I have an array of images coming from sever. I have a button to save it to gallery. The images coming from server are in url form. Now i want to download the image which i select from an array. I have a button when then image opens in larger view, but the code is used is not working.
Code,
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
NSArray *arrayOfImages = [userDefaults objectForKey:#"property_images"];
NSLog(#"GGG %#",arrayOfImages);
self.imagesData=[[NSArray alloc]init];
self.imagesData = arrayOfImages;
NSString *docsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES) objectAtIndex:0];
for (UIImageView *imageViewToSave in self.imagesData){
NSInteger tag = imageViewToSave.tag;
UIImage *image = imageViewToSave.image;
NSString *imageName = [NSString stringWithFormat:#"Image%li.png",(long)tag];
NSString *imagePath = [docsDir stringByAppendingPathComponent:imageName];
// Log the image and path being saved. If either of these are nil, nothing will be written.
NSLog(#"Saving %# to %#", image, imagePath);
[UIImagePNGRepresentation(image) writeToFile:imagePath atomically:NO];
}
NSLog(#"Save Button Pressed");
This is how we can show image on tap gesture,
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
NSArray *arrayOfImages = [userDefaults objectForKey:#"property_images"];
NSLog(#"GGG %#",arrayOfImages);
self.imagesData=[[NSArray alloc]init];
self.imagesData = arrayOfImages;
NSLog(#"Image Array is %#",_imagesData);
//dispatch_group_t group = dispatch_group_create();
for(int i=0; i<self.imagesData.count;i++){
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(CGRectGetWidth(self.view.frame) * i, 0, CGRectGetWidth(self.view.frame), CGRectGetHeight(self.scrollView.frame))];
imageView.contentMode = UIViewContentModeScaleAspectFill;
[imageView sd_setImageWithURL:[NSURL URLWithString:[self.imagesData objectAtIndex:i]]
placeholderImage:[UIImage imageNamed:#"launch.png"]];
// imageView.image = [UIImage imageNamed:[self.imagesData objectAtIndex:i]];
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(expandImage:)];
tap.numberOfTapsRequired = 1;
imageView.tag = i;
NSLog(#"KK %ld",imageView.tag);
[imageView setUserInteractionEnabled:YES];
[imageView addGestureRecognizer:tap];
[self.scrollView addSubview:imageView];
// dispatch_group_enter(group);
[imageView sd_setImageWithURL:[NSURL URLWithString:[self.imagesData objectAtIndex:i]] placeholderImage:nil options:SDWebImageHighPriority completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType, NSURL *imageURL) {
//dispatch_group_leave(group);
}];
_fullImage.hidden=NO;
_fullView.hidden=NO;
}
The method for expand is this,
-(void)expandImage:(UITapGestureRecognizer*)recogniser
{
// _fullImage.image = [UIImage imageNamed:[self.imagesData objectAtIndex:recogniser.view.tag]];
[_fullImage sd_setImageWithURL:[NSURL URLWithString:[self.imagesData objectAtIndex:recogniser.view.tag]]
placeholderImage:[UIImage imageNamed:#"launch.png"]];
NSLog(#"RRR %#",self.imagesData);
NSLog(#"TTT %ld",recogniser.view.tag);
}
You can use this function:
UIImageWriteToSavedPhotosAlbum(UIImage *image,
id completionTarget,
SEL completionSelector,
void *contextInfo);
completionTarget, completionSelector and contextInfo all notified when the UIImage is done saving if not use this all then you can pass nil.
like.
