Add Tab Bar Programmatically to ViewController - ios

I have a TabBarController in my Main.storyboard file.
In my Upload.storyboard I am presenting a ViewController from the Main.storyboard file, however, it doesn't contain the tab bar.
The viewProfile button should go to a tab called Sharks and within that present a view controller based on data gathered in the Upload.storyboard (modal view).
Can I add the tab bar programmatically or am I not properly presenting the correct VC?
// MARK: - Actions
#IBAction func viewProfileButtonPressed(_ sender: UIButton) {
let stb = UIStoryboard(name: "Main", bundle: nil)
let sharkProfile = stb.instantiateViewController(withIdentifier: "sharkProfile") as! SharkProfileTableViewController
self.present(sharkProfile, animated: true) {
// add tab bar here?
}
}

What you need to do is present the tab bar view controller, not the view controller that is embedded in it

One method is to create a Delegate Protocol to allow a tap on View Profile button to "call back" to the View Controller that presented it. When that callback is received, the VC sets the "current" tab.
It will look something like this:
// define "call back" delegate protocol
protocol EncounterUploadedDelegate : class {
func didTapSharkProfileButton()
}
The Encounter view controller will need to conform to that protocol:
class EncounterViewController: UIViewController, EncounterUploadedDelegate {
// the normal stuff for this VC and all the other code for it
// ...
// conform to the protocol
func didTapSharkProfileButton() -> Void {
// when we get this call-back, switch to the Shark Profile tab
// tabs are zero-based, so assuming "SharkProfile" is
// is the 4th tab...
self.tabBarController?.selectedIndex = 3
}
// assuming a "Show Modal" segue named "ShowEncounterUploadSegue" is used
// to present the Modal View
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "ShowEncounterUploadSegue" {
let vc = segue.destination as! TabModalVC
vc.encounterDelegate = self
}
}
}
The view controller to be presented as modal:
class TabModalVC: UIViewController {
weak var encounterDelegate: EncounterUploadedDelegate?
#IBAction func profileButtonTapped(_ sender: Any) {
// dismiss self (the modal view)
self.dismiss(animated: true, completion: nil)
// this will call back to the delegate, if one has been assigned
encounterDelegate?.didTapSharkProfileButton()
}
}
Hope that all makes sense :)

Related

Having trouble "reaching" my override prepare function to programmatically change views in a tab bar controller

I have a view controller with a container view that has a tab bar controller embedded in it. Im using this to display 3 different view controllers based on what is pressed from a segmented control in the main vc. I have been following this solution: https://stackoverflow.com/a/38283669/11536234
My problem is that when I change the segmented control index (by pressing a different segment) I can't figure out how to "reach" the prepare function.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
print("prepare reached")
//super.prepare(for: segue, sender: sender)
//switch(segue.identifier ?? "") {
//case "TabBar":
guard let TabController = segue.destination as? UITabBarController else {
fatalError("Unexpected destination: \(segue.destination)")
}
TabController.selectedIndex = toggle.selectedSegmentIndex
//default:
//fatalError("Unexpected Segue Identifier; \(segue.identifier)")
//}
}
#IBAction func toggleAction(_ sender: UISegmentedControl) {
print("toggle is now at index: ", toggle.selectedSegmentIndex)
//performSegue(withIdentifier: "TabBar", sender: sender)
//container.bringSubview(toFront: views[sender.selectedSegmentIndex])
}
So far i have tried placing a performsegue function in an action function linked to the segmented control. This doesn't work, however, because it essentially adds another embedded tab bar programmatically or calls the embed segue again and I receive this error statement: "There are unexpected subviews in the container view. Perhaps the embed segue has already fired once or a subview was added programmatically?"
*The commented lines of code are there to show what I've tried that hasn't worked vs where I'm at.
When you embed a view controller to a container view from another view controller(MainVC), the segue is performed only once when MainVC loads. To pass values to the embedded UIViewController/UITabBarController, you need to get the child view controller and send the data
class MainVC: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func segmentControlAction(_ sender: UISegmentedControl) {
if let tabBarVC = self.children.first(where: { $0 is UITabBarController }) as? UITabBarController {
tabBarVC.selectedIndex = sender.selectedSegmentIndex
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
//called before mainvc viewDidLoad
let destinationVC = segue.destination as? UITabBarController
destinationVC?.selectedIndex = 1
}
}
You can't do what you are trying to do.
With embed segues the segue fires when the host view controller is first loads. That invokes your prepare(for:sender) method, once and only once, before the embedded view controller's views are loaded. It doesn't get called again.
What you need to do is to save a pointer to your child view controller in an instance variable. Define a protocol that the parent uses to talk to the child, and then use that protocol to send a message to the child when the user selects a different segment in your segmented control.
Then the child (presumably the tab bar controller) can switch selected tabs in response to the message you define.

