I want to achieve this using UIStackView
I know this is possible using the conditional code/conditional constraints in the .swift file by activating and deactivating some constraints.
How can I achieve this using UIStackViews?
Below are the results I want to achieve.
1) Space must be constant between small gray dots i.e. spacing value 12
2) Size of the small dot is fixed i.e. width=5 for small dots and also fixed for the circle with text.
3) I want to show #n(e.g. 6) dots for the iPhone6 between two big circles. Dots must be more or less based on the screen size.
Something like this:
StackView with 5 views : alignment = fill, distribution = fill
Views 1,3,5 (gray views) - view with custom width for the circle with text
Views 2 and 4 - equal width
Views 2 - stackview with 6 views for dots : alignment = fill, distribution = equal spacing
Please let me know IF any additional information is required.
Related
I am working to have my buttons height and position adapt to screen size changes like the pictures shown above. The buttons themselves will remain clear and only serve as a simple way to handle taps that trigger the segues to different screens. My goal is to make it so that as the image stretches across different screen sizes, I would like the buttons to keep equal height and width and position with the windows. I know that if the windows had properties I could simply make the buttons have an equal size and width to them and be done, but as I mentioned the image is static and it has to stay that way for the time being. I've tried creating constraints for the buttons and that has only proven to be a headache and I don't know if stack views will help me here either, I know this is fairly complex, but I'm ok with that I just need some direction.
UPDATE: In an effort to follow the instructions LGP listed properly I started from step 1. As I mentioned in the comments, I believe it's simply the ratio and the constraints conflicts since when I remove one or two it works fine, but then how do I set the constraints so it fills the entire screen and maintains the ratio of the picture? Also shown are the constraint conflicts for the image view an it isn't showing the aspect ratio of the parent container view either
If you want to do it in interface builder it is not too hard. You should use spacer views and proportional sizes to position the buttons. That way, whatever size your background will have, all the elements will follow.
1. Create a container that has the same proportions as you image. Add a regular UIView and set an Aspect Ratio constraint with a multiplier of 852:568. This is the dimension of your background photo, 852 x 568 pixels, but the actual values don't matter, as long as the aspect ratio is the same. (Don't forget to also tie up the container view to however you want it in your view controller. See the UPDATE below on how to do this.)
2. Place the background image in the container. Add an image view as a child to the container. Set the constraints to touch all four edges of the container. Set the Image property to you image, and set Content Mode to Aspect Fit.
3. Add the first spacer view. Add a regular UIView to the container view (see leftmost, white view below) and set the constraints as follows:
height = 1 (not important, I used 10 in the image)
Top space to Superview = 90 (not important)
Leading space to Superview = 0
Width equal to Superview with multiplier dw:cw <- This makes it proportional! dw is the distance from the left edge to the first window/button, and cw is the width of the container. If your container is 375 wide, and your distance to the first button is 105, the multiplier will be 105:375.
4. Add the second space view. This is the vertical spacer, going from top to first button. Set it up similar as the first spacer, except make the height proportional to the containers height, and the width fixed.
5. Add the first button. Constrain its left and top edges to the spacers, then make its width and height proportional to the container.
6. Add the remaining spacers and buttons. They are all the same. Just remember where to make them proportional. All buttons are constraint to the single vertical spacer.
Finally, you should make the spacer views hidden. You can easily try it within your Storyboard by selecting different devices.
I chose to add everything on iPhone 8, but it is not really important. Here is what it looks like when I change to iPad Pro 12.9" and iPhone SE. Note how the buttons are positioned correctly. The spacer move around a little because they have partly fixed distances, but it works fine anyway.
UPDATE: Here is how to constrain the container view in the view controller's view to make the container fill the whole view and still keep its aspect ratio.
First, set the image view's (the one you added in step 2 above) Content Compression Resistance Priority to 200 for both Horizontal and Vertical. This will allow the image to compress rather then expand if it has a choice.
