Disabled UITextView shows empty context menu on long press - ios

I have a UITextView subclass where I specifically disable all context menu options:
class MyTextView: UITextView {
override func canPerformAction(_ action: Selector, withSender sender: Any?) -> Bool {
return false
}
}
I add an instance of MyTextView to a view that shows up in my app. I give the instance of MyTextView the following value: isEditable = false
When I long press on the UITextView however, I get the following:
This seems like a bug since there is nothing in this menu? Any ideas on how to prevent this?
Thanks!

Because selectable property is active. So you can "select" a part of text and iOS default behaviour is to show this popover.
You can disable this property by storyboard, or by code.
Storyboard:
At storyboard, select the textview and go to attribute inspector tab... Search for behavior and uncheck selectable checkbox.
or, if you prefer, you can solve it by code:
at viewDidLoad method, set the property isSelectable to false.
MyTextView.isSelectable = false

That's not "the menu". It's just the thing that magnifies the region where the press occurs:
It's empty in your screen shot only because you've no text, so we're magnifying nothing. The menu appears after your long press ends and the magnifier thing goes away — and it doesn't appear, so your code is working fine.
You can see easily that that's true by changing your code to return true. The empty magnifier will appear, just as it does now, and then when it disappears, the menu appears. Thus, we have proved that what you are seeing is not "the menu".

Related

How to enable/disable navigation bar buttons [XCode] (swift)

I was wondering how I would be able to go about changing the status of buttons. I want to make it if one of two text fields has text in them then the button will become useable. I have currently turned off the button from the storyboard. The code I have to check if there is text inside of the text fields is as follows:
Disclaimer:
The code to check if the text field has any text in it works perfectly fine.
#IBAction func textFeildEditingChanged(_ textField: UITextField) {
if FirstName.hasText == true {
self.navigationItem.rightBarButtonItem?.isEnabled = true
print("First name isn't empty")
}
}
The current code that I have in there to set the button to enabled and disable doesn't work however the code to test if the text field has content does work. I just need to figure out how to disable and enable the button of a navigation item.
code that doesn't work is below:
self.navigationItem.rightBarButtonItem?.isEnabled = true
Any help would be greatly appreciated.
Edit: I am using a navigation controller, don't know if that's important or not.
If you are using the storyboard, just connect the outlet then disable it.
#IBOutlet var navigationItemButton: UIBarButtonItem!
then
navigationItemButton.isEnabled = FirstName.hasText

Why is my UI Button working but not animating or indicating to the user?

I have added a UI Button inside of a stack view which is inside of a table view in my storyboard. When I click on my button the correct output is printed in my debugger console but there is no indication in the app that the button has been clicked (no default animation). I have tried looking at my view hierarchy and changing all of the parent views to clip to bounds. Any idea why the button is functioning but not being animated to the user?
The quick fix to your problem is to set delaysContentTouches = false for your table view.
According to the Apple Docs,
If the value of this property is true, the scroll view delays handling the touch-down gesture until it can determine if scrolling is the intent. If the value is false, the scroll view immediately calls touchesShouldBegin(_:with:in:). The default value is true.
See the class description for a fuller discussion.
Alternatively, if you have subclassed the UIScrollView, you can get the same thing done by overriding the following function,
class MyScrollView: UIScrollView {
override func touchesShouldCancel(in view: UIView) -> Bool {
return type(of: view) == UIButton.self
}
}

UISearchController Needs an extra tap to become first responder

I switched my apps one screen from UISearchBar to UISearchController. It's a tableview controller. As per design I should not keep the search bar on UI initially unless it is activated, (Normally it's a common practice to keep search bar as the 'tableHeaderView'). The problem was, I have a search button, when tapped 'search bar' should be activated and become first responder.
When tapped on cancel button, it should be removed from UI. However when I'm tapping on the 'Search Bar Button' on navigation bar, the UISearchController gets activated, providing a dim background but the keyboard doesn't appear. I need to tap one more time on search bar to bring the keyboard upon UI.
Here's my search bar button action:
#IBAction func onTapSearch(_ sender: AnyObject) {
self.view.addSubview(searchController.searchBar)
searchController.isActive = true
searchController.becomeFirstResponder()
isSearchActive = true
self.navigationController?.setToolbarHidden(true, animated: false)
}
I'm configuring the UISearchController in my viewDidLoad method. Let me know if that part code is any of you want to see, however it's usual code. And I verified I'm not calling anywhere resignFirstResponder() method anywhere.
try this,
Just replace this line,
searchController.becomeFirstResponder()
With this below,
searchController.searchBar.becomeFirstResponder()
Edit,
func didPresentSearchController(_ searchController1: UISearchController) {
searchController1.searchBar.becomeFirstResponder()
}
Implement this delegate method and try.

