Show image that is selected from UIImagePickerController - ios

The app opens the pickerController and selects the image, but it doesn't show the image that was selected. I tried putting self before image_sel.image = photo, but it didn't work neither. When I put print inside extension it prints and it also hits breakpoints.
lazy var image_sel: UIImageView = {
let i = UIImageView()
i.translatesAutoresizingMaskIntoConstraints = false
i.image = #imageLiteral(resourceName: "noimage")
return i
}()
#objc func imageSelect(){
let pickerController = UIImagePickerController()
pickerController.delegate = self
present(pickerController, animated: true, completion: nil)
}
extension CameraPage: UIImagePickerControllerDelegate,UINavigationControllerDelegate {
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let photo = info["UIImagePickerControllerOriginalImage"] as? UIImage {
image_sel.image = photo
}
dismiss(animated: true, completion: nil)
}
}

lazy var image_sel: UIImageView
You are using a lazy var property, might be the case that you still don't have a object when you try to assign the value to ImageView.
Try to use the image on another UIImageView to see if that's the problem.
Check your view stack

I haven't saw where you display image_sel. Did you use addSubview?

Related

How to process a taken image then view the results to "text View" using Swift?

I am trying to build a simple app with a single button. Click on the button to take a picture, then using "TesseractOCR" I am converting the written text in the image to a string text and view it in my "Text View".
I got everything done, the camera and "TesseractOCR", the only problem I am facing is the following:
tesseract.image = UIImage(named: selectedImage)
Gives me this error:
Cannot convert value of type 'UIImage' to expected argument type 'String'.
Note: selectedImage suppose to be the name of the image that Tesseract takes to convert the image into text.
Here is my code:
import UIKit
import TesseractOCR
class secondViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate, G8TesseractDelegate {
#IBOutlet weak var viewText: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
#IBAction func takePhoto(_ sender: Any) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerController.SourceType.camera) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = UIImagePickerController.SourceType.camera
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
// The info dictionary may contain multiple representations of the image. You want to use the original.
guard let selectedImage = info[.originalImage] as? UIImage else {
fatalError("Expected a dictionary containing an image, but was provided the following: \(info)")
}
// Set photoImageView to display the selected image.
if let tesseract = G8Tesseract(language: "eng") {
tesseract.delegate = self
tesseract.image = UIImage(named: selectedImage)
tesseract.recognize()
textView.text = tesseract.recognizedText
}
// Dismiss the picker.
dismiss(animated: true, completion: nil)
}
}
Replace
tesseract.image = UIImage(named: selectedImage)
with
tesseract.image = selectedImage
the UIImage(named:<#string#>) takes a string value repressing the name of the image in bundle , but here you don't need it , instead supply the image directly

Displaying selected image on screen using UIIamgePickerControllerDelegate in Swift

I am attempting to learn more about the delegate pattern. I have written an app that accesses the user's camera roll and I want to display that image on the view controller after the user selects the image. Here is what I have thus far:
import UIKit
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
#IBOutlet weak var imagePickerView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
// Delegate Methods
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage {
imagePickerView.image = image
}
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
self.dismiss(animated: true, completion: nil)
}
#IBAction func pickAnImage(_ sender: Any) {
let pickerController = UIImagePickerController()
present(pickerController, animated: true, completion: nil)
}
}
The camera roll appears as expected and the Cancel buttons dismiss the modal. Selecting an image also dismisses the modal, however that image is not displayed on the screen. I have confirmed that my imagePickerController is corrected referenced as an outlet. What am I missing?
You have to dismiss the controller once the image is selected, maybe the following detailed function will help you.
For Swift 4.2:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
var selectedImageFromPicker: UIImage?
if let editedImage = info[.editedImage] as? UIImage {
selectedImageFromPicker = editedImage
} else if let originalImage = info[.originalImage] as? UIImage {
selectedImageFromPicker = originalImage
}
if let selectedImage = selectedImageFromPicker {
imageView.image = selectedImage
}
dismiss(animated: true, completion: nil)
}
Before Swift 4.2:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
var selectedImageFromPicker: UIImage?
if let editedImage = info[UIImagePickerControllerEditedImage] as? UIImage {
selectedImageFromPicker = editedImage
} else if let originalImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
selectedImageFromPicker = originalImage
}
if let selectedImage = selectedImageFromPicker {
imageView.image = selectedImage
}
dismiss(animated: true, completion: nil)
}
Since I've received many points from this answer I'm adding a more concise answer (Just one line is required for setting the image to imageView).
Bonus Answer:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
imageView.image = (info[.editedImage] ?? info[.originalImage]) as? UIImage
dismiss(animated: true)
}
You need to set the view controller as the delegate of pickerController
// pickerController.delegate = self
Also check the imagePickerView outlet is connected.
Ensure you have made all inclusions in the info.plist file
Ensure you have all the delegates set
Ensure what you are using to display image (e.g if editing is set to true, then UIImagePickerControllerEditedImage else UIImagePickerControllerOriginalImage)