UIImageWriteToSavedPhotosAlbum(your UIImage, nil, nil, nil);
Related
I am uploading the image from the ImagePicker and once the image is upload on the server I show it from URL. So from local image to URL image, there comes a blink, which I want to avoid but I am unable to fix it. Any suggestion will be really helpful. I am adding the code below:
- (void)setDataOnCell:(NSDictionary *)dict {
self.messageTimeLabel.text = [CommonUtils checkForNUllValue:[dict valueForKey:#"msg_time"]];
if (![[CommonUtils checkForNUllValue:[dict valueForKey:#"msg_status"]] isEqualToString:#"Read"]) {
self.messageTickImageView.image = [UIImage imageNamed:#"check_delivered_icon"];
self.messageStatusLabel.textColor = [UIColor colorWithRed:166.0f/255.0f green:166.0f/255.0f blue:166.0f/255.0f alpha:1.0];
}
else {
self.messageTickImageView.image = [UIImage imageNamed:#"check_read_icon"];
self.messageStatusLabel.textColor = [UIColor colorWithRed:254.0f/255.0f green:223.0f/255.0f blue:224.0f/255.0f alpha:1.0];
}
self.messageStatusLabel.text = [CommonUtils checkForNUllValue:[dict valueForKey:#"msg_status"]];
if ([[NSString stringWithFormat:#"%#", [dict valueForKey:#"attachment_type"]] isEqualToString:#"local_img"]){
self.messageImageview.image = [dict valueForKey:#"attachment"];
}
else {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0),
^{
NSURL *imageURL = [NSURL URLWithString:[NSString stringWithFormat:#"%#", [NSString stringWithFormat:#"%#", [dict valueForKey:#"attachment"]]]];
NSData *urlData = [NSData dataWithContentsOfURL:imageURL];
//This is your completion handler
dispatch_sync(dispatch_get_main_queue(), ^{
UIImage *image = [UIImage imageWithData:urlData];
self.messageImageview.image = image;
});
});
}
}
first of all you need to set a default image on this image view after that you call image by url and set on this
NSOperationQueue *queueThumbnl = [[NSOperationQueue alloc] init];
[queueThumbnl setMaxConcurrentOperationCount:NSOperationQueueDefaultMaxConcurrentOperationCount];
[queueThumbnl addOperationWithBlock:^{
// Background work
NSURL *imageURL = [NSURL URLWithString:[NSString stringWithFormat:#"%#", [NSString stringWithFormat:#"%#", [dict valueForKey:#"attachment"]]]];
NSData *urlData = [NSData dataWithContentsOfURL:imageURL];
UIImage *image = [UIImage imageWithData:urlData];
NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:self.messageImageview, #"messageImageview", urlData, #"imageData", nil];
[self performSelectorOnMainThread:#selector(mainThreadUIUpdate:) withObject:dict waitUntilDone:YES];
// [self updateThumbnailOnMainThread:anItem setImageTo:cell];
}];
-(void)mainThreadUIUpdate:(NSDictionary *)dict
{
UIImageView *messge = [dict objectForKey:#"messageImageview"];
UIImage *image = [dict objectForKey:#"image"];
[messge.imageView setImage:image];
[cell.imageView setNeedsDisplay:YES];
}
I'm having a trouble dynamically adding UIButtons with background image as subviews to a UIScrollView. Its kind of a image gallery using UIButtons on a scrollView. I have used this method for couple of my apps, it works fine for me with the static contents.
But this time, Im loading images from a web service and saved to documents directory, then call the method to create the gallery. Logic is same with my other apps. But I cannot figure out what is the issue here.
I'll put here both the codes one is for retrieving data and other is the creating gallery.
Data retrieving from server
-(void)loadDataFromServer{
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
arrCats = [[NSMutableArray alloc]init];
arrPromos = [[NSMutableArray alloc]init];
//[spinMenu startAnimating];
// load promo images from the server
for(int i=0;i<[arrPromos count];i++)
{
NSString *urlString = [Constants getImages:[[arrPromos objectAtIndex:i] objectForKey:#"image"]];
NSLog(#"Get Images API Call : %#", urlString);
NSURL *imageurl = [NSURL URLWithString:urlString];
//get a dispatch queue
dispatch_queue_t concurrentQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
//this will start the image loading in bg
dispatch_async(concurrentQueue, ^{
NSData *imageData = [[NSData alloc] initWithContentsOfURL:imageurl];
//this will set the image when loading is finished
dispatch_async(dispatch_get_main_queue(), ^{
if(imageData != nil){
// save the images temporally
