I want to make a popup menu which is a UIView containing an array of buttons which should be existing side by side. Instead, they are all stacked on top of each other despite my changing the center.x dynamically. This is my code snippet:
func createPopUpView(number: Int) -> UIView{
let popUpView: UIView = UIView()
var buttons: [UIButton] = [UIButton]()
let button: UIButton = UIButton(frame: CGRect(x: 0, y: 0, width: 32, height:42))
button.backgroundColor = UIColor.black
button.layer.cornerRadius = 5
for i in 0..<number {
buttons.append(button)
buttons[i].setTitle(String(i), for: .normal)
buttons[i].center.x += 32
popUpView.addSubview(buttons[i])
}
return popUpView
}
Thank you.
You need to create a new button each time through the loop. Also, need to supply a frame when you create your popUpView...
Try it like this:
func createPopUpView(number: Int) -> UIView{
let popUpView: UIView = UIView(frame: CGRect(x: 0, y: 0, width: number * 32, height: 42))
for i in 0..<number {
let button: UIButton = UIButton(frame: CGRect(x: i * 32, y: 0, width: 32, height:42))
button.backgroundColor = UIColor.black
button.layer.cornerRadius = 5
button.setTitle(String(i), for: .normal)
popUpView.addSubview(button)
}
return popUpView
}
Related
I'm trying to design such a button or a textfield, but exactly how can I do it? This is my textfield. I added an arrow to the right.
#IBOutlet weak var pickerTextField: UITextField!{
didSet {
pickerTextField.tintColor = UIColor.lightGray
pickerTextField.setIcon(#imageLiteral(resourceName: "drop-down-arrow"))
}
}
extension UITextField {
func setIcon(_ image: UIImage) {
let iconView = UIImageView(frame:
CGRect(x: -40, y: 7, width: 15, height: 15))
iconView.image = image
let iconContainerView: UIView = UIView(frame:
CGRect(x: -50, y: 0, width: 30, height: 30))
iconContainerView.addSubview(iconView)
rightView = iconContainerView
rightViewMode = .always
}
}
I have set up the left icon in UITextField. When I set text, it is over the left icon. I want to set text after the icon in the UITextField. I have used below code.
let imageView = UIImageView(image: UIImage(named: strImgname))
imageView.frame = CGRect(x: 0, y: 0, width: imageView.image!.size.width , height: imageView.image!.size.height)
let paddingView: UIView = UIView.init(frame: CGRect(x: 0, y: 0, width: 50, height: 30))
paddingView.addSubview(imageView)
txtField.leftViewMode = .always
txtField.leftView = paddingView
You can use #IBDesignable to make a designable UITextField with these capabilities and even more and use it through out your project.
DesignableTextField with Delegate methods when icon in UITextField is tapped:
import Foundation
import UIKit
protocol DesignableTextFieldDelegate: UITextFieldDelegate {
func textFieldIconClicked(btn:UIButton)
}
#IBDesignable
class DesignableTextField: UITextField {
//Delegate when image/icon is tapped.
private var myDelegate: DesignableTextFieldDelegate? {
get { return delegate as? DesignableTextFieldDelegate }
}
#objc func buttonClicked(btn: UIButton){
self.myDelegate?.textFieldIconClicked(btn: btn)
}
//Padding images on left
override func leftViewRect(forBounds bounds: CGRect) -> CGRect {
var textRect = super.leftViewRect(forBounds: bounds)
textRect.origin.x += padding
return textRect
}
//Padding images on Right
override func rightViewRect(forBounds bounds: CGRect) -> CGRect {
var textRect = super.rightViewRect(forBounds: bounds)
textRect.origin.x -= padding
return textRect
}
#IBInspectable var padding: CGFloat = 0
#IBInspectable var leadingImage: UIImage? { didSet { updateView() }}
#IBInspectable var color: UIColor = UIColor.lightGray { didSet { updateView() }}
#IBInspectable var imageColor: UIColor = UIColor.init(hex: "3EB2FF") { didSet { updateView() }}
#IBInspectable var rtl: Bool = false { didSet { updateView() }}
func updateView() {
rightViewMode = UITextFieldViewMode.never
rightView = nil
leftViewMode = UITextFieldViewMode.never
leftView = nil
if let image = leadingImage {
let button = UIButton(type: .custom)
button.frame = CGRect(x: 0, y: 0, width: 20, height: 20)
let tintedImage = image.withRenderingMode(.alwaysTemplate)
button.setImage(tintedImage, for: .normal)
button.tintColor = imageColor
button.setTitleColor(UIColor.clear, for: .normal)
button.addTarget(self, action: #selector(buttonClicked(btn:)), for: UIControlEvents.touchDown)
button.isUserInteractionEnabled = true
if rtl {
rightViewMode = UITextFieldViewMode.always
rightView = button
} else {
leftViewMode = UITextFieldViewMode.always
leftView = button
}
}
// Placeholder text color
attributedPlaceholder = NSAttributedString(string: placeholder != nil ? placeholder! : "", attributes:[NSAttributedStringKey.foregroundColor: color])
}
}
Now its Designable in the Storyboard as follows:
NOTE: Rtl when set to Off icon will move to left of UITextField
Conforming the Delegate in desired ViewController.
