Note: Please no libraries. This is important for me to learn. Also, there are a variety of answers on this but none that I found solves the issue nicely. Please don't mark as duplicate. Thanks in advance!
The problem I have is that if you scroll really fast in the table, you will see old images and flickering.
The solution from the questions I read is to cancel the URLSession
data request. But I do not know how to do that at the correct place
and time. There might be other solutions but not sure.
This is what I have so far:
Image cache class
class Cache {
static let shared = Cache()
private let cache = NSCache<NSString, UIImage>()
var task = URLSessionDataTask()
var session = URLSession.shared
func imageFor(url: URL, completionHandler: #escaping (image: Image? error: Error?) -> Void) {
if let imageInCache = self.cache.object(forKey: url.absoluteString as NSString) {
completionHandler(image: imageInCache, error: nil)
return
}
self.task = self.session.dataTask(with: url) { data, response, error in
if let error = error {
completionHandler(image: nil, error: Error)
return
}
let image = UIImage(data: data!)
self.cache.setObject(image, forKey: url.absoluteString as NSString)
completionHandler(image: image, error: nil)
}
self.task.resume()
}
}
Usage
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
let myImage = images[indexPath.row]
if let imageURL = URL(string: myImage.urlString) {
photoImageView.setImage(from: imageURL)
}
return cell
}
Any thoughts?
Swift 3:
Flickering can be avoided by this way:
Use the following code in public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
cell.photoImageView.image = nil //or keep any placeholder here
cell.tag = indexPath.row
let task = URLSession.shared.dataTask(with: imageURL!) { data, response, error in
guard let data = data, error == nil else { return }
DispatchQueue.main.async() {
if cell.tag == indexPath.row{
cell.photoImageView.image = UIImage(data: data)
}
}
}
task.resume()
By checking cell.tag == indexPath.row, we are assuring that the imageview whose image we are changing, is the same row for which the image is meant to be. Hope it helps!
A couple of issues:
One possible source of flickering is that while you're updating the image asynchronously, you really want to clear the image view first, so you don't see images for prior row of reused/dequeued table view cell. Make sure to set the image view's image to nil before initiating the asynchronous image retrieval. Or, perhaps combine that with "placeholder" logic that you'll see in lots of UIImageView sync image retrieval categories.
For example:
extension UIImageView {
func setImage(from url: URL, placeholder: UIImage? = nil) {
image = placeholder // use placeholder (or if `nil`, remove any old image, before initiating asynchronous retrieval
ImageCache.shared.image(for: url) { [weak self] result in
switch result {
case .success(let image):
self?.image = image
case .failure:
break
}
}
}
}
The other issue is that if you scroll very quickly, the reused image view may have an old image retrieval request still in progress. You really should, when you call your UIImageView category's async retrieval method, you should cancel and prior request associated with that cell.
The trick here is that if you're doing this in a UIImageView extension, you can't just create new stored property to keep track of the old request. So you'd often use "associated values" to keep track of prior requests.
Related
I have a TableView with ImageViews inside each cell. I want the images to get loaded once and remain like that but it seems that the images get loaded (downloaded, I'm getting them from an external API) as they get into visible area for user. It seems like a lazy load or something like that and I would like to disable it because if I scroll down then come back up most of the images get misplaced.
TableViewController.swift
cell?.mainChampImageView.image = businessLayer.getChampionThumbnailImage(championId: mainChampion.key)
BusinessLayer.swift
func getChampionThumbnailImage (championId: Int) -> UIImage {
return dataLayerRiot.getChampionThumbnailImage(championId: championId)
}
DataLayerRiot.swift
func getChampionThumbnailImage (championId: Int) -> UIImage {
var image: UIImage!
let urlString = ApiHelper.getChampionThumbnailImageApiLink(championId: championId)
let url = URL(string: urlString)
let session = URLSession.shared
let semaphore = DispatchSemaphore(value: 0)
session.dataTask(with: url!) {(data, response, error) in
if error != nil {
print("ERROR")
semaphore.signal()
}
else {
image = UIImage(data: data!)!
semaphore.signal()
}
}.resume()
semaphore.wait()
session.finishTasksAndInvalidate()
return image
}
Anyone know how to disable them loading as they get into visible area for the user and just have them "stored"?