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0]; //Get the docs directory
NSString *filePath = [documentsPath stringByAppendingPathComponent:[[arrPromos objectAtIndex:i] objectForKey:#"image"]]; //Add the file name
[imageData writeToFile:filePath atomically:YES];
}
});
});
}
// Load promotions from server
dispatch_async(queue, ^{
NSLog(#"Promotions Loading Started");
NSString *urlString = [Constants getAllPromotions:#"GetPromo.php"];
NSLog(#"Get Promotions API Call : %#", urlString);
NSURL *url = [NSURL URLWithString:urlString];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url];
// Specify that it will be a GET request
request.HTTPMethod = #"GET";
[request setHTTPShouldHandleCookies:NO];
NSURLResponse *responseURL;
NSError *error;
NSData *dataPromotions = [NSURLConnection sendSynchronousRequest:request returningResponse:&responseURL error:&error];
if (responseURL == nil)
{
// Check for problems
if (error != nil)
{
NSLog(#"Get Promtions Connection failed! Error - %#", [error localizedDescription]);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Connection Error!" message:#"Promotions data failed to load!" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
}
}
else
{
NSString *responseString = nil;
responseString = [[NSString alloc] initWithData:dataPromotions encoding:NSUTF8StringEncoding];
if ([responseString rangeOfString:#"error"].location == NSNotFound)
{
NSDictionary *response = [[NSDictionary alloc] init];
response = (NSDictionary *)[responseString JSONValue];
NSLog(#"Response : Promotions %#", response);
if(response != Nil){
if([response count]>0){
arrPromos = [NSMutableArray arrayWithArray:[response objectForKey:#"Promos"]];
NSLog(#"ArrPromos # loading %#", arrPromos);
// create promos galley
[self createPromosGallery];
}
}
}
}
});
Note: [self createPromosGallery]; is calling after download all the images and data.
Create Gallery
-(void) createPromosGallery{
// sort arrPromos based on priority
for(int i=0; i<[arrPromos count];i++){
[arrPromos sortUsingComparator:^NSComparisonResult(id obj1, id obj2) {
NSDictionary *dict1 = obj1;
NSDictionary *dict2 = obj2;
NSString *string1;
NSString *string2;
if(![[dict1 objectForKey:#"priority"] isKindOfClass: [NSNull class]])
string1 = [dict1 objectForKey:#"priority"];
if(![[dict2 objectForKey:#"priority"] isKindOfClass: [NSNull class]])
string2 = [dict2 objectForKey:#"priority"];
return [string1 compare:string2 options:NSNumericSearch];
}];
}
NSLog(#"ArrPromos %#", arrPromos);
// scrollView size
CGFloat screenHieght = [UIScreen mainScreen].bounds.size.height;
if(screenHieght>500){
scrollView.frame = CGRectMake(0, 0, 320, 568);
}
else{
scrollView.frame = CGRectMake(0, 0, 320, 480);
}
// define scrollview height
int scrollHieght;
scrollHieght = ([arrPromos count]-1)/2;
NSLog(#"Scroll height %d",scrollHieght);
scrollView.contentSize = CGSizeMake(scrollView.frame.size.width , scrollHieght * 160 +200);
scrollView.pagingEnabled = NO;
scrollView.showsHorizontalScrollIndicator = NO;
scrollView.showsVerticalScrollIndicator = NO;
scrollView.scrollsToTop = NO;
scrollView.decelerationRate = UIScrollViewDecelerationRateFast;
scrollView.delegate = self;
for(int i=0;i<[arrPromos count];i++)
{
float x;
float y;
if(i%2==0)
{
x=30.0;
y=(i/2)*160+25;
}
if(i%2==1) {
x=170.0;
y=(i/2)*160+25;
}
// retreive saved images
NSString *strImgName;
UIImage *buttonUpImage;
// create buttons
button = [UIButton buttonWithType:UIButtonTypeCustom];
strImgName = [[arrPromos objectAtIndex:i] objectForKey:#"image"];
NSLog(#"Button image name %#", strImgName);
NSArray *sysPaths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES );
NSString *docDirectory = [sysPaths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#",docDirectory,strImgName];
buttonUpImage = [UIImage imageWithContentsOfFile:filePath];
[button setBackgroundImage:buttonUpImage forState:UIControlStateNormal];
button.frame = CGRectMake(x, y, 120,140);
[button setTag:i];
[button addTarget:self action:#selector(promoBtnPressed:)forControlEvents:UIControlEventTouchUpInside];
[self.scrollView addSubview:button];
}
}
Note: I tested on both iOS 7 and 6. In iOS 7, it takes very long time to appear images on scrollView(Currently have only 2 images). Or else, If I TAP on scroolView then the images appear.
