Can't import dependency installed with Cocoapods - ios

I've installed FBSDK with Cocoapods but can't import it in my AppDelegate.swift file for some reason. The FBSDK kit appears in my Xcode project so I feel like it should be working.
I'm not an iOS developer by any means, I'm just trying to write a simple native plugin for Flutter SDK. Anyone an idea?
--Here is what the pod file looks like--
# Uncomment this line to define a global platform for your project
# platform :ios, '9.0'
if ENV['FLUTTER_FRAMEWORK_DIR'] == nil
abort('Please set FLUTTER_FRAMEWORK_DIR to the directory containing Flutter.framework')
end
target 'Runner' do
use_frameworks!
# Pods for Runner
pod 'FBSDKCoreKit'
pod 'FBSDKLoginKit'
pod 'FBSDKShareKit'
# Flutter Pods
pod 'Flutter', :path => ENV['FLUTTER_FRAMEWORK_DIR']
if File.exists? '../.flutter-plugins'
flutter_root = File.expand_path('..')
File.foreach('../.flutter-plugins') { |line|
plugin = line.split(pattern='=')
if plugin.length == 2
name = plugin[0].strip()
path = plugin[1].strip()
resolved_path = File.expand_path("#{path}/ios", flutter_root)
pod name, :path => resolved_path
else
puts "Invalid plugin specification: #{line}"
end
}
end
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
end
end
---EDIT---
I''m getting the following error atm: FBSDKCoreKit.framework: No such file or directory.When I open the Frameworks folder in xCode, all file names are in red:
But that exact folder in Finder is empty. So I guess that's why the error is showing. The question is how to fix this...
This is what my embedded binaries and linked frameworks and libraries look like in the project:

Select your Project Target
Go to Build Settings.
Search for Header Search Paths.
Add this value $(SRCROOT)/Pods with recursive, then Xcode will resolve the path for you.

Are you opening the .xcodeproj or the .xcworkspace? Make sure it is the workspace whenever you install a cocoapod

I'll naively suppose you don't have use_frameworks! in you Podfile. If that's true, than you have two ways to go from here:
In your Runner-Bridging-Header.h add #import <FBSDKCoreKit/FBSDKCoreKit.h>, remove import FBSDKCoreKit from AppDelegate.swift and just continue writing the code.
Add use_frameworks! to your Podfile and run pod install again. That might bring some other issues, but if that works, than I'd suggest it.

If you use cocoapods, it should have generated a *.xcworkspace file for you. Open this file instead so your project can see the FBSDK installed and has reference to it.

When you install your pods, you must build your application first. Then your imports stop showing errors.

Why not simply use the Swift pods?-
pod 'FacebookCore'
pod 'FacebookLogin'
pod 'FacebookShare'
and then import as normal, like-
import FBSDKLoginKit
import FacebookLogin
Once done, do a clean and build (command/⌘ + Shift + K) and Build (command/⌘ + B). Make sure you are using the .xcworkspace file to open the project.
More info on Swift FBSDK here.
Once you use the Swift pods, you should see these Frameworks in your project.
If you still continue to see the error then "Clean the build folder" using command + shift + alt + K.

Start by cleaning your project using Command + Shift + K then close the project and delete the pods folder and the pod.lock file and your .xcworkspace file. Then run pod install and see if that fixes the issue.

First Clean your project directory. And add $(inherited) in framework search path in Build settings.

As importing the FBSDKCoreKit.framework etc. will be performed in the [CP] Embed Pods Frameworks build phase when using CocoaPods, you should remove the references to these frameworks in the Embed Frameworks build phase.
CocoaPods will not create those references, I assume you have tried other ways of importing the Facebooks frameworks, and these link have been created in the process. You can also delete the references to the Facebook frameworks in the Frameworks Folder of you App-Project (the ones in your screenshot written in red, not the ones in the Pods-Project!), but keep the Pods_Runner.framework there.
From what I can tell, your Linked Frameworks and Libraries section looks valid.
If it still doesn't work, I'd advise you to create a new Xcode Project with an empty Podfile, and only include the Facebook frameworks via CocoaPods. Importing the Facebook-SDK in the AppDelegate should work then, otherwise I can share a sample project with you. Then you should check your build setting and build phases, maybe something is wrong there. If you still can't figure out the problem, you will probably need to re-create you xcode-project and import all your files again.
Without a sample Project that reproduces the error, that's the best advise I can give.
Good Luck! :)

