Xcode - Import the XCUIElement.h into bridging header - ios

This post discusses how to reopen an application in XCTest using the resolve function: Possible to bring the app from background to foreground?
It mentions that you need to import the XCUIElement.h into the bridging header. Can someone please give details on what this means and how to accomplish this?
I created the Bridging-Header.h and copied in the XCUIElement.h:
Added the import to the Bridging file:
Error:
I changed the import statement with the file, but then get all these other errors so I'm not sure if I did that right:

Related

Can't reference framework .h header files from my Swift controller

I'm trying to import a framework made up of Objective-C header files.
I've created a bridging file but when I try to import a header the compiler doesn't recognise it.
This is error Xcode is showing:
Also if I try to reference the Framework in my Swift file as import ArcGIS it doesn't recognise that either.
What am I doing wrong?
You dont have to import ArcGIS header file. Guess you have used Carthage or CocoaPods. The only thing you need is to import ArcGIS
Check the documentation here
https://developers.arcgis.com/ios/swift/guide/install.htm

Bridging header import can't find target. How to correctly import?

I am currently trying to implement Google Cloud Messaging library to my IOS app. I am following the instructions from here.
However I am having issues with bridging header.
This is how my project structure looks like
But when I try to build the project, it says
GoogleCloudMessaging.h file not found
I also tried the header like this:
#import <Google/CloudMessaging.h>
But it did not work as well. How do I successfully import that to my project?
I had the same issue a few minutes ago. I resolved it by searching 'bridging' and found another bridging header file. I then #imported the line of code in there. Let me know if this helps.
Like the solution to this SO question, try to update your cocoa pods and check if the error is gone. Also check this SO question Failed to import bridging header and Xcode not automatically creating bridging header? for more information and maybe another workaround to your problem.

Bridging header not found in header file

I have this annoying error that stops me from developing some features in my app.
Here is the thing:
I developed a swift/objc project
The bridging header works every where in my project
I import it in .m files and this works !
Now I have this file EventCell.h:
I import the bridging header in it : no problem
From another file CalendarView.h:
I import EventCell.h in it
And boom
I can't get this issue ! Please help me :)
You cannot import the bridging header into a .h file. You should use forward declarations if you need access to a Swift class.
Use #class MyClassName, or #protocol MyProtocolName

Parse and Facebook SDK imports conflict in Xcode 6 ("ParseFacebookUtils" is not recognized)

When I try to import the ParseFacebookUtils framework in Swift, it does not work. In the documentation https://parse.com/docs/ios/guide#users-facebook-sdk-and-parse I follow the steps to integrate the FBSDK (once I have Parse up and running, error-free).
The thing is that since the Parse.com iOS SDK was just recently updated (you dont really have to create bridging headers anymore for the Parse SDK Frameworks), and in the link above they tell you to include:
#import <FBSDKCoreKit/FBSDKCoreKit.h>
#import <ParseFacebookUtilsV4/PFFacebookUtils.h>
in your header file. I tried both to import the ParseFacebookUtils with a regular import in swift, but the compiler complains and says:
(This is my AppDelegate.swift file)
Then I tried my luck and went ahead and import everything normally as in the image above, but then creating a bridging header just to import ParseFacebookUtils, like so:
But it did not work. Even if I comment out the ParseFacebookUtils in swift.
Can you help me solving this issue?
Thank you so much for your help in advance!
Cheers!
In my AppDelegate, I didn't have to import ParseFacebookUtils, just UIKit, Parse, FBSDKCoreKit, and FBSDKLoginKit (I also added Bolts to be safe but it didn't make a difference). My bridging header also includes "#import " Have you tried deleting the other PFFacebookUtils Framework that isn't V4? My Parse frameworks came with PFFacebookUtils.Framework and PFFacebookUtilsV4.Framework and deleting the older one got rid of my compiling errors, although my app still has its own login issue at runtime that you hopefully won't have. Hope that solves your problem!
Because Armin's answer didn't work for me, what I have done is the following:
I created a bridge file (to be able to import Objective - C code in Swift).
I removed the ParseFacebookUtils.framework. (I don't know if it is necessary).
I wrote the following: #import <ParseFacebookUtilsV4/PFFacebookUtils.h>.
After that I was able to use PFFacebookUtils!
Try change to
import ParseFacebookUtilsV4
and remove reference ParseFacebookUtils Because is not working with Parse sdk 4+

Import of framework in swift bridging header not recognised upon archive

I import the Facebook AsyncDisplayKit framework into my app using the swift bridging header, like so:
#import <AsyncDisplayKit/AsyncDisplayKit.h>
It's always worked fine for building and running my app, but when I go to archive, it gives me an error:
import 'file not found'
Why might this not be recognized, upon archiving?
I always meet this kind of problem. I think you can try to check your file&folder hierarchy.
Such as you have a root folder named Project, as is often the case, there is another Project in your previous Project, the root folder.
And Checking the Objective-C Bridging Header in the Build Setting. Sometime error can occurred for Project/Project/Bridging-Header.h. And the error can be corrected by changing the definition as Project/Bridging-Header.h.
If the location of Bridging-Header.h is not matching with the definition in the Build Setting, the error like import file not found will occur.
I just tell your my solution for Bridging issue I already met, I hope it can help you.

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