In ios 6, nothing appear
//Make a method that has url (fileName) Param
NSArray *documentsDirectory =
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *textPath = [documentsDirectory stringByAppendingPathComponent:url];
NSFileManager *fileManager =[NSFileManager defaultManager];
if ([fileManager fileExistsAtPath:textPath])
{
return YES;
}
else
{
return NO;
}
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage
imageNamed:#""]];//Placeholder image
if ([url isKindOfClass:[NSString class]])
{
imgView.image = [UIImage imageNamed:[url absoluteString]];
imgView.contentMode = UIViewContentModeScaleAspectFit;
}
else if ([fileManager fileExistsAtPath:url])
{
NSString *textPath = [documentsDirectory stringByAppendingPathComponent:url];
NSError *error = nil;
NSData *fileData = [NSData dataWithContentsOfFile:textPath options:NSDataReadingMappedIfSafe error:&error];
if (error != nil)
{
DLog(#"There was an error: %#", [error description]);
imgView.image=nil;
}
else
{
imgView.image= [UIImage imageWithData:fileData]
}
}
else
{ UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
CGPoint center = imgView.center;
// center.x = imgView.bounds.size.width / 2;
spinner.center = center;
[spinner startAnimating];
[imgView addSubview:spinner];
dispatch_queue_t downloadQueue = dispatch_queue_create("iamge downloader", NULL);
dispatch_async(downloadQueue, ^{
NSData *imgData = [NSData dataWithContentsOfURL:url];
dispatch_async(dispatch_get_main_queue(), ^{
[spinner removeFromSuperview];
UIImage *image = [UIImage imageWithData:imgData];
NSError *error = nil;
[imgData writeToFile:url options:NSDataWritingFileProtectionNone error:&error];
if (error != nil)
}
else
{
}
imgView.image = image;
});
});
}
Thats UIImageView loading an image if it doesnot exist in document then it Save it , An Activity indicator is added to show image is loading to save,
Yes it is because you are downloading and then saving the images which takes time. I suggest you to use any library for downloading images and saving them.
Ex : SDWebImage
I have a code that i used as a image downloder in ios 6 but when i use same code in different application that used ios 5 it gives me error NSInvalidArgumentException', reason: '-[NSNull length]: unrecognized selector sent to instance hear is the code that i am using
[self.imageDownloadingQueue addOperationWithBlock:^{
NSURL *imageUrl = [NSURL URLWithString:ImageURL];
NSData *imageData = [NSData dataWithContentsOfURL:imageUrl];
UIImage *images = nil;
if (imageData)
images = [UIImage imageWithData:imageData];
if (images){
[self.imageCache setObject:images forKey:ImageURL];
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
// make sure the cell is still visible
imageV.image = images;
}];
}
}];
Can anybody tell me what i am doing wrong coz this code is help me a lot when downloading image separately. Thank you
PS Whole function that i am using
-(void) setScrollView:(UIScrollView *)scrollview :(NSArray *)contentArray{
int x = 0;
int i = 0;
NSString *ImageURL=#"http://www.online-image-editor.com/styles/2013/images/example_image.png";
for(NSDictionary *str in contentArray){
UIImageView *imageV = [[UIImageView alloc ] initWithFrame:CGRectMake(x, 0, 200,125)];
#try {
ImageURL = [str objectForKey:#"image"];
}
#catch (NSException * e) {
NSLog(#"Exception: %#", [e description]);
}
imageV.userInteractionEnabled = YES;
ImageTapGesture *singleTap = [[ImageTapGesture alloc] initWithTarget:self action:#selector(tapDetectedMain:)];
singleTap.newItem = str;
singleTap.currentItem = i ;
singleTap.numberOfTapsRequired = 1;
[imageV addGestureRecognizer:singleTap];
UILabel *title = [[UILabel alloc] initWithFrame:CGRectMake(x,125,200,20)];
[title setFont:[UIFont systemFontOfSize:11]];
title.numberOfLines = 2;
title.autoresizingMask = UIViewAutoresizingFlexibleHeight;
[title setBackgroundColor:[UIColor blackColor]];
[title setTextColor:[UIColor whiteColor]];
title.text = [NSString stringWithFormat:#" %#",[str objectForKey:#"title"]];
x += title.frame.size.width+2;
UIImage *cachedImage = [self.imageCache objectForKey:ImageURL];
if (cachedImage){
imageV.image = cachedImage;
}
else{
imageV.image = [UIImage imageNamed:#"vdo.png"];
[self.imageDownloadingQueue addOperationWithBlock:^{
NSURL *imageUrl = [NSURL URLWithString:ImageURL];
NSData *imageData = [NSData dataWithContentsOfURL:imageUrl];
UIImage *images = nil;
if (imageData)
images = [UIImage imageWithData:imageData];
if (images){
[self.imageCache setObject:images forKey:ImageURL];
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
// make sure the cell is still visible
imageV.image = images;
}];
}
}];
}
[scrollview addSubview:imageV];
[scrollview addSubview:title];
}
scrollview.contentSize = CGSizeMake(x, scrollview.frame.size.height);
i++;
}
You should definitely check the ImageURL you are sending into the operation. It seems, this ImageURL is [NSNull null].
