Why Direct x 9 hooking cause program crash? - directx

i'm trying to hook Direct x 9.
I used below code for hook dll, and i injected the dll for my dx game.
But there has a crash in my dx game.
So.. May i get some helps? I have no idea why it does not work.
Maybe i guess the h_EndScene(LPDIRECT3DDEVICE9 pDevice) function's
return org_EndScene(pDevice); cause crash.
(but there is nothing to strange... )
//Dll's Main.cpp
#include "d3dhooks.h"
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved )
{
switch( fdwReason )
{
case DLL_PROCESS_ATTACH:
{
DisableThreadLibraryCalls(hinstDLL);
StartD3DHooks();
return true;
break;
}
case DLL_PROCESS_DETACH:
{
MessageBox(NULL,L"detach dll!", L"ok", MB_OK);
break;
}
}
return TRUE;
}
//d3dhooks.h
#include <d3d9.h>
#include <d3dx9.h>
#pragma comment( lib, "d3d9.lib" )
#pragma comment( lib, "d3dx9.lib" )
#include <iostream>
#include <vector>
class DXGH
{
public:
static HRESULT WINAPI h_EndScene(LPDIRECT3DDEVICE9 pDevice);
void DrawRect(LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H,
D3DCOLOR color);
};
int StartD3DHooks();
typedef HRESULT(WINAPI *EndScene_t)(LPDIRECT3DDEVICE9 pDevice);
extern DXGH DXGameHook;
//d3dhooks.cpp
#include "d3dhooks.h"
#define ENDSCENE 42
DXGH DXGameHook;
typedef HRESULT(__stdcall* EndScene_t)(LPDIRECT3DDEVICE9);
EndScene_t org_EndScene;
const D3DCOLOR txtPink = D3DCOLOR_ARGB(255, 255, 0, 255);
void *DetourFunc(BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp = (BYTE*)malloc(len + 5);
DWORD dwback;
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
memcpy(jmp, src, len); jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp + 1) = (DWORD)(src + len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src + 1) = (DWORD)(dst - src) - 5;
VirtualProtect(src, len, dwback, &dwback);
return (jmp - len);
}
bool bDataCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for (; *szMask; ++szMask, ++pData, ++bMask)
if (*szMask == 'x' && *pData != *bMask)
return false;
return (*szMask) == NULL;
}
DWORD FindPattern(DWORD dwAddress, DWORD dwLen, BYTE *bMask, char * szMask)
{
for (DWORD i = 0; i < dwLen; i++)
if (bDataCompare((BYTE*)(dwAddress + i), bMask, szMask))
return (DWORD)(dwAddress + i);
return 0;
}
void DXGH::DrawRect(LPDIRECT3DDEVICE9 Device_t, int X, int Y, int L, int H,
D3DCOLOR color)
{
D3DRECT rect = { X, Y, X + L, Y + H };
Device_t->Clear(1, &rect, D3DCLEAR_TARGET, color, 0, 0);
}
HRESULT WINAPI DXGH::h_EndScene(LPDIRECT3DDEVICE9 pDevice)
{
DXGameHook.DrawRect(pDevice, 10, 10, 200, 200, txtPink);
MessageBoxA(NULL, "test", "1", MB_OK);
return org_EndScene(pDevice);
}
LPDIRECT3D9 g_pD3D = NULL;
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
int StartD3DHooks()
{
DWORD D3DPattern, *vTable, DXBase = NULL;
DXBase = (DWORD)LoadLibraryA("d3d9.dll");
while (!DXBase);
{
D3DPattern = FindPattern(DXBase, 0x128000,
(PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86"
,"xx????xx????xx");
}
if (D3DPattern)
{
memcpy(&vTable, (void *)(D3DPattern + 2), 4);
org_EndScene = (EndScene_t)DetourFunc((PBYTE)vTable[ENDSCENE],
(PBYTE)DXGameHook.h_EndScene, 5);
}
return 0;
}

