I'm learning about wow addons and I would like to create a command that shows in chat "Hello World" when I typed "/cht". I checked http://wowwiki.wikia.com/wiki/Creating_a_slash_command but my code does not work.
My code:
SLASH_CHAT = "/cht"
SlashCmdList["CHAT"] = function(msg)
print("Hello World!")
end
Do you have any idea why is not working?
Thanks in advance.
You need to change your global from SLASH_CHAT to SLASH_CHAT1, yes it's really that simple.
I've updated http://wowwiki.wikia.com/wiki/Creating_a_slash_command, fixing the examples and I added a simple starter example at the top with a condensed explanation of the mechanism and rules.
Some of the examples were unclear, but more importantly the actual rules for naming were fairly buried, which is where the OP was having issues.
The new top example reads:
SLASH_TEST1 = "/test1"
SLASH_TEST2 = "/addontest1"
SlashCmdList["TEST"] = function(msg)
print("Hello World!")
end
This was not totally your fault. :)
Before edit:
Same text as above basically, except I had misremembered and the code I used to spot check was complex and I misinterpreted it. I gave wrong information above on naming above (and edited the whole wiki article the same way). Both are fixed now. Comment below complaining was to the original answer I made here.
Related
I'm attempting to mod a game I've been playing recently, and I've encountered an error when writing some code that adds a new mechanic. The problem itself isn't very complicated, but I can't seem to figure out what the solution is in this context. I'm pretty new to coding, especially with lua, so I apologize if the solution is really obvious. I've looked around for some answers, but again, nothing I can find seems to help me in this specific context. The game I'm trying to mod is called Project Zomboid, if that helps.
When attempting to start the game with the mod enabled, the error "Object tried to call nil in isBloodthirsty" pops up. Here's the snippet of code that's causing the error:
local function isBloodthirsty(player)
if player:getDescriptor():getTrait() ~= "bloodthirsty" then
return false else
return true
end
end
Ignoring how poorly written it is, the code was supposed to check if the player had a certain trait, and if so, then set the value isBloodthirsty to true. I think the error is caused by lua not recognizing the value "bloodthirsty", but I'm not sure what I should put instead. If anybody has an idea of what I'm doing wrong, I'd greatly appreciate some help. If it's helpful, I can post the rest of the code.
Thanks to all the great help from the stack overflow community, I managed to figure out what my problem was. The code I had written wasn't working because lua didn't recognize "bloodthirsty" as a valid trait string. My solution was to mix up the code a bit and frame the trait as a profession instead (a profession is kind of like a collection of traits within the game). The following code worked:
local function bloodthirstyStart(player)
if player:getDescriptor():getProfession() ~= "bloodthirsty" then
return
end
Trying to find help for this problem has taken me to a whole new one: complete lack of ressources, books and samples vor MVC 4 in VB.NET. I am having to choose between learn by experience (and the associated feeling of banging your head against a wall) or give it up and move to C# alltogether.
No company should ship a product if they are not willing to give it the same support as its sibling pruduct. They should drop VB for MVC completely or give us the means to learn it.
With that out of the way, here's my question. This line:
#Html.EditorFor(Function(x) x.UsersData(temp).Roles(Role))
Is a nice line of code. Works wonders. But How can I add a class to it, so I can change the style on my css files?
Well, it seems that this should do the trick:
#Html.EditorFor(Function(x) x.UsersData(temp).Roles(Role), New With {.class = "users-manage-check-box"})
But guess what, it doesn't. Ever. The result is the same.
What is wrong and how can I fix it?
And to be completely honest, I did come up with a solution. One that makes me feel dirty.
Looking at the output from that code, i see that the boxes classes are "check-box".
So what I've been doing is this:
#html.Raw(Html.EditorFor(Function(x) x.UsersData(temp).Roles(Role), New With {.class = "users-manage-textbox"}).ToHtmlString.Replace("check-box", "user-manage-checkbox"))
This feels wrong. So wrong. And not only is it a sad piece of code, it introduces security risks, which I'll have to fix before my solution is out of the development phase.
Any clues on why the additional view data is not working as it should? Am I getting something wrong? Am I asking too much?
Thanks a lot!
I don't think EditorFor allows that. So you need to create a custom editor template yourself.
