I have simple collectionview which shows 1 column on iphone and 2 columns on iPad
There is a button which removing an item from collectionview but when I press the button I got this error:
The number of sections contained in the collection view after the update (3) must be equal to the number of sections contained in the collection view before the update (4), plus or minus the number of sections inserted or deleted (0 inserted, 0 deleted).'
And this is my code
protocol AudioListDataProtocol: class {
func search(searchText: String)
func playComposition(composition: Composition, data: [Composition], play: Bool)
func endEditing()
}
class AudioListDataAdapter: NSObject, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout, UISearchBarDelegate, AudioItemCellProtocol {
var delegate: AudioListDataProtocol!
var isFavoriesList = false
private var data = [Composition]()
private var collectionView: UICollectionView!
private var searchBar: UISearchBar!
private let cellIdentifier = "AudioCellIdent"
private var selectedIndexPath: IndexPath!
private var cellWidth = 0 as CGFloat
private var sectionCount = 0
private var itemCount = 0
//MARK: public methods
func initSearchBar(searchBar: UISearchBar) -> Void {
self.searchBar = searchBar
self.searchBar.delegate = self
self.searchBar.returnKeyType = .done
self.searchBar.placeholder = DicionaryManager.shared.getStringValue(dKey: AMKeys.mobile_label_search_here)
}
func initCollection(collection: UICollectionView) -> Void {
self.collectionView = collection
self.collectionView.dataSource = self
self.collectionView.delegate = self
self.collectionView.register(UINib.init(nibName: "AudioItemCell", bundle: nil), forCellWithReuseIdentifier: cellIdentifier)
}
func setListData(data: [Composition], itemsPerSection: Int, itemWidth: CGFloat) -> Void {
cellWidth = itemWidth
self.data = data
itemCount = itemsPerSection
sectionCount = Int(ceil(Double(self.data.count / itemCount)))
}
func reload() {
collectionView.reloadData()
}
//MARK: UISearchBarDelegate
func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) {
searchBar.showsCancelButton = true
}
func searchBar(_ searchBar: UISearchBar, textDidChange searchText: String) {
if searchText.characters.count >= 3 {
if let d = delegate {
d.search(searchText: searchText)
}
}
}
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
searchBar.text = ""
if let d = delegate {
d.search(searchText: "")
d.endEditing()
}
}
func searchBarSearchButtonClicked(_ searchBar: UISearchBar) {
if let d = delegate {
d.endEditing()
}
}
//MARK: UICollectionViewDataSource
func numberOfSections(in collectionView: UICollectionView) -> Int {
return sectionCount
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return itemCount
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellIdentifier, for: indexPath) as? AudioItemCell {
return cell
}
return UICollectionViewCell()
}
func collectionView(_ collectionView: UICollectionView, willDisplay cell: UICollectionViewCell, forItemAt indexPath: IndexPath) {
let c = cell as! AudioItemCell
c.setupComposition(composition: data[curItemIndex(indexPath: indexPath)])
c.indexPath = indexPath
c.favoriteState = isFavoriesList
c.delegate = self
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
PlayerManager.shared.changePlaylist()
var item: Composition
item = data[curItemIndex(indexPath: indexPath)] as Composition
item.isPlaying = true
item.showPlayer = true
collectionView.reloadItems(at: [indexPath])
selectedIndexPath = indexPath
delegate.playComposition(composition: item, data: data, play: true)
}
func playingCompositionForReload(composition: Composition) {
composition.isPlaying = true
composition.showPlayer = true
collectionView.reloadData()
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: cellWidth, height: 90)
}
//MARK: helpers methods
func updateState(play: Bool) -> Void {
if (selectedIndexPath) != nil {
let item = data[curItemIndex(indexPath: selectedIndexPath)]
item.isPlaying = !item.isPlaying
} else {
selectedIndexPath = IndexPath(row: 0, section: 0)
let item = data[0]
item.isPlaying = true
item.showPlayer = true
}
collectionView.reloadItems(at: [selectedIndexPath])
}
private func curItemIndex(indexPath: IndexPath) -> Int {
return indexPath.section * itemCount + indexPath.item
}
//MARK: AudioItemCellProtocol
func removeCellAtIndexpath(indexPath: IndexPath) {
collectionView.performBatchUpdates({
self.data.remove(at: self.curItemIndex(indexPath: indexPath))
sectionCount = Int(ceil(Double(self.data.count / self.itemCount)))
self.collectionView.deleteItems(at: [indexPath])
}, completion: nil)
}
}
And this button pressed code
delegate.removeCellAtIndexpath(indexPath: indexPath)
What I did wrong here and why its crashing?
