Inside the ARKit sample source code, I can see ".scn" [scene kit files].
I am wondering that how to create a new scene file?
Let's say a coin scene?
Any website where I can download? or learn how to create one for my use? 🤞
You can create one from scratch in Xcode’s “New File” dialog. It’s a resource type (in the same area as GPX files). Chris Language’s book on building SceneKit games has a very nice section on using the Xcode Scene editor, the best documentation I’ve seen on that tool.
You can also use NSSecureCoding and archive an SCNScene that you’ve created programmatically. See SceneKit view is rendered backwards for sample code.
Related
I'm currently attempting to develop games using the sprite kit on a single view application because there is more to my app than a game. I've found this method quite unorthodox because most games are made by directly selecting the game template at the beginning of the project. I have managed to add the sprite kit framework and I've got the fps, draws, node to show. However I've found on native sprite kit projects they have GameScene.sks, and a pre setup GameScene.swift file into their project. How would I set them up? Do I copy the code and put it into a GameScene.swift file and link it to my GameViewController? How would I find and setup the GameScene.sks file?
Not sure why somebody down voted this question, maybe because the question is not descriptive, but anyway, to create a new scene, on the menu, select File -> New -> File, go to iOS -> Resource, and select SpriteKit Scene, this is will create a new Scene template for you
This is probably really dumb. I've been playing around with SceneKit Editor. There is a bunch of actions in the Object Library. How do I use them? I've been dragging them to all possible nodes, stuff in scene, I even tried to place them in code. Nothing. They always snap back to the Object Library. I added a screenshot so we all know what I'm talking about.
In the lower part of the scene editor you can open the action editor. After selecting an node you'll be able to drag and drop actions in its timeline.
You can find a demo of the action editor in the "Enhancements to SceneKit" session.
I am new in to iOS programming
I have an atlas *.png format .
All I want to do is to use it as animation
I have googled and all I have found that people using a spritekits for this -> but every tutorial uses "create a spritekit game project" but I have a single view based project :-/
Question can I use those spritekits to animate in a single view based application ?
Some starting point would be nice as well ...
Thanks.
I want to create a custom .sks file, and use it in my spriteKit app. but I don't know how to create it.
anyone who can tell me the details about how to create a .sks file.
These are particle files.
To create one go to xcode, File->New->File...
Then a modal will pop-up go to Resource-> SpriteKit Particle File
Then select the particle type:
Then you can edit your particle effect with the right side bar:
For more details about different particles here
I am taking a step backwards to learn sprite kit for the 2D Games I'm making, as opposed to using UIKit. In all the tutorials I've gone through, they've created the new project as a Sprite-Kit as opposed to single-view. Just wondering if I'll have to recreate my games or if I can simply add the sprite kit framework to my existing project?
Thanks.
The framework can simply be added.
Check the Sprite Kit Programming Guide from Apple. Apple is creating their Sprite Kit's example from a Single View Application and then Apple is adding the Sprite Kit framework to the project.