Calling other tools from my tool [duplicate] - ios

This question already has answers here:
Compression API on the iPhone
(8 answers)
Execute a terminal command from a Cocoa app
(12 answers)
Closed 5 years ago.
I'm making a tool that finds folders with specific name and I want to compress those folders using the zip command
How can I run the zip command from my tool to compress the folders?

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Swift: Does using Swift in An iOS project have to pack libswiftCore.dylib in the ipa file? [duplicate]

This question already has answers here:
IPA generated by swift is so big, about 5MB
(2 answers)
Closed 7 years ago.
I only add one Swift class in my iOS project, and after archive the ipa file, I see a 6MB file named libswiftCore.dylib under a folder named Frameworks, this will make my ipa file larger, is there any way to exclude this libswiftCore.dylib file?
Yes, at the moment there's no way to ship application that uses swift without that extra dylib.
The reason is that the internals of swift runtime/std library are not finalized yet and so to avoid backward compatibility problems between different versions the specific dynamic library version has to be shipped with every app that uses swift. That should be fixed some time in future.

How to reference classes from another project [duplicate]

This question already has answers here:
How to reference another file in Dart?
(4 answers)
Dart - How does one dart project import code from another dart project without using pub?
(1 answer)
Closed 8 years ago.
I'm trying to share objects between a client-side and server-side project. Currently the way I thought of doing it was by adding a 3rd project called "shared" and put my common classes inside.
But now when I run my client-side-project by referencing files like this:
import '../../../shared/game.dart';
I get a warning from pub saying
[Error from InjectorGenerator on
client|web/main.dart]: Could not load asset
client|../shared/game.dart
Is there a way to either publish locally my shared project to reference the classes with the import packages:... syntax? Otherwise, what's the way of doing this in Dart?

Downloading grails-1.1.1 [duplicate]

This question already has an answer here:
Where can I download Grails 1.1 from?
(1 answer)
Closed 8 years ago.
I am trying to download grails-1.1.1 from https://grails.org/downloads. But looks like I don't have access to http://dist.codehaus.org/grails/grails-bin-1.1.1.zip. Any suggestions?
You can get it from https://grails.org/dist/grails-bin-1.1.1.zip.
Be aware that 1.1.1 is very old and has long not been supported.

how to get image from a source to view on my blackberry simulator [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Bundling images with Blackberry
hi i am doing blackberry application development for OS 5.0 using eclipse IDE but i cant find the code for getting a PNG image file from a source to be viewed on my blackberry simulator.
Paste an image on res folder on your project.
.
Then use Bitmap.getBitmapResource(..) to get the image.
Bitmap myImage = Bitmap.getBitmapResource("my_image.png");

How do I zip files programmatically in iOS? [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Zip and UnZip a file programmatically in iphone?
I want to zip images and audio programmatically in my app.
How can I do that?
Try ZipKit. Put this as part of your build and then
#import <ZipKit/ZipKit.h>
After this you are good to go.

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