I will assign this procedure into OnMouseEnter. I have some TImage that will change it's picture OnMouseEnter. It is easier to make each procedure of it on event handler. But i don't like to repeat the same code.
var
i: Integer;
CoName: TComponent;
png: TPngImage;
s: string;
begin
s := '';
for i := 1 to 16 do
begin
CoName := Form1.Components[i];
if CoName is TImage then
begin
s := CoName.Name;
Break;
end;
end;
if Trim(s) <> '' then
begin
png := TPngImage.Create;
try
png.LoadFromResourceName(hInstance, 'ResImgA');
// s.picture.Assign(png); > i can not do this
finally
FreeAndNil(png);
end;
end;
end;
How can i allow s into TImage.Name ?
Set the OnMouseEnter event of all the TImage objects to point to the same event handler, and use its Sender parameter to identify which TImage is calling the handler:
procedure TForm38.ImageMouseEnter(Sender: TObject);
var
ResName: string;
im: TImage;
png: TPngImage;
begin
im := Sender as TImage;
// if your image resources are named as 'Res' + name of TImage (eg. 'ImgA')
// you can combine these as
ResName := 'Res' + im.Name;
png := TPngImage.Create;
try
png.LoadFromResourceName(hInstance, ResName);
im.picture.Assign(png);
finally
png.Free;
end;
end;
I do this and it's work fine, you don't need String variable or loops:
procedure TForm1.Image1MouseEnter(Sender: TObject);
Var PngImg : TPngImage;
// Image : TImage; < -- If you need to handle error
begin
//Image := Sender as TImage; and remove IF
if Sender is TImage then
begin
PngImg := TPngImage.Create;
try
PngImg.LoadFromResourceName(HInstance , 'PngImage_1');
TImage(Sender).Picture.Assign(PngImg);
finally
PngImg.Free;
end ;
end;
end;
For all the other Timage (15) , you can set the event without repeat the code from the object inspector as:
Related
I'm using Delphi 5 Enterprise because that's what the program I'm working with was written in. I have written a procedure which saves bitmaps to an Access database quite happily. Now I want to be able to retrieve the bitmaps. Saving the bitmaps, I use SaveToStream. Retrieving them, I used LoadFromStream but the compiler tells me that it doesn't recognise that function. The code is below:
procedure TForm1.Button2Click(Sender: TObject);
var
Field : TBlobField;
Stream : TStream;
BMap : TBitMapImage;
begin
if BloBQuery.Active then
begin
Field := TBlobField(BlobQuery.FieldByName('Blob'));
Stream := BlobQuery.CreateBlobStream(Field, bmRead);
BMap := TBitMapImage.Create;
try
Image2.Picture.Graphic := BMap.LoadFromStream(Stream);
finally
BMap.Free;
Stream.Free;
end;
end;
end;
Can anyone tell me when LoadFromStream won't work? It seems odd! Thanks.
The code which wrote the bitmap was:
procedure TForm1.Button1Click(Sender: TObject);
var
Field : TBlobField;
Stream : TStream;
begin
if (BlobQuery.Active = True) and (Image1.Picture.Graphic <> nil) then begin
BlobQuery.Insert;
Field := TBlobField(BlobQuery.FieldByName('Blob'));
Stream := BlobQuery.CreateBlobStream(Field, bmWrite);
try
Image1.Picture.Graphic.SaveToStream(Stream);
finally
Stream.Free;
BlobQuery.Post;
end;
end;
end;
Assuming Image1.Picture.Graphic was pointing at a TBitmap object when you saved it to the DB, you need to use a TBitmap object instead of a TBitMapImage object when reading the image back out, eg:
procedure TForm1.Button2Click(Sender: TObject);
var
Field : TBlobField;
Stream : TStream;
BMap : TBitmap;
begin
if BlobQuery.Active then
begin
Field := TBlobField(BlobQuery.FieldByName('Blob'));
Stream := BlobQuery.CreateBlobStream(Field, bmRead);
try
BMap := TBitmap.Create;
try
BMap.LoadFromStream(Stream);
Image2.Picture.Graphic := BMap;
finally
BMap.Free;
end;
finally
Stream.Free;
end;
end;
end;
Alternatively:
procedure TForm1.Button2Click(Sender: TObject);
var
Field : TBlobField;
Stream : TStream;
begin
if BlobQuery.Active then
begin
Field := TBlobField(BlobQuery.FieldByName('Blob'));
Stream := BlobQuery.CreateBlobStream(Field, bmRead);
try
Image2.Picture.Bitmap.LoadFromStream(Stream);
finally
Stream.Free;
end;
end;
end;
I have a listbox of images that normally works fine, but today it throws a access violation for no apparent reason.