Please help I stuck on this a day.
The problem is with your numberOfItemsInSection method and the use of the itemCount property. You are returning a fixed number. You are assuming every section has the same fixed number of items. Instead, you should be returning the current number of records in your data source for the given section.
It would help a lot if you setup your data source to be an array of arrays where the outer array represents your sections and each inner array is the items in that section. Then you simply return the array count instead of some predetermined variable.
Related
I have created a carousel view using UPCarouselFlowLayout and it works well. But when the UIButton in the view is clicked, no action occurs. How do I make it so that when the UIButton is clicked, it calls a particular action?
CollectionViewCell:
class MagicCollectionViewCell: UICollectionViewCell {
#IBOutlet weak var magicview: UIView!
#IBOutlet weak var magicimage: UIImageView!
#IBOutlet weak var magiclabel: UILabel!
#IBOutlet weak var magicbutton: UIButton!
override func awakeFromNib() {
super.awakeFromNib()
self.magicview.isUserInteractionEnabled = true
// Initialization code
DispatchQueue.main.async {
self.magicview.layer.shadowColor = UIColor.gray.cgColor
self.magicview.layer.shadowOpacity = 0.5
self.magicview.layer.shadowOpacity = 10.0
self.magicview.layer.shadowOffset = .zero
self.magicview.layer.shadowPath = UIBezierPath(rect: self.magicview.bounds).cgPath
self.magicview.layer.shouldRasterize = false
}
}
}
Magic1.swift
import UPCarouselFlowLayout
class Magic1: UIViewController,UICollectionViewDataSource,UICollectionViewDelegate {
#IBOutlet weak var magiccollection: UICollectionView!
override func viewDidLoad() {
super.viewDidLoad()
magiccollection.register(UINib.init(nibName: "MagicCollectionViewCell", bundle: nil), forCellWithReuseIdentifier: "magiccidentifier")
let floawLayout = UPCarouselFlowLayout()
floawLayout.itemSize = CGSize(width: UIScreen.main.bounds.width - 60.0, height: magiccollection.frame.size.height)
floawLayout.scrollDirection = .horizontal
floawLayout.sideItemScale = 0.8
floawLayout.sideItemAlpha = 1.0
floawLayout.spacingMode = .fixed(spacing: 5.0)
magiccollection.collectionViewLayout = floawLayout
magiccollection.delegate = self
magiccollection.dataSource = self
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 2
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = sexeducollec.dequeueReusableCell(withReuseIdentifier: "magiccidentifier", for: indexPath) as!MagicCollectionViewCell
if indexPath.row == 0{
cell.magiclabel.text = "Tester title"
cell.sexedimage.image = #imageLiteral(resourceName: "merlin")
}else if indexPath.row == 1{
cell.magiclabel.text = "love is in the air"
}else{
cell.magiclabel.text = "Title - \(indexPath.row + 1)"
}
return cell
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if indexPath.row == 0{
print("Accio")
}else if indexPath.row == 1{
print("alohamora")
}
}
}
What I'm trying to do is when magicbutton is clicked at indexPath.row == 0 it calls a specific action and when it is clicked at indexPath.row == 1 it calls a specific function.
Try this approach! Also, You can call closure at IBAction
class ViewController: UICollectionViewController {
override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 2
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "magiccidentifier", for: indexPath) as? MagicCollectionViewCell {
switch indexPath.row {
case 0:
cell.onCellTouched = { print("Hi")}
default:
cell.onCellTouched = { print("By") }
}
return cell
}
return UICollectionViewCell()
}
override func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
let item = collectionView.cellForItem(at: indexPath) as? MagicCollectionViewCell
item?.onCellTouched()
}
}
class MagicCollectionViewCell: UICollectionViewCell {
var onCellTouched: () -> Void = { assertionFailure("Cell action didn't set up") }
override func awakeFromNib() {
super.awakeFromNib()
self.backgroundColor = .black
}
}
You are missing an IBAction of your button in MagicCollectionViewCell. So add an action for your button:
#IBAction func buttonAction(_ sender: UIButton) {
}
I have collection view inside of my first table view cell. Search bar at the top of the table view (out of table view). Collection views showing as table view cell items count at viewDidLoad(). E.g. If table view cell items count 4 so collection view items count as same 4.
class MainViewController: UIViewController, UITableViewDataSource, UITableViewDelegate,
UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout {
#IBOutlet weak var searchBar: UISearchBar!