class MyViewController: UIViewController, DesignableTextFieldDelegate {
#IBOutlet weak var txtFieldSomeSearch: DesignableTextField!
txtFieldSomeSearch.delegate = self // can be done in storyboard as well
... // other codes
func textFieldIconClicked(btn: UIButton) {
print("MyViewController : textFieldIconClicked")
}
... // other codes
}
Finally Output :
Using the extension in Swift4, We can easily put the image on the right or on the left with padding to TextField.
extension UITextField {
//MARK:- Set Image on the right of text fields
func setupRightImage(imageName:String){
let imageView = UIImageView(frame: CGRect(x: 10, y: 10, width: 20, height: 20))
imageView.image = UIImage(named: imageName)
let imageContainerView: UIView = UIView(frame: CGRect(x: 0, y: 0, width: 55, height: 40))
imageContainerView.addSubview(imageView)
rightView = imageContainerView
rightViewMode = .always
self.tintColor = .lightGray
}
//MARK:- Set Image on left of text fields
func setupLeftImage(imageName:String){
let imageView = UIImageView(frame: CGRect(x: 10, y: 10, width: 20, height: 20))
imageView.image = UIImage(named: imageName)
let imageContainerView: UIView = UIView(frame: CGRect(x: 0, y: 0, width: 55, height: 40))
imageContainerView.addSubview(imageView)
leftView = imageContainerView
leftViewMode = .always
self.tintColor = .lightGray
}
}
Use code as for right image setup:-
self.password_text_field.setupRightImage(imageName: "unlock")
Output :)
please use the below code
//Left side icon
textField.leftViewMode = UITextFieldViewMode.Always
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 20, height: 20))
let image = UIImage(named: imageName)
imageView.image = image
textField.leftView = imageView
//Right side icon
textField.rightViewMode = UITextFieldViewMode.Always
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 20, height: 20))
let image = UIImage(named: imageName)
imageView.image = image
textField.rightView = imageView
Extension to UITextField in Swift 5. This allows you to check if the image is a system image, otherwise, you use a custom image. You can also set which side of the text field you want the image on using the TextFieldImageSide enumeration.
enum TextFieldImageSide {
case left
case right
}
extension UITextField {
func setUpImage(imageName: String, on side: TextFieldImageSide) {
let imageView = UIImageView(frame: CGRect(x: 10, y: 5, width: 30, height: 30))
if let imageWithSystemName = UIImage(systemName: imageName) {
imageView.image = imageWithSystemName
} else {
imageView.image = UIImage(named: imageName)
}
let imageContainerView = UIView(frame: CGRect(x: 0, y: 0, width: 45, height: 40))
imageContainerView.addSubview(imageView)
switch side {
case .left:
leftView = imageContainerView
leftViewMode = .always
case .right:
rightView = imageContainerView
rightViewMode = .always
}
}
}
Usage:
searchBar.setUpImage(imageName: "mappin.and.ellipse", on: .left)
Produces the following:
I try to add button and ImageView on NavigationItem. For this objects I added two functions TouchUp for it. This two objects I added on uiview. UIView I added to UINavigaionItem. I added UIGesture for ImageView and TouchUp action for button. But button and ImageView don't clicking.