The above solutions for Header Search Path should work.
If you are too lazy to go there.
Copy podfile content, remove all pods, pod install, then revert your podfile, pod install again.... Should work ;-)

In my case, it was correctly installed but I realized the pod is Objective-C and couldn't import it on a Swift file. I had to create a bridging header to make it work.
Refer to this stackoverflow thread
How to import existing Objective C classes in Swift

Related

How to link a cocoapods cordova plugin src to a .framework header file when there's multiple xcode projects in the workspace?

The unique situation is that this is an Ionic app that pulls in the uncompiled plugin source via pods. The problem is that when compiling, the plugin headers and implementation can't find the .framework's headers/implementation. The demo Cordova app finds the .framework, but they're only in a single project.
I've tried all the suggestions for "header file not found".
Adding the .framework to the linked libraries of either the pods project or the app project
Adding search paths to every target, every app (and combinations thereof)
Adding a linked binary
Adding headers/sources to build phases
add s.vendored_frameworks = 'ValidicMobile.framework to the podspec and doing pod update
What might be the next thing to try? Would wrapping the vendor .framework in a cocoapod help the plugin find the framework, assuming pods would be better at linking? The plugin requires the import of the other Cordova frameworks in the pods, so not sure if I can put the src directly in the main app or not.
I'm not sure if it's applicable for your scenario, but way back I did post processing of the PCH file for one of my pods in the podfile.
platform :ios, '7.0'
pod 'A','7.4.1'
pod 'B', '0.3.1-beta2'
pod 'C', '0.6.5'
post_install do | installer |
print "Updating #{installer.sandbox.target_support_files_root}/Pods-A/A.pch\n"
open("#{installer.sandbox.target_support_files_root}/Pods-A/A.pch","a") do |file|
file.puts <<EOF
//your extra stuff goes here
#import "../../../A/Hacks/someExtraHeader1.h"
#import "../../../A/Hacks/someExtraHeader2.h"
EOF
end
end
That allowed me to inject extra header imports on pod level during pod install after all the sources of the pods have already been checked out.

Cocoapods 'Charts' Installation Issue

I have spent the last couple hours trying to resolve this one, seemingly simple, bug. I am just trying to install the 'Charts' framework using Cocoapods. I am using Xcode 10 and Objective-C (the framework is largely written in Swift).
For the sake of testing, I have made my podfile extremely simple:
platform :ios, '9.0'
target 'News Aggregator' do
pod 'Charts'
target 'News AggregatorTests' do
inherit! :search_paths
end
target 'News AggregatorUITests' do
inherit! :search_paths
end
end
Running pod-install yields no errors. However, when I try to compile from inside the workspace, I get the following warnings/errors:
I have noticed that my Framework and Header Search paths are empty, which could be the problem. Why aren't they automatically being set? Also, I cannot seem to find a Charts.framework file in my directory...is that an issue?
Things I have tried: 1) Cleaning the build folder, 2) Clearing Derived Data folder, 3) Manually adding framework and header search paths (although I likely did this improperly), 4) deleting and reinstalling the pod file and corresponding folders, and 5) running "pod deintegrate". Nothing seems to be working.
You are getting this error may be because of bridging header issue.
Let XCode take care it for you.
To fix this your issue follow the steps
1) Create new XCode project with OBJC lang.
2) Create new Class with Swift Lang. Selected
3) Xcode will prompt you alert to add bridging header
4) Now Init pod and install it.
Hope it is helpful to you and others :)

