Differences between ChallengeHandler.submitChallengeAnswer(credentials) and WLAuthorizationManager.login(SECURITY_CHECK_NAME, credentials) - oauth-2.0

What are the differences between using ChallengeHandler.submitChallengeAnswer(credentials) and WLAuthorizationManager.login(SECURITY_CHECK_NAME, credentials)?

You may also want to login a user without any challenge being received. For example, showing a login screen as the first screen of the application, or showing a login screen after a logout, or a login failure. We call those scenarios preemptive logins.
You cannot call the submitChallengeAnswer API if there is no challenge to answer. For those scenarios, the Mobile Foundation SDK includes the login API:
WLAuthorizationManager.login(securityCheckName,credentials).then(
function () {
WL.Logger.debug("login onSuccess");
},
function (response) {
WL.Logger.debug("login onFailure: " + JSON.stringify(response));
});
If the credentials are wrong, the security check sends back a challenge.
It is the developer’s responsibility to know when to use login, as opposed to submitChallengeAnswer, based on the application’s needs. One way to achieve this is to define a Boolean flag, for example isChallenged, and set it to true when handleChallenge is reached, or set it to false in any other cases (failure, success, initialization, etc).
When the user clicks the Login button, you can dynamically choose which API to use:
if (isChallenged){
userLoginChallengeHandler.submitChallengeAnswer(credentials);
} else {
WLAuthorizationManager.login(securityCheckName,credentials).then(
//...
);
}

MobileFirst implements OAuth 2 authorization framework, https://www.ibm.com/support/knowledgecenter/en/SSHS8R_8.0.0/com.ibm.worklight.dev.doc/dev/c_oauth_security_model.html. There are two stages in the implementation, Obtaining an access token, and
Accessing a protected resources by using an access token.
ChallengeHandler APIs are used to implement the first stage, Obtaining
an access token. WLAuthorizationManager APIs are used to implement the
second stage, Accessing a protected resources. More details can be found
at https://www.ibm.com/support/knowledgecenter/SSHS8R_8.0.0/com.ibm.worklight.dev.doc/dev/c_oauth_client_apis.html?view=embed#c_oauth_client_apis

Related

How to handle user creation with Firebase social auth and a Rails backend

I am building a react native application with a rails backend but I decided to go for Firebase for authentication only since it's quite a bit cheaper than Auth0 or Okta.
The setup went fine but I am having trouble figuring out where to call my own backend to create/update a user in the sign in process.
This is my current sign in function that is triggered when pressing the 'Sign in with Facebook' button:
async function handleAuthentication() {
const result = await LoginManager.logInWithPermissions(['public_profile', 'email']);
if (result.isCancelled) {
return;
}
const data = await AccessToken.getCurrentAccessToken();
if (!data) {
return Alert.alert('Error', 'Something went wrong while authenticating with Facebook.');
}
const facebookCredential = auth.FacebookAuthProvider.credential(data.accessToken);
// This token doesnt seem to work
await upsertUser(facebookCredential.token);
await auth().signInWithCredential(facebookCredential);
}
What I get back from the auth.FacebookAuthProvider.credential(data.accessToken) is an object with a token but that doesn't seem to be useful.
When I call auth().signInWithCredential(facebookCredential); I do get back the user data that I need to create a user BUT that already triggers the authentication system and sets the user as signed while he/she isn't created in the backend yet.
So ideally, I would like to create the user before calling signInWithCredential.
Although I'm not sure how to do this or with what token?
I use a Rails backend where I can also decode the token if necessary.
Any help would be greatly appreciated!

