Swift UICollectionViewLayout contentSize crash - ios

Trying to adjust the content size of a collection view on 4" screens in iOS and I'm getting an error in the console about the width using collection view flow layout.
if DeviceType.IS_4_INCH {
collectionView.contentSize = CGSize(width: screenWidth - 50, height: collectionView.collectionViewLayout.collectionViewContentSize.height)
}
Error:
The relevant UICollectionViewFlowLayout instance is
<UICollectionViewFlowLayout: 0x7fbb9144dd20>, and it is attached to
<UICollectionView: 0x7fbb92885800; frame = (10 10; 270 750); clipsToBounds = YES; autoresize = RM+BM; gestureRecognizers = <NSArray: 0x7fbb914d25e0>; layer = <CALayer: 0x7fbb9147f560>; contentOffset: {0, 0}; contentSize: {325, 750}> collection view layout:
<UICollectionViewFlowLayout: 0x7fbb9144dd20>.
I see the issue is relating to content size (325) when the frame is 270 but when I try to change it based on the screen width it crashes.
Thanks

Looks like one of your elements exceeds the size of your UICollectionView after you resize frame
Try invalidating the current layout before reloading your data:
self.collectionView.collectionViewLayout.invalidateLayout()

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UITextView does not display

There is a UITextView (green) inside a UIScrollView that should be displaying some text, but does not.
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What is peculiar about the UITextView is that it is very wide, over 23000 points wide. I tried a not so wide version of the same view, 500 points wide, and placed it right under the buggy view... it worked.
To solve the issue I changed the view hierarchy (UITextView within a standard UIView) so that the text views have a maximum width of 500 pts and it's working.
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UIScrollView zooming on incorrect point

I have a UIScrollView with an image, and the image is in a container view. The view hierarchy looks like this:
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Description of the views involved:
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There's very little of my own code running during the zoom. The UIScrollViewDelegate returns the UIView (the parent of the UIImageView), and configure the scroll view:
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Well, I've made a simple project that use your structure of views. And I didn't face with the problems. Possibly, you should check this things:are auto layout constraints setting right way is your parent view zooming correctly is mode of UIImageView fitting your needs Hope this may help

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How is this possible?
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<__NSArrayM 0xb66fe80>(
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)
What can be wrong here? Ask for any detail you need.
The UIView on your console is this view
the 2 UIImageView's are the scroll indicators
And one cool thing to debug view hierarchy is recursiveDescription.
po [self.view recursiveDescription]

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I'm having an issue with a view using autosizing resizing improperly in iOS7 (but fine in 6). The view initially renders as I'd expect, then I push another view onto the stack. Once I pop back to the original view, a subview that should be anchored on the right sizes itself too large and of the bounds of the superview.
It's a fairly simple view, created in a Storyboard, that includes the following hierarchy:
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It uses autosizing masks, which frankly was done because I had issues using autolayout inside the scrollview in this case (don't want to get into that here). The mask for the ImageView is pretty simple:
-
|
_
|-|<->|-|
-
|
-
On initial load, the X coord and width are as follows:
UIScrollView: frame = (0 64; 320 455); clipsToBounds = YES; autoresize
= W+H;
UIView: frame = (0 0; 320 568); autoresize = W+BM
UIImageView: frame = (20 110; 280 50); clipsToBounds = YES; opaque =
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On subsequent load, it appears as follows
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= W+H
UIView: frame = (0 0; 320 568); autoresize = W+BM
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The notable difference being, as bolded, the width of the ImageView frame increases to 320, which is the size of it's bounds. Since it is still offset by 20, it ends up running off the screen. Obviously, I would expect it to stay at 280, as it does when this same thing is run in iOS6.
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