Related

Clang memory allocation

Could anyone please help me understand why Clang reallocates the same memory address for different variables while their lifetimes intersect?
I am using a sample program (below) to show the problem.
When I compile the program with clang -O0, variable j in function ok has the same memory address as variable solutions in function nqueens.
Function ok is called inside function nqueens, which means that the lifetime of the variables intersect; the same stack space cannot be used/reused for both functions.
Compiling the program with gcc or clang at -O1, however, they are assigned different memory addresses.
Any help is appreciated!
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include <alloca.h>
/* Checking information */
static int solutions[] = {
1,
0,
0,
2,
10, /* 5 */
4,
40,
92,
352,
724, /* 10 */
2680,
14200,
73712,
365596,
};
#define MAX_SOLUTIONS sizeof(solutions)/sizeof(int)
int total_count;
int sharedVar = 0;
int ok(int n, char *a)
{
int i, j;
char p, q;
printf("jjjjjjjjj: %d, %p\n", n,&j);
for (i = 0; i < n; i++) {
p = a[i];
for (j = i + 1; j < n; j++) {
q = a[j];
if (q == p || q == p - (j - i) || q == p + (j - i))
return 0;
}
}
return 1;
}
void nqueens (int n, int j, char *a, int *solutions)
{
int i,res;
sharedVar = sharedVar * j - n;
if (n == j) {
/* good solution, count it */
*solutions = 1;
return;
}
printf("solutions: %d, %p\n", j, &solutions);
*solutions = 0;
/* try each possible position for queen <j> */
for (i = 0; i < n; i++) {
a[j] = (char) i;
if (ok(j + 1, a)) {
nqueens(n, j + 1, a,&res);
*solutions += res;
}
}
}
int main()
{
int size = 3;
char *a;
// printf("total_count: %p\n", &total_count);
total_count=0;
a = (char *)alloca(size * sizeof(char));
printf("Computing N-Queens algorithm (n=%d) ", size);
sharedVar = -5;
nqueens(size, 0, a, &total_count);
printf("completed!\n");
printf("sharedVar: %d\n", sharedVar);
}

string.match works but string.find failed in cocos lua on Android when using Chinese

I use string.find('中国', '中') and string.match('中国', '中') to search in cocos lua.
It's weird that they both worked on Win32, however, string.find('中国', '中') failed on Android.
I read the source code of lua. http://www.lua.org/source/5.1/lstrlib.c.html#str_find_aux
It seems that lmemfind and match works diffently on different platforms.
static int str_find (lua_State *L) {
return str_find_aux(L, 1);
}
static int str_match (lua_State *L) {
return str_find_aux(L, 0);
}
static int str_find_aux (lua_State *L, int find) {
size_t l1, l2;
const char *s = luaL_checklstring(L, 1, &l1);
const char *p = luaL_checklstring(L, 2, &l2);
ptrdiff_t init = posrelat(luaL_optinteger(L, 3, 1), l1) - 1;
if (init < 0) init = 0;
else if ((size_t)(init) > l1) init = (ptrdiff_t)l1;
if (find && (lua_toboolean(L, 4) || /* explicit request? */
strpbrk(p, SPECIALS) == NULL)) { /* or no special characters? */
/* do a plain search */
const char *s2 = lmemfind(s+init, l1-init, p, l2);
if (s2) {
lua_pushinteger(L, s2-s+1);
lua_pushinteger(L, s2-s+l2);
return 2;
}
}
else {
MatchState ms;
int anchor = (*p == '^') ? (p++, 1) : 0;
const char *s1=s+init;
ms.L = L;
ms.src_init = s;
ms.src_end = s+l1;
do {
const char *res;
ms.level = 0;
if ((res=match(&ms, s1, p)) != NULL) {
if (find) {
lua_pushinteger(L, s1-s+1); /* start */
lua_pushinteger(L, res-s); /* end */
return push_captures(&ms, NULL, 0) + 2;
}
else
return push_captures(&ms, s1, res);
}
} while (s1++ < ms.src_end && !anchor);
}
lua_pushnil(L); /* not found */
return 1;
}

