How to convert a NSString to long double? - ios

I am dealing with a long double value that can have huge values.
At one time I have this number represented as NSString and I need to convert it to long double. I see that the only API I have is
[myString doubleValue];
I don't see a longDoubleValue.
Trying to convert this number using doubleValue...
long double x = (long double)[#"3765765765E933" doubleValue];
gives me inf and the number in question is a legit long double value, as these numbers can go up to 1.18973149535723176502E+4932.
How do I do that?

Perhaps create a category on NSString yourself
NSArray *array = [myString componentsSeparatedByString:#"E"];
long double mantis = (long double)[array[0] doubleValue];
long double exponent = (long double)[array[1] doubleValue];
return mantis * exponent;
There will possibly be a loss of data though
edit
It would seem that long double on iOS is the same size as double. Maybe you will need a custom class to hold such large numbers.

You could probably do:
long double s = strtold(myString.UTF8String, NULL);
but if sizeof(long double) is the same as sizeof(double) as mag_zbc says, you might still get Inf.
If you want to go the pow() route, there is powl() which takes and returns long doubles.

You can do this using the C library sscanf function. Here is a sample Objective-C wrapper:
long double stringToLongDouble(NSString *str)
{
long double result = 0.0L;
int ret = sscanf(str.UTF8String, "%Lg", &result);
if (ret != 1)
{
// Insert your own error handling here, using NSLog for demo
NSLog(#"stringToLongDouble: could not parse '%#' as long double", str);
return 0.0L;
}
return result;
}
The return from sscanf will be 1 if it succeeds. For possible error returns see the documentation (man 3 scanf in Terminal) and you need to decide how to handle these, the above example just does an NSLog.
Note: The size & precision of long double may vary by platform/OS version. The above has been tested with your value on El Capitan and iOS 10 (simulator only) using Xcode 8.
HTH

In fact the answer of mag_zbc is almost there. The last line is incorrect.
Considering that the string has exponent, the correct is:
- (long double)longDoubleValue {
NSArray *array = [string componentsSeparatedByString:#"E"];
long double mantis = (long double)[array[0] doubleValue];
long double exponent = (long double)[array[1] doubleValue];
long double multiplier = powl(10.0L, exponent);
return mantis * multiplier;
}

Related

Very big ID in JSON, how to obtain it without losing precision

I have IDs in JSON file and some of them are really big but they fit inside bounds of unsigned long long int.
"id":9223372036854775807,
How to get this large number from JSON using objectForKey:idKey of NSDictionary?
Can I use NSDecimalNumber? Some of this IDs fit into regular integer.
Tricky. Apple's JSON code converts integers above 10^18 to NSDecimalNumber, and smaller integers to plain NSNumber containing a 64 bit integer value. Now you might have hoped that unsignedLongLongValue would give you a 64 bit value, but it doesn't for NSDecimalNumber: The NSDecimalNumber first gets converted to double, and the result to unsigned long long, so you lose precision.
Here's something that you can add as an extension to NSNumber. It's a bit tricky, because if you get a value very close to 2^64, converting it to double might get rounded to 2^64, which cannot be converted to 64 bit. So we need to divide by 10 first to make sure the result isn't too big.
- (uint64_t)unsigned64bitValue
{
if ([self isKindOfClass:[NSDecimalNumber class]])
{
NSDecimalNumber* asDecimal = (NSDecimalNumber *) self;
uint64_t tmp = (uint64_t) (asDecimal.doubleValue / 10.0);
NSDecimalNumber* tmp1 = [[NSDecimalNumber alloc] initWithUnsignedLongLong:tmp];
NSDecimalNumber* tmp2 = [tmp1 decimalNumberByMultiplyingByPowerOf10: 1];
NSDecimalNumber* remainder = [asDecimal decimalNumberBySubtracting:tmp2];
return (tmp * 10) + remainder.unsignedLongLongValue;
}
else
{
return self.unsignedLongLongValue;
}
}
Or process the raw JSON string, look for '"id" = number; '. With often included white space, you can find the number, then over write it with the number quoted. You can put the data into a mutable data object and get a char pointer to it, to overwrite.
[entered using iPhone so a bit terse]

How can I count decimal digits?