Failed to emit precompiled header for bridging header

I downloaded a project from GitHub, then pod the following files, some of which are written by OBJ-C and I used a bridge header.
pod ‘SnapKit’
pod ‘MJRefresh’
pod ‘Alamofire’
pod ‘Kingfisher’
pod ‘MBProgressHUD’
pod ‘pop’
pod ‘EVReflection’
pod ‘StreamingKit’
pod ‘iCarousel’
pod ‘ReflectionView’
When I run the project with Xcode 9.0 beta 2, but unfortunately the error log as follows :
error: failed to emit precompiled header
'/var/folders/kd/4gh0_kxx3jx4thjb_sssmmcw0000gn/T/EvoRadio-Bridging-Header-97bd5f.pch'
for bridging header
'/Users/ringo/Downloads/EvoRadio-master/EvoRadio/Resources/EvoRadio-Bridging-Header.h'
I have googled, but no such issue.The error means it needs a PCH file?
This is my .pch header configuration:
It can't solve it.
How to make it?
I have tried all of the above steps mentioned in the answers but nothing worked for me, the problem was basically with the deployment target version for the project and in the podfile.
In my project deployment target was 10.0 while in my podfile it was 11.0.
Note this can also happen if your bridging header imports Objective-C code that itself imports your app's Swift module via myproject-Swift.h. The solution is to use forward declarations for your Swift types and import the project Swift module in the .m file.
#class MySwiftClass or...
typedef NS_ENUM(NSInteger, MySwiftEnumType)
MySwiftEnumType is the lowest level name even for classes. So Swift enum MyClass.MySwiftEnumType becomes just MySwiftEnumType
Make sure you're opening the proper project workspace, otherwise, the Podfile may not have all the resources it needs to compile.
I saw this same error on a project that had been working fine previously.
I discovered that I had accidentally opened the ProjectName.xcodeproj file rather than the ProjectName.xcworkspace file. Opened the xcworkspace file and presto, project was working again!
I also got exact same issue (Xcode9 beta 6) after I added cocoa pods for Encrypted Core Data.
This is my PodFile:
# Uncomment the next line to define a global platform for your project
platform :ios, '9.0'
pod 'EncryptedCoreData', :git => 'https://github.com/project-imas/encrypted-core-data.git'
target 'Root' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
# Pods for Root
target 'RootTests' do
inherit! :search_paths
# Pods for testing
end
target 'RootUITests' do
inherit! :search_paths
# Pods for testing
end
end
Solution:
1 I added $(inherited) non-recursive to Search Path -> Header Search Paths
2 Then added ${PODS_ROOT} recursive to Search Path -> User Header Search Paths
Both the above in my projects' target build settings.
Please have a look at these SO answers:
1 Inherit Header Search Paths
2 Inherit User Search Paths
For me, this problem occurred when I added new build configuration and scheme to the existing project.
The solution was to run pod install on newly created scheme. After that, project was built successfully.
I had this issue just when compiling for a simulator not for a hardware device. There were two compile error like:
error: failed to emit precompiled header 'Bridging-Header-97bd5f.pch' for bridging header 'Bridging-Header.h'
Could not find ActionSheetPicker_3_0/ActionSheetPicker.h in Bridging Header (but it was declared there)
After hours of research and try and errors it turned out, that there was no valid architecture set in the project to compile for simulators.
At Project -> Build Settings -> User-Defined -> VALID_ARCHS add the architecture x86_64 to enable compilation for simulators.
XCode can build seccessful in the some target, but the other target can not.
Finally, I found that Header Search Paths is not the same. (Path: Target > Build Settings > Search Paths > Header Search Paths > add item)
I copied & pasted the path from the successful target. I made it. Bravo.
You can try this solution. I have solved the same problem by this way.
Product > Scheme > Edit Scheme > Select "Build" on Left Menu > Find implicit dependencies
Under the build tab, check 'Find implicit dependencies':
Then make a clean and build again.
In my case I had the same compiler error with additional errors like "Unknown type" in one of my project files, So I just added this to the problematic file, and it solved it instantly.
#import <UIKit/UIKit.h>
My experience with this is that Xcode is unable to find header files for pods/frameworks imported in the project.
My Project experience with this:
Updating Xcode9.2 - 9.3 where many cocoapods had to be updated due to implicit definitions now unavailable or being outdated.
I had changed the Podfile to now include 'use_frameworks!'. Following this and after dealing with other compile issues I found the error you are experiencing. I believe adding 'use_frameworks! was preventing some pods with support prior to iOS 8 from compiling correctly. Steps I took to correct this issue:
I tried deleting the Pods/ directory using cocoa pod deintegrate
I then open project with Xcode and cleaned the build folder and the project. (delete content within derived data folder)
I then pod install again but the issue persisted.
Ultimately I removed the use_frameworks line in Podfile and then repeated steps 1-3 and the project was now able to find the missing header files and the issue never presented it self again.
In my case;
Under Target/Build Settings/
Product_Name section was different than $(TARGET_NAME)
When I changed it $(TARGET_NAME), it was resolved.
In my case, I found that it was because I did not config the Framework Search Paths in Release Tab. Here is the screenshot:
After adding this path, it works.
For my case I had a typo in folder name "Supporing FIles" instead of "Supporting Files".
I also suffered from this after I updated new Xcode. After several hours of investigation, i found that if you have multiple targets, you now have to add more targets in pod file in Xcode 10. So your code should be like this:
platform :ios, '9.0'
target 'EvoRadio' do
pod ‘SnapKit’
pod ‘MJRefresh’
pod ‘Alamofire’
pod ‘Kingfisher’
pod ‘MBProgressHUD’
pod ‘pop’
pod ‘EVReflection’
pod ‘StreamingKit’
pod ‘iCarousel’
pod ‘ReflectionView’
target 'EvoRadio2ndtarget' # add your second target
end
I found that in Xcode 9 you don't need to add, but in Xcode 10 you need to add this. Hope this helps.
Deleting Podfile.lock and re-running pod install fixed this for me.
There are so many reasons and things can do, like:
Restart Xcode, Clean, Build
Remove Pods directory and pod install
Check the missing file is added to your pod file
Check the missing file is added to you bridging header
Change the header settings like here iOS - Build fails with CocoaPods cannot find header files
The only one works for me is the accepted answer in Xcode 9 - failed to emit precompiled header.
platform :ios, '11.0' in podfile should match the target in the project
I had same scenario, make sure for the file A that you have included in YourProjectName-Bridging-Header.h
if it uses some other class(s), then those other classes are also included before that File A
In my case, I was building with the wrong scheme (Top-Left menu).
For Xcode 11 I had an issue with the "Security.framework". I removed this dependency, then re added it. Ultimately fixed the other problems
I got this error after renaming the existing Xcode project configuration in which I had another Xcode project imported.
To fix it, you have to rename the same configuration in the imported project as well.
Since I have been stuck in this issue for 2 working days , I would like to share my issue for you because may be future searchers are facing my problem
I was getting the mentioned error when running with command line , and I found that the command I was writing was for running .xcodeproj ,, but to run a .xcworkspace you have to write the following command
xcodebuild -workspace PROJECTNAME.xcworkspace clean archive
-archivePath build/PROJECTNAME -scheme SCHEMENAME
In my case, all was good. I had just forgotten to add '.h' in import added to the bridging header file
Was
import 'Test'
Required
import 'Test.h'
Had this error in a bit different situation. Added SWIFT file in one project from another one. Checked names of bridging headers, routes - nothing helped. The reason of the error was that I did not import some of my custom classes in the bridging header. Imported - and it worked!

