How can I reset the variable after one day? I have used this code but this code removes the values from the overall app, not from the particular variable.
How can we reset particular variable after one day with UserDefaults and without UserDefaults?
extension UserDefaults {
static let defaults = UserDefaults.standard
static var lastAccessDate: Date? {
get {
return defaults.object(forKey: "lastAccessDate") as? Date
}
set {
guard let newValue = newValue else { return }
guard let lastAccessDate = lastAccessDate else {
defaults.set(newValue, forKey: "lastAccessDate")
return
}
if !Calendar.current.isDateInToday(lastAccessDate) {
print("remove Persistent Domain")
UserDefaults.reset()
}
defaults.set(newValue, forKey: "lastAccessDate")
}
}
static func reset() {
defaults.removePersistentDomain(forName: Bundle.main.bundleIdentifier ?? "")
}
}
Your reset function removes all UserDefaults associated with you app.
To remove a particular key use this:
UserDefaults.standard.removeObject(forKey: "lastAccessDate")
I am using xcode 8 swift 3. I have a mini App where I time myself how long I can answer the given questions, I have made it pass my time to the next VC and actually save it. I am wondering how do I save all the times I get in the App.
Button to save score
#IBAction func saveScore(_ sender: Any) {
label.text = label.text
UserDefaults.standard.set(label.text, forKey: "score")
}
User Defaults part
override func viewDidAppear(_ animated: Bool) {
if let x = UserDefaults.standard.object(forKey: "score") as? String {
label.text = x
}
}
You can store Array of Dictionary to UserDefaults which contains more values
let dict = ["score": "","userID":"1"]
let dict2 = ["score": "","userID":"2"]
let array = [dict,dict2]
UserDefaults.standard.set(array, forKey: "scoreCard")
And fetch like
if let x = UserDefaults.standard.array(forKey: "scoreCard") as? [[String:Any]] {
for dict in x {
//DO something
yourLabel.text = dict["score"] as! String
}
}
Hope it is helpful to you
I'm pulling data from CloudKit to put into an Array.
I have 3 items that can be pulled: Monday, Tuesday, Wednesday
I put them into an existingArray, but when I run the app I get: ["Monday", "Tuesday"], then as it runs thru a second time I get ["Monday", "Wednesday"], and I can't figure out why?
for days in results! {
let nD = DayClass()
nD.dayOfTheWeek = days[āDā] as! String
let defaults = NSUserDefaults.standardUserDefaults()
if var existingArr = defaults.arrayForKey("D") as? [String] {
if existingArr.contains(days["D"] as! String) == false {
existingArr.append(nd.dayOfTheWeek)
}
} else {
defaults.setObject([nD.dayOfTheWeek], forKey: "D")
}
}
Edit: If I add defaults.setObject([nD.dayOfTheWeek], forKey: "D") after I append, existingArray becomes ["Monday", "Tuesday"] then ["Tuesday", "Wednesday"]. I can't get it to just keep all 3 items in the existingArray.
You need to save the existingArr back to defaults after you append. Along the lines of:
for days in results! {
let nD = DayClass()
nD.dayOfTheWeek = days[āDā] as! String
let defaults = NSUserDefaults.standardUserDefaults()
if var existingArr = defaults.arrayForKey("D") as? [String] {
if existingArr.contains(days["D"] as! String) == false {
existingArr.append(nd.dayOfTheWeek)
defaults.setObject(existingArr, forKey: "D")
}
} else {
defaults.setObject([nD.dayOfTheWeek], forKey: "D")
}
}
How can I use UserDefaults to save/retrieve strings, booleans and other data in Swift?
