How can I disable the keyboard when I touch-up inside a UITextField?
What I want to do is show a custom digital keyboard instead of the default one.
If I understand correctly that you are looking to create a custom keyboard in the app, I don't think we need to disable the default keyboard when we touch-up inside a UITextField.
We just need to create a custom view and assign it to the inputView property of the UITextField to replace the default keyboard.
For example, something like this:
yourTextField.inputView = yourCustomKeyboardView
See more here.
Note: For Objective-C (Xcode)
In your viewDidLoad: set delegate for textfields which you want to disable.
self.textfield.delegate = self;
and insert this delegate function:
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
if (textField == yourTextfiledOutletInstance) {
[self showCustomkeyboard];
return NO;
}
return YES;
}
//Show custom keyboard
-(void)showCustomkeyboard{
// Handle your operation here to show custom keyboard
}
set the UITextField delegate in the ViewController class, and then add this method in the class
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
[textField resignFirstResponder];
return NO;
}
Use resignFirstResponder to dismiss your keyboard.
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
[textField resignFirstResponder];
return NO;
}
set inputView on the UITextView to the custom view you want to be used in place of the system keyboard.
myTextView.inputView = myCustomView;
Related
I have designed a keyboard on my app Now I have the query is that whenever somebody tap on the textfield the keyboard on the device appear which i don't want
is there any way to disable the keyboard so that the user can see the keyboard designed on this app.
In your ViewController add the delegate of the UITextField :
#interface ViewController : UIViewController <UITextFieldDelegate>
While Creating the UITextField or in ViewDidLoad:
self.myTextField.delegate = self;
In your implementation file:
#pragma mark - UITextFieldDelegate
-(void)textFieldDidBeginEditing:(UITextField *)textField
{
[textField resignFirstResponder];
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
return NO;
}
Note that you can set the return of textFieldShouldBeginEditing to NO or YES according to your needs, in your case you may return YES , but provide the logic of displaying your custom keyboard
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
return NO;
}
And Needs to add delegate <UITextFieldDelegate>
In this method you also can write code to show your custom keyboard.
lol
Set the inputView to a zero sized view:
textField.inputView = [[UIView alloc] initWithFrame:CGRectZero];
You can use following approach to restrict keyboard display when user tap on it :
Method : 1
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
return NO;
}
This method hide the Keyboard and dont show the cursor.
Method : 2
UIView* HideView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, 1, 1)] autorelease];
textField.inputView = HideView;
This method hide the Keyboard, but Cursor is appear.
You can disable user interaction.
textField.userInteractionEnabled = NO;
(Iphone app) i would like to send one message after user select textfield, in that textfield only. but when ever we click on textfield keyboard appears.
Set the delegate of the UITextField and implement this method in the delegate:
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
// Do whatever you want
return NO;
}
Add UITextFieldDelegate in .h file and in .m file set Your yourTextField.delegate = self; and write this bellow code..
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
// write your messagehere
return NO;
}
I have a text field , and i need when the user presses it to show a custom picker.
The picker is shown fine , but the problem is that the keyboard appears on the bottom and i dont want that.
This is an iPad project which i am trying to convert from my iphone one. On the iPhone , this works well and the keyboard is always hidden.
What could i be missing/forgetting to do here ?
EDIT
For future reference what actually happened here , was that in fact both times (iphone & ipad) the keyboard was not hidden. I just thought that it was hidden in the iphone because my picker , which was popping from the bottom was hiding the keyboard as it was on top of it. But on ipad this wasnt the case.
Anyway i fixed it , using the delegate method suggested below.
Caution , i accepted this answer cause it was the one answering specifically what i wanted. The rest of the answers are correct and my considered better for other implementations.
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
// Here You can do additional code or task instead of writing with keyboard
return NO;
}
this delegate method will get called first when you hit to textfield and if you write NO as a boolean value means you dont want to begin editing so it will not present Keyboard.
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
if(textfield == yourtextField)
{
[textfield resignFirstResponder];
// Show you custom picker here....
return NO;
}
}
and you need to implement the uitextfielddelegate in the controller.
and give assign the delegate to yourtextField.
Use textfield delegate.
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
return NO;
}
It looks like all of these answers take one approach, to simply deny the keyboard before it comes up. This prevents first responder status, which has many advantages.
One simple approach that allows you to maintain first responder status is to create an empty view and assign that to the inputView property on your input field. If you are using iOS 9 (or later?) you will also have to get rid of the inputAssistantItem objects as well.
UITextField *field = [[UITextField alloc] init];
field.inputView = self.emptyKeyboard.view;
UITextInputAssistantItem *aItem = [field inputAssistantItem];
aItem.leadingBarButtonGroups = #[];
aItem.trailingBarButtonGroups = #[];
Then if you want to control the field from an alternate view controller, you can do so by adding targets:
[field addTarget:self.numberPad action:#selector(editingBegan:) forControlEvents:UIControlEventEditingDidBegin];
[field addTarget:self.numberPad action:#selector(editingEnded:) forControlEvents:UIControlEventEditingDidEnd];
[field addTarget:self.numberPad action:#selector(fieldChanged:) forControlEvents:UIControlEventEditingChanged];
It is also possible to do this a lot more cleanly by subclassing UITextField.