Google OAuth 2 access token not working as expected some hours after authorizing

I'm using the Google Identity Platform's OAuth 2.0 flow to authorize a javascript/HTML teacher observation form to write to a Google Sheets document. Everything is working well most of the time; however, last night one of our principals hit the following error:
"Request had invalid authentication credentials. Expected OAuth 2 access token, login cookie or other valid authentication credential. See https://developers.google.com/identity/sign-in/web/devconsole-project."
I determined that he had launched the observation tool in the afternoon, and now maybe five hours later was trying to click the submit button. My hunch was that the token had expired, but from Google's documentation it seems like the JS auth library is meant to handle refreshing the access token as necessary - I believe it's not actually possible to get a refresh token to do anything manually.
I'm using what is essentially the sample auth code, and the app responds to being signed out appropriately. That is, if I sign out in another tab, the submit button is disabled and the sign-in button appears again. Assuming token expiration is the issue here, any ideas on the correct way to identify if the token has expired and how to request a new one, ideally without user interaction? Or if it's not an expiration issue, what else could it be? This user has successfully submitted data in earlier observations; it was just this one time when he waited ~5 hours (potentially losing internet connectivity / sleeping his laptop) during that time.
Here's the auth code:
var clientId = ""; //id removed
var discoveryDocs = ["https://sheets.googleapis.com/$discovery/rest?version=v4"];
var scopes = "https://www.googleapis.com/auth/spreadsheets";
var authorizeButton = document.getElementById('authorize-button');
function handleClientLoad() {
gapi.load('client:auth2', initClient);
}
function initClient() {
gapi.client.init({
discoveryDocs: discoveryDocs,
clientId: clientId,
scope: scopes
}).then(function () {
gapi.auth2.getAuthInstance().isSignedIn.listen(updateSigninStatus);
updateSigninStatus(gapi.auth2.getAuthInstance().isSignedIn.get());
authorizeButton.onclick = handleAuthClick;
});
}
function updateSigninStatus(isSignedIn) {
if (isSignedIn) {
authorizeButton.style.display = 'none';
document.getElementById('submit').disabled = false;
findRow(); //find the empty row once we're logged in
} else {
authorizeButton.style.display = 'block';
document.getElementById('submit').disabled = true;
}
}
function handleAuthClick(event) {
gapi.auth2.getAuthInstance().signIn();
}
Thank you!
Similar issues that i had resulted in issues from that Authorized Javascript origins.
"In the Authorized JavaScript origins field, enter the origin for your app. You can enter multiple origins to allow for your app to run on different protocols, domains, or subdomains. You cannot use wildcards. In the example below, the second URL could be a production URL." taken from https://developers.google.com/identity/sign-in/web/devconsole-project.If prompt to view task came from an email, the email origin must be verified -or- the device is used for multiple accounts, the token will not stay. If the api is being improperly used, it will allow functionality for a short period of time , then fail.
This may be useful, in the authflow, you do not have scope or id in options
/** * Initiate auth flow in response to user clicking authorize button. * *
#param {Event} event Button click event. */ function
handleAuthClick(event) {
gapi.auth.authorize( {client_id: '[#app:client_id]', scope:
["googleapis.com/auth/calendar"], immediate: false}, handleAuthResult);
return false; }
I believe How to refresh expired google sign-in logins? had the answer I needed. Since all of my API calls happen at once, I added a new Date() when the page loads, a second new Date() when the submission flow begins, and if they are more than 45min (2,700,700ms) apart, I use gapi.auth2.getAuthInstance().currentUser.get().reloadAuthResponse() to force an access token refresh, as documented at https://developers.google.com/identity/sign-in/web/reference#googleuserreloadauthresponse.
Hopefully Google will eventually update their documentation to reflect this now-necessary step when using the auth2 flow vs the older auth flow.
Time will tell if this actually solved the issue, but I'm hopeful!
I hope it helps you friend that error is because you have the wrong time, you go to date and time settings then press synchronize now.

How to detect that the current request is an authentication callback?

I have a single-page JavaScript application and I'm using the Auth0 service for signup/login.
I have integrated the Lock widget and I'm saving a string to localStorage after a user is authenticated, like so:
lock.on("authenticated", function(authResult)
{
localStorage.setItem('login', authResult.idToken);
}
The problem is that when Auth0 redirects them back to my application after logging in, the authenticated event is fired only after page loaded, but by that time, I've already done the check to see if the localStorage string is set (which it is not); therefore, the user just keeps getting asked to login again:
if(localStorage.getItem('login') == undefined)
{
lock.show(function(err, profile, token)
{
// ...
}
}
I tried to see if there was anything special passed in to the page after a callback - but the referrer isn't always there.
If I don't automatically prompt the user to login, but instead show a login button - the authenticated event never fires for some reason.
How do I get around this?
Based on the information provided you seem to be using Lock in redirect mode and if that's the case you can use the hash_parsed event as a way to know if Lock found a response that it will process.
Every time a new Auth0Lock object is initialized in redirect mode (the default), it will attempt to parse the hash part of the URL, looking for the result of a login attempt. After that, this event will be emitted with null if it couldn't find anything in the hash. It will be emitted with the same argument as the authenticated event after a successful login or with the same argument as authorization_error if something went wrong.
Leveraging this event you could do the following:
Subscribe to the hash_parsed event:
If hash_parsed is emitted with null and localStorage has no indication the user already logged in then redirect to login.
If hash_parsed is emitted with a non-null value that either the authenticated or authorization_error will be emitted and you can react accordingly.
Some sample code:
lock.on("hash_parsed", function (response) {
if (!response && !localStorage.getItem('login')) {
// Redirect to the login screen
} else {
// Either the user is already logged in or an authentication
// response will be processed by Lock so don't trigger
// an automatic redirect to login screen
}
});

How to force Google OAuth popup in Firebase when user already authenticated previously?