IOS Run custom shell script 'embed pods framework' file not found error

I am getting an error when building my app after i removed reference to a framework i added incorrectly. i am new to ios and cocoapods
/Users/MyMac/Library/Developer/Xcode/DerivedData/MyApp-ewxrexwuczochyctnqvlyusrtvvy/Build/Intermediates/MyApp.build/Debug-iphonesimulator/MyApp.build/Script-5874133373474758EEC76CFD.sh: line 2: /Users/MyMac/Documents/MyApp/Pods/Target Support Files/Pods-MyApp/Pods-MyApp-frameworks.sh: No such file or directory
I am aware that the file and directory don't exist and that is the way it should be but where is it finding the reference to this file so i can remove it and be rid of the error.
I have checked the following:
Linked Frameworks andLibraries under the general tab of my project
The frameworks group in the project
framework search paths under build settings tab
i have also run pod update after removing it from the pod file
How can i fix this?
Edit
back story
I was trying to add the framework https://github.com/Alliants/ALAccordion . in the instruction it said to use
# Podfile
target 'My Target' do
use_frameworks!
pod "ALAccordion"
end
so i added MyApp where my Target is and it created a framework named Pods-MyApp which i cant remove completely.
hope this helps
Cocoapods wrote a tool to completely deintegrate all of this stuff from your project so it goes back to running standalone. It sounds like you had an issue adding the correct target, so use this:
https://github.com/CocoaPods/cocoapods-deintegrate
Then try again so you can at least start from good ground. Hope this helps!
It happened with a prerelease version of Cocoapods 1.2.0.beta.1, by reverting to stable version and running pod install, then clean build, it worked.
why
use_frameworks!
after
target ... do
here is example
platform :ios, '8.0'
use_frameworks!
inhibit_all_warnings!
target 'XXX' do
pod 'RealmSwift'
end
target 'XXXTests' do
pod 'RealmSwift'
end