Why does my UIImageView replace the second one?

I have two outlets for two different UIImageViews, when I select the first one it'll appear on the first Image View but when I select the second Image, it replaces the first Image View even though it's connected to the second ImageView. This is my code for the Select Image button.
#IBOutlet weak var myImageView1: UIImageView!
#IBOutlet weak var myImageView2: UIImageView!
#IBAction func pickImage1(_ sender: Any) {
let image = UIImagePickerController()
image.delegate = self
image.sourceType = UIImagePickerControllerSourceType.photoLibrary
image.allowsEditing = false
self.present(image, animated: true)
}
//Add didFinishPickingMediaWithInfo here
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage {
myImageView1.image = image
}
else {
//error
}
self.dismiss(animated: true, completion: nil)
}
#IBAction func pickImage2(_ sender: Any) {
let image2 = UIImagePickerController()
image2.delegate = self
image2.sourceType = UIImagePickerControllerSourceType.photoLibrary
image2.allowsEditing = false
self.present(image2, animated: true)
}
//Add didFinishPickingMediaWithInfo here
func imagePickerController2(_ picker2: UIImagePickerController, didFinishPickingMediaWithInfo2 info2: [String : Any]) {
if let image2 = info2[UIImagePickerControllerOriginalImage] as? UIImage {
myImageView2.image = image2
}
else {
//error
}
self.dismiss(animated: true, completion: nil)
}
Try this code. So you need a flag to remember which image view is clicked, and then set image base on that.
var selected = 1
#IBAction func pickImage1(_ sender: Any) {
let image = UIImagePickerController()
image.delegate = self
image.sourceType = UIImagePickerControllerSourceType.photoLibrary
image.allowsEditing = false
selected = 1
self.present(image, animated: true)
}
//Add didFinishPickingMediaWithInfo here
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage {
if selected == 1 {
myImageView1.image = image
} else {
myImageView2.image = image
}
}
else {
//error
}
self.dismiss(animated: true, completion: nil)
}
#IBAction func pickImage2(_ sender: Any) {
let image2 = UIImagePickerController()
image2.delegate = self
image2.sourceType = UIImagePickerControllerSourceType.photoLibrary
image2.allowsEditing = false
selected = 2
self.present(image2, animated: true)
}
Moving forward, when you have multiple image views, you can use another method to avoid copying code everywhere.
First, add an unique tag for each image view. Avoid using 0 because the default tag is 0. So you will have image views with tags say 1 to 4.
Call this same method to all your image views so that this function is trigger by clicking on any of them
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(imageTapped(tapGestureRecognizer:)))
imageView.addGestureRecognizer(tapGestureRecognizer)
Handler looks like this
func imageTapped(tapGestureRecognizer: UITapGestureRecognizer)
{
let image = UIImagePickerController()
image.delegate = self
image.sourceType = UIImagePickerControllerSourceType.photoLibrary
image.allowsEditing = false
let tappedImage = tapGestureRecognizer.view as! UIImageView
selected = tappedImage.tag
self.present(image, animated: true)
}
Finally in image pick delegate
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage {
if let imageView = self.view.viewWithTag(selected) as? UIImageView {
imageView.image = image
}
}
else {
//error
}
self.dismiss(animated: true, completion: nil)
}
The problem is that you have renamed the delegate method. If you do that, the method won't be recognized or called.
Another option to the selected answer is to extend UIImageView and have it adhere to UIImagePickerControllerDelegate / UINavigationControllerDelegate.
extension UIImageView: UIImagePickerControllerDelegate, UINavigationControllerDelegate {
public func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
guard let selectedImage = info[UIImagePickerControllerOriginalImage] as? UIImage else {
//handle error
return
}
image = selectedImage
picker.presentingViewController?.dismiss(animated: true)
}
func presentImagePicker(from viewController: UIViewController) {
let picker = UIImagePickerController()
picker.delegate = self
picker.sourceType = .photoLibrary
picker.allowsEditing = false
viewController.present(picker, animated: true)
}
}
This is nice because you can then launch the image picker for any UIImageView in your app with one line, like so:
#IBAction func pickImage1(_ sender: UIButton) {
myImageView1.presentImagePicker(from: self)
}

