lua attempt to index global "StaticBody" (a boolean value) - lua

I tried to Experiment a bit with Objects in lua so I tried to make a StaticBody and a Collision and a Hitbox object but it spits out an error when I start the main in the line I create the staticbody: "main.lua:4 attempt to index global 'StaticBody' (a boolean value)"
https://pastebin.com/UFnEcYcT
here's the Code
--main.lua
 
StaticBody = require"StaticBody"
collision = require"collision"
 
player = StaticBody.StaticBody:new(300, 200, 40, 30, "RECT", 2000, 5000, 8.9, 900, 900, 5)
 
function love.load()
    playerimg = love.graphics.newImage("player.png")
    player:setSprite(playerimg, 1, 1, 0, 0)
end
 
function love.draw()
    player:draw()
end
 
function love.update(d)
 
    if love.keyboard.isDown("a") then
        input = -1
    end
    if love.keyboard.isDown("d") then
        input = 1
    end
    if not love.keyboard.isDown("a") and not love.keyboard.isDown("d") then
        input = 0
    end
 
    player:update(d,input)
end
 
 
function love.keypressed( key, scancode, isrepeat)
    if key == "space" then
        player:jump(800)
    end
end
 
-----------------------------------------------------------------------------------------------------------------
--StaticBody.lua
-----------------------------------------------------------------------------------------------------------------
 
StaticBody = {x = 0, y = 0, w = 1, h = 1, speedx = 0, speedy = 0, maxxspd = 1, maxyspd = 1, collosionmode = "RECT", sprite = nil, scalex = 1,
 scaley = 1, offsetx = 0, offsety = 0, acc = 1, decel = 1, grav = 1, velx = 0, colbox = nil, hitbox = nil, turningfriction = 2}
 
collision = require"collision"
 
function clamp(variable,vmin,vmax)
    if variable < vmin then
        variable = vmin
    end
    if variable > vmax then
        variable = vmax
    end
end
 
function StaticBody:new(x, y, w, h, colmode, acc, decel, grav, maxxspd, maxyspd, turningfriction)
    setmetatable({},StaticBody)
 
    self.x = x
    self.y = y
    self.w = w
    self.h = h
    self.hitbox = collision.hitbox:new(x,y,w,h,false)
    self.colbox = collision.ColObjekt:new(colmode,self.hitbox)
    self.acc = acc
    self.decel = decel
    self.grav = grav
    self.maxxspd = maxxspd
    self.maxyspd = maxyspd
    self.speedx = 0
    self.speedy = 0
    self.turningfriction = turningfriction
    self.velx = 0
 
    return self
end
 
function StaticBody:setSprite(sprite, scalex, scaley, offsetx, offsety)
    self.sprite = sprite
    self.scalex = scalex
    self.scaley = scaley
    self.offsetx = offsetx
    self.offsety = offsety
end
 
function StaticBody:draw()
    love.graphics.draw(self.sprite,self.x,self,y,0,self.scalex,self.scaley,self.offsetx,self.offsety,0,0)
end
 
function StaticBody:update(d,input)
    local dir = 0
    if input == -dir then
        self.speedx = self.speedx / self.turningfriction
    end
    if input then
        dir = input
    end
    if not self.colbox:getOnGround() then
        self.speedy = self.speedy + self.grav * d
    end
 
    if input ~= 0 then
        self.speedx = self.speedx + self.acc * d
    else
        self.speedx = self.speedx - self.decel * d
    end
 
    clamp(self.speedx,0,self.maxxspd)
    clamp(self.speedy,0,self.maxyspd)
 
    self.velx = self.speedx * d * dir
    self.y = self.y + self.speedy * d
    self.x = self.x + self.speedx * d * dir
end
 
function StaticBody:jump(jumpforce)
    self.speedy = -jumpforce
end
 
------------------------------------------------------------------------------------------------
--collision.lua
------------------------------------------------------------------------------------------------
 
