Simulating app view in iPhone 5 - ios

I have an app installed in iPhone 6s. I would like to see how it looks in iPhone 5. My app is an in-house app and not yet distributed in iStore.
Is there anyway I can simulate the view in iPhone 5, using my app installed in iPhone 6s. I do not have an iPhone 5 device.

Simply No you can't.
1.If you wanna check into other models, you can use Interface builder preview provided by Xcode.
2.If app is an House-app or any (holding IPA file on app) & if you have other model device then probably you can use Diawi helps developers to deploy Development and In-house applications directly to the devices.

Related

iOS App change universal to iPhone only

We have a app that was submitted as a universal app with support for all devices iPad and iPhone but we no longer want it to show in the store as a iPad app we want it to just be a iPhone only app.
This app was built with Appcelerator so i have changed the app tiapp.xml details to only support iPhone no longer universal, but it will not submitted to the store.
I can't upload the existing app because the family group in the bundle Id. it won't accept removing the iPad.
How can we remove the app from being listed as a iPad app really important as the app was not built with iPad in mind it would be fine if it was just a scaled up version of the app.
Any help please?
Developers who wish to issue updates, but remove device support, have
three choices:
Fix their app so that it can work on the devices they originally set
out to support. Target a newer version of iOS that requires a newer
device. Remove their app from the store, and upload the new app with a
different bundle ID.

App gets rejected by Apple multiple times

I submitted my app multiple times to the App Store and got the same error twice.
Thank you for your resubmission. We continue to find the following: 2.1 Details During review, your app crashed on an iPad running iOS.
My App is iPhone based so for that I have selected Target-->General-->Device-->iPhone.
Also iPhone Target/Project-->BuildSettings-->TargetIphoneFamily-->1
So why are they testing my app on iPad since it is configured for iPhone only?
Actually apple provided the guidelines for iphone apps to be approved.
Section 2.10 says: iPhone apps must also run on iPad without
modification, at iPhone resolution, and at 2X iPhone 3GS resolution.
check this link
https://developer.apple.com/app-store/review/guidelines/#functionality
Its because the application which you develop can be downloaded on iPad from App Store. On iPad it runs with 3.5" device screen size.
So if you have any specific feature like calling then you can display message to user like, "This device doesn't support this feature" else the features which are available on iPad should work without any issue.

Will iPhone app run on iPhone not paired to an Apple Watch

I'm new to iOS development and I'm playing with Swift in Xcode working on a number of experimental projects.
In one of these I've designed an app for the Apple Watch (using the InterfaceController.swift in Watch App Extension) and in the same Xcode project I've also deigned a corresponding app for the iPhone (in the usual Main.storyboard, ViewController.swift, etc). When I run these apps using the iPhone 6s + Apple Watch - 38mm simulator, both apps run on each device as they should.
Now, if I connect my iPhone 6s and try to run the app, I get a message stating: "Could not launch 'App Name' on iPhone 6s. No paired Apple Watch."
I don't actually own an Apple Watch, so the error is understandable. But this got me to thinking and I now have the following questions:
If I go through the process to submit this to Apple, will the iPhone app work for people as a standalone iPhone app if they have no Apple Watch? Or, are the apps in this project (both the iPhone and Apple Watch apps) only going to work for people who have an iPhone paired with an Apple Watch?
If I want this iPhone app to be available to people with only iPhones, do I need to do anything special? For example,do I need to create a new Xcode project and effectively copy across the iPhone app from this project, or is there another approach I should adopt?
What else do I need to be aware of? For example, do I need to rename the iPhone app to something different to make it available only to iPhone users? Is there anything else I should be aware of?
Regarding running the app on your iPhone, as Paulw mentioned in the comments, just change the execution target to the iPhone app. See screenshot:
Answering your other questions:
The watch extension is an extension inside your iPhone app. iOS Apps with a watch extension work on all iPhones, even if they are not paired with an Apple Watch.
Yes it will be available.
You don't need to worry about anything else. The iPhone app will work on all iPhones. The watch app will show up on only those iPhones that are paired with an Apple Watch.

Testing Apps not showing in iTunes Apps section

I am new to iOS development. I created Apps under Xcode 6.1 by using my Mac and I can test the Apps by using my connected iphone 5S, however I discovered that these Xcode-generated testing Apps not showing under iTunes Apps section (though after Sync). Any help would be appreciated, thanks!!

iOS application - Don't support iPad

I have developed a new iOS application (it supports iOS6 and older versions). It has been tested in iPhone4 and iPhone5, both work perfectly.
When uploading the application to the AppStore, Apple is asking me to provide screenshots for iPad. The problem is that I haven't tested the application in iPad as I don't want it to be used there. Is it possible to specify somewhere that the application is not iPad supported? Will I still have to provide the iPad screenshots when uploading the application?
Thank you,
skull
In Xcode you can specify which devices your application will work with before submitting it to the store.
In the project build window you can specify what platform it works on in the device family field.
If set to iphone it will not publish to ipad

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