EDIT
I am dequeuing the cell using the default way
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Match", for: indexPath) as? TableViewCell
...
}
Is there a better way of doing it?
EDIT 2
I also need to specify that I am unable to install libraries because this is a university project and I am able to work only on university's MACs (because I don't own one) therefore I am unable to install packages without administrator privileges.
You should save a task at memory like:
let task = = session.dataTask() {}
And after you can cancel it anywhere by:
task.cancel()
Alternatively, if the object session is a URLSession instance, you can cancel it by:
session.invalidateAndCancel()
Try SDWebImage for lazy loading the images in the UITableViewCell or UICollectionViewCell. Install it through cocoapods into your project.
It is an asynchronous memory + disk image caching with automatic cache expiration handling.
https://github.com/SDWebImage/SDWebImage
Code:
let urlString = ApiHelper.getChampionThumbnailImageApiLink(championId: championId)
let url = URL(string: urlString)
cell?.mainChampImageView.sd_setImage(with: url, placeholderImage: UIImage(named: "placeholder.png"))
It sounds like you could benefit from doing some image caching. There are multiple ways to go about doing so, but from your example, it doesn't look like you need to go through the trouble of adding an entire library to do so. You can do it in a simple manner using NSCache.
I created a class called ImageCache, and in this case it is a singleton, so that the cache is accessible throughout the entire application.
import UIKit
class ImageCache: NSObject {
static let sharedImageCache = ImageCache()
// Initialize cache, specifying that your key type is AnyObject
// and your value type is AnyObject. This is because NSCache requires
// class types, not value types so we can't use <URL, UIImage>
let imageCache = NSCache<AnyObject, AnyObject>()
// Here we store the image, with the url as the key
func add(image: UIImage, for url: URL) {
// we cast url as AnyObject because URL is not a class type, it's a value type
imageCache.setObject(image, forKey: url as AnyObject)
}
// This allows us to access the image from cache with the URL as the key
// (e.g. cache[URL])
func fetchImage(for url: URL) -> UIImage? {
var image: UIImage?
// Casting url for the same reason as before, but we also want the result
// as an image, so we cast that as well
image = imageCache.object(forKey: url as AnyObject) as? UIImage
return image
}
}
So now we have some relatively simple caching in place. Now for how to use it:
func getChampionThumbnailImage (championId: Int) -> UIImage {
var image: UIImage!
let urlString = ApiHelper.getChampionThumbnailImageApiLink(championId: championId)
let url = URL(string: urlString)
// Before, downloading the image, we check the cache to see if it exists and is stored.
// If so, we can grab that image from the cache and avoid downloading it again.
if let cachedImage = ImageCache.sharedImageCache.fetchImage(for: url) {
image = cachedImage
return image
}
let session = URLSession.shared
let semaphore = DispatchSemaphore(value: 0)
session.dataTask(with: url!) {(data, response, error) in
if error != nil {
print("ERROR")
semaphore.signal()
}
else {
image = UIImage(data: data!)!
// Once the image is successfully downloaded the first time, add it to
// the cache for later retrieval
ImageCache.sharedImageCache.add(image: image, for: url!)
semaphore.signal()
}
}.resume()
semaphore.wait()
session.finishTasksAndInvalidate()
return image
}
The reason the images are re-downloading is because a table view doesn't have unlimited cells. What happens is, as you scroll down, the cells that go off the screen are then recycled and re-used, so when you scroll back up, the images have to be grabbed again because they've been emptied out.
You can avoid downloading the images again by implementing caching.
Another way you can avoid having incorrect images is setting your image view to nil before you re-download the image. For example:
cell?.mainChampImageView = nil
cell?.mainChampImageView.image = businessLayer.getChampionThumbnailImage(championId: mainChampion.key)
All of the above, along with making sure that you are dequeuing cells properly should address your issue.
I have an image in tableview that is downloaded from a Json, everything works perfect but when scrolling before seeing the corresponding image it loads another for a few seconds (these images are those that are already visible in the table).
The structure of my data is:
struct Data: Decodable {
let name: String
let img: String
let phone: String
let linktaller: String
let web: String
}
The code of my cell where the image is loaded is:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as? AseguradorasTableViewCell else { return UITableViewCell() }
cell.titleLbl.text = company[indexPath.row].name
.
