Counting in Logo - turtle-graphics

I wish to write a simple procedure in the Logo programming language (Turtle), which does this process a number of times (the number of times can be an input of the procedure): generate a random number between 0 to 10. If the number is below 5, make the turtle red, if above/equal make it blue. In addition, I want to count the number of times the turtle was blue and to return the probability of a blue turtle.
My problem is mainly in assigning values to variables. I don't know how to create a counting variable in Logo and couldn't find it anywhere online. The part of counter = counter + 1, how do I do that in Logo?
Any help with this simple friendly procedure will be most appreciated ! :-)
Thank you.

I don't know how to create a counting variable in Logo and couldn't
find it anywhere online. The part of counter = counter + 1, how do I
do that in Logo?
A common approach involves recursion:
to count :counter
if :counter = 0 [STOP]
pr :counter
count :counter - 1
end
count 10
If you want to decrement (or increment) the counter directly, you can instead do:
to count :counter
if :counter = 0 [STOP]
pr :counter
make "counter :counter - 1
count :counter
end
count 10
I'm guessing Logo relies on tail recursion to optimize this approach to be as efficient as iteration.

Related

Modulo alternative Lua

I don't have much coding experience so I don't really know of an efficient alternative to modulo, the issue I have is that I want to have the same funcionality but witouth it ever returning zero if that makes sense.
So I have an arbritary value % 8 and I want my results to go (1,2,3,4,5,6,7,8,1,2,3,etc)
any help or push in the right direction would be appreciated.
I assume you're trying to make indices from 1 to 8 loop. For zero-based offsets from 0 to 7 this would be trivial by using i % 8; consider simply making your table zero-based.
For one-based indices, the simplest way to go is to first subtract 1 to make it zero-based, then apply the modulo to wrap around, then add 1 to make it one-based again: ((i - 1) % 8) + 1.
So I have an arbritary value % 8 and I want my results to go
(1,2,3,4,5,6,7,8,1,2,3,etc)
local result = value % 8 + 1
This is a simple maths problem. If one arrithmetic operator doesn't give you the desired result, use or add others to your formula.

Is there a faster way to find primes in lua?

I am working on Project Euler, and my code is just taking way too long to compute. I am supposed to find the sum of all primes less than 2,000,000 , but my program would take years to complete. I would try some different ways to find primes, but the problem is that I only know one way.
Anyways, here is my code:
sum=2
flag=0
prime=3
while prime<2000000 do
for i=2,prime-1 do
if prime%i==0 then
flag=1
end
end
if flag==0 then
print(prime)
sum=sum+prime
end
prime=prime+1
flag=0
if prime==2000000 then
print(sum)
end
end
Does anyone know of any more ways to find primes, or even a way to optimize this? I always try to figure coding out myself, but this one is truly stumping me.
Anyways, thanks!
This code is based on Sieve of Eratosthenes.
Whenever a prime is found, its multiples are marked as non-prime. Remaining integers are primes.
nonprimes={}
max=2000000
sum=2
prime=3
while prime<max do
if not nonprimes[prime] then
-- found a prime
sum = sum + prime
-- marks multiples of prime
i=prime*prime
while i < max do
nonprimes[i] = true
i = i + 2*prime
end
end
-- primes cannot be even
prime = prime + 2
end
print(sum)
As an optimization, even numbers are never considered. It reduces array size and number of iterations by 2. This is also why considered multiple of a found prime are (2k+1)*prime.
Your program had some bugs and computing n^2 divisions is very expensive.

Alternative to Modulus in Lua

In Lua, as you may know, arrays start with index 1.
In other languages I will often use modulus to make a value oscillate through the members of an array, for example:
i = (i + 1) % array.length
return array[1]
How can I do this in Lua, where array[0] is nil by default.
Like Egor said in the comments,
First do the modulo and then increment the value.
If i is equal to the length it will end up 0. Incrementing that will result in 1. Every other value just gets incremented.
This only works when incrementing by 1 though. For bigger steps you can do
i = (i+n-1)% #array + 1