The code bellow:
let navView = UIView()
navView.userInteractionEnabled = true
let btn = UIButton(type: UIButtonType.Custom) as UIButton
btn.addTarget(self, action: #selector(ViewController.on_clicked_btn(_:)), forControlEvents: UIControlEvents.TouchUpInside)
btn.frame = CGRectMake(-65, -22, 130, 42)
btn.setTitle("title", forState: .Normal)
btn.contentHorizontalAlignment = UIControlContentHorizontalAlignment.Center
btn.titleLabel?.lineBreakMode = NSLineBreakMode.ByWordWrapping
btn.titleLabel?.backgroundColor = UIColor.clearColor()
photo.frame = CGRect(x: -110, y: -18, width: 33, height: 33)
photo.layer.borderWidth = 0.5
photo.layer.masksToBounds = false
photo.layer.borderColor = UIColor.grayColor().CGColor
photo.layer.cornerRadius = self.photo_avatar.frame.height/2
photo.clipsToBounds = true
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(ViewController.on_clicked_photo(_:)))
photo.addGestureRecognizer(tapRecognizer)
photo.userInteractionEnabled = true
navView.addSubview(photo)
navView.addSubview(btn)
self.navigationItem.titleView = navView
Any ideas? Thanks for your help.
It is because you were not initialising UIIview rect in:
let navView = UIView()
Replace this with
let navView = UIView.init(frame: CGRect.init(x: 0, y: 0, width: 168, height: 40))
Replace bin frame with:
btn.frame = CGRect(x: 38, y: 0, width: 130, height: 42)
and photo frame
photo.frame = CGRect(x: 0, y: 0, width: 33, height: 33)
How i can add header just like the image below which should not scroll up with view controller.
To add static header view, use following function (Swift 4):
Note: I have tried to put this kind of header view directly using storyboard. But, it wont worked. So, finally I achieved it by adding programatically.
func addHeaderView() {
let selectableView = UIView(frame: CGRect(x: 0, y: 20, width: self.view.bounds.width, height: 60))
selectableView.backgroundColor = UIColor(red: 56.0/255.0, green: 120.0/255.0, blue: 222.0/255.0, alpha: 1.0)
let btn: UIButton = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
btn.setImage(UIImage(named:"ArrowBack"), for: .normal)
btn.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
btn.tag = 1
selectableView.addSubview(btn)
let titleLabel = UILabel(frame: CGRect(x: btn.frame.size.width+5, y: 5, width: selectableView.frame.size.width-60, height: 18))
titleLabel.textColor = UIColor.white
titleLabel.text = "Winter event 2017"
selectableView.addSubview(titleLabel)
let subTitleLabel = UILabel(frame: CGRect(x: btn.frame.size.width+5, y: 30, width: 100, height: 16))
subTitleLabel.textColor = UIColor.white
subTitleLabel.text = "135 members"
selectableView.addSubview(subTitleLabel)
let btnOptions: UIButton = UIButton(frame: CGRect(x: selectableView.frame.size.width-60, y: 0, width: 50, height: 50))
btnOptions.setImage(UIImage(named:"Settings"), for: .normal)
btnOptions.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
btnOptions.tag = 2
selectableView.addSubview(btnOptions)
view.addSubview(selectableView)
}
//then make a action method :
#objc func buttonAction(sender: UIButton!) {
let btnsendtag: UIButton = sender
if btnsendtag.tag == 1 {
self.navigationController?.popViewController(animated: true)
} else {
askForSettings()
}
}
Also put this line of code in viewDidLoad()
self.collectionView?.collectionViewLayout.sectionInset = UIEdgeInsets(top: 80, left: 0, bottom: 0, right: 0)
I'm trying to add a UIButton inside a UIView called containerView. The containerView is showing normally but the UIButton isn't showing up at all. This is my code:
let containerView = UIView()
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)
self.containerView.frame = CGRect(x: self.view.frame.size.width - 100, y: 200, width: 225, height: 70)
self.containerView.backgroundColor = UIColor.gray
self.containerView.layer.cornerRadius = 20
self.containerView.clipsToBounds = true
self.view.addSubview(self.containerView)
let button1: UIButton = UIButton()
button1.frame = CGRect(x: self.view.frame.size.width - 70, y: 200, width: 35, height: 35)
button1.clipsToBounds = true
button1.setTitle("Tesing Button", for: .normal)
self.containerView.addSubview(button1)
}
Any help? Thanks!
Your button frame is positioned incorrectly. You have set the value of y as 200 which is beyond the size of your container view.