Here is my code:
procedure TfrmSelectIcon.ListBox1DrawItem(Control: TWinControl; Index: integer;
Rect: TRect; State: TOwnerDrawState);
var
icone: TImageItem; // Ticone;
png1: TPngImage;
ImageIcone: TPngImage;
TextPosition: integer;
nomearquivo: string;
Images: TImageList;
begin
icone := TImageItem(listaIcone.Items[StrToInt(TListBox(Control).Items.Strings
[Index])]);
// Ticone(listaIcone.Items[strtoint(TListBox(Control).Items.Strings[Index])]);
nomearquivo := Diretorio + icone.arquivo;
// ShowMessage(nomearquivo);
TListBox(Control).Canvas.FillRect(Rect);
if FileExists(nomearquivo) then
begin
png1 := TPngImage.Create;
png1.LoadFromFile(nomearquivo); //here happen the problem.
png1.Draw(TListBox(Control).Canvas, Rect);
end;
end;
The file exists and it's a .png.
The bug happens just on the fifth image.
You have a memory leak, as you are not freeing the TPngImage objects you create. But worse, you should NOT be loading image files during a drawing operation to begin with. You should instead load the images once beforehand and then reuse them each time an item need to be drawn.
Try something more like this:
private
Images: array of TPngImage; // or any other container you want to use
...
procedure TfrmSelectIcon.FormDestroy(Sener: TObject);
var
I: Integer;
begin
for I := 0 to High(Images) do
Images[I].Free;
end;
procedure TfrmSelectIcon.ListBox1DrawItem(Control: TWinControl; Index: integer; Rect: TRect; State: TOwnerDrawState);
var
png: TPngImage;
begin
png := Images[Index];
if (png <> nil) and (not png.Empty) then
png1.Draw(TListBox(Control).Canvas, Rect);
end;
var
icone: TImageItem; // Ticone;
nomearquivo: string;
I: Integer;
begin
SetLength(Images, ListBox1.Items.Count);
for I := 0 to High(Images) do
Images[I] := nil;
for I := 0 to High(Images) do
begin
// personally, I would suggest storing the TImageItem pointers
// in the TListBox.Items.Objects[] property for easier access:
//
// icone := TImageItem(ListBox1.Items.Objects[I]);
//
icone := TImageItem(listaIcone.Items[StrToInt(ListBox1.Items.Strings[I])]);
nomearquivo := Diretorio + icone.arquivo;
if FileExists(nomearquivo) then
begin
try
Images[I] := TPngImage.Create;
Images[I].LoadFromFile(nomearquivo);
except
end;
end;
end;
end;
Problem solved:
TListBox(Control).Canvas.FillRect(Rect);
if FileExists(nomearquivo) then
begin
png1 := TPngImage.Create;
png1.LoadFromFile(nomearquivo);
png1.Draw(TListBox(Control).Canvas, Rect);
**FreeAndNil(png1);** //i put this line and works fine!
end;
right now I'm trying to make a program using Delphi 5 to take a photo from webcam.
I'm using delphi 5 and DSPack 2.3.1 because many people suggest it, and yes this is my first time programming multimedia with delphi.
I've been able to list and add camera that connect to my computer dynamically. I'm also able to display what the webcam "see", opening a video and capture it.
But now I can't capture a picture from the webcam.
I have a TImage which I named "Image", to check the picture is captured or not. When I use my code to open a video and capture it, it displayed in the TImage. But when I try to capture a webcam, it's just blank and not capturing anything. The file I saved also blank.
Could someone check which part of my code goes wrong?
