Swift 3 : Back to last ViewController with sending data [duplicate] - ios

This question already has answers here:
Passing data between view controllers
(45 answers)
Closed 5 years ago.
I'm trying to go back to my las viewController with sending data, but it doesn't work.
When I just use popViewController, I can go back to the page, but I can't move my datas from B to A.
Here is my code :
func goToLastViewController() {
let vc = self.navigationController?.viewControllers[4] as! OnaylarimTableViewController
vc.onayCode.userId = taskInfo.userId
vc.onayCode.systemCode = taskInfo.systemCode
self.navigationController?.popToViewController(vc, animated: true)
}

To pass data from Child to parent Controller, you have to pass data using Delegate pattern.
Steps to implement delegation pattern, Suppose A is Parent viewController and B is Child viewController.
Create protocol, and create delegate variable in B
Extend protocol in A
pass reference to B of A when Push or Present viewcontroller
Define delegate Method in A, receive action.
After that, According to your condition you can call delegate method from B.

You should do it using delegate protocol
class MyClass: NSUserNotificationCenterDelegate
The implementation will be like following:
func userDidSomeAction() {
//implementation
}
And ofcourse you have to implement delegete in your parent class like
childView.delegate = self
Check this for more information
https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/Protocols.html

You have to send back to last ViewController with 2 options.
1. Unwind segue. (With use of storyboard)
You can refer this link.
2. Use of delegate/protocol.
You can refer this link.
Also this link will be useful for you.

You can use Coordinator Pattern
For example, I have 2 screens. The first displays information about the user, and from there, he goes to the screen for selecting his city. Information about the changed city should be displayed on the first screen.
final class CitiesViewController: UITableViewController {
// MARK: - Output -
var onCitySelected: ((City) -> Void)?
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
onCitySelected?(cities[indexPath.row])
}
...
}
UserEditViewController:
final class UserEditViewController: UIViewController, UpdateableWithUser {
// MARK: - Input -
var user: User? { didSet { updateView() } }
#IBOutlet private weak var userLabel: UILabel?
private func updateView() {
userLabel?.text = "User: \(user?.name ?? ""), \n"
+ "City: \(user?.city?.name ?? "")"
}
}
And Coordinator:
protocol UpdateableWithUser: class {
var user: User? { get set }
}
final class UserEditCoordinator {
// MARK: - Properties
private var user: User { didSet { updateInterfaces() } }
private weak var navigationController: UINavigationController?
// MARK: - Init
init(user: User, navigationController: UINavigationController) {
self.user = user
self.navigationController = navigationController
}
func start() {
showUserEditScreen()
}
// MARK: - Private implementation
private func showUserEditScreen() {
let controller = UIStoryboard.makeUserEditController()
controller.user = user
controller.onSelectCity = { [weak self] in
self?.showCitiesScreen()
}
navigationController?.pushViewController(controller, animated: false)
}
private func showCitiesScreen() {
let controller = UIStoryboard.makeCitiesController()
controller.onCitySelected = { [weak self] city in
self?.user.city = city
_ = self?.navigationController?.popViewController(animated: true)
}
navigationController?.pushViewController(controller, animated: true)
}
private func updateInterfaces() {
navigationController?.viewControllers.forEach {
($0 as? UpdateableWithUser)?.user = user
}
}
}
Then we just need to start coordinator:
coordinator = UserEditCoordinator(user: user, navigationController: navigationController)
coordinator.start()