ColObjekts = {}
ColObjekt = {mode, x, y, w, h, collisionObjekts = ColObjekts}
--Constructer
function ColObjekt:new(mode,x,y,w,h,collisionObjekts)
    setmetatable({},ColObjekt)
 
    self.mode = mode
    self.collisionObjekts = collisionObjekts
    self.x = x
    self.y = y
    self.w = w
    self.h = h
    ColObjekts.push(self)
 
    return self
end
 
--Constructer with Hitbbox
function ColObjekt:new(mode,Hb,collisionObjekts)
    setmetatable({},ColObjekt)
 
    self.mode = mode
    self.collisionObjekts = collisionObjekts
    self.x = Hb.x
    self.y = Hb.y
    self.w = Hb.w
    self.h = Hb.h
end
 
function ColObjekt:setcolObjekts(colobs)
    self.collisionObjekts = colobs
end
 
function ColObjekt:getColliding()
    for key,i in pairs(self.collisionObjekts) do
        if getCollidingWith(self,i) then
            return true
    end
    return false
end
end
 
function ColObjekt:getCollidingWhich()
    for key,i in pairs(self.collisionObjekts) do
        if getCollidingWith(self,i) then
            return true, i
    end
    return false
end
end
 
function ColObjekt:getCollidingDir(Colob1,Colob2)
    if not getCollidingWith(Colob1,Colob2) then
        return false
    elseif Colob1.y > Colob2.y then return "ONTOP"
    elseif Colob1.x < Colob2.x and Colob1.y > Colob2.y+Colob2.h then return "LEFT"
    elseif Colob1.x > Colob2.x and Colob1.y > Colob2.y+Colob2.h then return "RIGHT"
    else return "UNDER"
    end
end
 
function ColObjekt:getOnGround()
    if self:getCollidingDir(self,self:getCollidingWhich()) == "ONTOP" then
        return true
    else
        return false
end
 
function getCollidingWith(Colob1,Colob2)
    --if Colob1 == Rectangle
    if Colob1.mode == "RECT" then
        if Colob2.mode == "RECT" then
            ColRect_Rect(Colob1,Colob2)
        end
        if Colob2.mode == "CIRCLE" then
            ColRect_Circle(Colob2,Colob1)
        end
    end
 
    --if Colob1 == Circle
    if Colob1.mode == "CIRCLE" then
        if Colob2.mode == "CIRCLE" then
            ColCircle_Circle(Colob1,Colob2)
        end
        if Colob2.mode == "RECT" then
            ColRect_Circle(Colob1,Colob2)
        end
    end
end
 
function ColRect_Edges(c,r)
    --OBEN
    if  c.x > r.x and c.x < r.x + r.w
    and c.y > r.y - c.h and c.y < r.y then return true
    --UNTEN
    elseif c.x > r.x and c.x < r.x + r.w
    and c.y > r.y + r.h - c.h and c.y < r.y + r.h then return true  
    --LINKS
    elseif  c.y > r.y and c.y < r.y + r.h
    and     c.x > r.x - c.w and c.x < r.x then return true
    --RECHTS
    elseif c.y > r.y and c.y < r.y + r.h
    and    c.x > r.x + r.w - c.w and c.x < r.x + r.w then return true
    --WENN NICHTS ZUTRIFFT
    else return false end  
end
 
function ColRect_Corners(c,r)
    if math.sqrt((c.x - r.x * c.x - r.x) + (c.y - r.y *  c.y - r.y)) < c.w/2 then
        return true
    elseif math.sqrt((c.x - (r.x + r.w) * c.x - (r.x + r.w)) + (c.y - r.y *  c.y - r.y)) < c.w/2 then
        return true
    elseif math.sqrt((c.x - (r.x + r.w) * c.x - (r.x + r.w)) + (c.y - (r.y + r.h) *  c.y - (r.y + r.h))) < c.w/2 then
        return true
    elseif math.sqrt((c.x - r.x * c.x - r.x) + (c.y - (r.y + r.h) *  c.y - (r.y + r.h))) then
        return true
    else
        return false
    end
end
 