Thanks before...
here's part of my code
var SysDev: TSysDevEnum;
FotoBitmap: TBitmap;
implementation
{$R *.DFM}
procedure Form1.FormCreate(Sender: TObject);
var
i: integer;
Device: TMenuItem;
begin
SysDev:= TSysDevEnum.Create(CLSID_VideoInputDeviceCategory);
if SysDev.CountFilters > 0 then
for i := 0 to SysDev.CountFilters - 1 do
begin
Device := TMenuItem.Create(Devices);
Device.Caption := SysDev.Filters[i].FriendlyName;
Device.Tag := i;
Device.OnClick := OnSelectDevice;
Devices.Add(Device);
end;
end;
procedure Form1.FormCloseQuery(Sender: TObject;
var CanClose: Boolean);
begin
SysDev.Free;
FilterGraph.ClearGraph;
FilterGraph.Active := false;
end;
procedureForm1.OnSelectDevice(sender: TObject);
var
CaptureGraph: ICaptureGraphBuilder2;
SourceFilter, DestFilter: IBaseFilter;
begin
FilterGraph.ClearGraph;
FilterGraph.Active := false;
Filter.BaseFilter.Moniker := SysDev.GetMoniker(TMenuItem(Sender).tag);
Filter.FilterGraph := FilterGraph;
FilterGraph.Active := true;
FilterGraph.QueryInterface(ICaptureGraphBuilder2, CaptureGraph);
Filter.QueryInterface(IBaseFilter, SourceFilter);
VideoWindow.QueryInterface(IBaseFilter, DestFilter);
if Filter.BaseFilter.DataLength > 0 then
CaptureGraph.RenderStream(nil, nil, SourceFilter, nil, DestFilter);
FilterGraph.Play;
CaptureGraph := nil;
SourceFilter := nil;
DestFilter := nil;
end;
procedure Form1.SnapshotClick(Sender: TObject);
var dir : String;
begin
if edt_nama_foto.Text <> '' then begin
dir := ExtractFilePath(Application.ExeName);
FotoBitmap := TBitmap.Create;
try
SampleGrabber.GetBitmap(FotoBitmap);
SampleGrabber.GetBitmap(Image.Picture.Bitmap);
showmessage(dir + 'Image\Foto\' + edt_nama_foto.Text + '.bmp');
FotoBitmap.SaveToFile(dir + 'Image\Foto\' + edt_nama_foto.Text + '.bmp');
finally
FotoBitmap.Free;
end;
end;
end;
procedure Form1.btn_batalClick(Sender: TObject);
begin
modalresult:=mrCancel;
end;
procedure Form1.btn_simpanClick(Sender: TObject);
begin
If CheckbeforeOK then
begin
ModalResult :=mrOK;
end else begin
ModalResult := mrNone;
end;
end;
function Form1.CheckbeforeOK:Boolean;
var flag:boolean;
MasterDataSet:TQuery;
begin
Flag:=True;
if flag and not(checkedit(nil, nil, edt_nama_foto, edt_nama_foto.Text, 'Nama Foto'))
then begin
flag := False;
end else begin
Snapshot.Click;
end;
Result := flag;
end;
procedure Form1.SampleGrabberBuffer(sender: TObject;
SampleTime: Double; pBuffer: Pointer; BufferLen: Integer);
begin
Image.Picture.Bitmap.Canvas.Lock;
try
SampleGrabber.GetBitmap(Image.Picture.Bitmap, pBuffer, BufferLen);
finally
Image.Picture.Bitmap.Canvas.UnLock;
end;
end;
end.
The object which "transfers" video frame into image object is SampleGrabber:
SampleGrabber.GetBitmap(Image.Picture.Bitmap, pBuffer, BufferLen);
However it needs to be inserted in to filter graph when you build it, and you are apparently not doing it in your OnSelectDevice: there is no mention of SampleGrabber there at all. You need to include it into RenderStream call or otherwise get it inserted there so that video is streamed through it and your callback is called copying data into TImage.
The demo below tries to draw the GIF on form's canvas. It doesn't work. The image won't advance. How to make it work?
procedure TForm1.FormCreate(Sender: TObject);
begin
GIF := TGIFImage.Create;
GIF.LoadFromFile('c:\2.gif');
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
GIF.Free;
end;
procedure TForm1.Button1Click(Sender: TObject);
VAR i: Integer;
begin
REPEAT
for i:= 0 to GIF.Images.Count-1 DO
begin
DisplayGifFrame(i);
Sleep(30);
end;
UNTIL FALSE;
end;
procedure TForm1.DisplayGifFrame(AIndex: Integer);
VAR
Renderer: TGIFRenderer;
begin
Renderer := TGIFRenderer.Create(GIF);
TRY
Renderer.Animate := TRUE;
Renderer.FrameIndex := AIndex;
Renderer.Draw(Canvas, Canvas.ClipRect);
{save frame in a bitmap here. save bitmap to disk}
// xxx
FINALLY
Renderer.Free;
end;
end;
What I want to achieve:
I want to extract all frames from a GIF and put each frame IN A UNIQUE bitmap.