Presenting the new controller programatically in ios swift only displaying blank screen

I am developing a simple IOS application using swift. In my application I need to open new controller programatically from another controller. So I added another scene to the storyboard.
This is the screenshot
Then I added a new class for new controller which is inheriting from the UIViewController. This is the code for new controller
import UIKit
class ReplayController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}
Then, I tried to open the new controller view (ReplayController) from the main controller like this in code.
func gameOver()
{
let replayController = ReplayController()
present(replayController, animated: true, completion: nil)
}
When I call that function, it just pops up the blank screen. Nothing appear on the screen. What is wrong and how can I solve it?
In your Storyboard file, ensure the ReplayController has its 'File's Owner' set to your ReplayController class. Then set the Storyboard ID like below:
Then you can load it like so:
let replay = storyboard?.instantiateViewController(withIdentifier: "ReplayController") as! ReplayController
self.present(replay, animated: true, completion: nil)
You have to reference it with id in storyboard
let replayController = self.storyboard?.instantiateViewController(withIdentifier: "replayControllerID") as! ReplayController
present(replayController, animated: true, completion: nil)
as this line only
let replayController = ReplayController()
doesn't load the xib or storyboard object associated with the VC
When you design your view controllers in storyboard, you need to programatically create them using the method instantiateViewController of class UIStoryboard to access it along with all the outlets.
Before that, you need to set the Storyboard ID of the respective view controller in your storyboard like this:
And then present it:
func gameOver() {
if let myVC = storyboard?.instantiateViewController(withIdentifier: "ViewController") {
self.present(myVC, animated: true, completion: nil)
}
}

Performing segue after sender view controller is dismissed

Basically, I have a button in a slide-out menu (which is its own view controller that covers part of the Origin screen, let's call it Menu) that, when pressed, performs a modal segue to another controller, let's say Destination.
Is there any way that upon pressing the button in Menu (to go to Destination), that I can dismiss Menu back to Origin, and THEN segue to Destination?
It sounds silly but it's something that I think I've seen apps do before. In my case, the reason for wanting to do this is that once I press "Done" on Destination, it dismisses that controller back to Menu, when I want it to just dismiss back to Origin. I can't just perform a segue back to Origin from Destination.
Code:
This is how I open the Menu from Origin:
let interactor = Interactor()
#IBAction func openMenu(_ sender: AnyObject) {
performSegue(withIdentifier: "openMenu", sender: nil)
}
#IBAction func edgePanGesture(sender: UIScreenEdgePanGestureRecognizer) {
let translation = sender.translation(in: view)
let progress = MenuHelper.calculateProgress(translationInView: translation, viewBounds: view.bounds, direction: .Right)
MenuHelper.mapGestureStateToInteractor(
gestureState: sender.state,
progress: progress,
interactor: interactor){
self.performSegue(withIdentifier: "openMenu", sender: nil)
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destinationViewController = segue.destination as? MenuViewController {
destinationViewController.transitioningDelegate = self
destinationViewController.interactor = interactor
destinationViewController.currentRoomID = self.currentRoomID
}
}
This is my prepareForSegue from Menu to Destination currently, nothing fancy:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
super.prepare(for: segue, sender: sender)
let inviteVC = segue.destination as! InviteVipViewController
inviteVC.currentRoomID = self.currentRoomID
}
And finally to dismiss Destination is just a simple
#IBAction func cancelButtonPressed(_ sender: Any) {
self.dismiss(animated: true, completion: nil)
}
I saw this question which is basically what I'm trying to do but there was no answer unfortunately: Performing segue after dismissing modal swift
Sorry if this sounds confusing, but if anyone knows what I'm talking about and can let me know how I can set up the segues/prepareForSegues to make it work, any input would be appreciated!
Based on a modification to this answer, the following should work:
In your storyboard, remove the segue that is triggered by tapping your menu button and goes to Destination.
Create a new segue that goes from the Origin view controller to Destination view controller. This segue is going to be manually performed.
When your Destination option is selected in Menu, have Menu dismiss itself and then perform the Destination segue on Origin, like this:
// This code goes in Menu, and you should call it when
// the menu button is tapped.
//
// presentingViewController is Origin
weak var pvc = self.presentingViewController
self.dismiss(animated: true) {
// Menu has been dismissed, but before it is destroyed
// it calls performSegue on Origin
pvc?.performSegue(withIdentifier: "openDestination", sender: nil)
}
When Destination is dismissed, you should see Origin, without seeing Menu at all.
I tested this in a sample app where "Menu" was not a slide out, but a full modal view controller, and it worked for me.
EDIT: While troubleshooting with #KingTim, he found that we needed to wire the segue from the UINavigationController, not Origin, to the Destination. This is because Origin is inside a navigation controller. After that discovery, it worked.
If your presenting view is embedded in a navigation controller then you can do this:
weak var pvc:UIViewController! = self.presentingViewController?.childViewControllers[0]
dismiss(animated: true)
{
pvc.performSegue(withIdentifier: "SegueID", sender: nil)
}
Simple solution with presentingViewController
if let destinationVC = self.presentingViewController as? YourViewController {
destinationVC.isBooleanPassed = true
destinationVC.selectedString = "here comes your string"
destinationVC.selectedInteger = 12345
}
dismiss(animated: true, completion: nil)