Second, Add the following constraints to you container:
Align Center X to Superview
Align Center Y to Superview
Equal Width to Superview >= 0
Equal Height to Superview >= 0
852:568 Ratio to View <- This you should already have!
Now the container will always center on screen, it will always fill at least the entire screen, but will also allow it to fill beyond in both X and Y.
UPDATE 2: If you want to ignore the photo's aspect ratio, and always fill the screen with the photo, you just add constraints for the container view to each side to its superview. Your container view's constraints should look like this.
In step 2 you will need to set the image's Content Mode to Scale to fill. The rest should be the same.
Use percentage based positions and size. Identify the positions of windows in percentage basis, and create the origin in x and y dimension by multiplying the percentage to the width and height of the screen. I am assuming that you are using ScaleToFill as content mode of the ImageView.
Similarly for calculating size, identify the width and height of the ImageView on percentage basis, and multiply the values in percent with the total width and height of the screen.
For example, to calculate the position of Window one-
Suppose, window1.x in percentage basis is 25% & total image view width is 400 (for example), than window1.x pixel position will be-
window1X = (25 * 400) / 100 = 100
Suppose, window1.y in percentage basis is 25% & total image view height is 300 (for example), than window1.y pixel position will be-
window1Y = (25 * 300) / 100 = 75
Suppose, width is 7% of image views width, than width in pixel will be -
window1Width = (7 * 400) /100 = 28
Suppose, height is 12% of image views height, than height in pixel will be -
window1Height = (12 * 300) /100 = 36
window1.frame = CGRectMake (window1X, window1Y, window1Width, window1Height)
Same approach for other windows, to calculate their positions(size will be same as window 1)
This approach will work across all screen resolutions, since it uses percentage based calculations & ScaleToFill as content mode for image view.
I wanted to create 6 subviews in a view, which have different width & same height. It should fit horizontal, all screen resolutions for iPad and iPhone.Can anyone please help me on this.
Without any additional logic (i.e., which views to make smaller or not if the content does not fit), you can do this like this: if the views are ligned up from left to right and numbered 1 to 6
defining the leftmost view (1) with a distance to left edge
defining the rightmost view (6) with a distance to right edge
defining the distances between the views (i.e. 1 to 2, 2 to 3 etc.)
setting the horizontal "compression resistance priority" to differing values
You can set the same height individually, or just for one view and as equal height for the other views.
I am trying to create this layout, but I am struggeling so badly that I have no words left for it. I have tried for three days but yet I can't create the layout.
I am trying to have the three imageviews in the middle scale if the height of the view changes, but they are not behaving correct. I have successfully manage to get the ratios correct though, but the images either goes behind the blue button, or the blue button suddenly looses its height or the text disappears.
Isn't it possible to have three image views in the middle that take whatever height is left after the title and text + blue button have been laid out and then properly show them with correct ratios?
You can try multiple approaches here:
Size Classes:
Lay out the views for each possible size (probably the easiest but the least flexible
Use Constraints with different priorities:
You can set a max-height for the image views by adding a constraint for the height and then setting its relationship to equal or less than. This allows the image to scale up until a maximum size is reached.
Then add a second constraint between the bottom box and the images. Set the priority of this constraint to 750. This makes the image grow in height, when the bottom view moves down.
Then add another constraint which sets the aspect ratio of the image. If you use the mode of the view to Aspect Fit, the image will now always be scaled up to fit the image view.
To make all images scale proportionally, add constraints for equal width and equal height between them, then set the factor to match the proportions between these images.
The last step is now to vertically align the images properly as you showed in the pictures. To do that, add constraints between the images, which align them by their vertical centers, bottoms, baselines or tops.
In my app for iOS 8, I have a UISegmentedControl that stretches to fit the width of the device's screen. So on an iPad it's more pixels wide than it is on an iPhone 6+, which is more pixels wide than the iPhone 6, etc.