.
.
// load image
if let imageURL = URL(string: company[indexPath.row].img) {
DispatchQueue.global().async {
let data = try? Data(contentsOf: imageURL)
if let data = data {
let image = UIImage(data: data)
DispatchQueue.main.async {
cell.myImage.image = image
}
}
}
}
return cell
}
The function to load the data is:
func downloadJSON() {
let url = URL(string: "http://myserver.com/data.json")
URLSession.shared.dataTask(with: url!) { (data, response, error) in
if error == nil {
do {
self.company = try JSONDecoder().decode([Data].self, from: data!)
print(self.company)
DispatchQueue.main.async {
self.tableView.reloadData()
self.refreshControl.endRefreshing()
}
} catch let jsonError{
print("error + \(jsonError)")
}
}
}.resume()
}
See image for more detail:
Any suggestions are welcome to fix this problem.
In UITableView dequeueReusableCell- Each UITableViewCell will be reused several times with different data(image).
In your case, every cellForRowAt is called, the image will be load from server so it will have delay.
Solution: You must to cache image with url in local app when the image load finish.
(1)- Use SDWebImage - with cache support
(2)- You can save image in a array -> in cellForRowAt load from this array if existed and load from server if does not exist
(image from internet)
Add the following class for cache image support:
class ImageLoader {
var cache = NSCache<AnyObject, AnyObject>()
class var sharedInstance : ImageLoader {
struct Static {
static let instance : ImageLoader = ImageLoader()
}
return Static.instance
}
func imageForUrl(urlString: String, completionHandler:#escaping (_ image: UIImage?, _ url: String) -> ()) {
let data: NSData? = self.cache.object(forKey: urlString as AnyObject) as? NSData
if let imageData = data {
let image = UIImage(data: imageData as Data)
DispatchQueue.main.async {
completionHandler(image, urlString)
}
return
}
let downloadTask: URLSessionDataTask = URLSession.shared.dataTask(with: URL.init(string: urlString)!) { (data, response, error) in
if error == nil {
if data != nil {
let image = UIImage.init(data: data!)
self.cache.setObject(data! as AnyObject, forKey: urlString as AnyObject)
DispatchQueue.main.async {
completionHandler(image, urlString)
}
}
} else {
completionHandler(nil, urlString)
}
}
downloadTask.resume()
}
}
In the cell, load the image as follows:
// Load image
let fimage = company[indexPath.row].img
ImageLoader.sharedInstance.imageForUrl(urlString: fimage, completionHandler: { (image, url) in
if image != nil {
cell.myImage.image = image
}
})
With that, the download of the images should work correctly
Because of when ever the cell is showing, you download the image from internet by
let data = try? Data(contentsOf: imageURL)
You should
Check if image in imageURL has cached or not
If cached, load image from local
If not cache, download it from internet, then cache it.
Or just simple using SDWebImage or anything else, it will auto check the step 1 to 3 for you :D
For example by using SDWebImage
import SDWebImage
imageView.sd_setImage(with: URL(string: "your_image_url"))
This is a classic cell reuse problem. You should install a placeholder image, or nil, into the image view of each cell in your tableView(cellForRowAt:) method before you begin the download. That will clear out the previous image that was installed into the cell, and then the async download can run in the background and install the image once it's done loading.
To resolve similar issues, I changed my code to coordinate the downloading of images with the creation of tableView cells, storing the images in a local array.
I create a dictionary array to hold the downloaded images, using the url string as the key:
imagesArray = [String:UIImage]()
Then, at the point in the code where each image completes downloading, I add the image to the array and insert one new row into the tableView:
imagesArray.updateValue(UIImage(data: data!)!, forKey: imageURL as! String)
tableView.beginUpdates()
tableView.insertRows(at:[IndexPath(row: imagesArray.count-1, section: 0)], with: .automatic)
tableView.endUpdates()
tableView.reloadData()
I also maintain a separate array of information elements for each image, including the image url string as one element. This allows me to present the correct items in the tableView cell:
cell.itemNameLabel.text = itemRecords[indexPath.row].itemName
cell.itemImage.image = imagesArray[itemRecords[indexPath.row].imageURL]
While the images are downloading, I present a progress indicator spinner.