function ColRect_Rect(r1,r2)
    if r1.x < r2.x + r2.w and r1.x > r2.x - r1.x and r1.y > r2.y - r1.h and r1.y < r2.y + r2.h then
        return true
    end
    return false
end
 
function ColCircle_Circle(c1,c2)
    local scndx = c1.x - c2.x
    local scndy = c1.y - c2.y
    if math.sqrt((scndx * scndx) + (scndy *  scndy)) < c1.w/2 + c2.w/2 then
        return true
    end
    return false
end
 
function ColRect_Circle(c,r)
    if c.x > r.x and c.x < r.x + r.w
    and c.y > r.y and c.y < r.y + r.h then
        return true
    end
    if ColRect_Corners(c,r) then
        return true
    end
    if ColRect_Edges(c,r) then
        return true
    end
    return false
end
 
 
 
Hitbox = {x,y,w,h,show = false}
function Hitbox:new(x,y,w,h,show)
    setmetatable({},Hitbox)
 
    self.x = x
    self.y = y
    self.w = w
    self.h = h
    self.show = show
 
    return self
end
 
function Hitbox:update()
    if self.show then
    love.graphics.Rectangle("fill",self.x,self.y,self.w,self.h)
    end
end
 
function Hitbox:setVisible(b)
    self.show = b
end
 
end

When you require a module in Lua, the value that is handed to you is the one that is returned at the very end of the module. In the absence of such a return statement, Lua seems to implicitly return a boolean (true or false) instead.
You need to return StaticBody at the end of StaticBody.lua. The same goes for every other module that your project interfaces with.
See this article for details.
As #nobody mentions in a comment, you can also decide what to export by assigning to the package.loaded table yourself.
package.loaded.StaticBody = StaticBody

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uart_baute = 115200
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i=0
reading=0
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def hexStr_to_str(hex_str):
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#2 sec timeout is arbitrarily chosen
def sendCMD_waitResp(cmd, timeout=2000):
    print("CMD: " + cmd)
    uart.write((cmd+'\r\n').encode())
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    resp = b""
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Then this are the AT command tests and APN configuration:
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sendCMD_waitResp("AT+CURTC?")
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sendCMD_waitResp("AT+CCLK?")
sendCMD_waitResp("AT+CSNTPSTOP")
sendCMD_waitResp("AT+CURTC=1")
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sendCMD_waitResp("AT+CCLK?")
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package CombineTransitions
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import org.apache.log4j.Logger
import com.atlassian.jira.bc.issue.IssueService
import com.atlassian.jira.issue.Issue;
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import com.atlassian.jira.bc.issue.IssueService.IssueResult
import com.atlassian.jira.bc.issue.IssueService.TransitionValidationResult
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import  java.util.concurrent.ScheduledExecutorService
import java.util.concurrent.Executors
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import com.atlassian.jira.issue.MutableIssue
import com.atlassian.jira.workflow.WorkflowTransitionUtil
import com.opensymphony.workflow.WorkflowContext;
import com.atlassian.jira.workflow.WorkflowTransitionUtilImpl;
import com.atlassian.jira.util.JiraUtils;
import com.atlassian.jira.issue.MutableIssue;
import com.atlassian.jira.util.ErrorCollection
import com.atlassian.jira.workflow.WorkflowException
import com.atlassian.jira.issue.fields.CustomField
import com.onresolve.jira.groovy.user.FormField
import com.atlassian.jira.issue.CustomFieldManager
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import com.opensymphony.workflow.InvalidInputException
import com.atlassian.jira.component.ComponentAccessor;
import com.atlassian.jira.issue.MutableIssue;
import com.atlassian.jira.issue.fields.screen.FieldScreenRenderLayoutItem;
import com.atlassian.jira.issue.fields.screen.FieldScreenRenderTab;
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An efficient way to implement fit function with tracking test set beside train set in every epoch in Tensorflow