ref: NSUserdefault objectTypes
Swift 3 and above
Store
UserDefaults.standard.set(true, forKey: "Key") //Bool
UserDefaults.standard.set(1, forKey: "Key") //Integer
UserDefaults.standard.set("TEST", forKey: "Key") //setObject
Retrieve
UserDefaults.standard.bool(forKey: "Key")
UserDefaults.standard.integer(forKey: "Key")
UserDefaults.standard.string(forKey: "Key")
Remove
UserDefaults.standard.removeObject(forKey: "Key")
Remove all Keys
if let appDomain = Bundle.main.bundleIdentifier {
UserDefaults.standard.removePersistentDomain(forName: appDomain)
}
Swift 2 and below
Store
NSUserDefaults.standardUserDefaults().setObject(newValue, forKey: "yourkey")
NSUserDefaults.standardUserDefaults().synchronize()
Retrieve
var returnValue: [NSString]? = NSUserDefaults.standardUserDefaults().objectForKey("yourkey") as? [NSString]
Remove
NSUserDefaults.standardUserDefaults().removeObjectForKey("yourkey")
Register
registerDefaults: adds the registrationDictionary to the last item in every search list. This means that after NSUserDefaults has looked for a value in every other valid location, it will look in registered defaults, making them useful as a "fallback" value. Registered defaults are never stored between runs of an application, and are visible only to the application that registers them.
Default values from Defaults Configuration Files will automatically be registered.
for example detect the app from launch , create the struct for save launch
struct DetectLaunch {
static let keyforLaunch = "validateFirstlunch"
static var isFirst: Bool {
get {
return UserDefaults.standard.bool(forKey: keyforLaunch)
}
set {
UserDefaults.standard.set(newValue, forKey: keyforLaunch)
}
}
}
Register default values on app launch:
UserDefaults.standard.register(defaults: [
DetectLaunch.isFirst: true
])
remove the value on app termination:
func applicationWillTerminate(_ application: UIApplication) {
DetectLaunch.isFirst = false
}
and check the condition as
if DetectLaunch.isFirst {
// app launched from first
}
UserDefaults suite name
another one property suite name, mostly its used for App Groups concept, the example scenario I taken from here :
The use case is that I want to separate my UserDefaults (different business logic may require Userdefaults to be grouped separately) by an identifier just like Android's SharedPreferences. For example, when a user in my app clicks on logout button, I would want to clear his account related defaults but not location of the the device.
let user = UserDefaults(suiteName:"User")
use of userDefaults synchronize, the detail info has added in the duplicate answer.
Best way to use UserDefaults
Steps
Create extension of UserDefaults
Create enum with required Keys to
store in local
Store and retrieve the local data wherever you want
Sample
extension UserDefaults{
//MARK: Check Login
func setLoggedIn(value: Bool) {
set(value, forKey: UserDefaultsKeys.isLoggedIn.rawValue)
//synchronize()
}
func isLoggedIn()-> Bool {
return bool(forKey: UserDefaultsKeys.isLoggedIn.rawValue)
}
//MARK: Save User Data
func setUserID(value: Int){
set(value, forKey: UserDefaultsKeys.userID.rawValue)
//synchronize()
}
//MARK: Retrieve User Data
func getUserID() -> Int{
return integer(forKey: UserDefaultsKeys.userID.rawValue)
}
}
enum for Keys used to store data
enum UserDefaultsKeys : String {
case isLoggedIn
case userID
}
Save in UserDefaults where you want
UserDefaults.standard.setLoggedIn(value: true) // String
UserDefaults.standard.setUserID(value: result.User.id!) // String
Retrieve data anywhere in app
print("ID : \(UserDefaults.standard.getUserID())")
UserDefaults.standard.getUserID()
Remove Values
UserDefaults.standard.removeObject(forKey: UserDefaultsKeys.userID)
This way you can store primitive data in best
Update
You need no use synchronize() to store the values. As #Moritz pointed out the it unnecessary and given the article about it.Check comments for more detail
Swift 4 :
Store
UserDefaults.standard.set(object/value, forKey: "key_name")
Retrive
var returnValue: [datatype]? = UserDefaults.standard.object(forKey: "key_name") as? [datatype]
Remove
UserDefaults.standard.removeObject(forKey:"key_name")
UserDefault+Helper.swift
import UIKit
private enum Defaults: String {
case countryCode = "countryCode"
case userloginId = "userloginid"
}
final class UserDefaultHelper {
static var countryCode: String? {
set{
_set(value: newValue, key: .countryCode)
} get {
return _get(valueForKay: .countryCode) as? String ?? ""
}
}
static var userloginId: String? {
set{
_set(value: newValue, key: .userloginId)
} get {
return _get(valueForKay: .userloginId) as? String ?? ""
}
}
private static func _set(value: Any?, key: Defaults) {
UserDefaults.standard.set(value, forKey: key.rawValue)
}
private static func _get(valueForKay key: Defaults)-> Any? {
return UserDefaults.standard.value(forKey: key.rawValue)
}
static func deleteCountryCode() {
UserDefaults.standard.removeObject(forKey: Defaults.countryCode.rawValue)
}
static func deleteUserLoginId() {
UserDefaults.standard.removeObject(forKey: Defaults.userloginId.rawValue)
}
}
Usage:
Save Value:
UserDefaultHelper.userloginId = data["user_id"] as? String
Fetch Value:
let userloginid = UserDefaultHelper.userloginId
Delete Value:
UserDefaultHelper.deleteUserLoginId()
I would say Anbu's answer perfectly fine but I had to add guard while fetching preferences to make my program doesn't fail
Here is the updated code snip in Swift 5
Storing data in UserDefaults
#IBAction func savePreferenceData(_ sender: Any) {
print("Storing data..")
