How to Add Constraint for view inside stack view - ios

I have one stack view that contains with 4 buttons. And each button I also add subview to that. The subview of that 4 buttons, I try to program to add constraint into it. Some constraint such as .Trailing .Leading .Top .Bottom I cannot add to it by error constraint and stack view problem. How any solution to add that constraints to subview of stackview. if have any sample it's really good for me. thank in advance

UIStackView's power is to reduce your using of constrains, just give it some setting info such as axis, distribution, alignment, spacing. stack view will layout your subview item automatically, cause stack view's size is based on its' subviews' intrinsicContentSize, you can set subview's size by extra constraints to override.
adding constraints to subview of stackView is the same as other items in UIView. but is not a StackView way, and you should be care about adding conflict constraints.
hope this code demo helps:
let stackView = UIStackView()
let demoView = UIView()
demoView.backgroundColor = UIColor.red
stackView.addArrangedSubview(demoView)
demoView.translatesAutoresizingMaskIntoConstraints = false
// add your constraints as usual
demoView.widthAnchor.constraint(equalToConstant: 300).isActive = true
demoView.heightAnchor.constraint(equalToConstant: 200).isActive = true
demoView.trailingAnchor.constraint(equalTo: stackView.trailingAnchor).isActive = true
demoView.topAnchor.constraint(equalTo: stackView.topAnchor).isActive = true
view.addSubview(stackView)
stackView.translatesAutoresizingMaskIntoConstraints = false
stackView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
stackView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true

Related

Empty UIStackView causes ambiguous hieght/position

I have two views, one UIView and one UIStackView
let mainView = UIView()
mainView.translatesAutoresizingMaskIntoConstraints = false
let stackView = UIStackView()
stackView.axis = .vertical
stackView.translatesAutoresizingMaskIntoConstraints = false
They are both added to the superView with these constraints
NSLayoutConstraint.activate([
mainView.topAnchor.constraint(equalTo: view.topAnchor),
mainView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
mainView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
stackView.topAnchor.constraint(equalTo: mainView.bottomAnchor),
stackView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
stackView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
stackView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
When both the UIView and the UIStackView doesn't hold any other views, I get warnings on both views in the debugger
Height is ambiguous for uiview
Height and vertical position is ambiguous for uistackview
But if I add a UIButton to the UIStackView, and then set it to hidden with .isHidden = true, both warnings are gone, except for iOS10 where both warnings remain.
With or without the debugger warnings I get the result I want, that if the UIStackView is empty (or all subviews hidden), the UIView covers the whole screen.
What is going on here, why is one hidden view not the same as an empty stackView, and why does the behavior differ on iOS10? And last but not least, how can I satisfy iOS10 without compromising my current layout, that seemingly works for everything after iOS10?
Here's what you got — mainView and stackView are have no heights and edges are clipped.
There's no way to calculate vertical position and height base on that constraints. You can add some height constraint on either view to make it clear for auto layout
mainView.heightAnchor.constraint(greaterThanOrEqualToConstant: 1)

