AVPlayer with FullScreen - iOS - ios

I have created instance of AVPlayer and playing content in it. I need to provide one option to show this movie in full screen. Does any other option present instead of creating instance of AVPlayerController and using native playback button options.

AVPlayer is containing only video view. Buttons and basically all the UI over the video are responsibility of developer.
So you need to do view controller that have view where AVPLayer will be embedded, and over it another views (like buttons, labels). And of course rig everything with constraints. When you tap "full screen" button, animate constraints so you resize your video. This is it.
Much simpler (considering lines of code that must be written) is to use AVPLayerViewController, but you loose possibility of custom UI. On other hand most of the logic is there. (except for support HLS EVENT type playlists that are not closed, there is a bug that will be fixed in iOS11)
Update:
Bug in AVPLayerViewController, regarding HLS EVENT type is fixed in iOS11.

Related

AirPlay View in YTPlayerView doesn't appear

I'm using YTPlayerView (YouTube helper library) in my iOS application and according to requirements, I've made custom controls for airplay, share, play etc. For that I've hidden the default controls of YTPlayer using "control" tag.
The problem I'm facing is that, when I play video via airplay on some other media (e.g. appleTV, air server), the default view of YTPlayerView saying "Streaming to ... " Doesn't appear.
I guess it's because I've hidden the default controls.
I want this view to appear on screen whenever user choose other route for video. Unfortunately I'm unable to find the solution. Is there any way to do this or any notification that's fired whenever user switches video route, so that I can place my custom view for that scenario.

Using the 'YouTube-Player-iOS-Helper', is it possible to not pause playback when removing the YTPlayerView from the screen?

I am developing a music app that plays audio, regular video (such as mp4) and youtube videos. It has the proper background mode enabled, as the app plays audio and regular video correctly in the background.
The following issue appears only on the iPad, not on the iPhone.
Using the YouTube-Player-iOS-Helper on iOS 8, adding the youtube video content (YTPlayerView) to another view (as a subview) works great, even when playing. However, removing that YTPlayerView from its superview automatically pauses the playback, which isn't always the desired case (sending the app to the background causes the same effect).
Is it possible to change that behaviour?
I can rationalize manually resuming the playback when the app goes to the background, however, doing the same for the 'remove from superview scenario' causes the playback to stutter for a moment.
The issue can easily be reproduced with the sample app for 'YouTube-Player-iOS-Helper', by playing a video and then changing between tabs. On the iPhone, the player does NOT pause, but on the iPad, the player DOES pause.
If it's impossible, is there other Youtube SDKs that allow this behaviour and still adhere to the official terms and conditions?
Thanks
Figured this one.
The YTPlayerView will NOT pause, on iPad or iPhone, if you remove it from its superview and immediately add it to a view again (can be a different view). That view must be inside a view controller properly rooted in the view hierarchy (not detached).

How do I display video on external monitor while keeping controls on iPad?

My iPad app has the option to play videos. I use the MPMoviePlayerViewController class to play my videos.
My question is: if I want to play the videos on an attached external monitor, how do I keep the playback controls on the iPad like YouTube does? If I add the view of the MPMoviePlayerViewController 's player to the external screen's hierarchy I can play the video fine, but I now have no control over it. Is there a way to move or duplicate the view where the controls lie and place it on a view which resides on the iPad?
I'm not aware of an officially supported way of pulling out the original UI in this way. The MPMoviePlayerViewController only exposes the MPMoviePlayerController object it uses via its moviePlayer property. The MPMoviePlayerController in turn only exposes view and backgroundView, which aren't helpful for such a purpose. You could in theory inspect the subviews of the movie player's main view, find the playback controls and try to move them to the other screen. I have a feeling this will not end well though, as they're anything but static. You also never know what will happen in later iOS versions, or if they'll let your hack on the app store. It's probably less trouble to just re-do the UI yourself.
Actually controlling the video playback programmatically is straightforward - the view controller's moviePlayer implements the MPMediaPlayback protocol.

iOS MPMoviePlayer how to remove all buttons & play video dynamically

How can I remove all buttons(play,pause,fullscreen...) in a player view - like in all interactive magazines. so I could play video in page swipe or after some action?
Thanks
You should be able to remove the controls by setting the controlStyle property of MPMoviePlayerController to MPMovieControlStyleNone. Rest of it, although unclear, look possible using gestures attached to the view property.

MPMoviePlayerController, disallow fullscreen but allow navigation through clip?

I have a video in my iPad app, but I dont want it to be able to go to fullscreen. However I do potentially want the user to be able to navigate to the part of the video that they want to see.
As far as I can tell there are only three options for the controls that you give the user:
None, Embedded, or Fullscreen.
None gives the user no control.
Embedded and Fullscreen basically give the use the same amount of control but just start in different states.
Basically what I want is Embedded with the switch to Fullscreen option taken out.
Anybody know if its possible? Thanks
You can set the controls style to "None", and then add your own custom view to navigate using a UISlider (I've done this in the past).
MPMoviePlayerController adheres to the MPMediaPlayback protocol, so you take the total playback time of the movie, multiply it by the UISlider value (when it changes), and then adjust the movie's playback head position.
You'll also need an NSTimer or KVO to monitor the playback time so it can update the slider UI element in realtime.

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