Update:
Continued here: Cannot draw GIF on dynamically created TBitmap(s)
Try this:
procedure TForm1.Button1Click(Sender: TObject);
var
GIF: TGIFImage;
Bitmap: TBitmap;
I: Integer;
GR: TGIFRenderer;
R: TRect;
begin
GIF := TGIFImage.Create;
Bitmap := TBitmap.Create;
try
GIF.LoadFromFile('c:\test\test.gif');
Bitmap.SetSize(GIF.Width, GIF.Height);
GR := TGIFRenderer.Create(GIF);
try
for I := 0 to GIF.Images.Count - 1 do
begin
if GIF.Images[I].Empty then Break;
GR.Draw(Bitmap.Canvas, Bitmap.Canvas.ClipRect);
GR.NextFrame;
Bitmap.SaveToFile(Format('%.2d.bmp', [I]));
end;
finally
GR.Free;
end;
finally
GIF.Free;
Bitmap.Free;
end;
end;
The above code takes into account Frame's Disposal method. see related question here.
I am using TGifImage that is included with Delphi XE.
What I am trying to do is load a Gif from a File and and extract all the frames to a Bitmap.
This is what I did so far:
procedure ExtractGifFrames(FileName: string);
var
Gif: TGifImage;
Bmp: TBitmap;
i: Integer;
begin
Gif := TGifImage.Create;
try
Gif.LoadFromFile(FileName);
Bmp := TBitmap.Create;
try
Bmp.SetSize(Gif.Width, Gif.Height);
for i := 0 to Gif.Images.Count - 1 do
begin
if not Gif.Images[i].Empty then
begin
Bmp.Assign(Gif.Images[i]);
Bmp.SaveToFile('C:\test\bitmap' + IntToStr(i) + '.bmp');
end;
end;
finally
Bmp.Free;
end;
finally
Gif.Free;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
if OpenPictureDialog1.Execute then
begin
ExtractGifFrames(OpenPictureDialog1.FileName);
end;
end;
The problem I am facing is with some transparency issue with a lot of different Gifs, and also size problems.
Here are some example bitmaps that were saved using my code above:
As you can see the results are not great, they have size and transparency issues.
I know the Gif Files themselves are not corrupt, because I can load them through my web browser and they display correctly without fault.
How can I load a Gif from File, assign each frame to Bitmap without losing any quality?
For older Delphi Versions (Pre 2009): Take a look at the code of GIFImage unit, you might want to check how TGIFPainter renders the images based on each Frame's Disposal method.
I have wrote a small code utilizing TGIFPainter.OnAfterPaint event handler to save the active frame to BMP, and do all the "hard work".
Note: GIFImage unit version 2.2 Release: 5 (23-MAY-1999)
type
TForm1 = class(TForm)
Button1: TButton;
ProgressBar1: TProgressBar;
procedure Button1Click(Sender: TObject);
public
FBitmap: TBitmap;
procedure AfterPaintGIF(Sender: TObject);
end;
...
procedure TForm1.Button1Click(Sender: TObject);
var
GIF: TGIFImage;
begin
GIF := TGIFImage.Create;
FBitmap := TBitmap.Create;
Button1.Enabled := False;
try
GIF.LoadFromFile('c:\test\test.gif');
GIF.DrawOptions := GIF.DrawOptions - [goLoop, goLoopContinously, goAsync];
GIF.AnimationSpeed := 1000; // Max - no delay
FBitmap.Width := GIF.Width;
FBitmap.Height := GIF.Height;
GIF.OnAfterPaint := AfterPaintGIF;
ProgressBar1.Max := Gif.Images.Count;
ProgressBar1.Position := 0;
ProgressBar1.Smooth := True;
ProgressBar1.Step := 1;
// Paint the GIF onto FBitmap, Let TGIFPainter do the painting logic
// AfterPaintGIF will fire for each Frame
GIF.Paint(FBitmap.Canvas, FBitmap.Canvas.ClipRect, GIF.DrawOptions);
ShowMessage('Done!');
finally
FBitmap.Free;
GIF.Free;
Button1.Enabled := True;
end;
end;
procedure TForm1.AfterPaintGIF(Sender: TObject);
begin
if not (Sender is TGIFPainter) then Exit;
if not Assigned(FBitmap) then Exit;
// The event will ignore Empty frames
FBitmap.Canvas.Lock;
try
FBitmap.SaveToFile(Format('%.2d.bmp', [TGIFPainter(Sender).ActiveImage]));
finally
FBitmap.Canvas.Unlock;
end;
ProgressBar1.StepIt;
end;
Note: No error handling to simplify the code.