error in runing source face detection in opencv 2.4.9 and vs 2012

i use pre-build opencv 2.4.9 i test the image show in opencv 2.4.9 it works,but for this source its have error?! if this errors is that i use pre-build opencv?what to do what not to do
i copy the xml file in current folder and my hardware corei5,Radeon ATI graphic
#include <opencv/cv.h>
#include <opencv/highgui.h>
#include <opencv/ml.h>
void doMosaic(IplImage* in, int x, int y,
int width, int height, int size);
int main (int argc, char **argv)
{
int i, c;
IplImage *src_img = 0, *src_gray = 0;
const char *cascade_name = "haarcascade_frontalface_alt.xml";
CvHaarClassifierCascade *cascade = 0;
CvMemStorage *storage = 0;
CvSeq *faces;
cascade = (CvHaarClassifierCascade *) cvLoad (cascade_name, 0, 0, 0);
cvNamedWindow ("Capture", CV_WINDOW_AUTOSIZE);
CvCapture *capture = cvCreateCameraCapture(0);
assert(capture != NULL);
while (1) {
src_img = cvQueryFrame (capture);
src_gray = cvCreateImage (cvGetSize(src_img), IPL_DEPTH_8U, 1);
storage = cvCreateMemStorage (0);
cvClearMemStorage (storage);
cvCvtColor (src_img, src_gray, CV_BGR2GRAY);
cvEqualizeHist (src_gray, src_gray);
faces = cvHaarDetectObjects (src_gray, cascade, storage,
1.11, 4, 0, cvSize (40, 40));
for (i = 0; i < (faces ? faces->total : 0); i++) {
CvRect *r = (CvRect *) cvGetSeqElem (faces, i);
doMosaic(src_img, r->x, r->y, r->width, r->height, 20);
}
cvShowImage("Capture", src_img);
cvReleaseImage(&src_gray);
c = cvWaitKey (2);
if (c == '\x1b')
break;
}
cvReleaseCapture (&capture);
cvDestroyWindow ("Capture");
return 0;
}
void doMosaic(IplImage* in, int x0, int y0,
int width, int height, int size)
{
int b, g, r, col, row;
int xMin = size*(int)floor((double)x0/size);
int yMin = size*(int)floor((double)y0/size);
int xMax = size*(int)ceil((double)(x0+width)/size);
int yMax = size*(int)ceil((double)(y0+height)/size);
for(int y=yMin; y<yMax; y+=size){
for(int x=xMin; x<xMax; x+=size){
b = g = r = 0;
for(int i=0; i<size; i++){
if( y+i > in->height ){
break;
}
row = i;
for(int j=0; j<size; j++){
if( x+j > in->width ){
break;
}
b += (unsigned char)in->imageData[in->widthStep*(y+i)+(x+j)*3];
g += (unsigned char)in->imageData[in->widthStep*(y+i)+(x+j)*3+1];
r += (unsigned char)in->imageData[in->widthStep*(y+i)+(x+j)*3+2];
col = j;
}
}
row++;
col++;
for(int i=0;i<row;i++){
for(int j=0;j<col;j++){
in->imageData[in->widthStep*(y+i)+(x+j)*3] = cvRound((double)b/(row*col));
in->imageData[in->widthStep*(y+i)+(x+j)*3+1] = cvRound((double)g/(row*col));
in->imageData[in->widthStep*(y+i)+(x+j)*3+2] = cvRound((double)r/(row*col));
}
}
}
}
}
the error is a break in microsoft ,please help me.thanks very much
First-chance exception at 0x75C4B727 in opencv.exe: Microsoft C++ exception: cv::Exception at memory location 0x003CF678.
If there is a handler for this exception, the program may be safely continued.
finally i succeed,i first for PDB errors tools>option>debugging>outputwindow>moduleloadmessage >off and then i tools>option>debugging>symbols>microsoft symbols server not checked and then i chnge capture.open( -1 ); to capture.open( 0 ); now by seting in opencv itworks,thanks very much