If it is a local variable, is it declared as __block NSString *ImageUrl?
pls try this code:
[self.imageDownloadingQueue addOperationWithBlock:^{
NSURL *imageUrl ;
if((ImageURL!=nil)&&(![ImageURL isKindOfClass:[NSNull class]]))
{
imageUrl= [NSURL URLWithString:ImageURL];
}
NSData *imageData;
if((imageUrl!=nil)&&(![imageUrl isKindOfClass:[NSNull class]]))
{
imageData = [NSData dataWithContentsOfURL:imageUrl];
}
UIImage *images = nil;
if((imageData!=nil)&&(![imageData isKindOfClass:[NSNull class]]))
images = [UIImage imageWithData:imageData];
if((images!=nil)&&(![images isKindOfClass:[NSNull class]]))
{
[self.imageCache setObject:images forKey:ImageURL];
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
// make sure the cell is still visible
imageV.image = images;
}];
}
}];
Hope this will help you.
I have select multiple images from iPhone through ELC controller. The images are stored in array now I want to store this array of images in document directory so please help me someone..
- (void)elcImagePickerController:(ELCImagePickerController *)picker didFinishPickingMediaWithInfo:(NSArray *)info
{
if ([self respondsToSelector:#selector(dismissViewControllerAnimated:completion:)]){
[self dismissViewControllerAnimated:YES completion:nil];
} else {
[self dismissModalViewControllerAnimated:YES];
}
for (UIView *v in [_scrollView subviews]) {
[v removeFromSuperview];
}
CGRect workingFrame = _scrollView.frame;
workingFrame.origin.x = 0;
NSMutableArray *images = [NSMutableArray arrayWithCapacity:[info count]];
for(NSDictionary *dict in info) {
UIImage *image = [dict objectForKey:UIImagePickerControllerOriginalImage];
[images addObject:image];
UIImageView *imageview = [[UIImageView alloc] initWithImage:image];
[imageview setContentMode:UIViewContentModeScaleAspectFit];
imageview.frame = workingFrame;
[_scrollView addSubview:imageview];
[imageview release];
workingFrame.origin.x = workingFrame.origin.x + workingFrame.size.width;
}
self.chosenImages = images;
NSLog(#"values=%#",_chosenImages);
[_scrollView setPagingEnabled:YES];
[_scrollView setContentSize:CGSizeMake(workingFrame.origin.x, workingFrame.size.height)];
}
For each of the images in the images array, write to the file file one by one.
NSString *aDocumentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
NSInteger anIndex = 0;
for (UIImage *anImage in images) {
NSString *anImageName = [NSString stringWithFormat:#"%d.png", anIndex++];
NSString *anImagePath = [NSString stringWithFormat:#"%#/%#", aDocumentsDirectory, anImageName];
NSData *anImageData = UIImagePNGRepresentation(anImage);
[anImageData writeToFile:anImagePath atomically:YES];
}
2.. When you extract the Original Image, save image to file right there.