Error UIScrollView in swift 3

I have a view that is composed of an image, a form with 11 UITextfield and a button, but the form is too big for my screen that is why I tried to use a UIScrollview.
The error I have is that my UIScrollview does not work as I can solve this problem.
This is my code:
import UIKit
class LoginCtrl: UIViewController {
let scrollView: UIScrollView = {
let sv = UIScrollView(frame: UIScreen.main.bounds)
sv.isScrollEnabled = true
sv.contentSize = CGSize(width: 2000, height: 5678)
sv.translatesAutoresizingMaskIntoConstraints = false
return sv
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor(r: 0, g: 150, b: 136)
self.view.addSubview(scrollView)
scrollView.addSubview(contenedorCampos)
setear_posicion_scrollView()
setear_posicion_contenedor()
}
func setear_posicion_scrollView(){
//definir x,y,width,height constraints
scrollView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
scrollView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
}
var heightContenedor: NSLayoutConstraint?
func setear_posicion_contenedor(){
//definir x,y,width,height constraints
contenedorCampos.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
contenedorCampos.topAnchor.constraint(equalTo: tabsInicio.bottomAnchor, constant: 12).isActive = true
contenedorCampos.widthAnchor.constraint(equalTo: view.widthAnchor, constant: -24).isActive = true
heightContenedor = contenedorCampos.heightAnchor.constraint(equalToConstant: 400)
heightContenedor?.isActive = true
contenedorCampos.addSubview(txtNombres)
contenedorCampos.addSubview(divider_txtNombres)....
}
}
Thanks
You've defined the relationship between the scrollview and its superview(which defines its frame), but not the relationship between the scrollview and its subviews (which defines its contentSize). As a result, the actual contentSize of the scrollview will be just be (0, 0).
In other words, you never actually laid anything out, at least not in the code you posted.
What you need to do is define layout constraints for the actual child views (everything that is a subview of the scrollview). Make sure to set up constraints definitively pinning these components to the edges of their parent (the scrollview). Once you have defined the constraints sufficiently, the scrollview should have a content size.
Technical note about this
In general, Auto Layout considers the top, left, bottom, and right
edges of a view to be the visible edges. That is, if you pin a view to
the left edge of its superview, you’re really pinning it to the
minimum x-value of the superview’s bounds. Changing the bounds origin
of the superview does not change the position of the view.
The UIScrollView class scrolls its content by changing the origin of
its bounds. To make this work with Auto Layout, the top, left, bottom,
and right edges within a scroll view now mean the edges of its content
view.
The constraints on the subviews of the scroll view must result in a
size to fill, which is then interpreted as the content size of the
scroll view. (This should not be confused with the
intrinsicContentSize method used for Auto Layout.) To size the scroll
view’s frame with Auto Layout, constraints must either be explicit
regarding the width and height of the scroll view, or the edges of the
scroll view must be tied to views outside of its subtree.

ScrollView not scrolling with subviews

I couldn't get my UIScrollView to scroll.
Here is my code:
import UIKit
class ViewController: UIViewController, UIScrollViewDelegate {
var scrollView = UIScrollView()
override func viewDidLoad() {
super.viewDidLoad()
scrollView = UIScrollView(frame : CGRect ( x:0,y:0,width:UIScreen.main.bounds.width,height:UIScreen.main.bounds.height))
scrollview.delegate = self
view.addSubview(scrollView)
for i in 0...14 {
let numLabel = UILabel(frame : CGRect( x : 0 , y : 10+(i*40) , width : UIScreen.main.bounds.width - 20 : height : 40))
numlabel.text = "\(i)"
scrollView.addSubview(numLabel)
}
}
}
This is making the views appear but not scrolling.
Scroll view scrolls to its content size.
Whenever you add a subview to scroll view you should make sure that your scroll view's content size is enough to fit the new view.
In your case you are not taking care of that.
Ideally whenever you add a subview you should correspondingly adjust the hight of the scroll view content size.
In your case after you have added all of the labels to scroll view i.e. after for loop add following line
self.scrollView.contentSize = CGSize(width:self.scrollView.bounds.size.width,height:10+(15‌​*40))
or in the for loop after adding label you can do the following
self.scrollView.contentSize = CGSize(width:self.scrollView.bounds.size.width,height:10+((i+1)*40))
The second approach is better. Because if you add more labels to scroll view it will take care of that. Again, make it a rule of thumb, whenever adding a view to scroll view make sure that its content size is updated to fit all the subviews.
While you can manually set the contentSize, I would not advise doing that.
Instead, I'd use constraints for the subviews of the scroll view. The auto-layout engine will calculate the contentSize for you automatically. It will also take care of adjusting everything if the device rotates.
I'd also suggest using a stack view, you don't have to mess around with either manual frames for the labels nor with constraints between them.
So, you can do something like:
var scrollView: UIScrollView!
override func viewDidLoad() {
super.viewDidLoad()
scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(scrollView)
let stackView = UIStackView()
stackView.axis = .vertical
stackView.translatesAutoresizingMaskIntoConstraints = false
scrollView.addSubview(stackView)
for i in 0 ... 140 {
let numLabel = UILabel()
numLabel.translatesAutoresizingMaskIntoConstraints = false
numLabel.text = "\(i)"
numLabel.font = .preferredFont(forTextStyle: .body)
stackView.addArrangedSubview(numLabel)
}
NSLayoutConstraint.activate([
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
scrollView.topAnchor.constraint(equalTo: view.topAnchor),
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
stackView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor),
stackView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor),
stackView.topAnchor.constraint(equalTo: scrollView.topAnchor),
stackView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor)
])
}
Note the use of UIFont.preferredFont(forTextStyle: .body) to enjoy Dynamic Text. This means that if the user has a larger font specified in their settings, this will automatically show the larger font in this app. But more importantly, we didn't have to calculate the size of the label for that font. Constraints and the stack view took care of both the frames of the labels as well as the scroll view's contentSize.
For the sake of completeness, it's worth noting that the alternative is to use a UITableView or UICollectionView. This is a scalable, memory efficient way of viewing data within a scroll view. It's beyond the scope of this question, but it's worth remembering as you consider creating large scroll views.

