Adding a gesture recognizer to an image view in a table cell - ios

How can I add a Gesture Recognizer to a UIImageView in a table cell? I want it so that if a user taps an image in the cell, the image will change and the data model will update.
I know this needs to be set up in the UITableViewController. My code currently can execute a command if anywhere in the cell is tapped, but I would like it to execute only if the image is tapped, not anywhere in the cell.
I setup up the gesture recognizer in viewDidLoad
override func viewDidLoad() {
super.viewDidLoad()
// Load sample data
loadSampleHabits()
// Initialize tap gesture recognizer
var recognizer = UITapGestureRecognizer(target: self, action: #selector(tapEdit(recognizer:)))
// Add gesture recognizer to the view
self.tableView.addGestureRecognizer(recognizer)
And this is the function
//action method for gesture recognizer
func tapEdit(recognizer: UITapGestureRecognizer) {
if recognizer.state == UIGestureRecognizerState.ended {
let tapLocation = recognizer.location(in: self.tableView)
if let tapIndexPath = self.tableView.indexPathForRow(at: tapLocation) {
if let tappedCell = self.tableView.cellForRow(at: tapIndexPath) as? HabitTableViewCell {
print("Row Selected")
}
}
}
As a secondary question, are there any conflicts if I want to add a gesture recognizer to the cell and the image view within the cell?

You are adding gesture recognizer on your tableview instead of imageView as you required. Yo need to move your code from viewDidLoad to cellForRowAtIndexPath and add gesture to imageView in each cell while configuing your cell.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell{
var recognizer = UITapGestureRecognizer(target: self, action: #selector(tapEdit(recognizer:)))
// Add gesture recognizer to your image view
cell.yourimageview.addGestureRecognizer(recognizer)
}
Note: Do make sure to enable userinteraction of your image view
cell.yourimageview.userInteractionEnabled = YES;
For your requirement I will suggest using UILongPressGestureRecognizer as it has less chances of conflict in gesture and didselect. Yo can add UILongPressGestureRecognizer in viewDidLoad and access it as per your requirement.
let lpgr = UILongPressGestureRecognizer(target: self, action: #selector(ViewController.handleLongPress(_:)))
lpgr.minimumPressDuration = 1
tableView.addGestureRecognizer(lpgr)
Define method as
func handleLongPress(_ gesture: UILongPressGestureRecognizer){
if gesture.state != .began { return }
let tapLocation = gesture.location(in: self.tableView)
if let tapIndexPath = self.tableView.indexPathForRow(at: tapLocation) {
if let tappedCell = self.tableView.cellForRow(at: tapIndexPath) as? HabitTableViewCell {
print("Row Selected")
}
}
You can try removing if recognizer.state == UIGestureRecognizerState.ended condition from your method.
UITapGestureRecognizer is a discrete gesture, and as such, your event handler is called only once when the gesture was recognized. You don't have to check the state at all. Certainly you won't receive a call for the state of .Began. For more info consider #Rob ans here.

Add This line in cell for row at index path
var recognizer = UITapGestureRecognizer(target: self, action: #selector(tapEdit(recognizer:)))
// Add gesture recognizer to the view
cell.yourimageviewname.addGestureRecognizer(recognizer)
cell.yourimageviewname.userInteractionEnabled = true;

For my suggestion you have to use UIButton in cell, for performance
improvements,
UIButtons
Specially designed for this and have been extensively optimized by Apple for touches.
If you want image in cell you can use UIButton with Image inside.