Passing data from Pop-over ViewController UITextfield back to Master ViewController

I have an app setup to have a Master root viewController with a Navigation bar that has a "Settings button". When the user taps the settings button, it brings up a 'settingsTableViewController' that is not dynamic, but rather static so i can format the tableviews with settings like style.
in this settings view, i have a UITextField that takes a Person's name.
When the user clicks "Done" in the navigation bar, i want to pass that name back to the Master Root ViewController so i can use it in the title to display the Person's name. (I want to pass the name upon dismissing the view)
I have tried to use segue's but no luck. Here is a bit of what i tried.
SettingsViewController (pop's over the MasterVC)
class SettingsTableViewController: UITableViewController {
#IBOutlet weak var nameTextfield: UITextField!
#IBAction func done(sender: AnyObject) {
self.dismissViewControllerAnimated(true, completion: nil)
}
override viewDidLoad(){
self.title = "Settings"
}
// MARK: - Navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Trying to pass what was typed in the textfield to the Root ViewController and store this name in a variable of type String called 'name'
if segue.identifier == "masterView"{
let masterViewController = segue.destinationViewController as! MasterTableViewController
masterViewController.name = nameTextField.text
print("Segue was used")
}
}
}
MasterTableViewController.swift
class MasterTableViewController: UITableViewController {
var name: String!
// I am trying to then display the name entered in the pop-over view in this root view controller's title
override viewDidLoad(){
self.title = name!
}
}
My question is, what did i do wrong? I have tried to use delegation but i get nil and the data doesn't seem to get passed either way so any leads will greatly help. Thanks
There is a different kind of segue called Unwind Segue to do that. It doesn't create a new mvc and its used to pass data back to the vc that presented the current one. here is how to do it
First, go to your storyboard and control drag from settingVc to the exit button on top of it (to itself). it will give you 'Selection Segue' and choose IBAction goBack. This means any vc that presented the current one will get to prepare if they implement this method. In other words, you're putting out a protocol and the presenter vc will conform by implementing goBack IBAction. here is how to implement that. In your Mater vc
//You must have this function before you do the segue in storyboard
#IBAction func goBack(segue: UIStoryboardSegue){
/* this is optional
if let stv = segue.sourceViewController as? SettingsTableViewController{
self.name = stv.nameTextfield?.text
}
*/
}
In your setting vc (current vc)
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
//make sure you set the id of your segue to "Your Go back Unwind segue". ofc u can name it whatever
if segue.identifier == "Your Go back Unwind segue"{
if let mtvc = segue.destinationViewController as? MasterTableViewController{
mtvc.name = nameTextField.text
print("Segue was used")
}
}
}
and done method should be something like this
#IBAction func doneEditing(sender: UIButton) {
presentingViewController?.dismissViewControllerAnimated(true, completion: nil)
}