Once the images are all downloaded and are loaded into the imagesArray, there is NO delay in presenting as the user scrolls up and down to view the listed cells, and reused cells are loaded with the correct images.
I'm trying to fix a problem with downloading an image asynchronously in a TableView in Swift. This is my Problem: I download the image from a url asynchronously, but if I scroll quickly the TableView my pictures begin to rotate.(The images alternate until the correct one appears).
This is my Download Async Code and imageCache
let imageCache = NSCache()
//DOWNLOAD Image ASINC
extension UIImageView {
public func imageFromServerURL(url: String){
if(imageCache.objectForKey(url) != nil){
self.image = imageCache.objectForKey(url) as? UIImage
}else{
let sessionConfig = NSURLSessionConfiguration.defaultSessionConfiguration()
let session = NSURLSession(configuration: sessionConfig, delegate: nil, delegateQueue: nil)
let task = session.dataTaskWithURL(NSURL(string: url)!, completionHandler: { (data, response, error) -> Void in
if error == nil {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
if let downloadedImage = UIImage(data: data!) {
imageCache.setObject(downloadedImage, forKey: url)
self.image = downloadedImage
}
})
}
else {
print(error)
}
})
task.resume()
}
}
}
and Which I recall in the TableView so:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("record_charts", forIndexPath: indexPath) as! myTableViewCell
let url_img = "https://image/download.jpg"
cell.immagine.imageFromServerURL(url_img)
return cell
}
This is the gif to show you the problem better
This is due to the reuse mechanism of iOS's table view.
You can make some modification to your code to fix this:
class AsyncImageView: UIImageView {
private var currentUrl: String? //Get a hold of the latest request url
public func imageFromServerURL(url: String){
currentUrl = url
if(imageCache.objectForKey(url) != nil){
self.image = imageCache.objectForKey(url) as? UIImage
}else{
let sessionConfig = NSURLSessionConfiguration.defaultSessionConfiguration()
let session = NSURLSession(configuration: sessionConfig, delegate: nil, delegateQueue: nil)
let task = session.dataTaskWithURL(NSURL(string: url)!, completionHandler: { (data, response, error) -> Void in
if error == nil {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
if let downloadedImage = UIImage(data: data!) {
if (url == currentUrl) {//Only cache and set the image view when the downloaded image is the one from last request
imageCache.setObject(downloadedImage, forKey: url)
self.image = downloadedImage
}
}
})
}
else {
print(error)
}
})
task.resume()
}
}
}
Note #1: I was whiteboard coding the modification, so not sure if the code has correct syntax.
Note #2: Instead of declaring a new subclass of UIImageView, you can use associated objects.
Note #3: I strongly suggest you use AlamoFireImage, it has a category for UIImageView which is exactly what you need in this case (and future cases too).
This is because of cell reuse. I will try to explain. Suppose you have 10 cells each having a different image (Images 1 to 10) but only 5 cells fit on the screen. The table starts to load and the first cell requests image 1 to be put in an image view and that starts happening in the background but the table is scrolled before the background loading of the image finishes and the first cell is scrolled of the screen. Now that cell will be reused let's say by the sixth cell which requests image 6. You background request for image 1 then finishes and as it is still holding a reference to the cell image 1 is put in the image view. Then your background process for image 6 finishes and that replaces the image with the new version. It will be even worse if image 6 finishes loading before image 1 as you then get image 6 put in the cell and it's then replaced by image 1.
What you need to do is implement some method so that when the image is available you can check that it is still the correct one to use. I don't think you are going to be able to do that making the function an extension of ImageView so you probably need some kind of central image provider or something similar.
You need to add cancellation method in UIImageView extension, and call it or in tableView(_:willDisplay:forRowAt:) or in prepareForReuse() of UITableViewCell
or you can cancel request as in SDWebImage's web cache
I'm currently working through my app, updating it to work with Swift 3 and have one problem left. Previously, my image caching worked really well, but since the update the UIImageViews aren't being populated when the image is fetched.