'No such module' when I use CocoaPods

So here's my procedure. I create a new Podfile in the project directory, then I added the following
platform :ios, '9.0'
use_frameworks!
target 'CPod' do
pod 'AFNetworking', '~> 2.5'
pod 'ORStackView', '~> 2.0'
pod 'SwiftyJSON', '~> 2.1'
end
I fire off pod install, and everything goes well, open up the xcworkspace. I then go over to ViewController.swift and if I try to import a pod I get No such module 'SwiftyJSON', if I were to do import SwiftyJSON. Any ideas?
EDIT: SwiftyJSON is a Swift based module, not Obj-C
Try adding the Pods framework to your build scheme and building the framework. After you've built it, build/run your project.
Steps:
Scheme menu > Manage Schemes > check Pods > Close
Select Pods from the scheme menu.
Build Pods.
Select your project from the same menu, then build/run it.
You must reopen project .xcworkspace file(not .xcodeproj) after install your podfile.
Clone the repo with CocoaPods
Open YourWorkspace/YourApplication.xcworkspace
Select the app u want to run Add SwiftyJSON.framework in embedded
binaries for that project Hit Run
Happy Coding :)
You may also try re-installing pods using:
pod deintegrate
and then
pod install
This fixed this issue for me
Press Command+Option+Shift+K and then Run your app, you will see a magic.
Or from the menu -> Product, press Option on your keyboard and you'll see Clean Build Folder.
It's looking funny that how could Xcode do those things with us but same thing happened to me when I used a Swift library using Pod and after too much struggle I ended up with Clean Build Folder.
Not sure if this would still be helpful for others. But, in my case, it ended up being a silly mistake of not referencing dependencies from the .podspec file.
We have an application with multiple internal libraries, and those libraries also have dependencies on each other - which we accounted for the in the Podfiles... but NOT in the podspecs.
So, even though our Podfiles had:
Application / Podfile
# Development Pods
pod 'ConsumingLibrary ', :path => '../ios-consuming-lib'
pod 'DependentLibrary1', :path => '../ios-library-one'
pod 'CommonCoreLibrary', :path => '../ios-common-core-lib'
ConsumingLibrary / Podfile
# Development Pods
pod 'DependentLibrary1', :path => '../ios-library-one'
pod 'CommonCoreLibrary', :path => '../ios-common-core-lib'
Needed to also call it out in the .podspec's:
ConsumingLibrary / ConsumingLibrary.podspec
# TODO
# Add here any resources to be exported.
s.dependency 'DependentLibrary1', '~> 0.1.0-RC'
DependentLibrary1 / DependentLibrary1.podspec
# TODO
# Add here any resources to be exported.
s.dependency 'CommonCoreLibrary', '~> 0.1.0-RC'
I think I wasted about 2 hours trying to figure out why I could build ConsumingLibrary & run tests, but as soon as I built the app, that consumed all three libraries - I kept getting:
No such module 'DependentLibrary1'
In my case it was because I opened xcodeproj instead of the correct xcworkspace.
Had this issue, too. I noticed the folder in Pods/broken_framework_name for framework which produced an error was empty even after pod install or pod update. So, for me those steps helped:
close XCode completely
remove DerivedData
remove Podfile.lock. Before doing it, make sure your pods are set to specific versions and it will not cause unwanted code updates
run pod deintegrate
remove .xcworkspace file
probably optional step: I had general line use_frameworks! written before all targets, but included it also in target in which I had an error
run pod install
After all steps I noticed missing framework files finally appeared back and build was working again.
Try using pod update after pod install command which will solve problem of No such module.
I just tried and it working fine.
Thanks,
Ratneshwar
Those who working with multiple targets , please don't forget to add this line in pods
def shared_pods
pod 'SSKeychain', '~> 0.1.4'
pod 'INAppStoreWindow', :head
pod 'AFNetworking', '1.1.0'
pod 'Reachability', '~> 3.1.0'
pod 'KSADNTwitterFormatter', '~> 0.1.0'
pod 'MASShortcut', '~> 1.1'
pod 'MagicalRecord', '2.1'
pod 'MASPreferences', '~> 1.0'
end
target 'Target_Name' do
shared_pods
end
target 'Target_Name_Two' do
shared_pods
end
Sometimes happens when you have an obj-c pod within a swift project (even when you use the use_frameworks! in the .podfile).