Skip/Add a View Controller in Navigation Stack

I have three View Controllers embedded in Navigation Controller. I want to go from VC1 to VC3 so that in VC3 the Navigation Item's back button would direct the user to VC2 instead of VC1. I think this should be done either by adding the VC2 to the Navigation Stack between VC1 and VC3 when VC3 is created or by skipping the second View Controller.
I tried this:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let identifier = segue.identifier {
switch identifier {
case "JumpToThirdVCSegue":
if let secondvc = segue.destinationViewController as? SecondViewController {
secondvc.performSegueWithIdentifier("ThirdVCSegue", sender: self)
}
default: break
}
}
}
but I couldn't get it working. Perhaps performing a segue isn't possible when the View Controller isn't open yet?
What is the best way to skip a View Controller / add a View Controller in the middle of Navigation Stack? I hope this helps you to understand what I'm trying to do:
Something like this should work:
self.navigationController?.pushViewController(viewController2, animated: true)
self.navigationController?.pushViewController(viewController3, animated: true)
EDIT:
If you want to push the second view controller without being noticed by the user you need to add it to the navigation controller after the third view controller is pushed. This can be done by implementing UINavigationControllerDelegate. You can store your second view controller in a variable and insert it to the navigation controllers hierarchy in delegate method. Your main view controller will look like following:
class MyViewController: UIViewController, UINavigationControllerDelegate {
var viewControllerToInsertBelow : UIViewController?
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.delegate = self
}
func pushTwoViewControllers() {
if let viewController2 = self.storyboard?.instantiateViewControllerWithIdentifier("id1"),
let viewController3 = self.storyboard?.instantiateViewControllerWithIdentifier("id2") { //change this to your identifiers
self.viewControllerToInsertBelow = viewController2
self.navigationController?.pushViewController(viewController3, animated: true)
}
}
//MARK: - UINavigationControllerDelegate
func navigationController(navigationController: UINavigationController, didShowViewController viewController: UIViewController, animated: Bool) {
if let vc = viewControllerToInsertBelow {
viewControllerToInsertBelow = nil
let index = navigationController.viewControllers.indexOf(viewController)!
navigationController.viewControllers.insert(vc, atIndex: index)
}
}
}
if var navstack = navigationController?.viewControllers{
navstack.append(contentsOf: [vc1,vc2])
navigationController?.setViewControllers(navstack, animated: true)
}
Works well
Edit: using swift and segues, this should work:
override func performSegueWithIdentifier(identifier: String?, sender: AnyObject?) {
super.performSegueWithIdentifier(identifier, sender: sender);
if identifier == "JumpToThirdVCSegue" {
// now the vc3 was already pushed on the navigationStack
var navStackArray : [AnyObject]! = self.navigationController!.viewControllers
// insert vc2 at second last position
navStackArray.insert(viewController2, atIndex: navStackArray.count - 2)
// update navigationController viewControllers
self.navigationController!.setViewControllers(navStackArray, animated:false)
}
}
So you override the performSegueWithIdentifier in the VC1 in order to change the navigation stack when the segue to VC3 has actually been performed (and is not only in preparation).
This assumes, that you want to handle this special navigation logic in VC1.
You can use method
func setViewControllers(_ viewControllers: [UIViewController],
animated: Bool)
Here's the documentation (link) that solves the UIViewController skipping problem.
Simply pass all the needed UIViewControllers to it (in navigational order) and the last one will be made as the current active UIViewController (if it already isn't the active one).
My solution would be to keep a BOOL property of when you should skip to third and when not skip, like declaring ’shouldSkip’ in VC2 so that if u set it in prepare segue like below you can act according to that in VC2
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let identifier = segue.identifier {
switch identifier {
case "JumpToThirdVCSegue":
secondvc.shouldSkip=true
}
default: break
}
}
}
and then in viewDidload VC2 you should check this BOOL and if it is true and perform segue and if not just move on
you could also pass pass whenever that kind of skip is not necessary
Building off of MarkHim's answer, I was getting a Black screen when navigating back to the inserted view controller so I came up with the following solution.
BTW - I wanted to insert the new view controller directly under the view controller I just segued to hence the navStack.count - 1 instead of navStack - 2.
Here is my solution:
override func performSegue(withIdentifier identifier: String, sender: Any?) {
super.performSegue(withIdentifier: identifier, sender: sender)
if identifier == "JumpToThirdViewControllerSegue",
let navController = navigationController { // unwrap optional
// initialize the view controller you want to insert
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let viewControllerToInsert = storyboard.instantiateViewController(
withIdentifier: "SecondVC") as! SecondViewController
// set any passed properties
viewControllerToInsert.passedProperty = propertyToPass
// create an object using the current navigation stack
var navStackArray: [UIViewController]! = navController.viewControllers
// insert the newly initialized view controller into the navStackArray
navStackArray.insert(viewControllerToInsert, at: navStackArray.count - 1)
// replace the current navigation stack with the one you just
// inserted your view controller in to
navController.setViewControllers(navStackArray, animated: false)
}
}

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