ios: EXC_ARM_DA_ALIGN error in release build

I have a function in my application, that store data from buffer. It works fine in debug mode both device and simulator, but when I create .ipa and run it on device, I have EXC_ARM_DA_ALIGN error libstdc++.6.dylib std::string::_M_replace_safe(unsigned long, unsigned long, char const, unsigned long)
struct stMemoryBlock
{
stMemoryBlock(void* InData, int InSize)
{
data = InData;
size = InSize;
offset = 0;
};
void* data;
unsigned int size;
unsigned int offset;
};
//-----------------------------------------------
char* cDataCollector::TestMemoryThink(char* Buffer, int BufferSize, int TestOffset, int TestSize)
{
char* result = NULL;
if (TestOffset + TestSize <= BufferSize)
{
result = &Buffer[TestOffset];
}
return result;
}
//-----------------------------------------------------
bool cDataCollector::StoreBinaryData(void* DataBuffer, int DataSize)
{
bool result = false;
char* InBuffer = (char *)DataBuffer;
if (!mPreparedData && !mPreparedDataSize && !mMemoryMap.size())
{
unsigned int CountElements = 0;
int offset = sizeof(unsigned int);
if (DataSize >= sizeof(unsigned int))
{
// CountElements = *(unsigned int*)(&InBuffer[0]);
memcpy(&CountElements, InBuffer, sizeof(CountElements));
}
result = true;
for (unsigned int i = 0; (i < CountElements) && result; ++i)
{
std::string ThinkName ;
stMemoryBlock * MemoryBlock = NULL;
result = result && TestMemoryThink(InBuffer, DataSize, offset, 0) != NULL;
if (result)
{
size_t name_think_size = strlen(&InBuffer[offset]);
char* think_name = TestMemoryThink(InBuffer, DataSize, offset, 0);
result = result && (think_name != NULL);
if (result)
{
ThinkName = think_name;
offset += (name_think_size + 1);
}
}
this line cause an error:
ThinkName = think_name;
maybe I need another way to read a string from memory location that isn’t word (32-bit) aligned? please,help!

