IOS: AutoAdjustRedEye not working - ios

Before Applying filter Image
After applying Red Eye filter, get bad output image
Output Image is different every time.
Here is the code of my red eye correction filter
UIImage *img = self.imageInput;
CIImage *image = [[CIImage alloc]initWithImage:img];
NSLog(#"after ciimage: %#", kCIImageAutoAdjustEnhance);
NSDictionary *options = [NSDictionary dictionaryWithObject:#"NO" forKey:kCIImageAutoAdjustEnhance];
NSLog(#"options: %#", options);
NSArray *adjustments = [image autoAdjustmentFiltersWithOptions:options];
NSLog(#"adjustments: %# ", adjustments);
for (CIFilter * filter in adjustments)
{
[filter setValue:image forKey:kCIInputImageKey];
image = filter.outputImage;
}
CIContext *context = [CIContext contextWithOptions:nil];
CGImageRef cgImage = [context createCGImage:image fromRect:image.extent];
UIImage *enhancedImage = [[UIImage alloc] initWithCGImage:cgImage];
CGImageRelease(cgImage);
self.imageViewSource.image = enhancedImage;

Related

How to get real time image processing using CIFilter?

I am using CIFilter for image filtering in my iOS app.My following code works smoothly.But i have one problem,i think processing of image is time taken(I can’t get real time effect).How to solve this issue?
cameraImgView.image = [ImageProcessing sepian:myOriginalImage withInensity:0.5]; //method call
Method Definition
+(UIImage*)sepian:(UIImage*)img withInensity:(float)intensity{
CIImage *cimage = [[CIImage alloc] initWithImage:img];
CIFilter *sepiaFilter = [CIFilter filterWithName:#"CISepiaTone"];
[sepiaFilter setDefaults];
[sepiaFilter setValue:cimage forKey:#"inputImage"];
[sepiaFilter setValue:[NSNumber numberWithFloat:intensity]
forKey:#"inputIntensity"];
CIImage *outputImage = [sepiaFilter outputImage];
CIContext *context = [CIContext contextWithOptions:nil];
CGImageRef cgImage = [context createCGImage:
outputImage fromRect:[outputImage extent]];
UIImage *resultUIImage = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
return resultUIImage;
}
Try this:
filter = [CIFilter filterWithName:#"CISepiaTone"
keysAndValues: kCIInputImageKey, rawImageData,
#"inputIntensity", #3.5, nil];
Give this filter like below:
CIImage *filteredImageData = [filter valueForKey:#"outputImage"];
UIImage *filteredImage = [UIImage imageWithCIImage:filteredImageData];
self.img_view.image = filteredImage;

How do I apply a CIFilter to a UIImage?