Whenever a user has previously authenticated with Google, it automatically defaults to logging them in with THAT account on subsequent attempts. I want to eliminate this and force the popup/redirect so that a user with multiple google accounts can choose which one to use. How?
Background:
The automatic logging in feature is proving problematic for me as I have a whitelisted set of e-mails for users allowed to use my app. If a Google user chooses the wrong account when first logging in, they can't go back and choose the one associated to their whitelisted e-mail.
Just as #nvnagr said, you can do this with the following code:
var provider = new firebase.auth.GoogleAuthProvider();
provider.setCustomParameters({
'prompt': 'select_account'
});
But I think you need to update the firebase version to 3.6.0 something.
Google supports a parameter in authentication url to deal with this issue.
If you add prompt=select_account in your request to Google authentication, it'll force the user to do an account selection. See the details and other values of prompt.
https://developers.google.com/identity/protocols/OpenIDConnect#authenticationuriparameters
I'm not sure if there is an easy way to add this parameter through firebase api.
When you're calling the oAuth function, you can pass a third options parameter to make the authentication last for the session only. This should solve your problem. Docs
var ref = new Firebase("https://<YOUR-FIREBASE-APP>.firebaseio.com");
ref.authWithOAuthPopup("google", function(error, authData) {
if (error) {
console.log("Login Failed!", error);
} else {
console.log("Authenticated successfully with payload:", authData);
}
}, {
remember: 'sessionOnly'
});

Unable to Logout of Facebook within Unity IOS [duplicate]

I've managed to successfully log in FB using FB.Login function. Now I want to log out:
FB.Logout();
Debug.Log("FB IS LOGGED IN " + FB.IsLoggedIn);
I am expecting the above code to print the value of FB.IsLoggedIn as false and to ask me for a login and password on the next FB.Login.
In fact the value of FB.IsLoggedIn is true and I am not being logged out: next call to FB.Login does not ask for password and I am not being logged out when I open facebook site in my browser.
I've also tried to use the undocumented request to https://www.facebook.com/logout.php?next=[YourAppURL]&access_token=[ValidAccessToken] but it didn't make any effect for me.
How can I log the user out of facebook in my standalone unity application?
In fact what I need is to log in with different login and password.
Maybe I can invalidate the access token somehow which will cause the FB to ask me for login and password again?
Any help is much appreciated.
SDK version: 5.0.1
Build version: 140401.725cc2ecbc9002a
Unity Version 4.3.3f1 (c8ca9b6b9936)
I believe the FB.Logout operation is asynchronous, and the value of FB.IsLoggedIn would be true immediately after calling FB.Logout(). If you look at the documentation, it says:
You almost certainly should not use this function, which is provided
primarily for completeness. Having a logout control inside a game that
executes a Facebook-wide logout will violate users' expectations.
Instead, allow users to control their logged-in status on Facebook
itself.
Actually FB.Logout() has no delegate to let you know that account is successfully logout, so you have to create your own listner.
Secondly it will not sign you out from the actual device Facebook app or browser.
If you want to sign in with different account, so you can do by signing out explicitly from the app or browser.
Here is the code for how to detect that if you are logged out. It may useful to show Login and Logout button for Facebook that when to Login or Logout.
Here is the code from that you can determine the user has logged out within the Game.
public void OnFacebookLogout()
{
if (FB.IsLoggedIn)
{
FB.Logout ();
StartCoroutine ("CheckForSuccussfulLogout");
}
}
IEnumerator CheckForSuccussfulLogout()
{
if (FB.IsLoggedIn)
{
yield return new WaitForSeconds (0.1f);
StartCoroutine ("CheckForSuccussfulLogout");
} else
{
// Here you have successfully logged out.
// Do whatever you want as I do, I just enabled Login Button and Disabled
// logout button through this method.
EnableFacebookLoginButton ();
}
}
I'm not sure if it is correct but why not just do some while loop?
IEnumerator FBLogout (){
FB.Logout ();
while (FB.IsLoggedIn){
print ("Logging Out");
yield return null;
}
print ("Logout Successful");
}

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