/28904792/4795651 edited a little for myself.
import Photos
func fetchCustomAlbumPhotos()
{
let albumName = "Album Name Here"
var assetCollection = PHAssetCollection()
var albumFound = Bool()
var photoAssets = PHFetchResult<AnyObject>()
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "title = %#", albumName)
let collection:PHFetchResult = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: fetchOptions)
if let firstObject = collection.firstObject{
//found the album
assetCollection = firstObject
albumFound = true
}
else { albumFound = false }
_ = collection.count
photoAssets = PHAsset.fetchAssets(in: assetCollection, options: nil) as! PHFetchResult<AnyObject>
let imageManager = PHCachingImageManager()
photoAssets.enumerateObjects{(object: AnyObject!,
count: Int,
stop: UnsafeMutablePointer<ObjCBool>) in
if object is PHAsset{
let asset = object as! PHAsset
print("Inside If object is PHAsset, This is number 1")
let imageSize = CGSize(width: asset.pixelWidth,
height: asset.pixelHeight)
/* For faster performance, and maybe degraded image */
let options = PHImageRequestOptions()
options.deliveryMode = .fastFormat
options.isSynchronous = true
imageManager.requestImage(for: asset,
targetSize: imageSize,
contentMode: .aspectFill,
options: options,
resultHandler: {
(image, info) -> Void in
self.photo = image!
/* The image is now available to us */
self.addImgToArray(uploadImage: self.photo!)
print("enum for image, This is number 2")
})
}
}
}
func addImgToArray(uploadImage:UIImage)
{
self.images.append(uploadImage)
}
For Swift 2.1
import Photos
func FetchCustomAlbumPhotos()
{
var albumName = "SwiftAlbum"
var assetCollection = PHAssetCollection()
var albumFound = Bool()
var photoAssets = PHFetchResult()
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "title = %#", albumName)
let collection:PHFetchResult = PHAssetCollection.fetchAssetCollectionsWithType(.Album, subtype: .Any, options: fetchOptions)
if let first_Obj:AnyObject = collection.firstObject{
//found the album
assetCollection = collection.firstObject as! PHAssetCollection
albumFound = true
}
else { albumFound = false }
var i = collection.count
photoAssets = PHAsset.fetchAssetsInAssetCollection(assetCollection, options: nil)
let imageManager = PHCachingImageManager()
// let imageManager = PHImageManager.defaultManager()
photoAssets.enumerateObjectsUsingBlock{(object: AnyObject!,
count: Int,
stop: UnsafeMutablePointer<ObjCBool>) in
if object is PHAsset{
let asset = object as! PHAsset
print("Inside If object is PHAsset, This is number 1")
let imageSize = CGSize(width: asset.pixelWidth,
height: asset.pixelHeight)
/* For faster performance, and maybe degraded image */
let options = PHImageRequestOptions()
options.deliveryMode = .FastFormat
options.synchronous = true
imageManager.requestImageForAsset(asset,
targetSize: imageSize,
contentMode: .AspectFill,
options: options,
resultHandler: {
(image, info) -> Void in
self.photo = image!
/* The image is now available to us */
self.addImgToArray(self.photo)
print("enum for image, This is number 2")
})
}
}
}
func addImgToArray(uploadImage:UIImage)
{
self.images.append(uploadImage)
}
This is a custom album, so what you've got to do is to add it to your code in the middle:
import Photos
class CustomPhotoAlbum {
static let albumName = "Album"
static let sharedInstance = CustomPhotoAlbum()
var assetCollection: PHAssetCollection!
init() {
func fetchAssetCollectionForAlbum() -> PHAssetCollection! {
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "title = %#", CustomPhotoAlbum.albumName)
let collection = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: fetchOptions)
if let firstObject: AnyObject = collection.firstObject {
return collection.firstObject as? PHAssetCollection
}
return nil
}
if let assetCollection = fetchAssetCollectionForAlbum() {
self.assetCollection = assetCollection
return
}
PHPhotoLibrary.shared().performChanges({
PHAssetCollectionChangeRequest.creationRequestForAssetCollection(withTitle: CustomPhotoAlbum.albumName)
}) { success, _ in
if success {
self.assetCollection = fetchAssetCollectionForAlbum()
}
}
}
func saveImage(image: UIImage) {
if assetCollection == nil {
return // If there was an error upstream, skip the save.