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Very thankful in advance for your response.
#tf.function
def train_step(input_image, target):
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    gen_output = generator(input_image, training=True)
    disc_real_output = discriminator([input_image, target], training=True)
    disc_generated_output = discriminator([input_image, gen_output], training=True)
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    disc_loss = discriminator_loss(disc_real_output, disc_generated_output)
  generator_gradients = gen_tape.gradient(gen_total_loss,
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  discriminator_gradients = disc_tape.gradient(disc_loss,
                                               discriminator.trainable_variables)
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                                          generator.trainable_variables))
  discriminator_optimizer.apply_gradients(zip(discriminator_gradients,
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#tf.function
def test_step(input_image, target):    
gen_output = generator(input_image)
disc_real_output = discriminator([input_image, target])  
disc_generated_output = discriminator([input_image, gen_output])
gen_total_loss, gen_gan_loss, gen_l1_loss =
generator_loss(disc_generated_output, gen_output, target)  
disc_loss = discriminator_loss(disc_real_output, disc_generated_output)
return gen_total_loss, gen_gan_loss, gen_l1_loss, disc_loss
EPOCHS = 5
for epoch in range(EPOCHS):  
for (train_input_img, train_target_img) in train_dataset:    
gen_total_train_loss, gen_gan_train_loss, gen_l1_train_loss, disc_train_loss = train_step(train_input_img, train_target_img)
with train_summary_writer.as_default():  
  tf.summary.scalar('gen_total_train_loss',gen_total_train_loss , step=epoch)  
  tf.summary.scalar('gen_gan_train_loss', gen_gan_train_loss, step=epoch)
tf.summary.scalar('gen_l1_train_loss', gen_l1_train_loss, step=epoch)
tf.summary.scalar('disc_train_loss', disc_train_loss, step=epoch)
for (test_input_img, test_target_img) in test_dataset:    
gen_total_test_loss, gen_gan_test_loss, gen_l1_test_loss, disc_test_loss = test_step(test_input_img, test_target_img)
with test_summary_writer.as_default():  
  tf.summary.scalar('gen_total_test_loss',gen_total_test_loss , step=epoch)  
  tf.summary.scalar('gen_gan_test_loss', gen_gan_test_loss, step=epoch)
tf.summary.scalar('gen_l1_test_loss', gen_l1_test_loss, step=epoch)
tf.summary.scalar('disc_test_loss', disc_test_loss, step=epoch)
 
template = 'Epoch {}, gen_total_test_loss: {}, gen_gan_test_loss: {}, gen_l1_test_loss: {},disc_test_loss: {}'  
print (template.format(epoch+1,gen_total_test_loss,gen_gan_test_loss,gen_l1_test_loss,disc_test_loss))

Cannot transition to another status in Jira Custom script post-function

I am using a Custom script post-function [ScriptRunner] that is triggered after clicking on the transition "MounaCompleted" located in my menu item (last item in the menu).
I am using the following code to transition an issue after clicking on the "Completed" menu item.
Initially, my issue is in the status "Open" and I would like to transition my issue from "Open" to "Fixed". I am using the following code which does not work. My problem  is that 
if (validationResult.isValid())
 evaluates to false and I end up printing 
Failed to transition subtask 7 com.atlassian.jira.bc.issue.IssueService$TransitionValidationResult#105aff4d
import com.atlassian.jira.issue.Issue;
import com.atlassian.jira.workflow.WorkflowManager
import org.apache.log4j.Logger
import com.atlassian.jira.component.ComponentAccessor
def log = Logger.getLogger("atlassian-jira.log")
log.warn("This is the last action ")
WorkflowManager workflowManager = ComponentAccessor.getWorkflowManager();
def issueService = ComponentAccessor.getIssueService()
def user = ComponentAccessor.getJiraAuthenticationContext().getLoggedInUser()
    if (issue.status.name == "Open") {
     log.warn("Failed to transition subtask 1"+issue.status.name)
        def issueInputParameters = issueService.newIssueInputParameters()
        issueInputParameters.with {
            log.warn("Failed to transition subtask 2")
            setResolutionId("10001") // resolution of "Fixed"
            setComment("*Resolving* as a result of the *Resolve* action being applied to the parent.")
            setSkipScreenCheck(true)
        }
        // validate and transition subtask
                    log.warn("Failed to transition subtask 10 "+ user+" "+ issue.getId()+" "+ 10001+" "+ issueInputParameters)
   