If you're sure the pod is installed and you are still getting No such module, try this:
Go to Pods project in Xcode
Pods
Right click on the affected pod
Show in finder
There should be a package file with .framework suffix. Create a folder Modules in it. In this folder create a file called module.modulemap with code:
framework module MODULE_NAME_HERE {
umbrella header "MODULE_NAME_HERE.h"
export *
module * { export * }
link framework LINKED_FRAMEWORKS_AND_LIBRARIES_THE_POD_NEEDS_HERE
link framework "AdSupport"
link "c++"
link "z"
}
Rebuild and you should be ok.
As #jakub-truhlář wrote, the root issue is the missing module.modulemap file due to some concurrency issue mixing Swift and Objective-C libraries, but instead of creating those files manually, would be better to try multiple times cleaning the Derived Data and build your project. When the project is successfully built then commit module.modulemap files to your repository to avoid to lose those files for example changing the current branch.
I faced the same problem in a swift framework I developed. The framework had a dependency of git project and the framework itself added as a pod to my main project. So, ideally the dependency has been specified in podspec file and Podfile as well.
I didn't faced the problem when accessing through the my main project but when I open the framework standalone it was throwing "No such module" error.
The root cause is, the base configurations is set with the path which points towards my main project instead of the framework itself because I ran podinstall first in my main project and then in the framework project.
Eg: in the project file it was like
0091AB0C861D71C94ADD7240 /* Pods-myframework.release.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-myframework.release.xcconfig"; path = "../../Apps/MyMainProject/Pods/Target Support Files/Pods-myframework/Pods-myframework.release.xcconfig"; sourceTree = ""; };
After doing the below mentioned fix,
4444F5B1B35F066E57F96782 /* Pods-myframework.release.xcconfig */ = {isa = PBXFileReference; includeInIndex = 1; lastKnownFileType = text.xcconfig; name = "Pods-myframework.release.xcconfig"; path = "Pods/Target Support Files/Pods-myframework/Pods-myframework.release.xcconfig"; sourceTree = ""; };
To fix the error,
Project file -> Configurations -> Set all the configurations set to
none.
Remove Pods folder and Podfile.lock.
Run 'pod install' first in the framework project direcory and then do pod install in main project directory.
I get some warning when pod install: '... target overrides the FRAMEWORK_SEARCH_PATHS build setting defined in ...'.
Fix it and enjoy.
Reference: target overrides the FRAMEWORK_SEARCH_PATHS build settings.
Another way this issue can manifest: if you have multiple targets with different platforms (e.g. iOS and watchOS) you need to make sure your podfile specifies the correct platform for each target. Otherwise Cocoapods might be building the right pod but for wrong platform, leading to the "no such module" error.
You can fix it just by specifying the correct platforms e.g.
# global platform
platform :ios, '11.0'
target 'My Framework' do
use_frameworks!
pod 'RxSwift', '~> 5.1'
end
target 'My Framework (watchOS)' do
# override global platform for this target
platform :watchos, '4.0'
use_frameworks!
pod 'RxSwift', '~> 5.1'
end
i fixed it by check "Find Implicit Dependencies" to true.
Go to Edit Scheme -> Build Tab -> set Find Implicit Dependencies = true.
and rebuild.
Adding link "c++" in the framework module.modulemap file worked for me
I had this problem when I opened XCode and then selected the workspace of my project via file->open recent.
I found that I had two .xcworkspace files on my filesystem for the same workspace/project.
Opening XCode by double clicking on the correct .xcworkspace file did the trick.
The correct one is the one that works.
I later deleted the wrong one.
I just updated particular dependencies in terminal
Go to project folder then run below command
pod update your pod name
For me I need to do
pod update ReachabilitySwift
Had this issue while adding CocoaPods into an old project, which already had manually included libs from before. It happened because Xcode was not resolving to the Framework Search Path generated by CocoaPods because of values previously set in target's settings.
Solution that helped me:
copy the old path