#IBOutlet weak var mainTableView: UITableView!
var imageNames = [ImageNames]()
var priceFood: [Double]!
var searchFoods = [String]()
var filtered = [String]()
var searching = false
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.tabBarController?.tabBar.isHidden = false
}
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.navigationBar.isHidden = true
let foodCell = Food(name: ["Hamburger big mac",
"Patates",
"Whopper",
"Steakhouse"], price: [15.0, 20.0, 25.0, 30.0])
searchBar.delegate = self
searchFoods = foodCell.name
priceFood = foodCell.price
imageNames = [
ImageNames(name: "images"),
ImageNames(name: "unnamed"),
ImageNames(name: "unnamed")
// ImageNames(name: "images"),
// ImageNames(name: "images")
]
}
func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if searching {
return filtered.count
} else {
return searchFoods.count
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.section == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "MainFoodTableViewCell", for: indexPath) as! MainFoodTableViewCell
// cell.mainFoodCollectionView.delegate = self
// cell.mainFoodCollectionView.dataSource = self
// cell.mainFoodCollectionView.reloadData()
cell.mainFoodCollectionView.tag = indexPath.row
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "CellForFood", for: indexPath) as! MainFoodTitleTableViewCell
if searching {
cell.titleLabel?.text = filtered[indexPath.row]
cell.priceLabel?.text = priceFood[indexPath.row].description
} else {
cell.titleLabel?.text = searchFoods[indexPath.row]
cell.priceLabel?.text = priceFood[indexPath.row].description
}
return cell
}
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return indexPath.section == 0 ? 130 : 65
}
func tableView(_ tableView: UITableView, estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
return indexPath.section == 0 ? 100 : 65
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return imageNames.count
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let width = UIScreen.main.bounds.width
return CGSize(width: width, height: 130)
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "MainFoodCollectionViewCell", for: indexPath) as! MainFoodCollectionViewCell
let img = imageNames[indexPath.row]
cell.mainFoodImage.image = UIImage(named: img.name)
return cell
}
}
extension MainViewController : UISearchBarDelegate {
func searchBarTextDidBeginEditing(_ searchBar: UISearchBar) {
self.searchBar.showsCancelButton = true
}
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
searching = false
searchBar.showsCancelButton = false
searchBar.text = ""
searchBar.resignFirstResponder()
mainTableView.reloadData()
}
I think I did not make sense with this function
func searchBar(_ searchBar: UISearchBar, textDidChange searchText: String) {
filtered = searchText.isEmpty ? searchFoods : filtered.filter { (item: String) -> Bool in
return item.range(of: searchText, options: .caseInsensitive, range: nil, locale: nil) != nil
}
// filtered = self.searchFoods.filter ({$0.prefix(searchText.count) == searchText})
searching = true
mainTableView.reloadData()
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.section == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "MainFoodTableViewCell", for: indexPath) as! MainFoodTableViewCell
cell.mainFoodCollectionView.tag = indexPath.row
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "CellForFood", for: indexPath) as! MainFoodTitleTableViewCell
if searching {
cell.titleLabel?.text = filtered[indexPath.row]
cell.priceLabel?.text = priceFood[indexPath.row].description
} else {
cell.titleLabel?.text = searchFoods[indexPath.row]
cell.priceLabel?.text = priceFood[indexPath.row].description
}
return cell
}
}
Solved my problem
The current structure is
firstViewController -> pushViewController(SecondViewController)
-UIViewController ->filename : secondViewController
-UITableView
-UITableViewCell (custom cell) ->filename : secondTableViewCell
-UICollectionView
-UICollectionViewCell (custom cell) ->filename : secondCollectionViewCell
When 'didSelectItemAt' is done in the 'UICollectionView'
I would like to call the 'popviewcontroller' from UIViewController.
And I want to pass the data on the selected item to firstViewController.
but i don't know how
** ViewController **
struct cellStat{
var opened = Bool()
var title = String()
var sectionData = [ItemModel]()
}
//선물 카테고리 리스트 보여주는 모달
class GiftCategoryModalVC: UIViewController {
#IBOutlet weak var tableView: UITableView!