For newer Delphi Versions (2009+): With build-in GIFImg unit, you can do this quit easy with the use of TGIFRenderer (which completely replaced old TGIFPainter) e.g.:
procedure TForm1.Button1Click(Sender: TObject);
var
GIF: TGIFImage;
Bitmap: TBitmap;
I: Integer;
GR: TGIFRenderer;
begin
GIF := TGIFImage.Create;
Bitmap := TBitmap.Create;
try
GIF.LoadFromFile('c:\test\test.gif');
Bitmap.SetSize(GIF.Width, GIF.Height);
GR := TGIFRenderer.Create(GIF);
try
for I := 0 to GIF.Images.Count - 1 do
begin
if GIF.Images[I].Empty then Break;
GR.Draw(Bitmap.Canvas, Bitmap.Canvas.ClipRect);
GR.NextFrame;
Bitmap.SaveToFile(Format('%.2d.bmp', [I]));
end;
finally
GR.Free;
end;
finally
GIF.Free;
Bitmap.Free;
end;
end;
Using GDI+:
uses ..., GDIPAPI, GDIPOBJ, GDIPUTIL;
procedure ExtractGifFrames(const FileName: string);
var
GPImage: TGPImage;
encoderClsid: TGUID;
BmpFrame: TBitmap;
MemStream: TMemoryStream;
FrameCount, FrameIndex: Integer;
begin
GPImage := TGPImage.Create(FileName);
try
if GPImage.GetLastStatus = Ok then
begin
GetEncoderClsid('image/bmp', encoderClsid);
FrameCount := GPImage.GetFrameCount(GDIPAPI.FrameDimensionTime);
for FrameIndex := 0 to FrameCount - 1 do
begin
GPImage.SelectActiveFrame(GDIPAPI.FrameDimensionTime, FrameIndex);
MemStream := TMemoryStream.Create;
try
if GPImage.Save(TStreamAdapter.Create(MemStream), encoderClsid) = Ok then
begin
MemStream.Position := 0;
BmpFrame := TBitmap.Create;
try
BmpFrame.LoadFromStream(MemStream);
BmpFrame.SaveToFile(Format('%.2d.bmp', [FrameIndex]));
finally
BmpFrame.Free;
end;
end;
finally
MemStream.Free;
end;
end;
end;
finally
GPImage.Free;
end;
end;
The frames of an animated GIF file often only contain the differences from the previous frame (an optimisation technique to reduce file size). So in order to produce a snapshot of the GIF at a particular point, you'll have to paste all the frames up to that point, one after the other.
We can achieve this by using Draw() with its 'draw transparently' option set:
procedure ExtractGifFrames(FileName: string);
var
Gif: TGifImage;
Bmp: TBitmap;
i: Integer;
Bounds: TRect;
begin
Gif := TGifImage.Create;
try
Gif.LoadFromFile(FileName);
Bounds := Rect(0, 0, Gif.Width-1, Gif.Height-1);
Bmp := TBitmap.Create;
try
Bmp.SetSize(Gif.Width, Gif.Height);
Bmp.PixelFormat := pf32bit;
for i := 0 to Gif.Images.Count - 1 do
begin
if not Gif.Images[i].Empty then
begin
Gif.Images[i].Draw(Bmp.Canvas, Bounds, True, True);
Bmp.SaveToFile(IntToStr(i) + '.bmp');
end;
end;
finally
Bmp.Free;
end;
finally
Gif.Free;
end;
end;
NB: There are other elements to the animated GIF format, which specify the amount of times frames are to be repeated etc. but they may not concern you.