UIScrollView not scrolling at all when added programmatically in Swift?

So, I have looked through almost all of Stackoverflow's answers to this particular question and even looked through tutorials that supposedly teach you how to use a scroll view but It doesn't seem to apply for my project..
Here is what I know so far, in order for a Scroll View to properly work you first need to give it a content size. This determines the scrollable height etc.
I have provided some code to give you all a better idea of how I am adding said items into my scrollview. If there is something that I am doing wrong or if there is a better way to go about doing this please let me know, I am still fairly new to Swift and iOS development and in my mind it feels like I am doing it correctly.
The steps I am taking
Create items that I want to display (Input fields, Imageviews etc..)
Add said items to the view of the viewcontroller. (view.addsubview(etc..))
Create a scrollView and set its constraints to be same as the screen / view
Add our view with all the items in it into said scroll view
Relax and everything should work out perfect?????
Here is my code, I know it might be lengthy but I think it might be needed so that the scope of my question is understood
class JobRegistrationController: UIViewController {
// ... Omitted for clarity
lazy var scrollView: UIScrollView = {
let view = UIScrollView(frame: UIScreen.main.bounds)
view.backgroundColor = .red
view.contentSize = CGSize(width: self.view.bounds.width, height: self.view.bounds.height * 2)
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
//... Omitted for clarity
let scrollContentView: UIView = {
let view = UIView()
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
// Need so that view controller is not behind nav controller
self.edgesForExtendedLayout = []
view.addSubview(scrollView)
scrollView.addSubview(scrollContentView)
scrollContentView.addSubview(jobTypeField)
scrollContentView.addSubview(jobTypeDividerLine)
// x, y, width and height constraints
scrollView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
scrollView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollView.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
scrollView.heightAnchor.constraint(equalTo: view.heightAnchor).isActive = true
// x, y, width and height constraints
scrollContentView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
scrollContentView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollContentView.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
scrollContentView.heightAnchor.constraint(equalTo: view.heightAnchor).isActive = true
// x, y, width and height constraints
jobTypeField.leftAnchor.constraint(equalTo: scrollContentView.leftAnchor, constant: 20).isActive = true
jobTypeField.topAnchor.constraint(equalTo: scrollContentView.topAnchor).isActive = true
jobTypeField.rightAnchor.constraint(equalTo: scrollContentView.rightAnchor, constant: -8).isActive = true
jobTypeField.heightAnchor.constraint(equalToConstant: 30).isActive = true
// x, y, width and height constraints
jobTypeDividerLine.leftAnchor.constraint(equalTo: scrollContentView.leftAnchor, constant: 20).isActive = true
jobTypeDividerLine.topAnchor.constraint(equalTo: jobTypeField.bottomAnchor).isActive = true
jobTypeDividerLine.rightAnchor.constraint(equalTo: scrollContentView.rightAnchor).isActive = true
jobTypeDividerLine.heightAnchor.constraint(equalToConstant: 0.5).isActive = true
Use this method in your class
override func viewDidLayoutSubviews()
{
scrollView.delegate = self
scrollView.contentSize = CGSize(width:self.view.frame.size.width, height: 1000) // set height according you
}
view.contentSize = CGSize(width: self.view.bounds.width, height: self.view.bounds.height * 2)
You should try to log the contentSize in your console after trying to access it. I am not sure if you are setting the correct contentSize here if the self.view.bounds has been calculated correctly when this gets called at that moment. Since it takes time for self.view frame and bounds to be calculated.
Try setting your contentSize after you have added the actual content to it based on the actual total content size.
EDIT:
Add a single UIView inside the scrollView, with the constraints set to top-bottom-leading-trailing, and add your subviews to it. Also, set the same constraints on the scrollView to the superView top-bottom-leading-trailing.
I believe the line of code below is the problem
scrollContentView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
You are setting your content view to the top of the view, when you should be setting it to the top of the scrollview.
I've just overcome a similar issue were I was setting the topAnchor of my first view to the safeAreaLayoutGuide.topAnchorof the scrollView. Everything laid out correctly but the constraint wouldn't show and therefore the entire content of the scrollView didn't move.
The problem is that you don't tell where the bottom of your content is. In other words you need some bottom constraints.
If you use...
scrollContentView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
...you need also to add a constraint to bind at least one view to the bottom of your UIScrollView like:
scrollContentView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor).isActive = true
... and also bind the last view in the scrollContentView to its bottomAnchor.
jobTypeDividerLine.bottomAnchor.constraint(equalTo: scrollContentView.bottomAnchor).isActive = true
This will sure fix your issue. Because this way the whole constraint sequence is linked from top to bottom.
Bottom line, the UIScrollView is not that smart that it determines its own bottom in every possible way. It is a kind of lazy. If you don't tell him enough it wouldn't simply scroll, while it is clear that your content disappears behind the bottom of your UIScrollView container.