opencv r6010 abort() has been called error in visual studio 2013

I have some code to draw a line between two points on an image which are selected by mouse, and then to display a histogram.
However, when I press q as required by code I get an error saying R6010 abort() has been called and saying VC++ run time error.
Please advise me how I can find this error.
#include <vector>
#include "opencv2/highgui/highgui.hpp"
#include <opencv\cv.h>
#include <iostream>
#include<conio.h>
using namespace cv;
using namespace std;
struct Data_point
{
int x;
unsigned short int y;
};
int PlotMeNow(unsigned short int *values, unsigned int nSamples)
{
std::vector<Data_point> graph(nSamples);
for (unsigned int i = 0; i < nSamples; i++)
{
graph[i].x = i;
graph[i].y = values[i];
}
cv::Size imageSize(5000, 500); // your window size
cv::Mat image(imageSize, CV_8UC1);
if (image.empty()) //check whether the image is valid or not
{
std::cout << "Error : Image cannot be created..!!" << std::endl;
system("pause"); //wait for a key press
return 0;
}
else
{
std::cout << "Good job : Image created successfully..!!" << std::endl;
}
// tru to do some ofesseting so the graph do not hide on x or y axis
Data_point dataOffset;
dataOffset.x = 20;
// we have to mirror the y axis!
dataOffset.y = 5000;
for (unsigned int i = 0; i<nSamples; ++i)
{
graph[i].x = (graph[i].x + dataOffset.x) * 3;
graph[i].y = (graph[i].y + dataOffset.y) / 200;
}
// draw the samples
for (unsigned int i = 0; i<nSamples - 1; ++i)
{
cv::Point2f p1;
p1.x = graph[i].x;
p1.y = graph[i].y;
cv::Point2f p2;
p2.x = graph[i + 1].x;
p2.y = graph[i + 1].y;
cv::line(image, p1, p2, 'r', 1, 4, 0);
}
cv::namedWindow("MyWindow1", CV_WINDOW_AUTOSIZE); //create a window with the name "MyWindow"
cv::imshow("MyWindow1", image); //display the image which is stored in the 'img' in the "MyWindow" window
while (true)
{
char c = cv::waitKey(10);
if (c == 'q')
break;
}
destroyWindow("MyWindow1");
destroyWindow("MyWindow"); //destroy the window with the name, "MyWindow"
return 0;
}
void IterateLine(const Mat& image, vector<ushort>& linePixels, Point p2, Point p1, int* count1)
{
LineIterator it(image, p2, p1, 8);
for (int i = 0; i < it.count; i++, it++)
{
linePixels.push_back(image.at<ushort>(it.pos())); //doubt
}
*count1 = it.count;
}
//working line with mouse
void onMouse(int evt, int x, int y, int flags, void* param)
{
if (evt == CV_EVENT_LBUTTONDOWN)
{
std::vector<cv::Point>* ptPtr = (std::vector<cv::Point>*)param;
ptPtr->push_back(cv::Point(x, y));
}
}
void drawline(Mat image, std::vector<Point>& points)
{
cv::namedWindow("Output Window");
cv::setMouseCallback("Output Window", onMouse, (void*)&points);
int X1 = 0, Y1 = 0, X2 = 0, Y2 = 0;
while (1)
{
cv::imshow("Output Window", image);
if (points.size() > 1) //we have 2 points
{
for (auto it = points.begin(); it != points.end(); ++it)
{
}
break;
}
waitKey(10);
}
//just for testing that we are getting pixel values
X1 = points[0].x;
X2 = points[1].x;
Y1 = points[0].y;
Y2 = points[1].y;
// Draw a line
line(image, Point(X1, Y1), Point(X2, Y2), 'r', 2, 8);
cv::imshow("Output Window", image);
//exit image window
while (true)
{
char c = cv::waitKey(10);
if (c == 'q')
break;
}
destroyWindow("Output Window");
}
void show_histogram_image(Mat img1)
{
int sbins = 65536;
int histSize[] = { sbins };
float sranges[] = { 0, 65536 };
const float* ranges[] = { sranges };
cv::MatND hist;
int channels[] = { 0 };
cv::calcHist(&img1, 1, channels, cv::Mat(), // do not use mask
hist, 1, histSize, ranges,
true, // the histogram is uniform
false);
double maxVal = 0;
minMaxLoc(hist, 0, &maxVal, 0, 0);
int xscale = 10;
int yscale = 10;
cv::Mat hist_image;
hist_image = cv::Mat::zeros(65536, sbins*xscale, CV_16UC1);
for int s = 0; s < sbins; s++)
{
float binVal = hist.at<float>(s, 0);
int intensity = cvRound(binVal * 65535 / maxVal);
rectangle(hist_image, cv::Point(s*xscale, hist_image.rows),
cv::Point((s + 1)*xscale - 1, hist_image.rows - intensity),
cv::Scalar::all(65535), 1);
}
imshow("Histogram", hist_image);
waitKey(0);
}
int main()
{
vector<Point> points1;
vector<ushort>linePixels;
Mat img = cvLoadImage("desert.jpg");
if (img.empty()) //check whether the image is valid or not
{
cout << "Error : Image cannot be read..!!" << endl;
system("pause"); //wait for a key press
return -1;
}
//Draw the line
drawline(img, points1);
//now check the collected points
Mat img1 = cvLoadImage("desert.jpg");
if (img1.empty()) //check whether the image is valid or not
{
cout << "Error : Image cannot be read..!!" << endl;
system("pause"); //wait for a key press
return -1;
}
int *t = new int;
IterateLine( img1, linePixels, points1[1], points1[0], t );
PlotMeNow(&linePixels[0], t[0]);
show_histogram_image(img);
delete t;
_getch();
return 0;
}
This is one of the bad smells in your code:
void IterateLine(const Mat& image, vector<ushort>& linePixels, Point p2, Point p1, int* count1)
{
...
linePixels.push_back(image.at<ushort>(it.pos())); //doubt
Now image is a CV_8UC3 image (from Mat img1 = cvLoadImage("desert.jpg");, but you are accessing here like it is CV_16UC1, so what gets put in linePixels is garbage. This will almost certainly cause PlotMeNow() to draw outside its image and corrupt something, which is probably why your code is crashing.
Sine it is very unclear what your code is trying to do, I can't suggest what you should have here instead.
I have just managed to do this, you only have to put "-1" to your loop limit:
for (unsigned int i = 0; i < nSamples-1; i++)
{
graph[i].x = i;
graph[i].y = values[i];
}

Resources