}
PHPhotoLibrary.shared().performChanges({
let assetChangeRequest = PHAssetChangeRequest.creationRequestForAsset(from: image)
let assetPlaceholder = assetChangeRequest.placeholderForCreatedAsset
let albumChangeRequest = PHAssetCollectionChangeRequest(for: self.assetCollection)
albumChangeRequest?.addAssets([assetPlaceholder] as NSFastEnumeration)
}, completionHandler: nil)
}
}
Then to fetch all the pics in your album use this code:
func getAlbum(title: String, completionHandler: #escaping (PHAssetCollection?) -> ()) {
DispatchQueue.global(qos: .background).async { [weak self] in
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "title = %#", title)
let collections = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: fetchOptions)
if let album = collections.firstObject {
completionHandler(album)
} else {
self?.createAlbum(withTitle: title, completionHandler: { (album) in
completionHandler(album)
})
}
}
}
To call this function use this example:
getAlbum(title: "Album") { [weak self] assetCollection in
guard let this = self else { return }
guard assetCollection != nil else { return }
print(assetCollection!)
}
If you want to create a custom album use this function:
func createAlbum(withTitle title: String, completionHandler: #escaping (PHAssetCollection?) -> ()) {
DispatchQueue.global(qos: .background).async {
var placeholder: PHObjectPlaceholder?
PHPhotoLibrary.shared().performChanges({
let createAlbumRequest = PHAssetCollectionChangeRequest.creationRequestForAssetCollection(withTitle: title)
placeholder = createAlbumRequest.placeholderForCreatedAssetCollection
}, completionHandler: { (created, error) in
var album: PHAssetCollection?
if created {
let collectionFetchResult = placeholder.map { PHAssetCollection.fetchAssetCollections(withLocalIdentifiers: [$0.localIdentifier], options: nil) }
album = collectionFetchResult?.firstObject
}
completionHandler(album)
})
}
}
This function will be called in the getAlbum, if the album isn't created.
Try this to get Photos from a specific Album
func get_Photos_From_Album(albumName: String)
{
var photoLibraryImages = [UIImage]()
var photoLibraryAssets = [PHAsset]()
//whatever you need, you can use UIImage or PHAsset to photos in UICollectionView
DispatchQueue.global(qos: .userInteractive).async
{
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "mediaType = %d", PHAssetMediaType.image.rawValue)
let smartAlbums = PHAssetCollection.fetchAssetCollections(with: .smartAlbum, subtype: .any, options: nil)
let customAlbums = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: nil)
[smartAlbums, customAlbums].forEach {
$0.enumerateObjects { collection, index, stop in
let imgManager = PHImageManager.default()
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
requestOptions.deliveryMode = .highQualityFormat
let photoInAlbum = PHAsset.fetchAssets(in: collection, options: fetchOptions)
if let title = collection.localizedTitle
{
if photoInAlbum.count > 0
{
print("\n\n \(title) --- count = \(photoInAlbum.count) \n\n")
}
if title == albumName
{
if photoInAlbum.count > 0
{
for i in (0..<photoInAlbum.count).reversed()
{
imgManager.requestImage(for: photoInAlbum.object(at: i) as PHAsset , targetSize: CGSize(width: 150, height: 150), contentMode: .aspectFit, options: requestOptions, resultHandler: {
image, error in
if image != nil
{
photoLibraryImages.append(image!)
photoLibraryAssets.append(photoInAlbum.object(at: i))
}
})
}
}
}
}
}
}
}
}
SWIFT 4
func FetchCustomAlbumPhotos()
{
let albumName = "AlbumName"
var assetCollection = PHAssetCollection()
var albumFound = Bool()
var photoAssets = PHFetchResult<AnyObject>()
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "title = %#", albumName)
let collection:PHFetchResult = PHAssetCollection.fetchAssetCollections(with: .album, subtype: .any, options: fetchOptions)
if let _:AnyObject = collection.firstObject{
//found the album
assetCollection = collection.firstObject!
albumFound = true
}
else { albumFound = false }
_ = collection.count
photoAssets = PHAsset.fetchAssets(in: assetCollection, options: nil) as! PHFetchResult<AnyObject>
let imageManager = PHCachingImageManager()
// let imageManager = PHImageManager.defaultManager()
photoAssets.enumerateObjects{(object: AnyObject!,
count: Int,
stop: UnsafeMutablePointer<ObjCBool>) in
if object is PHAsset{
let asset = object as! PHAsset
print("Inside If object is PHAsset, This is number 1")
let imageSize = CGSize(width: asset.pixelWidth,
height: asset.pixelHeight)
/* For faster performance, and maybe degraded image */
let options = PHImageRequestOptions()
options.deliveryMode = .fastFormat
options.isSynchronous = true
imageManager.requestImage(for: asset,
targetSize: imageSize,
contentMode: .aspectFit ,
options: options,
resultHandler: {
(image, info) -> Void in
print("Image \(String(describing: image))")
//self.photo = image!
/* The image is now available to us */
//self.addImgToArray(self.photo)
print("enum for image, This is number 2")
})
}
}
}

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