UIButton never fires off code in Action

I have the following screen:
The X is the image of a UIButton, I have add the appropriate action to the button. Yet when I click on the button it never fires off the code in the action.
Here is some code:
#IBAction func CloseProfilePage(sender: AnyObject) {
self.removeAnimate();
}
This is the code that is used to launch the view controller seen:
func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
let selectedAppointment = self.dayDatasource!.appointmentAtIndex(indexPath.item);
let profilePageViewController = ProfilePageViewController.init(withAppointment: selectedAppointment);
profilePageViewController.view.frame = self.view.frame
self.view.addSubview(profilePageViewController.view)
profilePageViewController.didMoveToParentViewController(self)
}
The button is definitely connected in the xib to the action:
When I check in the view hierachy, there isn't anything else on top of the button that would prevent the button but registering clicks. I'm assuming here that the imageView in the UIButton is clickable as its part of the button iteself.
The X in the image is not an image view I added, it is the image view that comes with the UIButton. With that said I've also resorted to the following:
self.profilePageClosePopUpButton.imageView?.userInteractionEnabled = true;
Still the button remains unclickable. Where am I going wrong?
It pains me to say this but I'm only writing a solution here just in case someone in the future struggles with the same issue and maybe this post could help them.
In the view, seen in the image below, I had some how unintentionally switched off User Interaction Enabled in interface builder. Because this was off, all other children didn't have interaction enabled on them and hence why the button was not clickable...
Moral of the story is, check your parent views and make sure their user interaction is enabled as well.

What's the simplest way to receive tap events on a disabled UIButton?

I have a UIButton on a form, and want to put it in a disabled state when the form is incomplete. However, I still want to be able to detect if a user attempts to press the button even in its disabled state so that the interface can let the user know that certain required fields on the form are not filled-in yet (and perhaps scroll to that field and point it out, etc.).
There doesn't seem to be any straightforward way to do this. I tried simply attaching a UITapGestureRecognizer to the UIButton but it doesn't respond when the button is in a disabled state.
I'd like to avoid subclassing UIButton if possible, unless it's the only way.
Create a fallback button. Put it behind the main button. Set its background and text colors to [UIColor clearColor] to ensure it won't show up. (You can't just set its alpha to 0 because that makes it ignore touches.) In Interface Builder, the fallback button should be above the main button in the list of subviews, like this:
Give it the same frame as the main button. If you're using autolayout, select both the main and fallback buttons and create constraints to keep all four edges equal.
When the main button is disabled, touches will pass through to the fallback button. When the main button is enabled, it will catch all the touches and the fallback button won't receive any.
Connect the fallback button to an action so you can detect when it's tapped.
Based on #rob idea, I sub-class a UIButton, and add a transparent button before someone addSubview on this button.
This custom UIButton will save many time about adjusting the UI components on the storyboard.
Update 2018/08
It works well, and add some enhanced detail to this sub-class. I have used it for 2 years.
class TTButton : UIButton {
// MARK: -
private lazy var fakeButton : UIButton! = self.initFakeButton()
private func initFakeButton() -> UIButton {
let btn = UIButton(frame: self.frame)
btn.backgroundColor = UIColor.clearColor()
btn.addTarget(self, action: #selector(self.handleDisabledTouchEvent), forControlEvents: UIControlEvents.TouchUpInside)
return btn
}
// Respect this property for `fakeButton` and `self` buttons
override var isUserInteractionEnabled: Bool {
didSet {
self.fakeButton.isUserInteractionEnabled = isUserInteractionEnabled
}
}
override func layoutSubviews() {
super.layoutSubviews()
// NOTE: `fakeButton` and `self` has the same `superView`.
self.fakeButton.frame = self.frame
}
override func willMoveToSuperview(newSuperview: UIView?) {
//1. newSuperView add `fakeButton` first.
if (newSuperview != nil) {
newSuperview!.addSubview(self.fakeButton)
} else {
self.fakeButton.removeFromSuperview()
}
//2. Then, newSuperView add `self` second.
super.willMoveToSuperview(newSuperview)
}
#objc private func handleDisabledTouchEvent() {
//NSLog("handle disabled touch event. Enabled: \(self.enabled)")
self.sendActionsForControlEvents(.TouchUpInside)
}
}
You have a great misunderstanding of user experience.
If a button is disabled, it is meant to be non-interactable.
You can not click on a disabled button, that is why it is disabled.
If you want to warn users about something when that button is clicked (e.g. form not filled correctly or completely), you need to make that button enabled. And just warn users when they click on it, instead of proceeding further with app logic.
Or you can keep that button disabled until form criteria are met, but show what is wrong with the form using another way, like putting exclamation marks near text fields, changing text field colors to red, or something like that...
But never try to add gesture recognizers, or hidden fallback buttons to a disabled button.
Check those and let me know if you see a disabled button:
https://airbnb.com/signup_login
https://spotify.com/us/signup/
https://netflix.com/signup/regform
https://reddit.com/register/
https://twitter.com/signup
https://facebook.com/r.php
https://appleid.apple.com/account
https://accounts.google.com/SignUp
https://login.yahoo.com/account/create
https://signup.live.com/signup
All the proceed buttons on these websites are always enabled, and you get feedback about what is wrong when you try to continue.
And here is really good answer: https://ux.stackexchange.com/a/76306
Long story short: disabled UI elements meant to be not-interactable.
Trying to make them interactable while they are disabled is the same to making them enabled in the first place.
So, for your question's case, it is just a styling issue. Just try styling your button, instead of making it disabled/enabled.

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