hit delete to completely clear the Framework Search Path settings in the target's column - the path, generated by CocoaPods would appear there
add the old search path back under the generated one (only needed if you still have some manually added frameworks to work with)
Clean project, wipe Derived Data, build.
The result would look like this (1st line added by Xcode, 2nd added by CocoaPods, and 3rd is manual):
In case of multiple targets.
For eg. Target1, Target2
use_frameworks!
target 'Target1' do
pod 'Fabric'
pod 'Crashlytics'
target 'Target2' do
end
end
Then run pod install.
I tried all of these suggestions but nothing worked for me. Instead what'd worked for me was deintegrating pods. Afterwards deleting the pods folder from xcode hierarchy and doing pod install. Suddenly it worked. Don't ask me why because anyways most of these suggestions are hit or miss anyways but I'll be happy if it works for someone else too :)
Make sure to import correct framework name that is defined in .podspec of the pod.
I usually remove Pods folder and .xcworkspace file, then I run pod installagain and it helps in almost 100% cases.
My setup
macOS 10.14 Mojave
Xcode 10.3
cocoapods 1.7.5
None of the answers work for me, although some gave partial clues. In my case, the root cause was that I customized my build product paths after running pod install.
If you run cocoapods right after creating an Xcode project, then it usually works if you open the generated Xcode .xcworkspace instead of the .xcodeproj.
Funny things happen if you start tweaking your build product paths after generating the workspace. Because the generated Pods project and its target all refer to your old Xcode project settings.
In my case, my trouble came from:
I prefer all my build products sitting under the project folder $(SRCROOT)/build/$(CONFIGURATION)/$(EFFECTIVE_PLATORM_NAME). So I went ahead and changed my Pre-configuration Build Products Path to it .... AFTER doing pod install.
Now, the generated Pods project, including all its Framework target, still points to the old location, so both the header import and linking of your own project will fail (you'd see Command PhaseScriptExecution failed with a nonzero exit code when No such module is fixed).
The fix:
Delete all Pods stuff including the workspace.
Regenerate Pods project and workspace with pod install. However, cocoapods hardcodes the build product path to ${SRCROOT}/../build and Pre-configuration Build Products to $(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) in my case, which usually points to a temporary ~/Library/Developer subfolder . Still not quite right. Then ....
Make sure the Framework Search Path and Header Search Path of my own project cover the above paths.
Tweak Pods project setting and all dependency Framework's Pre-configuration Build Products Path to use my preferred paths.
The moral lesson: Always regenerate Pods and verify the key result paths whenever you touch paths in Xcode project settings.
UPDATE
With Xcode 11, Apple finally removed the confusing "Pre-configuration Build Products Path". To customize the build product paths, use Locations in Xcode preferences with global relative paths pre-baked.
If you see this warning:
[!] The `Joint [Debug]` target overrides the `FRAMEWORK_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Joint/Pods-Joint.debug.xcconfig'. This can lead to problems with the CocoaPods installation
- Use the `$(inherited)` flag, or
- Remove the build settings from the target.
[!] The `Joint [Release]` target overrides the `FRAMEWORK_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-Joint/Pods-Joint.release.xcconfig'. This can lead to problems with the CocoaPods installation
- Use the `$(inherited)` flag, or
- Remove the build settings from the target.
follow the instructions to avoid Module not found issue.
For me, removing the following from my podFile fixed it:
installer.pods_project.build_configurations.each do |config|
config.build_settings["EXCLUDED_ARCHS[sdk=iphonesimulator*]"] = "arm64"
end
clean project
close xcode
open xcode
enjoy
For using Swift in Objective-C, you should import a header file that Xcode generates automatically in compile time (NameOfModule+Swift.h). In this case, you should try import SwifityJSON in you header file like this:
#import "SwiftyJSON-Swift.h"

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