UserDefaults.standard.set("RDC", forKey: "UserName") //String
UserDefaults.standard.set("TestPass", forKey: "Passowrd") //String
UserDefaults.standard.set(21, forKey: "Age") //Integer
}
Fetching data from UserDefaults
#IBAction func fetchPreferenceData(_ sender: Any) {
print("Fetching data..")
//added guard
guard let uName = UserDefaults.standard.string(forKey: "UserName") else { return }
print("User Name is :"+uName)
print(UserDefaults.standard.integer(forKey: "Age"))
}
//Save
NSUserDefaults.standardUserDefaults().setObject("yourString", forKey: "YourStringKey")
//retrive
let yourStr : AnyObject? = NSUserDefaults.standardUserDefaults().objectForKey("YourStringKey")
You can use NSUserDefaults in swift this way,
#IBAction func writeButton(sender: UIButton)
{
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setObject("defaultvalue", forKey: "userNameKey")
}
#IBAction func readButton(sender: UIButton)
{
let defaults = NSUserDefaults.standardUserDefaults()
let name = defaults.stringForKey("userNameKey")
println(name) //Prints defaultvalue in console
}
Swift 5 and above:
let defaults = UserDefaults.standard
defaults.set(25, forKey: "Age")
let savedInteger = defaults.integer(forKey: "Age")
defaults.set(true, forKey: "UseFaceID")
let savedBoolean = defaults.bool(forKey: "UseFaceID")
defaults.set(CGFloat.pi, forKey: "Pi")
defaults.set("Your Name", forKey: "Name")
defaults.set(Date(), forKey: "LastRun")
let array = ["Hello", "World"]
defaults.set(array, forKey: "SavedArray")
let savedArray = defaults.object(forKey: "SavedArray") as? [String] ?? [String()
let dict = ["Name": "Your", "Country": "YourCountry"]
defaults.set(dict, forKey: "SavedDict")
let savedDictionary = defaults.object(forKey: "SavedDictionary") as? [String: String] ?? [String: String]()
:)
I saved NSDictionary normally and able to get it correctly.
dictForaddress = placemark.addressDictionary! as NSDictionary
let userDefaults = UserDefaults.standard
userDefaults.set(dictForaddress, forKey:Constants.kAddressOfUser)
// For getting data from NSDictionary.
let userDefaults = UserDefaults.standard
let dictAddress = userDefaults.object(forKey: Constants.kAddressOfUser) as! NSDictionary
I have Created my Custom Functions for Store Data in Userdefualts
//******************* REMOVE NSUSER DEFAULT *******************
func removeUserDefault(key:String) {
UserDefaults.standard.removeObject(forKey: key);
}
//******************* SAVE STRING IN USER DEFAULT *******************
func saveInDefault(value:Any,key:String) {
UserDefaults.standard.setValue(value, forKey: key);
UserDefaults.standard.synchronize();
}
//******************* FETCH STRING FROM USER DEFAULT *******************
func fetchString(key:String)->AnyObject {
if (UserDefaults.standard.object(forKey: key) != nil) {
return UserDefaults.standard.value(forKey: key)! as AnyObject;
}
else {
return "" as AnyObject;
}
}
class UserDefaults_FavoriteQuote {
static let key = "appname.favoriteQuote"
static var value: String? {
get {
return UserDefaults.standard.string(forKey: key)
}
set {
if newValue != nil {
UserDefaults.standard.set(newValue, forKey: key)
} else {
UserDefaults.standard.removeObject(forKey: key)
}
}
}
}
In class A, set value for key:
let text = "hai"
UserDefaults.standard.setValue(text, forKey: "textValue")
In class B, get the value for the text using the key which declared in class A and assign it to respective variable which you need:
var valueOfText = UserDefaults.value(forKey: "textValue")
Swift 4,
I have used Enum for handling UserDefaults.
