AlamofireImage download into CoreData - ios

i want to cache image and few data from json to make persistent I know Alamofire Image has it own chade method, but i guess is only while app is alive when app close and open again chache is cleared so i have to download again image. so
if my image are download like so
image.af_setImage(withURL: url)
it posible to save
imageEntity.save(image.image)
not sure to be exactly code but the idea is to save the image downloaded an set to image in CoreData.
and any idea behind the logic of this approach to cjeck if image exist in coreData and show from the if not download and save to coreData

CoreData is not designed to store ImageData or large data (files) but only String, Dates, integer... Just like a normal database.
If you want to save a data you could use AlamofireImageCache and save the image identifier in the CoreData Entity as a string. It's the most easy way to do it.
let imageCache = AutoPurgingImageCache(
memoryCapacity: 100_000_000,
preferredMemoryUsageAfterPurge: 60_000_000
)
imageCache.add(yourImage, withIdentifier: "YourImageIdentifier")
imageEntity.identifier = "YourImageIdentifier"
Then if you want to get your image you can do for example:
let cachedAvatar = imageCache.image(withIdentifier: imageEntity.identifier)
please check AlamofireImage documentation for more information about cache: https://github.com/Alamofire/AlamofireImage
Update
If you want to make your own ImageCache on the hard-drive here you have an example of storing an Image:
func saveImage(image:UIImage){
if let data = UIImagePNGRepresentation(image) {
let documentPath = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]!
let filename = documentPath.appendingPathComponent("YourImageName")
try? data.write(to: filename)
}
}
func getImage(ForName name:String) -> UIImage?{
let documentPath = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]!
let filename = documentPath.appendingPathComponent("YourImageName")
return UIImage(contentsOf:URL(fileURLWithPath: filename))
}
Hope it helps !
Pierre

Related

How to upload image with parameter multipart in swift

I attached the screen shot of request and response. How to pass this type of parameter, i am not able add this type parameter in request. Please make a structure/sample so i can use in my code. Any clarification/suggestion please let me know. thanks in Advance.
let documentDirectory = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first! as String
let imageName = "imageClicked.png" // name of the image to be saved.
//let localPath = documentDirectory.appending(imageName)
// imageName which you have stored in the db at retrieval time
let imagePath = String("\(documentDirectory)/\(imageName)")
let fileName = (UIImage(named: imagePath)?.pngData())!
// Here i am selecting the image from source and getting the image path and converting into data. then getting the error.
// if i am taking image from app and converting into data getting the response.
// Passing the image from App
let fileName = (UIImage(named: "swift_file.png")?.pngData())!

How to clear a specific cache in iOS swift WKWebview

I have a WKWebView app which i will like to clear a specific cache when image is uploaded .
When i upload an image, the name remains same but the old image will be override with new one, like old image is logo.png, new image will be renamed with logo.png also. But because of cache users will still be seeing the old image.
I have below line of code to clear cache once image has been uploaded and it working fine, but my only problem now is that all cached data is being cleared also.
Is there any way i can clear cache for just the image was uploaded, maybe by passing the image name?
Or just clear cache for images?
static func clearCache(){
let cacheURL = FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first!
let fileManager = FileManager.default
do {
// Get the directory contents urls (including subfolders urls)
let directoryContents = try FileManager.default.contentsOfDirectory( at: cacheURL, includingPropertiesForKeys: nil, options: [])
for file in directoryContents {
print("CACHE = ", file)
do {
try fileManager.removeItem(at: file)
}
catch let error as NSError {
debugPrint("Ooops! Something went wrong: \(error)")
}
}
} catch let error as NSError {
print(error.localizedDescription)
}
}
From the loop i got this
CACHE =
file:///private/var/mobile/Containers/Data/Application/BFEB788B-9EA4-4921-A902-230869CAC814/Library/Caches/com.myapp.ios.sellers/
CACHE =
file:///private/var/mobile/Containers/Data/Application/BFEB788B-9EA4-4921-A902-230869CAC814/Library/Caches/google-sdks-events/
CACHE =
file:///private/var/mobile/Containers/Data/Application/BFEB788B-9EA4-4921-A902-230869CAC814/Library/Caches/com.apple.WebKit.WebContent/
CACHE =
file:///private/var/mobile/Containers/Data/Application/BFEB788B-9EA4-4921-A902-230869CAC814/Library/Caches/WebKit/
It seems like you need to find the file you want to remove when you are in the for loop loop for files. Remove that specific image when the for loop hits. Right now that for loop removes all cache in directoryContents.