Centered just beneath each segment of the UISegmentedControl, I have a UILabel. So there are 5 segments and 5 UILabels. Each UILabel has a fixed width (fixed by constraint). However if the display size increases they become uncentered.
How in Interface Builder can I specify a constraint that will force each UILabel to become centered beneath each segment? I would be happy if I could just get the elements to remain proportionally spaced with each other as the display size scales, but I can't figure out how to do that, either.
All I can seemingly do is to center the middle UILabel directly under the middle segment by specifying a Center X Alignment between that and the UISegmentedControl.
I specified a Horizontal Space constraint between all the UILabels, and between the outer UILabels and the edges of the view, and set all these to "greater than or equals". They all have the same priority, but strangely, they don't all scale proportionally to each other.
The resulting problem is that the amount of Horizontal Space between each of the UILabels does not scale smoothly as the width of the device's screen increases. If I align everything to be in the proper positions on the iPhone 5S width of screen, then on the iPad their alignment is all wonky, and only the middle one lines up with its segment. The rest of them are all off center.
It appears that there is no way to specify a percentage of the over-all display width as a constraint -- you can only specify things in terms of pixels. Really?!?!
Clearly I could make the width of the objects to be flexible, but because they are text labels with right-aligned text, that screws everything up.
Surely I'm missing something here... since the point of Auto Layout is to make your interface scale according to the screen size, surely there is a way to specify a constraint as a percentage of any given view or subview... surely!!! But how? I've read the documentation and I cannot, for the life of me, figure it out.
BTW I did see that in the past, people have used crude hacks like spacer views or multiple sets of constraints, but surely those are outdated answers, and I'm just overlooking something extraordinarily obvious... right?
You can do this by making the centerX constraint of your labels equal to the superview.trailing times 0.1, 0.3, 0.5, 0.7, and 0.9 with constants of 0. To make these constraints, add your 5 labels to the view. Give the left most one a vertical spacing constraint to the segmented control. Select all 5 labels and give give them a "vertical centers" alignment constraint. Now control-drag from each label to the right side of the screen, and select the "Trailing space to container margin" constraint. Edit each one of these trailing constraints to look like this (except for the multiplier that needs to be given the values I mentioned above):
You'll have to reverse the first and second item (which you do from the pull down on the first item), change the Label.trailing to Label.Center X, and uncheck the "relative to margin" box, then correct the constant and multiplier values.
This approach will only work if the segmented control stretches all the way across the screen with no padding to the edges. If you want padding to the edges, then you need to use a completely different approach. You would need to create 5 UIViews below your segmented control -- align the left edge of the left-most one to the left edge of the segmented control. Align the right edge of the right-most one to the right edge of the segmented control. Give the 5 views equal width, and 0 length horizontal spacing constraint from each to its neighbor. This will give you 5 views that mimic the segmented control in width, with each view being the same width as one of the segments (assuming all the segments are the same width -- if that's not the case, you're screwed). Then you only need to add your labels as subviews of these 5 views, and give them centerX and centerY constraints.
I am having troubles aligning multiple images by using auto-layout in xcode.
I tried different settings, but nothing seems to work yet (refer to attached photos).
It would be great to hear some opinions from you guys, either in code or storyboard.
I want the image to be aligned equally in different screen sizes.
Too much space
Last image scaled too much
When Equally width is set
Constraints Setting
You need extra views to achieve this
In the sample picture the red rectangles they are all invisible UIView with constraints:
fixed length leading space to the view on the left(or the superview)
fixed length trailing space to the view on the right(or the superview)
fixed length height
This way it's the invisible views who have different width in different screen size while the size of images between them is fixed.
For left most item you should specify leading space to superview, for right most specify trailing space to superview. For all inner gaps between views specify horizontal spacing and for each neighbor view specify equal width constraint. Additionally I recommend for you to specify Align center Y for all views and set the y position constraint only for one of them