My app is crashing when I attempt to apply a filter to my user-selected UIImage (It has been working fine without applying the filter). I added and imported the "CoreImage" framework to my project so I could create filters for user-selected images.
I am attempting to apply the filter by creating a category for UIImage (based on Apple's documentation, and then calling the corresponding method on the UIImage selected by the user. Following is the code of my category header and body; what am I doing wrong? (please note, "randColor" is a category UIColor class method to generate a random color)
#import <UIKit/UIKit.h>
#import <CoreImage/CoreImage.h>
#import "UIColor+CustomColorCategory.h"
#interface UIImage (MonoChromeFilter)
- (UIImage *) applyMonoChromeWithRandColor;
#end
#import "UIImage+MonoChromeFilter.h"
#implementation UIImage (MonoChromeFilter)
- (UIImage *)applyMonoChromeWithRandColor
{
CIContext *context = [CIContext contextWithOptions:nil];
CIImage *ciImage = [[CIImage alloc] initWithImage:self];
CIFilter *filter = [CIFilter filterWithName:#"CIColorMonochrome"];
[filter setValue:ciImage forKey:kCIInputImageKey];
[filter setValue:[UIColor randColor] forKey:kCIAttributeTypeColor];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
CGRect extent = [result extent];
CGImageRef cgImage = [context createCGImage:result fromRect:extent];
UIImage *filteredImage = [[UIImage alloc] initWithCGImage:cgImage];
return filteredImage;
}
#end
Here is the method in the viewController where this category is being called:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[picker dismissViewControllerAnimated:YES completion:^{
UIImage *editedImage = [info objectForKey:UIImagePickerControllerEditedImage];
editedImage = [editedImage applyMonoChromeWithRandColor];
self.blogImageOutlet.image = editedImage;
self.blogImageOutlet.layer.cornerRadius = self.blogImageOutlet.frame.size.width / 2.0;
[self.blogImageOutlet setClipsToBounds:YES];
[self saveImageToLibrary:editedImage];
}];
}
I figured it out! After debugging and using some other projects as a point of reference, I realized that I was experiencing two issues. First, I was trying to use a UIColor for CIColor, which is not directly possible. I first had to covert the UIColor to a CIColor to be able to apply it. Next, I was not using the correct strings for the CIFilter value keys. Here is the following code after modifications (and now it works!)
#import "UIImage+MonoChromeFilter.h"
#implementation UIImage (MonoChromeFilter)
+ (UIImage *) applyMonoChromeWithRandColor: (UIImage *)uIImage
{
// Convert UIColor to CIColor
CGColorRef colorRef = [UIColor randColor].CGColor;
NSString *colorString = [CIColor colorWithCGColor:colorRef].stringRepresentation;
CIColor *coreColor = [CIColor colorWithString:colorString];
CIContext *context = [CIContext contextWithOptions:nil];
// Convert UIImage to CIImage
CIImage *ciImage = [[CIImage alloc] initWithImage:uIImage];
// Set values for CIColorMonochrome Filter
CIFilter *filter = [CIFilter filterWithName:#"CIColorMonochrome"];
[filter setValue:ciImage forKey:kCIInputImageKey];
[filter setValue:#1.0 forKey:#"inputIntensity"];
[filter setValue:coreColor forKey:#"inputColor"];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
CGRect extent = [result extent];
CGImageRef cgImage = [context createCGImage:result fromRect:extent];
UIImage *filteredImage = [[UIImage alloc] initWithCGImage:cgImage];
return filteredImage;
}
#end
Try This , It's work like champs for me ,
We have applied different CIFilter for single image,
Below is code for implementation ,
//CISepiaTone Effect,
CIContext *imageContext = [CIContext contextWithOptions:nil];
CIImage *image = [[CIImage alloc]initWithImage:inputimage];
CIFilter *filter = [CIFilter filterWithName:#"CISepiaTone"
keysAndValues: kCIInputImageKey, image,
#"inputIntensity", #1, nil];
CIImage *result = [filter valueForKey: #"outputImage"];
CGImageRef cgImageRef = [imageContext createCGImage:result fromRect:[result extent]];
UIImage *targetImage = [UIImage imageWithCGImage:cgImageRef];
detailsVc.filterImage=targetImage;
[self.navigationController pushViewController:detailsVc animated:YES];
//CIVignette Effect
CIContext *imageContext = [CIContext contextWithOptions:nil];
CIImage *image = [[CIImage alloc] initWithImage:inputimage];
CIFilter *vignette = [CIFilter filterWithName:#"CIVignette"];
[vignette setDefaults];
[vignette setValue: image forKey: #"inputImage"];
[vignette setValue: [NSNumber numberWithFloat: 1.0] forKey: #"inputIntensity"];
[vignette setValue: [NSNumber numberWithFloat: 10.00 ] forKey: #"inputRadius"];
CIImage *result = [vignette valueForKey: #"outputImage"];
CGImageRef cgImageRef = [imageContext createCGImage:result fromRect:[result extent]];
UIImage *targetImage = [UIImage imageWithCGImage:cgImageRef];
detailsVc.filterImage=targetImage;
[self.navigationController pushViewController:detailsVc animated:YES];
For detail implementation you can refer this GitHub project file ImageFilter
Hope so This will help for some one .