Here is the code (in the ...cellForItemAt... function):
if let img = imageCache[imageUrl] {
print("CACHE HIT: \(indexPath)")
cell.image.image = img
} else {
print("CACHE MISS: \(indexPath)")
var imgUrl: = URL(string: imageUrl)
let request: URLRequest = URLRequest(url: imgUrl!)
let dataTask = session.dataTask(with: request, completionHandler: { (data, response, error) -> Void in
if(data != nil) {
print("IMAGE DOWNLOADED: \(imgUrl?.query))")
let image = UIImage(data: data!) // create the image from the data
self.imageCache[imageUrl] = image // Store in the cache
DispatchQueue.main.async(execute: {
if let cell = collectionView.cellForItem(at: indexPath) as? MyCollectionViewCell {
print("APPLYING IMAGE TO CELL: \(indexPath)")
cell.image.image = image
self.collectionView.reloadData()
} else {
print("CELL NOT FOUND: \(indexPath)")
}
})
}
})
dataTask.resume()
}
As you can see, I've added in some prints to find out what is going on. When the view loads, I can see cache misses, and the images loading and the UIImageViews being populated for the visible rows, however when I scroll down, the UIImageViews are never populated, and the log shows CELL NOT FOUND: [0, x] for each indexPath.
If I scroll up again after scrolling down, images are populated from the cache as expected.
The code hasn't changed since the previous version of Swift / iOS / Xcode, and used to work perfectly.
I'm not interested in any 3rd party extensions etc.; I want to understand what is wrong with the code above. Any other improvements/suggestions to the code however are welcome.
Any ideas would be very much appreciated!
Rather than getting the cell via the cellForItem(at: indexPath) method, just use the cell variable you use to set the image in the cache hit. This will create a strong reference to the cell's image view.
DispatchQueue.main.async(execute: { [weak collectionView] in
cell.image.image = image
collectionView?.reloadData()
})
Consider renaming your UIImageView to imageView rather than image.
In my app i am having tableview with sections.The issue is with images. When the user scrolls the list the images displayed are not proper.I know the issue is because of the recycling but still i cannot find any solution.
Code
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let myeventCell = self.tableView.dequeueReusableCellWithIdentifier("MyEventsTableViewCell", forIndexPath: indexPath) as! MyEventsTableViewCell
myeventCell.wedImage.clipsToBounds=true;
myeventCell.tag=indexPath.row+indexPath.section;
//to download image
if wedImgDownload[indexPath.section][indexPath.row] == false
{
// myeventCell.wedImage.image = UIImage(data: self.webImgData[indexPath.section][indexPath.row]);
if let url = NSURL(string: wedImageUrl[indexPath.section][indexPath.row] as String) {
let request = NSURLRequest(URL: url)
NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue()) {
(response: NSURLResponse?, data: NSData?, error: NSError?) -> Void in
if let imageData = data as NSData? {
if myeventCell.tag == indexPath.row+indexPath.section {
self.wedImgDownload[indexPath.section].removeAtIndex(indexPath.row)
self.wedImgDownload[indexPath.section].insert(true, atIndex: indexPath.row)
self.webImgData[indexPath.section].insert(data!, atIndex: indexPath.row)
myeventCell.wedImage.image = UIImage(data: imageData);
}
}
}
}
}
else{
if self.webImgData[indexPath.section][indexPath.row] != ""{
if myeventCell.tag == indexPath.row+indexPath.section {
myeventCell.wedImage.image = UIImage(data: self.webImgData[indexPath.section][indexPath.row])
}
}
}
return myeventCell;
}
Please lemme know how to solve this issue?
It's because the cells are being reused. The cells are kicking off requests each time they are reused. The order in which the requests finish can't be determined since they are asynchronous. Once a request does finish and the image is set, the cell gets reused and shows the previous image while the current request is in progress.
NSURLConnection is deprecated, you should be using NSURLSession. You will need to cache these images instead of kicking off a request each time they are displayed. You will also need to clear the image each time a cell is reused so it doesn't show the previous image when displayed.
There are many open source libraries available which do exactly these things and are extremely well tested and used by millions of users. It would be foolish to not take advantage of them unless it is a hard requirement of the project.
https://github.com/pinterest/PINRemoteImage
https://github.com/rs/SDWebImage
https://github.com/Alamofire/AlamofireImage