I have had design a solution like this. I just write a sample code below:
import UIKit
protocol CellImageTapDelegate {
func tableCell(didClickedImageOf tableCell: UITableViewCell)
}
class SampleCell : UITableViewCell {
var delegate : CellImageTapDelegate?
var tapGestureRecognizer = UITapGestureRecognizer()
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initialize()
}
private func initialize() {
tapGestureRecognizer.addTarget(self, action: #selector(SampleCell.imageTapped(gestureRecgonizer:)))
self.addGestureRecognizer(tapGestureRecognizer)
}
func imageTapped(gestureRecgonizer: UITapGestureRecognizer) {
delegate?.tableCell(didClickedImageOf: self)
}
}
class ViewController: UITableViewController, CellImageTapDelegate {
// CellImageTapDelegate
func tableCell(didClickedImageOf tableCell: UITableViewCell) {
if let rowIndexPath = tableView.indexPath(for: tableCell) {
print("Row Selected of indexPath: \(rowIndexPath)")
}
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "SampleCellID", for: indexPath) as! SampleCell
cell.delegate = self
return cell
}
}
remember to do following in storyboard
1. enable user interaction of imageview
2. set class of tableviewcell
3. set reuse identifier of tableviewcell

// create an instance of UITapGestureRecognizer and tell it to run
// an action we'll call "handleTap:"
let tap = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
// we use our delegate
tap.delegate = self
// allow for user interaction
cell.imageViewName.userInteractionEnabled = true
// add tap as a gestureRecognizer to tapView
cell.imageViewName.addGestureRecognizer(tap)

import UIKit
class UserInfoCell: UITableViewCell{
#IBOutlet weak var imagePlaceholder: UIImageView!
}
class ViewController: UIViewController,UITableViewDelegate,UITableViewDataSource,UIImagePickerControllerDelegate,UINavigationControllerDelegate {
#IBOutlet weak var tableView: UITableView!
let imagePicker = UIImagePickerController()
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "UserInfoCell" ,for: indexPath ) as! UserInfoCell
let recognizer = UITapGestureRecognizer(target: self, action: #selector(self.openGallery))
cell.imagePlaceholder.addGestureRecognizer(recognizer)
recognizer.numberOfTapsRequired = 1
cell.imagePlaceholder.isUserInteractionEnabled = true
cell.name.text = "Akshay"
if let data = UserDefaults.standard.data(forKey: "savedImage") {
cell.imagePlaceholder.image = UIImage(data: data as Data)
}
return cell
}
#objc func openGallery(){
imagePicker.sourceType = .photoLibrary
present(imagePicker,animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
let userimage = info[UIImagePickerController.InfoKey.originalImage] as! UIImage
let imageData = userimage.jpegData(compressionQuality: 1)!
UserDefaults.standard.setValue(imageData, forKey: "savedImage")
print("image found")
self.imagePicker.dismiss(animated: true, completion: nil)
self.tableView.reloadData()
}
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
tableView.tableFooterView = UIView()
}
}
This code select image from gallery using Tapgesture of ImageView inside a TableViewCell

Related

How to avoid adding more than one tap gesture to any cell?

I have a weird problem. When scrolling down, cells disappear if Tap Gesture happened.
Looks like I need to stop adding Tap Gesture to cells. I've done testing of this condition in function but it didn't work.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! ToDoItemsCell
...
cell.textField.delegate = self
cell.textField.isHidden = true
cell.toDoItemLabel.isUserInteractionEnabled = true
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(toDoItemLabelTapped))
tapGesture.numberOfTapsRequired = 1
cell.addGestureRecognizer(tapGesture)
return cell
}
And here is my function:
#objc func toDoItemLabelTapped(_ gesture: UITapGestureRecognizer) {
if gesture.state == .ended {
let location = gesture.location(in: self.tableView)
if let indexPath = tableView.indexPathForRow(at: location) {
if let cell = self.tableView.cellForRow(at: indexPath) as? ToDoItemsCell {
cell.toDoItemLabel.isHidden = true
cell.textField.isHidden = false
cell.textField.becomeFirstResponder()
cell.textField.text = cell.toDoItemLabel.text
}
}
}
}
Tapping works, but it keeps adding to other cells and makes them disappear. What can be the issue?
Gesture should be added once to each cell. In your code gesture will be added every time cellForRowAt will be called and it will be called many times especially when you scroll down to list.
Move you gesture add code to ToDoItemsCell class and than you can use delegates to inform your view controller when cell gets tapped.
protocol ToDoItemsCellDelegate {
toDoItemsCellDidTapped(_ cell: ToDoItemsCell)
}
class ToDoItemsCell : UITableViewCell {
weak var delegate: ToDoItemsCellDelegate?
var indexPath: IndexPath!
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
// code common to all your cells goes here
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(toDoItemLabelTapped))
tapGesture.numberOfTapsRequired = 1
self.addGestureRecognizer(tapGesture)
}
#objc func toDoItemLabelTapped(_ gesture: UITapGestureRecognizer) {
delegate?.toDoItemsCellDidTapped(self)
}
}
In function cellForRowAt you can just select the delegate and set indexPath.
Note:
If you just wanted to perform action when user taps any cell you can use didSelectRowAt method of UITableViewDelegate.