Finding the number of digits in a number restricted number of tools since I am a Python beginner

def digits(n):
total=0
for i in range(0,n):
if n/(10**(i))<1 and n/(10**(i-1))=>1:
total+=i
else:
total+=0
return total
I want to find the number of digits in 13 so I do the below
print digits(13)
it gives me $\0$ for every number I input into the function.
there's nothing wrong with what I've written as far as I can see:
if a number has say 4 digits say 1234 then dividing by 10^4 will make it less than 1: 0.1234 and dividing by 10^3 will make it 1.234
and by 10^3 will make it 1.234>1. when i satisfies BOTH conditions you know you have the correct number of digits.
what's failing here? Please can you advise me on the specific method I've tried
and not a different one?
Remember for every n there can only be one i which satisfies that condition.
so when you add i to the total there will only be i added so total returning total will give you i
your loop makes no sense at all. It goes from 0 to exact number - not what you want.
It looks like python, so grab a solution that uses string:
def digits(n):
return len(str(int(n))) # make sure that it's integer, than conver to string and return number of characters == number of digits
EDIT:
If you REALLY want to use a loop to count number of digits, you can do this this way:
def digits(n):
i = 0
while (n > 1):
n = n / 10
++i
return i
EDIT2:
since you really want to make your solution work, here is your problem. Provided, that you call your function like digits(5), 5 is of type integer, so your division is integer-based. That means, that 6/100 = 0, not 0.06.
def digits(n):
for i in range(0,n):
if n/float(10**(i))<1 and n/float(10**(i-1))=>1:
return i # we don't need to check anything else, this is the solution
return null # we don't the answer. This should not happen, but still, nice to put it here. Throwing an exception would be even better
I fixed it. Thanks for your input though :)
def digits(n):
for i in range(0,n):
if n/(10**(i))<1 and n/(10**(i-1))>=1:
return i

Can't modify loop-variable in lua [duplicate]

This question already has answers here:
Lua for loop reduce i? Weird behavior [duplicate]
(3 answers)
Closed 7 years ago.
im trying this in lua:
for i = 1, 10,1 do
print(i)
i = i+2
end
I would expect the following output:
1,4,7,10
However, it seems like i is getting not affected, so it gives me:
1,2,3,4,5,6,7,8,9,10
Can someone tell my a bit about the background concept and what is the right way to modify the counter variable?
As Colonel Thirty Two said, there is no way to modify a loop variable in Lua. Or rather more to the point, the loop counter in Lua is hidden from you. The variable i in your case is merely a copy of the counter's current value. So changing it does nothing; it will be overwritten by the actual hidden counter every time the loop cycles.
When you write a for loop in Lua, it always means exactly what it says. This is good, since it makes it abundantly clear when you're doing looping over a fixed sequence (whether a count or a set of data) and when you're doing something more complicated.
for is for fixed loops; if you want dynamic looping, you must use a while loop. That way, the reader of the code is aware that looping is not fixed; that it's under your control.
When using a Numeric for loop, you can change the increment by the third value, in your example you set it to 1.
To see what I mean:
for i = 1,10,3 do
print(i)
end
However this isn't always a practical solution, because often times you'll only want to modify the loop variable under specific conditions. When you wish to do this, you can use a while loop (or if you want your code to run at least once, a repeat loop):
local i = 1
while i < 10 do
print(i)
i = i + 1
end
Using a while loop you have full control over the condition, and any variables (be they global or upvalues).
All answers / comments so far only suggested while loops; here's two more ways of working around this problem:
If you always have the same step size, which just isn't 1, you can explicitly give the step size as in for i =start,end,stepdo … end, e.g. for i = 1, 10, 3 do … or for i = 10, 1, -1 do …. If you need varying step sizes, that won't work.
A "problem" with while-loops is that you always have to manually increment your counter and forgetting this in a sub-branch easily leads to infinite loops. I've seen the following pattern a few times:
local diff = 0
for i = 1, n do
i = i+diff
if i > n then break end
-- code here
-- and to change i for the next round, do something like
if some_condition then
diff = diff + 1 -- skip 1 forward
end
end
This way, you cannot forget incrementing i, and you still have the adjusted i available in your code. The deltas are also kept in a separate variable, so scanning this for bugs is relatively easy. (i autoincrements so must work, any assignment to i below the loop body's first line is an error, check whether you are/n't assigning diff, check branches, …)

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