Related

Passing data in between controllers using coordinator pattern

I am trying to understand the working of Coordinator Pattern.
Here is my code
import UIKit
import Foundation
class CheckoutCoordinator: Coordinator, ScheduleDelegate {
var childCoordinator: [Coordinator] = [Coordinator]()
var navigationController: UINavigationController
init(nav: UINavigationController) {
self.navigationController = nav
}
func start() {
let ctrl = CheckoutController.initFromStoryboard()
ctrl.coordinator = self
self.navigationController.pushViewController(ctrl, animated: true)
}
func openSchedule() {
let ctrl = ScheduleController.initFromStoryboard()
ctrl.delegate = self
self.navigationController.pushViewController(ScheduleController.initFromStoryboard(), animated: true)
}
func didSelectTimings(date: NSDate, timings: NSString, distance: Double) {
}
}
From CheckoutController, i go to ScheduleController, do some work which calls its delegate method. The delegate should update some value in CheckoutController and pop scheduleController. I am unable to find any concrete explanation of above senario and how to implement it "properly".
Note that schedule controller has no navigation forward hence no coordinator class for it.
Any guidance will be appreciated
I would not handle the delegate logic in the coordinator. Instead I would move it right into your CheckoutController. So when calling the ScheduleController it would look in your coordinator like this:
func openSchedule(delegate: ScheduleDelegate?) {
let ctrl = ScheduleController.initFromStoryboard()
ctrl.delegate = delegate
navigationController.pushViewController(ScheduleController.initFromStoryboard(), animated: true)
}
And in your CheckoutController, conform to the ScheduleDelegate delegate:
class CheckoutController: ScheduleDelegate {
func didSelectTimings(date: NSDate, timings: NSString, distance: Double) {
// Do your staff
}
}
Then in your ScheduleController after calling the delegate method, I would call the coordinator to pop the self(in that case the ScheduleController).
delegate?.didSelectTimings(date: yourDate, timings: someTiming, distance: distance)
if let checkoutCoordinator = coordinator as? CheckoutCoordinator {
checkoutCoordinator.popViewController()
}
The popping logic can be solely in your viewController, but I like to keep the navigation in the Coordinator only. And in your CheckoutCoordinator, or better in your Coordinator(as this function is pretty general), implement the pop function.
extension Coordinator {
function popViewController(animated: Bool = true) {
navigationController?.popViewController(animated: animated)
}
}

passing data between view controllers without changing views

I want to pass data between two view controllers, but don't want the view to change when the users presses my save data button.
The users needs to fill in multiple data fields, and when finish can press another button to go to the second view controller.
I found many tutorials how to pass data using segue, but they all change view as soon as the 'save button is pressed'.
Any one can explain to me how to alter the code?
#Phillip Mills: here is how I used your code. (what am I doing wrong?)
code:
//////// declaring classes on FirstViewController (trying it first on only one ViewController)
class FakeVC1 {
func userInput() {
DataModel.shared.username = outbj14u.text
}
class FakeVC2 {
func viewAppears() {
if let name = DataModel.shared.username {
outbj14p.text = name
print("I have nothing to say")
}
}
}
class DataModel {
static let shared = DataModel()
var username: String?
}
////till here
//// here is where i call the functions
override func viewDidAppear(_ animated: Bool) {
FakeVC1().userInput()
FakeVC2().viewAppears()
if let xbj14p = UserDefaults.standard.object(forKey: "outbj14p") as? String
{
outbj14p.text = xbj14p
}
if let xbj14u = UserDefaults.standard.object(forKey: "outbj14u") as? String
{
outbj14u.text = xbj14u
}
////
#Phillip Mills: Below is what I have know. I think I got the code on the FirstViewController right, but the code on the Second View controller must be wrong. I don't get any errors, but the text field on the SecondViewController remains unchanged after putting input on in the FirstViewController
//// Code on the FirstViewController
class DataModel {
static let shared = DataModel()
var username: String?
}
#IBAction func savebj14p(_ sender: Any) {
outbj14p.text = inbj14p.text
DataModel.shared.username = outbj14p.text
UserDefaults.standard.set(inbj14p.text, forKey: "namebj14p")
}
//and on the SecondViewController
#IBOutlet weak var bj14u: UILabel! // connected to a label
//and
class DataModel {
static let shared = DataModel()
var username: String?
}
override func viewDidAppear(_ animated: Bool) {
if let name = DataModel.shared.username {
bj14u.text = name
}
}
In your case, don't pass data.
Create a shared object to act as your data model. When users fill in the fields, update the data model.
When the user moves to the second controller/view, that controller uses the data model object to show what it needs to.
class FakeVC1 {
func userInput() {
DataModel.shared.username = "Me"
}
}
class FakeVC2 {
func viewAppears() {
if let name = DataModel.shared.username {
print(name)
} else {
print("I have nothing to say")
}
}
}
class DataModel {
static let shared = DataModel()
var username: String?
}
FakeVC1().userInput()
FakeVC2().viewAppears()
If you need to pass value to another viewcontroller without changing the view , you can user NSNotificationCenter class
Refer this link for more details
NSNotificationCenter addObserver in Swift
what i will recommend is to use a global variable or array, you will have the info in all view controllers and you will be able to call it in your new view controller.