Saving ImageView content in memory? What is the best approach?

I've been looking for this answer online all morning long and I didn't find exactly what I needed. I want the user to add an image from his library and it would appear on the screen. I've managed to write the code that allows me to do that. However, I want that image to be saved. By that, I mean that I want the image selected to still appear after the user closes the app and reopens it. How can I do that?
Any help would be really appreciated :)
I've attached my code:
import UIKit
class Schedule: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
#IBOutlet var imageView: UIImageView!
let imagePicker = UIImagePickerController()
#IBAction func addImage(sender: AnyObject) {
imagePicker.allowsEditing = false
// Only allow photos to be picked, not taken.
imagePicker.sourceType = .PhotoLibrary
presentViewController(imagePicker, animated: true, completion: nil)
}
// User picks image
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
imageView.contentMode = .ScaleAspectFit
imageView.image = pickedImage
}
dismissViewControllerAnimated(true, completion: nil)
}
// User cancels picking image action
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
dismissViewControllerAnimated(true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
}
}
You can do this using NSUserDefault, It will store your image data and you can retrieve it later. Change your viewDidLoad like this
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
if let imageData = NSUserDefaults.standardUserDefaults().objectForKey("image") as? NSData {
self.imageView.image = UIImage(data: imageData)
}
}
Now you need to store this imageData in NSUserDefault when you select image from UIImagePicker
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
imageView.contentMode = .ScaleAspectFit
imageView.image = pickedImage
let data = UIImagePNGRepresentation(pickedImage)
NSUserDefaults.standardUserDefaults().setObject(data, forKey: "image")
NSUserDefaults.standardUserDefaults().synchronize()
}
dismissViewControllerAnimated(true, completion: nil)
}
Hope this will help you.