How to get the get a index.row and index section from a UITableViewCell with an UIStepper programmatically using Swift 4 [duplicate]

I have table view cells like quiz. And in each cell I have a buttons And how can I identify in which cell button was pressed. Maybe by IndexPath???
This is how I connected button to
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "QuestionCell")!
variant1 = cell.contentView.viewWithTag(1) as! UIButton
variant2 = cell.contentView.viewWithTag(2) as! UIButton
variant3 = cell.contentView.viewWithTag(3) as! UIButton
variant4 = cell.contentView.viewWithTag(4) as! UIButton
variant1.addTarget(self, action: #selector(self.variant1ButtonPressed), for: .touchUpInside)
variant2.addTarget(self, action: #selector(self.variant2ButtonPressed), for: .touchUpInside)
variant3.addTarget(self, action: #selector(self.variant3ButtonPressed), for: .touchUpInside)
variant4.addTarget(self, action: #selector(self.variant4ButtonPressed), for: .touchUpInside)
return cell
}
func variant1ButtonPressed() {
print("Variant1")
variant1.backgroundColor = UIColor.green
}
func variant2ButtonPressed() {
print("Variant2")
variant2.backgroundColor = UIColor.green
}
func variant3ButtonPressed() {
print("Variant3")
variant3.backgroundColor = UIColor.green
}
func variant4ButtonPressed() {
print("Variant4")
variant4.backgroundColor = UIColor.green
}
This is how it looks like in Storyboard:
You should use delegate pattern, basic example:
protocol MyCellDelegate {
func didTapButtonInside(cell: MyCell)
}
class MyCell: UITableViewCell {
weak var delegate: MyCellDelegate?
func buttonTapAction() {
delegate?.didTapButtonInside(cell: self)
}
}
class ViewController: MyCellDelegate {
let tableView: UITableView
func didTapButtonInside(cell: MyCell) {
if let indexPath = tableView.indexPath(for: cell) {
print("User did tap cell with index: \(indexPath.row)")
}
}
}
Use this line to get indexPath, Where you have to pass UIButton on target selector
func buttonTapped(_ sender:AnyObject) {
let buttonPosition:CGPoint = sender.convert(CGPointZero, to:self.tableView)
let indexPath = self.tableView.indexPathForRow(at: buttonPosition)
}
Since actions need to be inside the view controller, ctrl + drag from your button to the view controller - this will use the responder chain.
Basically you need to convert the view (button) to the coordinate system of the table view in order to tell what is the IndexPath and if you have the IndexPath you have the object that corresponds to the button inside the cell that was tapped:
#IBAction func buttonTapped(_ sender: Any) {
if let indexPath = indexPath(of: sender) {
// Your implementation...
}
}
private func indexPath(of element:Any) -> IndexPath? {
if let view = element as? UIView {
// Converting to table view coordinate system
let pos = view.convert(CGPoint.zero, to: self.tableView)
// Getting the index path according to the converted position
return tableView.indexPathForRow(at: pos) as? IndexPath
}
return nil
}
It is important to mention that there many solutions for your question. But you should know that in Apple's sample projects they also use this technic.
This is how you add tag to a UIButton inside UITableView, add below lines of code in
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
cell.yourButton.tag = indexPath.row
cell.yourButton.addTarget(self, action:#selector(btnPressed(sender:)), for: .touchUpInside)
Add this function in your ViewController
func btnPressed(sender: UIButton)
{
print("Button tag \(sender.tag)")
}
Hope this helps...
Simple Subclass button just like JSIndexButton
class JSIndexButton : UIButton {
var indexPath : IndexPath!
}
Now at cellForRowAt
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! ItemCell
let itemCategory = dataList[button.indexPath.section];
let item = itemCategory.items[button.indexPath.row];
cell.imgView.setImageWithURL(item.photoUrl);
cell.btnBuy.indexPath = indexPath;
cell.btnBuy.addTarget(self, action: #selector(JSCollapsableTableView.btnBuyPressed(_:)), for: UIControlEvents.touchUpInside)
return cell;
}
Check Button Action
#IBAction func btnBuyPressed(_ button: JSIndexButton) {
let itemCategory = dataList[button.indexPath.section];
let item = itemCategory.items[button.indexPath.row];
}
#objc func ItemsDescription(_ sender: UIButton?,event: AnyObject?) {
let touches: Set<UITouch>
touches = (event?.allTouches!)!
let touch:UITouch = (touches.first)!
let touchPosition:CGPoint = touch.location(in: self.tableView)
let indexPath:NSIndexPath = self.tableView.indexPathForRow(at: touchPosition)! as NSIndexPath
}
adding target
cell.ItemsDescription.addTarget(self, action: #selector(ItemsDescription(_:event:)), for: UIControlEvents.touchUpInside)