dynamic UIStackView inside of UIScrollView

Due to the extensive updates since iOS7, I wanted to ask this question because of my limited experience with autolayout and the new stackview, and I am wondering what is the best design practice to implement the following in Objective-C (not swift yet):
In my view, there is a container scroll view, with a child container UIView. Within this UIView, there are a number of elements. One of the elements is a stack of UIViews which differ in number once in a while.
This element is followed by a map and other views.
This is how I plan on organizing it:
Questions
Is this the correct thing to do? How would I modify the height constraint for the stackview when I remove and add elements programmatically?
How do you add a subview to the UIStackView through interface builder? When I do, the subview takes the size of the containing stackview.
Swift 4.2
If you want use code instead of story board, i create an example using auto layout that don't need to estimate size of content.
you just need to add to stack view or remove from it and scroll height modify automatically.
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(scrollView)
scrollView.addSubview(scrollViewContainer)
scrollViewContainer.addArrangedSubview(redView)
scrollViewContainer.addArrangedSubview(blueView)
scrollViewContainer.addArrangedSubview(greenView)
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
scrollView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
scrollViewContainer.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor).isActive = true
scrollViewContainer.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor).isActive = true
scrollViewContainer.topAnchor.constraint(equalTo: scrollView.topAnchor).isActive = true
scrollViewContainer.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor).isActive = true
// this is important for scrolling
scrollViewContainer.widthAnchor.constraint(equalTo: scrollView.widthAnchor).isActive = true
}
let scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
return scrollView
}()
let scrollViewContainer: UIStackView = {
let view = UIStackView()
view.axis = .vertical
view.spacing = 10
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
let redView: UIView = {
let view = UIView()
view.heightAnchor.constraint(equalToConstant: 500).isActive = true
view.backgroundColor = .red
return view
}()
let blueView: UIView = {
let view = UIView()
view.heightAnchor.constraint(equalToConstant: 200).isActive = true
view.backgroundColor = .blue
return view
}()
let greenView: UIView = {
let view = UIView()
view.heightAnchor.constraint(equalToConstant: 1200).isActive = true
view.backgroundColor = .green
return view
}()
}
So you might want to make the whole layout contained within the stackview. Just something to consider.
There isn't really any right way to do things. I would not set a height constraint on your UIStackView (do add a width constraint that's equal to the view's width). Only set it on the elements you add to the stack view. You will get an error, but it's just IB complaining until you add an element to your UIStackView.
To size the elements in your stackview, you have to set a horizontal constraint on them. You can then modify that single horizontal constraint in code to change the height of the object.
To add a subview you simply do:
stackView.addArrangedSubview(childVC.view)
Or in interface builder, you just drag the element into the stack view. Make sure it has that horizontal constraint or it will resize on you.

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