You can read more about creating custom templates in this blog post
Update:
Take a look at the answer for this issue from http://aspnetwebstack.codeplex.com/
This behavior is by design.
The overload that you are calling accepts an object parameter called
additionalViewData (http://msdn.microsoft.com/en-us/library/ff406462).
The default implementation of EditorFor ignores this value. You would
have to write a custom editor template to be able to access that
information.
In org-mode, I have defined a figure+caption like this:
#+CAPTION: My great figure
#+LABEL: fig:myfigure
[[myfigure.png]]
How do I write "See figure [myfigure]"? I've found the following syntax:
See figure \ref{fig:myfigure}
but this looks ugly in the source file. In particular, you cannot use it for actually jumping to the figure.
You actually don't need '#+NAME', it works fine if you use '#+LABEL', which won't break your short-caption for list of figures.
Orgmode does now offer a 'jumpable', enumerated or link with name of your choice in the exported (latex, html) text if you link with:
see figure [[fig:myfigure]].
or
see figure [[fig:myfigure][figurenameintext]].
I would have added this as a comment, but I don't have the reputation yet.
--
In response to your comment (still can't comment): you do need the '#+NAME' for it to jump within the .org source file; as mentioned in the manual, and i also just confirmed that works. Not sure about the short-captions in the latest version.
With a very recent org-mode, you can use #+name:, see:
http://thread.gmane.org/gmane.emacs.orgmode/62644/focus=62646
#+CAPTION: My great figure
#+LABEL: fig:myfigure
#+name: fig:myfigure
[[test.png]]
See figure [[fig:myfigure][test]].
This works for me to jump from the link , but has no effect when exporting, I'm afraid...
I am working on a project and was wondering if anyone else has messed with the view model much. Im looking for some examples on how to inject other view models i.e header,footer content.
I already have the template and layout path switching Im just trying to figure out the best way to handle if I select layout1 and it has 3 footer content fields, and a slider so how would put a class in front of the render to gather and inject required data
EDIT
Ok I guess I should clarify LOL .... slight ADHD where my mind wanders.
What should I listen for before injecting the viewmodels or can I do this in my onBootStrap() in my main module. I currently
$sites = $e->getApplication()->getServiceManager()->get('Application\Model\Sites');
$sr = $sites->getSiteByDomain();
Since many domains and/or subdomains can point to this and puts info in a session. Maybe im over thinking it and should just extend actionController like I did in ZF1
LOL PHP so many ways to do something ......
Thx for any pointers
There's two helpful links i can give you. One is the playground of Rob Allen alias Akrabat, you can find his playground right over here at github. The other one would be the official documentation which is nicely documented on this part.
If those don't help you, you should specify your question and show us what you've tried so far.
Spoiler alert: this is NOW a question, so apologies to anyone that read it purely as a discursive topic :)
Anyway, I was doing a little research today re adding routes via javascript when i thought that a bit of google research wouldn't hurt. Basically, my aim was to do away with the following type of construct within my views:
and replace it with something akin to:
well, i lucked out a little today after finding this fantastic article (which isn't mine nor do i have any affiliation other than respect for the piece of work):
http://weblogs.asp.net/zowens/archive/2010/12/20/asp-net-mvc-javascript-routing.aspx
this really has been a missing link (or so i thought) for me when dealing with routes via javascript. However, the 2nd code example is misleading and actually won't produce what the example leads on. Can anyone suggest a fix for this and/or an alternative solution to allow this fluent convention of js routes within mvc views??
cheers...
[edit] - question edited 22:16 GMT to explore deeper options on this topic, plus changed title (removed OT portion).
So the question is why the second code example won't work as expected. Here's the answer, post currently doesn't return anything. This is an example of a certain developer not looking at the details of the code. When you use homePageUrl, the value will be undefined.
To actually get the home page URL, you'd do the following:
$.routeManager.action({controller:'Home', action:'Index'}).toUrl()
So, the moral of the story is that the code is a bit broken. The post action SHOULD return an object where you can put "toUrl()" right after the post is performed, like this:
$.routeManager.action({controller:'Home', action:'Index'})
.post(function(data){ alert(data); })
.toUrl();
I'll be fixing this bug in a bit!