I have to count how many decimal digits are there in a double in Xcode 5. I know that I must convert my double in a NSString, but can you explain me how could I exactly do? Thanks
A significant problem is that a double has a fractional part which has no defined length. If you know you want, say, 3 fractional digits, you could do:
[[NSString stringWithFormat:#"%1.3f", theDoubleNumber] length]
There are more elegant ways, using modulo arithmetic or logarithms, but how elegant do you want to be?
A good method could be to take your double value and, for each iteration, increment a counter, multiply your value by ten, and constantly check if the left decimal part is really near from zero.
This could be a solution (referring to a previous code made by Graham Perks):
int countDigits(double num) {
int rv = 0;
const double insignificantDigit = 8;
double intpart, fracpart;
fracpart = modf(num, &intpart);
while ((fabs(fracpart) > 0.000000001f) && (rv < insignificantDigit))
{
num *= 10;
fracpart = modf(num, &intpart);
rv++;
}
return rv;
}
You could wrap the double in an instance of NSNumber and get an NSString representation from the NSNumber instance. From there, calculating the number of digits after the decimal could be done.
One possible way would be to implement a method that takes a double as an argument and returns an integer that represents the number of decimal places -
- (NSUInteger)decimalPlacesForDouble:(double)number {
// wrap double value in an instance of NSNumber
NSNumber *num = [NSNumber numberWithDouble:number];
// next make it a string
NSString *resultString = [num stringValue];
NSLog(#"result string is %#",resultString);
// scan to find how many chars we're not interested in
NSScanner *theScanner = [NSScanner scannerWithString:resultString];
NSString *decimalPoint = #".";
NSString *unwanted = nil;
[theScanner scanUpToString:decimalPoint intoString:&unwanted];
NSLog(#"unwanted is %#", unwanted);
// the number of decimals will be string length - unwanted length - 1
NSUInteger numDecimalPlaces = (([resultString length] - [unwanted length]) > 0) ? [resultString length] - [unwanted length] - 1 : 0;
return numDecimalPlaces;
}
Test the method with some code like this -
// test by changing double value here...
double testDouble = 1876.9999999999;
NSLog(#"number of decimals is %lu", (unsigned long)[self decimalPlacesForDouble:testDouble]);
results -
result string is 1876.9999999999
unwanted is 1876
number of decimals is 10
Depending on the value of the double, NSNumber may do some 'rounding trickery' so this method may or may not suit your requirements. It should be tested first with an approximate range of values that your implementation expects to determine if this approach is appropriate.

Converting int to NSString

I thought I had nailed converting an int to and NSString a while back, but each time I run my code, the program gets to the following lines and crashes. Can anyone see what I'm doing wrong?
NSString *rssiString = (int)self.selectedBeacon.rssi;
UnitySendMessage("Foo", "RSSIValue", [rssiString UTF8String] );
These lines should take the rssi value (Which is an NSInt) convert it to a string, then pass it to my unity object in a format it can read.
What am I doing wrong?
NSString *rssiString = [NSString stringWithFormat:#"%d", self.selectedBeacon.rssi];
UPDATE: it is important to remember there is no such thing as NSInt. In my snippet I assumed that you meant NSInteger.
If you use 32-bit environment, use this
NSString *rssiString = [NSString stringWithFormat:#"%d", self.selectedBeacon.rssi];
But you cann't use this in 64-bit environment, Because it will give below warning.
Values of type 'NSInteger' should not be used as format arguments; add
an explicit cast to 'long'
So use below code, But below will give warning in 32-bit environment.
NSString *rssiString = [NSString stringWithFormat:#"%ld", self.selectedBeacon.rssi];
If you want to code for both(32-bit & 64-bit) in one line, use below code. Just casting.
NSString *rssiString = [NSString stringWithFormat:#"%ld", (long)self.selectedBeacon.rssi];
I'd like to provide a sweet way to do this job:
//For any numbers.
int iValue;
NSString *sValue = [#(iValue) stringValue];
//Even more concise!
NSString *sValue = #(iValue).stringValue;
NSString *rssiString = [self.selectedBeacon.rssi stringValue];
For simple conversions of basic number values, you can use a technique called casting. A cast forces a value to perform a conversion based on strict rules established for the C language. Most of the rules dictate how conversions between numeric types (e.g., long and short versions of int and float types) are to behave during such conversions.
Specify a cast by placing the desired output data type in parentheses before the original value. For example, the following changes an int to a float:
float myValueAsFloat = (float)myValueAsInt;
One of the rules that could impact you is that when a float or double is cast to an int, the numbers to the right of the decimal (and the decimal) are stripped off. No rounding occurs. You can see how casting works for yourself in Workbench by modifying the runMyCode: method as follows:
- (IBAction)runMyCode:(id)sender {
double a = 12345.6789;
int b = (int)a;
float c = (float)b;
NSLog(#"\ndouble = %f\nint of double = %d\nfloat of int = %f", a, b, c);
}
the console reveals the following log result:
double = 12345.678900
int of double = 12345
float of int = 12345.000000
original link is http://answers.oreilly.com/topic/2508-how-to-convert-objective-c-data-types-within-ios-4-sdk/
If self.selectedBeacon.rssi is an int, and it appears you're interested in providing a char * string to the UnitySendMessage API, you could skip the trip through NSString:
char rssiString[19];
sprintf(rssiString, "%d", self.selectedBeacon.rssi);
UnitySendMessage("Foo", "RSSIValue", rssiString );