This is just a sample code. You can customize it as per your requirements.
For Storing, Retrieving, Removing.
In this way just add a key for your UserDefaults key to the enum.
Handle values while getting and storing according to dataType and your requirements.
enum UserDefaultsConstant : String {
case AuthToken, FcmToken
static let defaults = UserDefaults.standard
//Store
func setValue(value : Any) {
switch self {
case .AuthToken,.FcmToken:
if let _ = value as? String {
UserDefaults.standard.set(value, forKey: self.rawValue)
}
break
}
UserDefaults.standard.synchronize()
}
//Retrieve
func getValue() -> Any? {
switch self {
case .AuthToken:
if(UserDefaults.standard.value(forKey: UserDefaultsConstant.AuthToken.rawValue) != nil) {
return "Bearer "+(UserDefaults.standard.value(forKey: UserDefaultsConstant.AuthToken.rawValue) as! String)
}
else {
return ""
}
case .FcmToken:
if(UserDefaults.standard.value(forKey: UserDefaultsConstant.FcmToken.rawValue) != nil) {
print(UserDefaults.standard.value(forKey: UserDefaultsConstant.FcmToken.rawValue))
return (UserDefaults.standard.value(forKey: UserDefaultsConstant.FcmToken.rawValue) as! String)
}
else {
return ""
}
}
}
//Remove
func removeValue() {
UserDefaults.standard.removeObject(forKey: self.rawValue)
UserDefaults.standard.synchronize()
}
}
For storing a value in userdefaults,
if let authToken = resp.data?.token {
UserDefaultsConstant.AuthToken.setValue(value: authToken)
}
For retrieving a value from userdefaults,
//As AuthToken value is a string
(UserDefaultsConstant.AuthToken.getValue() as! String)
use UserDefault to store any settings value you want your application to remember between start ups, maybe you want to know ifs its been started before, maybe you want some values the user has set to be remembers so they don't have to be set very time, on Mac windows frames are stored in there for you, maybe you want to control the behaviour of the app, but you don't want it available to end users, you just want to choose just before your release. Be careful what you store in UserDefaults, it's not protected.
I tried to set up NSUserDefaults last night but an error keeps occurring:
ViewController3:
save data
#IBAction func tappedAddButton(sender: AnyObject) {
var userDefaults:NSUserDefaults = NSUserDefaults.standardUserDefaults()
var exercisesList:NSMutableArray? = userDefaults.objectForKey("exercisesList") as? NSMutableArray
var dataSet:NSMutableDictionary = NSMutableDictionary()
dataSet.setObject(textField.text, forKey: "exercises")
if ((exercisesList) != nil){
var newMutableList:NSMutableArray = NSMutableArray();
for dict:AnyObject in exercisesList!{
newMutableList.addObject(dict as NSDictionary)
}
userDefaults.removeObjectForKey("exercisesList")
newMutableList.addObject(dataSet)
userDefaults.setObject(newMutableList, forKey: "exercisesList")
}else{
userDefaults.removeObjectForKey("exercisesList")
exercisesList = NSMutableArray()
exercisesList!.addObject(dataSet)
userDefaults.setObject(exercisesList, forKey: "exercisesList")
}
userDefaults.synchronize()
self.view.endEditing(true)
textField.text = ""
}
ViewController1:
load data
var exercises:NSMutableArray = NSMutableArray();
...
override func viewDidAppear(animated: Bool) {
var userDefaults:NSUserDefaults = NSUserDefaults.standardUserDefaults()
var exercisesListFromUserDefaults:NSMutableArray? = userDefaults.objectForKey("exercisesList") as? NSMutableArray
if ((exercisesListFromUserDefaults) != nil){
exercises = exercisesListFromUserDefaults!
}
}
While adding some data to the variable "exercises", the pickerView stays empty.
You are setting userDefaults with the key "exercisesList" but attempting to get the data back with a different key ("itemList")