UISlider which blurs image with CiGaussianBlur also rotates image

I have a UISlider which has a range from 0 to 30.
Unfortunately, when I'm using the UISlider, the image starts to blur, BUT it also rotates.
Here's the code:
-(IBAction)slider:(UISlider *)sender
{
float slideValue = [sender value];
CIImage *beginImage = [[CIImage alloc] initWithImage:image];
CIContext *context = [CIContext contextWithOptions:nil];
CIFilter *filter = [CIFilter filterWithName:#"CIGaussianBlur" keysAndValues:kCIInputImageKey, beginImage, #"inputRadius", [NSNumber numberWithFloat:slideValue], nil];
CIImage *outputImage = [filter valueForKey:kCIOutputImageKey];
CGImageRef cgimg = [context createCGImage:outputImage fromRect:[beginImage extent]];
UIImage *newImg = [UIImage imageWithCGImage:cgimg];
[imageView setImage:newImg];
CGImageRelease(cgimg);
}
Where is the problem?
Thanks in advance.
The problem is this line:
UIImage *newImg = [UIImage imageWithCGImage:cgimg];
This is too simple-minded. Call [UIImage imageWithCGImage:cgimg scale:originalScale orientation:originalOrientation]; (you will need to provide correct values for these).

CIImage memory leak

I'm using the below method to blur some images. Using instruments the CIImage's are leaking. I tried wrapping them in an #autoreleasepool, but no luck. Any ideas?
-(UIImage *)blurImage:(UIImage *)image withStrength:(float)strength
{
#autoreleasepool {
CIContext *context = [CIContext contextWithOptions:nil];
CIImage *inputImage = [[CIImage alloc] initWithCGImage:image.CGImage];
CIFilter *filter = [CIFilter filterWithName:#"CIGaussianBlur"];
[filter setValue:inputImage forKey:#"inputImage"];
[filter setValue:[NSNumber numberWithFloat:strength] forKey:#"inputRadius"];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
float scale = [[UIScreen mainScreen] scale];
CIImage *cropped=[result imageByCroppingToRect:CGRectMake(0, 0, image.size.width*scale, image.size.height*scale)];
CGRect extent = [cropped extent];
CGImageRef cgImage = [context createCGImage:cropped fromRect:extent];
UIImage *returnImage = [UIImage imageWithCGImage:cgImage].copy;
CGImageRelease(cgImage);
return returnImage;
}
}
I see the same leak you're seeing when profiling the code. Try this instead which seems to avoid the leak and give you the same results:
- (UIImage*)blurImage:(UIImage*)image withStrength:(float)strength
{
#autoreleasepool {
CIImage* inputImage = [[CIImage alloc] initWithCGImage:image.CGImage];
CIFilter* filter = [CIFilter filterWithName:#"CIGaussianBlur"];
[filter setValue:inputImage forKey:#"inputImage"];
[filter setValue:[NSNumber numberWithFloat:strength] forKey:#"inputRadius"];
CIImage* result = [filter valueForKey:kCIOutputImageKey];
float scale = [[UIScreen mainScreen] scale];
CIImage* cropped = [result imageByCroppingToRect:CGRectMake(0, 0, image.size.width * scale, image.size.height * scale)];
return [[UIImage alloc] initWithCIImage:cropped];
}
}
did you try to put CIImages to nil ?
-(UIImage *)blurImage:(UIImage *)image withStrength:(float)strength
{
//your code
CGImageRelease(cgImage);
cropped=nil;
result = nil;
inputImage = nil;
context = nil;
return returnImage;
}
}

iOS UIImage being rotated when after going through CIFilter

I'm working with filtering images that I'm taking with the camera. I pass the image I get from the camera through the below method. Which I have the returned UIImage sent to a UIImageView. For some reason when it passes through this method the image is getting rotated. What am I doing wrong?
- (UIImage *) applyFilterToImage:(UIImage *)image withFilter:(NSString *)filterName {
beginImage = [[[CIImage alloc] initWithImage:image] autorelease];
context = [CIContext contextWithOptions:nil];
filter = [CIFilter filterWithName:#"CISepiaTone" keysAndValues:kCIInputImageKey, beginImage, #"inputIntensity", [NSNumber numberWithFloat:0.8], nil];
outputImage = [filter outputImage];
CGImageRef cgimg = [context createCGImage:outputImage fromRect:[outputImage extent]];
UIImage *newImg = [UIImage imageWithCGImage:cgimg scale:1.0 orientation:UIImageOrientationUp];
CGImageRelease(cgimg);
return scaleAndRotateImage(newImg);
}

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