Use the textField Delegate,
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
textField=nil;
return NO;
}
swift 3.0 version
First set the delegate for the text field
self.textfield.delegate = self
Then in an extension
extension ViewController: UITextFieldDelegate {
func textFieldShouldBeginEditing(_ textField: UITextField) -> Bool {
return false
}
}
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
// Here you can do for Specific text Field by
if (textField==(the text field you don't want to show keyboard)) {
NSLog(#"don't show keyboard");
return NO;
}
else {
return YES;
}
}
Swift 3/4
Add:- UITextFieldDelegate in your class.
Add:- self.textField.delegate = self In ViewDidLoad
last one just add this func -
func textFieldShouldBeginEditing(_ textField: UITextField) -> Bool {
return false
}
In iPhone, I have a view which has a UITextField. When I tap on the clear button of UITextField's the keyboard dismissed instead of clearing the text in the UITextField. On an iPad it is working correctly. What can I do to fix this?
Just clear the field, resignFirstResponder (if you want to hide keyboard) and return NO/false
Note: set Attributes inspector property of UITextField
Clear Button -> Appears while editing
so it will display the clear button while editing in the text field.
// Objective-C
-(BOOL)textFieldShouldClear:(UITextField *)textField
{
textField.text = #"";
[textField resignFirstResponder];
return NO;
}
// Swift
func textFieldShouldClear(textField: UITextField) -> Bool {
textField.text = ""
textField.resignFirstResponder()
return false
}
Try this code after you attach delegate of uitextifield
-(BOOL)textFieldShouldClear:(UITextField *)textField
{
return true;
}
First, check all the code blocks that related to your UITextField (especially the code yourTextField.hidden = YES;)
Put break points and analyze every UITextField delegates that you implemented.
(textFieldDidEndEditing,textFieldShouldEndEditing,textFieldShouldReturn.etc.)
OR
Implement the textFieldShouldClear delegate and write the code here to visible and clear your UITextField
To do this, you have to set the clearButtonMode as below,
yourTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
yourTextField.delegate = self;
//For active keyboard again
[yourTextField becomeFirstResponder];
Then implement the textFieldShouldClear delegate
YourClass.h
#interface className : UIViewController <UITextFieldDelegate>
YourClass.m
-(BOOL)textFieldShouldClear:(UITextField *)textField {
yourTextField.hidden = NO;
yourTextField.text = #"";
return YES;
}
Just make sure U've given these two
editingTextField.delegate = self;
editingTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
TextFieldShouldClear is needed only if you need to do some customizations :-)
Are you doing some thing in this method?
Maybe you are are calling resignFirstResponder in this delegate method, thats why the keyboard is getting dismissed.
Please go through the delegate methods, and check what u r doing exactly.
This issue happened also if you have
yourTextField.clearButtonMode = UITextFieldViewModeNever;
Check this line and delete it or change view mode..
In my app I have a view that is a form that has quite a few inputs.
When the UITextField calls textFieldDidBeginEditing, it checks the tag and will bring up a UIPopoverController or the keyboard depending on the what the input is meant to be.
If the keyboard is up, I need it disappear when the user presses a textfield that brings up the popover. However I cannot make it disappear, I have tried every way to get rid of the keyboard but it just stays there. I have tried:
calling resignFirstResponder in textFieldDidEndEditing
calling [self.view endEditing:YES] in textFieldDidEndEditing
calling resignFirstResponder AND [self.view endEditing:YES] in textFieldDidBeginEditing checking for the previous tag is equal to a keyboard input text field.
Any ideas would be great.
I have ripped it out and and put it in a example project if anyone wants to see the exact behaviour.
http://dl.dropbox.com/u/61692457/KB_Test.zip
Declare a Global UITextField in .h file
UITextField *txtfld;
Replace Your method textFieldDidBeginEditing with textFieldShouldBeginEditing and now write this code
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
if (textField.tag == 1 || textField.tag==3)
{
if(numPickerPopover == nil)
{
numPicker = [[[NumPicker alloc] initWithStyle:UITableViewStylePlain] autorelease];
numPicker.delegate = self;
numPickerPopover = [[UIPopoverController alloc] initWithContentViewController:numPicker];
[numPickerPopover setPopoverContentSize:CGSizeMake(60.0, 260.0f)];
}
[numPickerPopover presentPopoverFromRect:textField.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
[txtfld resignFirstResponder];
return NO;
}
if (textField.tag == 2)
{
txtfld = textField;
return YES;
}
return YES;
}
To dismiss the keyboard when the user touches the textField that brought it up, add this method:
- (IBAction)dismissKeyboard:(id)sender {
[textField resignFirstResponder];
}
In Interface Builder, connect this method to the textField event you want, like touch up inside (or whatever is more appropriate).