NSString *aDocumentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
NSInteger anIndex = 0;
for(NSDictionary *dict in info) {
UIImage *image = [dict objectForKey:UIImagePickerControllerOriginalImage];
[images addObject:image];
UIImageView *imageview = [[UIImageView alloc] initWithImage:image];
[imageview setContentMode:UIViewContentModeScaleAspectFit];
imageview.frame = workingFrame;
[_scrollView addSubview:imageview];
[imageview release];
workingFrame.origin.x = workingFrame.origin.x + workingFrame.size.width;
// Save Image
NSString *anImageName = [NSString stringWithFormat:#"%d.png", anIndex++];
NSString *anImagePath = [NSString stringWithFormat:#"%#/%#", aDocumentsDirectory, anImageName];
NSData *anImageData = UIImagePNGRepresentation(image);
[anImageData writeToFile:anImagePath atomically:YES];
}
How can I load images asynchronously? This is currently what I'm doing (borrowed from open source code for loading an image thumbnail):
- (UIImage*)thumbnailListView:(ThumbnailListView*)thumbnailListView
imageAtIndex:(NSInteger)index
{
NSURL* url = [NSURL URLWithString:[recommendedArray objectAtIndex:index]] ;
// [[cell grid_image] setImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:url]]];
NSString *docPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
BOOL isImageLoaded = YES;
UIImage *bookImage = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:#"%#/%#", docPath, [[recommendedArray objectAtIndex:index] lastPathComponent]]];
if(bookImage == nil)
isImageLoaded = NO;
if(!isImageLoaded){
UIImage *thumbnailImage =[UIImage imageNamed:#"App-icon-144x144.png"];}
else{
UIImage *thumbnailImage = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:[NSString stringWithFormat:#"%#",[recommendedArray objectAtIndex:index]]]]];
return thumbnailImage;
}
}
I tried adding the following to the method, but it's producing an error for the NSURL:
dispatch_queue_t imageLoadQueue = dispatch_queue_create("com.g.load", NULL);
dispatch_async(imageLoadQueue, ^{
//Wait for 5 seconds...
usleep(1000000);
NSArray *docPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
for(int k=0; k < [images count];k++){
NSLog(#"Loading %d Image", k);
NSString *imgURL = [images objectAtIndex:k];
NSData *imgData = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:imgURL]];
[imgData writeToFile:[NSString stringWithFormat:#"%#/%#", docPath, [imgURL lastPathComponent]] atomically:YES];
}
[[self collectionView] reloadData];
NSLog(#"DONE WITH ALL IMAGES");
});
error
[NSURL length]: unrecognized selector sent to instance 0x12ea7240
2013-04-18 11:18:35.456 AssamKart[3084:14d03] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSURL length]: unrecognized selector sent to instance 0x12ea7240'
Inside the method->
- (UIImage*)thumbnailListView:(ThumbnailListView*)thumbnailListView
imageAtIndex:(NSInteger)index
Use this->
NSURLConnection *aNSURLConnection= [[NSURLConnection alloc]initWithRequest:<#(NSURLRequest *)#> delegate:<#(id)#> startImmediately:<#(BOOL)#>];
and the inside the delegate
- (void)connectionDidFinishLoading:(NSURLConnection *)connection; get the image data and implement your logic and here u shall call again the
- (UIImage*)thumbnailListView:(ThumbnailListView*)thumbnailListView
imageAtIndex:(NSInteger)index
method recursively till your recommendedArray is exhausted.
just do like this,
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
for (int k=0; k<[images count]; k++) {
NSString *imgURL = [images objectAtIndex:k];
NSData* data = [NSData dataWithContentsOfURL: [NSURL URLWithString:imgURL]];
[data writeToFile:[NSString stringWithFormat:#"%#/%#", docPath, [imgURL lastPathComponent]] atomically:YES];
}
});
you can use SDWebImage for downloading ur images from the internet and use the method:
[imageView setImageWithURL:[NSURL URLWithString:#"http://www.domain.com/path/to/image.jpg"]
placeholderImage:[UIImage imageNamed:#"placeholder.png"]];
Use AsyncImageView.
https://github.com/nicklockwood/AsyncImageView
AsyncImageView *imageView = [[AsyncImageView alloc] initWithFrame:CGRectMake(Your Frame)];
imageView.contentMode = UIViewContentModeScaleAspectFill;
imageView.clipsToBounds = YES;
NSURL *URL = [NSURL URLWithString:[NSString stringWithFormat:URL]];
[AsyncImageLoader defaultCache];
[[AsyncImageLoader sharedLoader]loadImageWithURL:URL target:self success:#selector(successSelector) failure:#selector(failureSelector)];