Using prepareForSegue to pass data to ViewController later in app

I was wondering, when passing data using prepareForSegue, can you pass data to a View Controller later in the app? For example on the first ViewController I have the user enter their name. It's not until the very end, so a few views later, do I need to display their name. Is there a way to pass their name without having to go to the end view right away?
Use a Coordinator.
It's really easy to decouple your ViewControllers:
instead of using segues give every ViewController a delegate
create a coordinator object (this object knows your screen flow, not your screens)
the coordinator creates the ViewControllers (it can use UIStoryboard instantiateViewController(withIdentifier:) so ViewController A does not have to know that ViewController B exists
instead of calling performSegue you just call your delegate and pass in the data
Benefits
Simple to use
Easy to reorder screens in a flow
Highly decoupled (easier testing)
Very nice for A/B testing
Scales a lot (you can have multiple coordinators, one for each flow)
Sample
Let's say you have 3 VCs, the first one asks for your name, the second for your age and the third displays the data. It would make no sense that AgeViewController knew that NameViewController existed, later on you may want to change their order or even merge them.
Name View Controller
protocol NameViewControllerDelegate: class {
func didInput(name: String)
}
class NameViewController: UIViewController {
weak var delegate: NameViewControllerDelegate?
#IBOutlet var nameTextField: UITextField!
//Unimportant stuff ommited
#IBAction func submitName(sender: Any) {
guard let name = nameTextField.text else {
// Do something, it's up to you what
return
}
delegate?.didInput(name: name)
}
}
Age View Controller
protocol AgeViewControllerDelegate: class {
func didInput(age: Int)
}
class AgeViewController: UIViewController {
weak var delegate: AgeViewControllerDelegate?
#IBOutlet var ageTextField: UITextField!
//Unimportant stuff ommited
#IBAction func submitAge(sender: Any) {
guard let ageString = ageTextField.text,
let age = Int(ageString) else {
// Do something, it's up to you what
return
}
delegate?.didInput(age: age)
}
}
Displayer View Controller
class DisplayerViewController: UIViewController {
var age: Int?
var name: String?
}
Coordinator
class Coordinator {
var age: Int?
var name: String?
var navigationController: UINavigationController
init(navigationController: UINavigationController) {
self.navigationController = navigationController
}
fileprivate lazy var storyboard: UIStoryboard = {
return UIStoryboard(name: "MyStoryboard", bundle: nil)
}()
//This works if you name your screns after their classes
fileprivate func viewController<T: UIViewController>(withType type: T.Type) -> T {
return storyboard.instantiateViewController(withIdentifier: String(describing: type(of: type))) as! T
}
func start() -> UIViewController {
let viewController = self.viewController(withType: NameViewController.self)
viewController.delegate = self
navigationController.viewControllers = [viewController]
return viewController
}
}
Coordinator + Name View Controller Delegate
extension Coordinator: NameViewControllerDelegate {
func didInput(name: String){
self.name = name
let viewController = self.viewController(withType: AgeViewController.self)
viewController.delegate = self
navigationController.pushViewController(viewController, animated: true)
}
}
Coordinator + Age View Controller Delegate
extension Coordinator: AgeViewControllerDelegate {
func didInput(age: Int) {
self.age = age
let viewController = self.viewController(withType: DisplayerViewController.self)
viewController.age = age
viewController.name = name
navigationController.pushViewController(viewController, animated: true)
}
}
Not really. You can pass view by view the item but it's not a proper way of doing things.
I suggest you to have a Static Manager or this kind of stuff to store the information globally in your app to retrieve it later
All the solution are pretty good. Possible you can try the below model also
1. DataModel class
1.1 Should be singleton class
1.2 Declare value
Step 1 : ViewCOntroller-one
1 Create the Sharedinstance of singleton class
1.1 Assign the value
Step 3 :ViewController-two
1 Create the Sharedinstance of singleton class
1.1 Get the value