Adding UITapGestureRecognizer to subview on tableViewCell

everyone, I am trying to add gesture recognizer to StackView which located on TableViewCell with that code and it doesn't work:
#IBOutlet var categoryStackView: UIStackView! {
didSet {
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(categoryStackViewTapped))
categoryStackView.addGestureRecognizer(tapGesture)
}
}
And it doesn't work, I checked StackView and it is enable for user interactive
#objc func categoryStackViewTapped(sender: UITapGestureRecognizer) {
print("Here we are")
}
I am suggesting another approach if you have multiple stackView in your tableView. Add the current index row as tag to your , and then add click action to your button handler function.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell") as! Cell
cell.stackView.tag = indexPath.row
cell.stackView.addTarget(self, action:#selector(categoryStackViewTapped(sender:)), for: .touchUpInside)
return cell
}
Then in your handler function, you can get the correct index path by reading this tag
func categoryStackViewTapped(sender: UIStackView) {
let myIndexPath = IndexPath(row: sender.tag, section: 0)
//... other code here
}

get indexPath of UITableViewCell on click of Button from Cell

I have a button (red color cross) in the UITableViewCell and on click of that button I want to get indexPath of the UITableViewCell.
Right now I am assigning tag to each of the button like this
cell.closeButton.tag = indexPath.section
and the on click of the button I get the indexPath.section value like this:
#IBAction func closeImageButtonPressed(sender: AnyObject) {
data.removeAtIndex(sender.tag)
tableView.reloadData()
}
Is this the right way of implementation or is there any other clean way to do this?
Use Delegates:
MyCell.swift:
import UIKit
//1. delegate method
protocol MyCellDelegate: AnyObject {
func btnCloseTapped(cell: MyCell)
}
class MyCell: UICollectionViewCell {
#IBOutlet var btnClose: UIButton!
//2. create delegate variable
weak var delegate: MyCellDelegate?
//3. assign this action to close button
#IBAction func btnCloseTapped(sender: AnyObject) {
//4. call delegate method
//check delegate is not nil with `?`
delegate?.btnCloseTapped(cell: self)
}
}
MyViewController.swift:
//5. Conform to delegate method
class MyViewController: UIViewController, MyCellDelegate, UITableViewDataSource,UITableViewDelegate {
//6. Implement Delegate Method
func btnCloseTapped(cell: MyCell) {
//Get the indexpath of cell where button was tapped
let indexPath = self.collectionView.indexPathForCell(cell)
print(indexPath!.row)
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCell") as! MyCell
//7. delegate view controller instance to the cell
cell.delegate = self
return cell
}
}
How to get cell indexPath for tapping button in Swift 4 with button selector
#objc func buttonClicked(_sender:UIButton){
let buttonPosition = sender.convert(CGPoint.zero, to: self.tableView)
let indexPath = self.tableView.indexPathForRow(at:buttonPosition)
let cell = self.tableView.cellForRow(at: indexPath) as! UITableViewCell
print(cell.itemLabel.text)//print or get item
}
Try with the best use of swift closures : Simple, Quick & Easy.
In cellForRowAtIndexPath method:
let cell = tableView.dequeueReusableCell(withIdentifier: "CustomCellIdentifier", for: indexPath) as! CustomCell
cell.btnTick.mk_addTapHandler { (btn) in
print("You can use here also directly : \(indexPath.row)")
self.btnTapped(btn: btn, indexPath: indexPath)
}
Selector Method for external use out of cellForRowAtIndexPath method:
func btnTapped(btn:UIButton, indexPath:IndexPath) {
print("IndexPath : \(indexPath.row)")
}
Extension for UIButton :
extension UIButton {
private class Action {
var action: (UIButton) -> Void
init(action: #escaping (UIButton) -> Void) {
self.action = action
}
}
private struct AssociatedKeys {
static var ActionTapped = "actionTapped"
}
private var tapAction: Action? {
set { objc_setAssociatedObject(self, &AssociatedKeys.ActionTapped, newValue, .OBJC_ASSOCIATION_RETAIN) }
get { return objc_getAssociatedObject(self, &AssociatedKeys.ActionTapped) as? Action }
}
#objc dynamic private func handleAction(_ recognizer: UIButton) {
tapAction?.action(recognizer)
}
func mk_addTapHandler(action: #escaping (UIButton) -> Void) {
self.addTarget(self, action: #selector(handleAction(_:)), for: .touchUpInside)
tapAction = Action(action: action)
}
}