     def validationResult = null
    try{
         validationResult = issueService.validateTransition(user, issue.getId(), 10001, issueInputParameters)
    }
    catch(Exception e){
    log.warn("Failed to transition subtask 3 "+e)
    }
       
        if (validationResult.isValid()) {
            def issueResult = issueService.transition(user, validationResult)
            log.warn("Failed to transition subtask 4")
            if (!issueResult.isValid()) {
            log.warn("Failed to transition subtask 5")
                log.warn("Failed to transition subtask ${issue.getId()}, errors: ${issueResult.errorCollection}")
            }else{
                     log.warn("Failed to transition subtask 6")
                     log.warn("success")
            }
        } else {
                 log.warn("Failed to transition subtask 7 "+validationResult)
            log.warn("Could not transition subtask ${issue.getId()}, errors: ${validationResult.errorCollection}")
        }
    }else {
                    log.warn("Failed to transition subtask 8")
                    log.warn("Failed to transition subtask ")
            log.warn("Failed to transition subtask3333 "+issue.getId())
    }
import com.atlassian.jira.user.ApplicationUser
import com.atlassian.jira.issue.MutableIssue;
import com.atlassian.jira.issue.Issue;
import java.util.HashMap;
import java.util.List;
import com.atlassian.jira.component.ComponentAccessor;
import com.atlassian.jira.issue.Issue;
import com.atlassian.jira.workflow.JiraWorkflow
import com.atlassian.jira.workflow.WorkflowManager
import org.apache.log4j.Logger
import com.atlassian.jira.component.ComponentAccessor
import com.atlassian.jira.issue.changehistory.ChangeHistoryItem
import com.atlassian.jira.bc.issue.IssueService
import com.atlassian.jira.issue.IssueInputParametersImpl
import com.atlassian.jira.bc.issue.IssueService.IssueValidationResult
import com.atlassian.jira.user.ApplicationUser
import com.opensymphony.module.propertyset.PropertySet;
import com.opensymphony.workflow.WorkflowException;
import com.opensymphony.workflow.loader.ActionDescriptor;
import com.opensymphony.workflow.loader.StepDescriptor;
import com.opensymphony.workflow.spi.SimpleStep;
import com.atlassian.jira.component.ComponentAccessor
import com.atlassian.jira.config.ConstantsManager
def log = Logger.getLogger("atlassian-jira.log")
if (issue.getStatus().getSimpleStatus().getId().equals("1")) {
log.warn("MOUNA 1");
int transitionFromOpentoFixed = 71;
int transitionFromFixedToTested = 111;
int transitionFromTestedToCompleted = 131;
log.warn("MOUNA 100 transitionFromOpentoFixed " + issue.getStatus());
transition(transitionFromOpentoFixed, "Fixed");
log.warn("MOUNA 101 transitionFromFixedToTested " + issue.getStatus());
transition(transitionFromFixedToTested, "Tested");
log.warn("MOUNA 102 transitionFromTestedToCompleted " + issue.getStatus());
transition(transitionFromTestedToCompleted, "Completed");
}
void transition(int transitionToBeDone, String destinationStatus) {
issue = ComponentAccessor.getIssueManager().getIssueObject(issue.id)
def currentUser = ComponentAccessor.getJiraAuthenticationContext().getLoggedInUser()
log.warn("MOUNA 5 STATUS " + issue.getStatus());
log.warn("MOUNA 6 ");
String issueKey = issue.getKey()
log.warn("MOUNA 7 ");
IssueService issueService = ComponentAccessor.getIssueService()
log.warn("MOUNA 8");
log.warn("MOUNA 9 ");
def issueInputParameters = issueService.newIssueInputParameters()
issueInputParameters.setComment("Transitioning issue from status "+ issue.getStatus().getName()+" to status "+ destinationStatus );
transitionValidationResult = issueService.validateTransition(currentUser, issue.id, transitionToBeDone, issueInputParameters)
log.warn("MOUNA 10");
if (transitionValidationResult.isValid()) {
log.warn("MOUNA 11 transition is valid");
def transitionResult = issueService.transition(currentUser, transitionValidationResult)
log.warn("MOUNA 12 ");
if (transitionResult.isValid()) {
log.warn("MOUNA 13 " + issue.getStatus());
} else {
log.warn("MOUNA 14 transitionResult not valid");
}
}
}