how to use multiple image picker in iOS with swift

I'm making dating app.
as you know, users need to register multiple pictures in dating app.
so i got how to use 1 image picker in one view.
but i don't know how to add multiple image picker.
i know i can only use only one
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
}
and
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
picker.dismissViewControllerAnimated(false, completion:nil)
}
so i cant find solution for multiple imagepicker view.
my failed code is below.
import UIKit
class RegisterPicture : UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
#IBAction func pick1(sender: AnyObject) {
let picker1 = UIImagePickerController()
picker1.sourceType = UIImagePickerControllerSourceType.SavedPhotosAlbum
picker1.allowsEditing = true
picker1.delegate = self
self.presentViewController(picker1, animated: false, completion: nil)
}
#IBAction func pick2(sender: AnyObject) {
let picker2 = UIImagePickerController()
picker2.sourceType = UIImagePickerControllerSourceType.SavedPhotosAlbum
picker2.allowsEditing = true
picker2.delegate = self
self.presentViewController(picker2, animated: false, completion: nil)
}
#IBOutlet var picture1: UIImageView!
#IBOutlet var picture2: UIImageView!
func imagePickerController(picker1: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
picker1.dismissViewControllerAnimated(false, completion : nil)
self.picture1.image = info[UIImagePickerControllerOriginalImage] as? UIImage
}
func imagePickerController(picker2: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
picker2.dismissViewControllerAnimated(false, completion : nil)
self.picture2.image = info[UIImagePickerControllerOriginalImage] as? UIImage
}
func imagePickerControllerDidCancel(picker1: UIImagePickerController) {
picker1.dismissViewControllerAnimated(false, completion:nil)
}
func imagePickerControllerDidCancel(picker2: UIImagePickerController) {
picker2.dismissViewControllerAnimated(false, completion:nil)
}
}
For anyone searching for this in 2020, Apple introduced PHPickerViewController in iOS14. Here's the documentation: https://developer.apple.com/documentation/photokit/phpickerviewcontroller
And the WWDC introduction that explains its usage:
https://developer.apple.com/videos/play/wwdc2020/10652/
You can't select more than one image with UIImagePickerController. You either have to make your own custom image picker that can or use a 3rd party's like this one.
#IBAction func btnTrophy1Action(_ sender: UIButton) {
//GIVE TAG TO YOUR BUTTON
self.view.endEditing(true)
self.senderTag = sender.tag
pickerOpen(sender: sender)
}
#IBAction func btnTrophy2Action(_ sender: UIButton) {
//GIVE TAG TO YOUR BUTTON
self.view.endEditing(true)
self.senderTag = sender.tag
pickerOpen(sender: sender)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let image = info[UIImagePickerController.InfoKey.editedImage] as? UIImage {
//BASED ON THE TAG SAVE IMAGE TO PARTICULAR IMAGE PICKER
if self.senderTag == 101 {
//TROPHY 1
self.imgTrophy1.image = image
self.isTrophy1Selected = true
} else if self.senderTag == 102 {
//TROPHY 2
self.imgTrophy2.image = image
self.isTrophy2Selected = true
} else {
//TROPHY 3
self.imgTrophy3.image = image
self.isTrophy3Selected = true
}
}
picker.dismiss(animated: true, completion: nil)
}
Here is a solution I tried out to address this sort of problem
I used a single image picker then use an enum holding strings to determine which image view gets the image selected by the user.
enum selectableImage: String {
case image1
case image2
case image3
}
then on each call of the imagePickerController, I assign a variable var imageSelected = selectableImage.image1 like so.
Then finally in the imagePickerController, I used the switched structure like so:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
print("Inside imageController")
print(info)
// The info dictionary may contain multiple representations of the image. You want to use the original.
guard let imagePicked = info[.originalImage] as? UIImage else {
fatalError("Expected a dictionary containing an image, but was provided the following: \(info)")
}
// Set photoImageView to display the selected image.
switch imageSelected {
case selectableImage.image1:
image1.image = imagePicked
case selectableImage.image2:
image2.image = imagePicked
case selectableImage.image3:
image3.image = imagePicked
}
// Dismiss the picker.
dismiss(animated: true, completion: nil)
}
Hope this helps.
You can't use UIImagePickerController, but you can use a custom image picker. I think ELCImagePickerController is the best option, but here are some other libraries you could use:
Objective-C
ELCImagePickerController
WSAssetPickerController
QBImagePickerController
ZCImagePickerController
CTAssetsPickerController
AGImagePickerController
UzysAssetsPickerController
MWPhotoBrowser
TSAssetsPickerController
CustomImagePicker
InstagramPhotoPicker
GMImagePicker
DLFPhotosPicker
CombinationPickerController
AssetPicker
BSImagePicker
SNImagePicker
DoImagePickerController
grabKit
IQMediaPickerController
HySideScrollingImagePicker
MultiImageSelector
TTImagePicker
SelectImages
ImageSelectAndSave
imagepicker-multi-select
MultiSelectImagePickerController
YangMingShan(Yahoo like image selector)
DBAttachmentPickerController
BRImagePicker
GLAssetGridViewController
CreolePhotoSelection
Swift
LimPicker (Similar to WhatsApp's image picker)
RMImagePicker
DKImagePickerController
BSImagePicker
Fusuma(Instagram like image selector)
YangMingShan(Yahoo like image selector)
NohanaImagePicker
ImagePicker
OpalImagePicker
TLPhotoPicker
AssetsPickerViewController
Alerts-and-pickers/Telegram Picker

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