Odd atoi(char *) issue

I'm experiencing a very odd issue with atoi(char *). I'm trying to convert a char into it's numerical representation (I know that it is a number), which works perfectly fine 98.04% of the time, but it will give me a random value the other 1.96% of the time.
Here is the code I am using to test it:
int increment = 0, repetitions = 10000000;
for(int i = 0; i < repetitions; i++)
{
char randomNumber = (char)rand()%10 + 48;
int firstAtoi = atoi(&randomNumber);
int secondAtoi = atoi(&randomNumber);
if(firstAtoi != secondAtoi)NSLog(#"First: %d - Second: %d", firstAtoi, secondAtoi);
if(firstAtoi > 9 || firstAtoi < 0)
{
increment++;
NSLog(#"First Atoi: %d", firstAtoi);
}
}
NSLog(#"Ratio Percentage: %.2f", 100.0f * (float)increment/(float)repetitions);
I'm using the GNU99 C Language Dialect in XCode 4.6.1. The first if (for when the first number does not equal the second) never logs, so the two atoi's return the same result every time, however, the results are different every time. The "incorrect results" seemingly range from -1000 up to 10000. I haven't seen any above 9999 or any below -999.
Please let me know what I am doing wrong.
EDIT:
I have now changed the character design to:
char numberChar = (char)rand()%10 + 48;
char randomNumber[2];
randomNumber[0] = numberChar;
randomNumber[1] = 0;
However, I am using:
MAX(MIN((int)(myCharacter - '0'), 9), 0)
to get the integer value.
I really appreciate all of the answers!
atoi expects a string. You have not given it a string, you have given it a single char. A string is defined as some number of characters ended by the null character. You are invoking UB.
From the docs:
If str does not point to a valid C-string, or if the converted value would be out of the range of values representable by an int, it causes undefined behavior.
Want to "convert" a character to its integral representation? Don't overcomplicate things;
int x = some_char;
A char is an integer already, not a string. Don't think of a single char as text.
If I'm not mistaken, atoi expects a null-terminated string (see the documentation here).
You're passing in a single stack-based value, which does not have to be null-terminated. I'm extremely surprised it's even getting it right: it could be reading off hundreds of garbage numbers into eternity, if it never finds a null-terminator. If you just want to get the number of a single char (as in, the numeric value of the char's human-readable representation), why don't you just do int numeric = randomNumber - 48 ?

Conversion to Binary - long long and NSUInteger

We need to convert the below datatypes to binary:
Long long to Binary
NSUInteger to Binary
Any help on this would be highly appreciated.
The code i have is :
As per the above link, we have
- (NSString *) longlongToBinary:(long long) val {
long long num = val;
NSString *res = [NSString string];
for (long long i=63; i>=0; i--)
{
long long div = 1l<<i;
if ((num&div)==div) res = [res stringByAppendingString:#"1"];
else res = [res stringByAppendingString:#"0"];
}
return res;
}
If the val is 20, then the output i am getting is:
0000000000000000000000000001010000000000000000000000000000010100
and this is wrong when i see it in the online convertors.
long is only 32 bits. Since the method is named longlongToBinary, change all of the long variables to long long. That will give you the 64 bits you are using.
Now that you have changed most variables to long long, change the loop variable i back to an int and change the 1l constant to 1ll.
The literal 1l is still only long. That's why you see the output twice. Change the literal to 1ll

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