In Swift 4 , just use this:
func buttonTapped(_ sender: UIButton) {
let buttonPostion = sender.convert(sender.bounds.origin, to: tableView)
if let indexPath = tableView.indexPathForRow(at: buttonPostion) {
let rowIndex = indexPath.row
}
}
You can also get NSIndexPath from CGPoint this way:
#IBAction func closeImageButtonPressed(sender: AnyObject) {
var buttonPosition = sender.convertPoint(CGPointZero, to: self.tableView)
var indexPath = self.tableView.indexPathForRow(atPoint: buttonPosition)!
}
Create a custom class of UIButton and declare a stored property like this and use it to retrieve assigned indexPath from callFroRowAtIndexPath.
class VUIButton: UIButton {
var indexPath: NSIndexPath = NSIndexPath()
}
This is the full proof solution that your indexPath will never be wrong in any condition. Try once.
//
// ViewController.swift
// Table
//
// Created by Ngugi Nduung'u on 24/08/2017.
// Copyright © 2017 Ngugi Ndung'u. All rights reserved.
//
import UIKit
class ViewController: UITableViewController{
let identifier = "cellId"
var items = ["item1", "2", "3"]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.title = "Table"
tableView.register(MyClass.self, forCellReuseIdentifier: "cellId")
}
//Return number of cells you need
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
return items.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cellId", for: indexPath) as! MyClass
cell.controller = self
cell.label.text = items[indexPath.row]
return cell
}
// Delete a cell when delete button on cell is clicked
func delete(cell: UITableViewCell){
print("delete")
if let deletePath = tableView.indexPath(for: cell){
items.remove(at: deletePath.row)
tableView.deleteRows(at: [deletePath], with: .automatic)
}
}
}
class MyClass : UITableViewCell{
var controller : ViewController?
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
setUpViews()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
fatalError("init(coder:) has not been implemented")
}
let label : UILabel = {
let label = UILabel()
label.text = "My very first cell"
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
let btn : UIButton = {
let bt = UIButton(type: .system)
bt.translatesAutoresizingMaskIntoConstraints = false
bt.setTitle("Delete", for: .normal)
bt.setTitleColor(.red, for: .normal)
return bt
}()
func handleDelete(){
controller?.delete(cell: self)
}
func setUpViews(){
addSubview(label)
addSubview(btn)
btn.addTarget(self, action: #selector(MyClass.handleDelete), for: .touchUpInside)
btn.rightAnchor.constraint(equalTo: self.rightAnchor).isActive = true
label.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 16).isActive = true
label.widthAnchor.constraint(equalTo: self.widthAnchor , multiplier: 0.8).isActive = true
label.rightAnchor.constraint(equalTo: btn.leftAnchor).isActive = true
}
}
Here is a full example that will answer your question.
In your cellForRow:
#import <objc/runtime.h>
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
setAssociatedObject(object: YOURBUTTON, key: KEYSTRING, value: indexPath)
}
#IBAction func closeImageButtonPressed(sender: AnyObject) {
let val = getAssociatedObject(object: sender, key: KEYSTROKING)
}
Here val is your indexPath object, your can pass any object like you can assign pass cell object and get it in button action.
try this:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell = (tableView.dequeueReusableCell(withIdentifier: "MainViewCell", forIndexPath: indexPath) as! MainTableViewCell)
cell.myButton().addTarget(self, action: Selector("myClickEvent:event:"), forControlEvents: .touchUpInside)
return cell
}
this function get the position of row click
#IBAction func myClickEvent(_ sender: Any, event: Any) {
var touches = event.allTouches()!
var touch = touches.first!
var currentTouchPosition = touch.location(inView: feedsList)
var indexPath = feedsList.indexPathForRow(atPoint: currentTouchPosition)!
print("position:\(indexPath.row)")
}
class MyCell: UICollectionViewCell {
#IBOutlet weak var btnPlus: UIButton!
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) ->
UITableViewCell {
cell.btnPlus.addTarget(self, action: #selector(increment_Action(sender:)),
for: .touchUpInside)
cell.btnPlus.tag = indexPath.row
cell.btnPlus.superview?.tag = indexPath.section
}
#objc func increment_Action(sender: UIButton) {
let btn = sender as! UIButton
let section = btn.superview?.tag ?? 0
let row = sender.tag
}