iOS Client Certificates and Mobile Device Management

Our customers want to use an MDM (mobile device management) solution (MobileIron) to install client certificates onto corporate iOS devices, in order to limit access to certain corporate web services to corporate devices only.
MobileIron installs the client certificate into Settings > General > Profiles, which is the default location for certificates in iOS, and Safari can respond with this certificate when a corporate web service challenges it for one.
But I need the same thing to happen from within a custom app. When our app gets challenged for a certificate, I need to be able to respond with the certificate from Settings > General > Profiles. I have examples of responding with a certificate which is bundled with our app, and with a certificate which our app stores within its own keychain, but I do not have an example of responding with a certificate installed on the device in Settings > General > Profiles.
Can anyone explain to me more about what the NSURLAuthenticationChallengeSender protocol method -performDefaultHandlingForAuthenticationChallenge: does? Does default handling mean that iOS effectively responds to the challenge on behalf of the app? Can this response include a client certificate stored in Settings > General > Profiles?
Update
If the MDM could install a client certificate into the app keychain, that would be perfect.
Apple tech support pointed me to the following tech note in response:
https://developer.apple.com/library/ios/qa/qa1745/_index.html
To summarise, what we want to do is not supported.
MobileIron's AppConnect 2.1 update solves this problem, no special code required. X.509 certificates can be pushed with the AppConnect Configuration, and the AppConnect framework intercepts any authentication challenges when it can respond with an eligible cert. Certs can be created on-the-fly at first launch, revoked later, customized per-user or per-device, and different URL's can use different certs.
If anyone is using the code snippet on this page, stop, it's not needed. After wrapping your unmodified app, or linking-in the AppConnect framework, add an MI_AC_CLIENT_CERT_1 key to your AppConnect Configuration, pointing to a Certificate Enrollment configuration (i.e. SCEP, Entrust, Symantec PKI, PIV-D, etc.). Add a MI_AC_CLIENT_1_RULE key with a URL (with optional wildcard). There is no step 3. Your app will now automatically use certs for authentication.
Full details are in MobileIron's AppConnect and AppTunnel Guide docs, under "Certificate authentication from AppConnect apps to enterprise services".
I just came back from an onsite at a customer who was using MobileIron and was looking to do just this. MobileIron development support provided us with this snippet of code, which imports a certificate provided by the AppConnect Wrapper through MobileIron's Core Config technology.
It's not pretty, but as it was provided by them I was not allowed to modify it. It works though! You insert this into your AppDelegate.h:
- (NSString *)appConnectConfigChangedTo:(NSDictionary *)newConfig;
And this into your AppDelegate.m, right after the aforemention pragma mark:
#pragma mark UIApplicationDelegate implementation                                
- (NSString *)appConnectConfigChangedTo:(NSDictionary *)newConfig{
    //NSLog(#"New config: %#", newConfig);                                          //unsecure
    NSLog(#"New config retrieved");                                                 //confirm we got a new config
    NSString *certStr       = [newConfig valueForKey:#"kUserCert"];                 //Store certificate as String
    NSString *certPassword  = [newConfig valueForKey:#"kUserCert_MI_CERT_PW"];      //Store certificate password as string
    NSData *cert = [[NSData alloc] initWithBase64EncodedString:certStr options:0];  //only for iOS7+, decodes base64 encoded certificate