Function Overriding in iOS

I have created BaseClassviewController and all my controllers are derived from this controller. I am doing the following steps:
Set custom delegate in BaseClassViewController.
Implement all function of protocol in BaseClassViewController.
Then I am pushing HomeController derived from BaseClassViewController.
Again I am pushing DetailController also derived from BaseClassViewController.
Now when delegate function is called I should get control in DetailController but I am getting control in HomeController.
So my question is why its not calling top controller at navigation i.e DetailController and is it possible to call delegate functions in both controllers?
P.S I am overriding delegate functions in all child controllers.
EDIT: After reading answers and comments I think I have not been clear that much so adding following code snippet.
In Helper Class:
#objc protocol SampleDelegate: class
{
#objc optional func shouldCallDelegateMethod()
}
class SampleHelper: NSObject
{
var sampleDelegate:SampleDelegate!
static var sharedInstance = SampleHelper()
//It is triggered
func triggerDelegateMethod()
{
sampleDelegate!.shouldCallDelegateMethod()
}
func apiCall()
{
let urlString = URL(string: "https://google.com")
if let url = urlString {
let task = URLSession.shared.dataTask(with: url) { (data, response, error) in
if error != nil {
print(error)
} else {
if let usableData = data {
self. triggerDelegateMethod()
}
}
}
task.resume()
}
}
}
In BaseClass
class BaseClassViewController: UIViewController,SampleDelegate{
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool)
{
super.viewWillAppear(true)
SampleHelper.sharedInstance.delegate = self;
}
func shouldCallDelegateMethod()
{
//Override
}
}
In HomeController i.e 1st controller to be pushed
class HomeViewController: BaseClassViewController{
override func shouldCallDelegateMethod()
{
//
}
}
In DetailController i.e 2nd controller is pushed after HomeController from HomeController.
class DetailViewController: BaseClassViewController{
override func viewDidLoad()
{
super.viewDidLoad()
SampleHelper.sharedInstance.apiCall()
}
override func shouldCallDelegateMethod()
{
//
}
}
Now my question is when delegate is triggered from helper class it calls shouldCallDelegateMethod in HomeViewController but not in DetailViewController. But DetailViewController is at top of navigation array.
Also is there any possibility I can trigger same function in both controller at a time with delegate only?
In BaseClassviewController you should have a delegate variable/property.
In HomeController and DetailController you need to set that delegate variable/property to self if you want that class to be listening to the delegate callbacks.
The basic problem is that you are using delegate with a singleton.
Setting the delegate in viewWillAppear is not a good solution either. In short, when view controllers are being shown and hidden, the delegate on your singleton will changed all the time.
Don't use delegates with singletons. Use a completion callback. Otherwise you will keep running into problems.
func apiCall(onCompletion: (() -> Void)?) {
let urlString = URL(string: "https://google.com")
if let url = urlString {
let task = URLSession.shared.dataTask(with: url) { (data, response, error) in
if error != nil {
print(error)
} else if let usableData = data {
onCompletion?()
}
}
task.resume()
}
}
called as
SampleHelper.apiCall {
// do something
}
Edit 2
After you posted your code, i realize that you have used the singleton class for delegation.
Delegates allows an object to send a message to another object.
Answer for your query is "No". You can not trigger same function in both controller at a time with delegate.
If you really want to listen an event in both class at a time, i would suggest you to use NSNotificationCenter instead of delegate.
Thats not the correct way to achieve this. I think proper way to set delegate only in respective UIViewController rather than implementing that protocol on BaseViewController and then overriding in child classes. So your implementation should be like.
In HomeViewController
class HomeViewController: BaseClassViewController {
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
SampleHelper.sharedInstance.delegate = self;
}
func shouldCallDelegateMethod() {
// Provide implementation
}
}
In DetailViewController
class DetailViewController: BaseClassViewController {
override func viewWillAppear(_ animated: Bool) {
super.viewDidLoad()
SampleHelper.sharedInstance.delegate = self;
}
func shouldCallDelegateMethod() {
// Provide implementation
}
}
Using this imeplementation you will be having only one-to-one communication design pattern, ensuring right UIViewController to be called.

How to pass data back to the first view controller in Swift?

I have two view controllers and I have this code to navigate between the two views
ViewController:
func goToSecondViewController() {
let aa = self.storyboard.instantiateViewControllerWithIdentifier("SecondViewController") as SecondViewController
self.navigationController.pushViewController(aa, animated: true)
}
/
SecondViewController:
func goToFirstViewController() {
self.navigationController.popToRootViewControllerAnimated(true)
}
How to send some data to the first view before popping it ?
If A is a view controller with the following declaration:
class A : UIViewController {
var data: String!
}
Then, whenever you have an instance of A, you can just set the data property directly:
let a = A() // assuming you've defined the init method
a.data = "hello"
Edit
If you want to send data before popping, you'd do something like:
func goToFirstViewController() {
let a = self.navigationController.viewControllers.first as! A
a.data = "data"
self.navigationController.popToRootViewControllerAnimated(true)
}
(haven't compiled the above)

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