tap gesture on uiimage in collectionview

In each cell of my UICollectionView, I have multiple object to interact with.
So instead of use didSelect delegate method, I really wanted to add a tap gesture on each object of the cell.
To make it simple, I removed all the other objects in the example:
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("Cell", forIndexPath: indexPath) as! PlacesCollectionViewCell
let tap = UITapGestureRecognizer(target: self, action: "gotToSelectedPlace:")
tap.numberOfTapsRequired = 1
cell.imageView.userInteractionEnabled = true
cell.imageView.addGestureRecognizer(tap)
cell.imageView.file = places[indexPath.row].picture
cell.imageView.loadInBackground()
return cell
}
In viewDidLoad, I use a nib :
collectionView.registerNib(UINib(nibName: "PlacesCollectionViewCell", bundle: nil), forCellWithReuseIdentifier: "Cell")
UICollectionView Settings:
Delays Content Touches: True
Cancellable Content Touches: True
With this example, I can't handle the tap gesture. Nothing happen.
Did I miss something??
Thanks
try this one
var doubletapgesture : UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "processDoubleTap:")
doubletapgesture.numberOfTapsRequired = 1
collectionView.addGestureRecognizer(doubletapgesture)
now handle gesture
func processDoubleTap (sender: UITapGestureRecognizer)
{
if sender.state == UIGestureRecognizerState.Ended
{
var point:CGPoint = sender.locationInView(collectionView)
var indelPath:NSIndexPath =collectionView.indexPathForItemAtPoint(point)
if indexPath
{
println("image taped")
}
else
{
//Do Some Other Stuff Here That Isnt Related;
}
}
}

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