    CFDataRef pkcs12Data = (__bridge CFDataRef)cert;                                //Extract identity & certificate objects from
    CFStringRef password = (__bridge CFStringRef)certPassword;                      //the cert data Identity
    SecIdentityRef myIdentity = nil;                                                //Initialize variable for identity
    SecCertificateRef myCertificate = nil;                                          //Initialize variable for certificate
    OSStatus status = extractIdentityAndTrust(pkcs12Data, password, &myIdentity, nil); //Use Apple-provided method for extracting Identity and Trust
    if (status != errSecSuccess || myIdentity == nil) { NSLog(#"Failed to extract identity and trust: %ld", status);} //Likely due to corruption
    else { SecIdentityCopyCertificate(myIdentity, &myCertificate); }                //This method is supposed to store the Certificate, but Fiori doesn't see it here
    const void *certs[] = { myCertificate };                                        //Initialize an array for one certificate
    CFArrayRef certsArray = CFArrayCreate(NULL, certs, 1, NULL);                    //Make the array the way Apple wants it to be
    NSURLCredential *credential = [NSURLCredential credentialWithIdentity:myIdentity certificates:(__bridge NSArray*)certsArray persistence:NSURLCredentialPersistencePermanent];                                       //MobileIron's method of Credential storage
    NSMutableDictionary *secIdentityParams = [[NSMutableDictionary alloc] init];    //Initialize Dictionary to store identity
    [secIdentityParams setObject:(__bridge id)myIdentity forKey:(__bridge id)kSecValueRef]; //Build the secIdentityParams dictionary in the way the next method expects it to be
    OSStatus certInstallStatus = SecItemAdd((__bridge CFDictionaryRef) secIdentityParams, NULL); //Add the identity to the keychain for Fiori consumption
    if (myIdentity) CFRelease(myIdentity);                                          //Free
    if (certsArray) CFRelease(certsArray);                                          //Up
    if (myCertificate) CFRelease(myCertificate);                                    //Memory
    return nil;                                                                     //Success
} 
// Copied from Apple document on Certificates:
// http://developer.apple.com/library/mac/documentation/security/conceptual/CertKeyTrustProgGuide/CertKeyTrustProgGuide.pdf
OSStatus extractIdentityAndTrust(CFDataRef inP12data, CFStringRef password, SecIdentityRef *identity, SecTrustRef *trust){
    OSStatus securityError = errSecSuccess;
    const void *keys[] = { kSecImportExportPassphrase };
    const void *values[] = { password };
    CFDictionaryRef options = CFDictionaryCreate(NULL, keys, values, 1, NULL, NULL);
    CFArrayRef items = nil;
    securityError = SecPKCS12Import(inP12data, options, &items);
    if (securityError == errSecSuccess) {
        CFDictionaryRef myIdentityAndTrust = CFArrayGetValueAtIndex(items, 0);
        if (identity && CFDictionaryGetValueIfPresent(myIdentityAndTrust, kSecImportItemIdentity, (const void **)identity)) {
            CFRetain(*identity);
        }
        if (trust && CFDictionaryGetValueIfPresent(myIdentityAndTrust, kSecImportItemTrust, (const void **)trust)) {
            CFRetain(*trust);
        }
    }  
    if (options) {CFRelease(options);}
    if (items) {CFRelease(items);}
    return securityError;
}
Once you've built your app, ask the MobileIron administrator to 'wrap' the app so that it can use AppConnect. Once that is done and the wrapped app is deployed to test users via MobileIron, set up a Core Config that take a User Certificate specific for the provisioned user and pushes it to the provisioned devices under the Core Config key "kUserCert".

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