Saving a file without document directory ios

hope you are doing good in development. I have a question regarding Zipping currently i am using Zip framework which I am using for zip the all captured image in device but the problem here is I do not want to save the Zip file in document directory instead I wanna save this memory itself. I am struggling since last week please let me know how can we achieve the zipping without saving it in local directory filepath
Also when I captured the image successfully I saved it to local directory using
let documentsDirectory = FileManager.default.urls(for:
.documentDirectory, in: .userDomainMask).first!
let fileName = "image.jpg"
let fileURL = documentsDirectory.appendingPathComponent(fileName)
if let data = UIImageJPEGRepresentation(image, 1.0),
!FileManager.default.fileExists(atPath: fileURL.path) {
do {
// writes the image data to disk
try data.write(to: fileURL)
print("file saved")
} catch {
print("error saving file:", error)
}
}
After when I am trying to send the image before our server I want to make it all one file so I have implemented the Zip (framework)
Here filpathArray meant all captured image in local path
do {
var urls = [URL]()
for i in 0..<(self.filePathArray.count)
{
urls.append(self.filePathArray[i] as! URL)
}
if self.filePathArray.count > 0 {
let zipFiles = try Zip.quickZipFiles(urls, fileName: "AllFiles")
}
}
Here zipping is done successfully but it saved in local path so when using app container I can able to see the images, I do not want to see the images in device like apple sandbox or Xcode container itself
I want to make zipping on the flow like without saving it document directory, Thanks in advance.

how to load image from local image path Ios Swift 4

I have one JSON which contain path of images from one local folder of Project as Followed
The issue is i want to get image from that path, How do i achieve it?
I had try to convert String to URL and set URL as Image using Kingfisher Library
let url = URL(string: "/VWiOSProjects/CollageMakerDemo/Development/CollageMaker/CollageMaker/Goodies.xcassets/Goodies-1.imageset/Goodies-1.png")!
cell.imgTool.kf.setImage(with: url)
But it don't work I had Tried this one also
let url = URL(string: "/VWiOSProjects/CollageMakerDemo/Development/CollageMaker/CollageMaker/Goodies.xcassets/Goodies-1.imageset/Goodies-1.png")!
let imageData:NSData = NSData(contentsOf: url)!
let image = UIImage(data: imageData as Data)
cell.imgTool.image = image
NOTE: I can't upload this JSON file on Server, I need to use it Locally
I have solved my issue using fileURLWithPath
let url = URL.init(fileURLWithPath: "/VWiOSProjects/CollageMakerDemo/Development/CollageMaker/CollageMaker/Goodies.xcassets/Goodies-1.imageset/Goodies-1.png")
let imageData:NSData = NSData(contentsOf: url)!
let image = UIImage(data: imageData as Data)
cell.imgTool.image = image
If the images are in Assets(*.xcassets) folder, the you can access it by init(named:) method.
cell.imgTool.image = UIImage(named: "img1")
Actually you no need to store the entire path. You could store image names in array or something.
In my point of view, the best way is to add All Images to *.xcassets folder.(Because you have preloaded 5-10 images)
In case you needs to display it in collection view or TableView,
let imageName = "Goodies-\(indexPath.row)"
cell.imgTool.image = UIImage(named: imageName)
If images are in assets folder itself then go for #Lal Krishna's method. And if they are on server then you should add http:// or https:// and the URL of server followed by JSON's URL.
If still you are not getting it then let me know.

Save image from xcode playground to resources folder in swift

How would one programmatically save an image generated from a playground to the resources folder?
I have generated some photos through filters in my playground that I would like to save somehow. The resources folder seems like a good fit. What if I wanted to save the image to the desktop?
I've seen this done with saving images for apps, but I just want to save it to my desktop (or a specified folder in a specified location.)
Create folder first in 'Documents' with name 'Shared Playground Data' otherwise app will give error.
SWIFT 5:
let image = // your UIImage
let filepath = playgroundSharedDataDirectory.appendingPathComponent("export.jpg")
let imagedata = image.jpegData(compressionQuality: 1.0)
try! imagedata?.write(to: URL.init(fileURLWithPath: filepath.path))
print("write to \(filepath)")
In Xcode 11, the folder is not in ~/Documents anymore for iOS playgrounds but buried deep in ~/Library/Developer/. You have to print the path and create the Shared Playground Data folder manually to save a file from a playground:
import PlaygroundSupport
// ...
let url = playgroundSharedDataDirectory.appendingPathComponent("example.png")
print(url)
try! image.pngData()!.write(to: url)
Here's how to save it to the shared data directory:
Create a path to the image:
let path = XCPlaygroundSharedDataDirectoryURL.appendingPathComponent("export.jpg")!
(you may need to create the directory ~/Documents/Shared Playground Data/)
Then to save your output (in this case a CIImage from a filter)
let temp:CGImage = context.createCGImage(output, from: output.extent)!
let image = UIImage(cgImage: temp)
let data = UIImageJPEGRepresentation(image, 1.0)
try! data?.write(to: path)
While the first answer helped point me in the right direction, the lack of ability to validate the required playgroundSharedDataDirectory path exists, the requirement to create that directory in order for the path to work, as well as force unwrapping (using !) the try can lead to frustration as well as drag out the process.
Here is a safer, more convenient solution that checks the name you provide for extra safety:
func writeImage(_ image: UIImage, name: String) {
if name.isEmpty || name.count < 3 {
print("Name cannot be empty or less than 3 characters.")
return
}
guard let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first else {
print("No documents directory found.")
return
}
let imagePath = documentsDirectory.appendingPathComponent("\(name).png")
let imagedata = image.jpegData(compressionQuality: 1.0)
do {
try imagedata?.write(to: imagePath)
print("Image successfully written to path:\n\n \(documentsDirectory) \n\n")
} catch {
print("Error writing image: \(error)")
}
}
Call using:
writeImage(image, name: "MyNewImage")
A break down of what is happening:
The method writeImage checks to see if the documents directory exists.
If the documents directory does not exist (unlikely), stop process.
If the documents directory exists, carry on and write the image to the path.

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