private var categoryTitleModels: [ItemModel] = []
private var giftItemModels: [ItemModel] = []
private var titleCellData: [cellStat] = []
//LIFE CYCLE
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
tableView.register(UINib(nibName: GiftCategoryTBCell.reusableIdentifier, bundle: nil), forCellReuseIdentifier: GiftCategoryTBCell.reusableIdentifier)
tableView.register(UINib(nibName: GiftCategoryListTBCell.reusableIdentifier, bundle: nil), forCellReuseIdentifier: GiftCategoryListTBCell.reusableIdentifier)
//get gift categofy title
GiftPageAPIService.shared.selectCode(code: "CD005") { (itemModels) in
self.categoryTitleModels = itemModels
itemModels.forEach { (itemModel) in
self.titleCellData.append(cellStat(opened: false, title: itemModel.codeNm!, sectionData: []))
}
self.tableView.reloadData()
}
setupLayout()
}
//LAYOUT
fileprivate func setupLayout(){
setNavbar()
}
fileprivate func setNavbar(){
self.navigationItem.leftBarButtonItem = UIBarButtonItem(image: #imageLiteral(resourceName: "icon_arrow_left"), style: UIBarButtonItemStyle.plain, target: self, action: #selector(handleEndButton))
self.navigationController?.navigationBar.barTintColor = UIColor.init(hex: 0xececec)
self.navigationController?.navigationBar.tintColor = UIColor.init(hex: 0x979797)
}
//MAKR:- ACTION
#objc func handleEndButton(){
self.navigationController?.popViewController(animated: true)
}
}
extension GiftCategoryModalVC: UITableViewDelegate, UITableViewDataSource{
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if titleCellData[section].opened == true{
return 2
}else{
return 1
}
}
func numberOfSections(in tableView: UITableView) -> Int {
return titleCellData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0{
let cell = tableView.dequeueReusableCell(withIdentifier: GiftCategoryTBCell.reusableIdentifier, for: indexPath) as! GiftCategoryTBCell
cell.setCategotyNm = categoryTitleModels[indexPath.section].codeNm
if titleCellData[indexPath.section].opened == true{
cell.setImgView = UIImage(named: "arrow_up")
}else{
cell.setImgView = UIImage(named: "arrow_down")
}
return cell
}else{
//this cell is call tableCell
let cell = tableView.dequeueReusableCell(withIdentifier: GiftCategoryListTBCell.reusableIdentifier, for: indexPath) as! GiftCategoryListTBCell
cell.setItems = titleCellData[indexPath.section].sectionData
return cell
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.row == 0{
if titleCellData[indexPath.section].opened == true{
titleCellData[indexPath.section].opened = false
let sections = IndexSet.init(integer: indexPath.section)
tableView.reloadSections(sections, with: .automatic)
}else{
titleCellData[indexPath.section].opened = true
GiftPageAPIService.shared.selectCode(code: categoryTitleModels[indexPath.section].codeCd!) { (items) in
self.titleCellData[indexPath.section].sectionData = items
let sections = IndexSet.init(integer: indexPath.section)
tableView.reloadSections(sections, with: .automatic)
}
}
}
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if indexPath.row == 0{
return 50
}else{
let cellHeight: Int = (titleCellData[indexPath.section].sectionData.count + 2) / 3
return self.view.frame.height * 0.24 * CGFloat(cellHeight)
}
}
}
** TableViewCell **
class GiftCategoryListTBCell: UITableViewCell {
#IBOutlet weak var collectionView: UICollectionView!
var items: [ItemModel]?
var category: ItemModel?
var setCategory: ItemModel?{
didSet{
self.category = setCategory!
getCategoryData()
}
}
var setItems: [ItemModel]?{
didSet{
self.items = setItems!
collectionView.reloadData()
}
}
let flowlayout = UICollectionViewFlowLayout()
override func awakeFromNib() {
super.awakeFromNib()
collectionView.delegate = self
collectionView.dataSource = self
collectionView.register(UINib(nibName: GiftItemCVCell.reusableIdentifier, bundle: nil), forCellWithReuseIdentifier: GiftItemCVCell.reusableIdentifier)
setupLayout()
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
//MARK:- LAYOUT
fileprivate func setupLayout(){
collectionView.backgroundColor = UIColor.init(hex: 0xf7f7f7)
collectionView.isScrollEnabled = false
}
fileprivate func getCategoryData(){
GiftPageAPIService.shared.selectCode(code: (category?.codeCd)!) { (items) in
self.items = items
self.collectionView.reloadData()
}
}
}
extension GiftCategoryListTBCell: UICollectionViewDataSource,UICollectionViewDelegate{
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
if items == nil{
return 0
}else{
return (items?.count)!
}
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: GiftItemCVCell.reusableIdentifier, for: indexPath) as! GiftItemCVCell
cell.setItem = items?[indexPath.item]
return cell
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
/*
I tried to do the work here.
*/
}
}
extension GiftCategoryListTBCell: UICollectionViewDelegateFlowLayout{
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAt section: Int) -> UIEdgeInsets {
return UIEdgeInsets(top: contentView.frame.width * 0.07, left: contentView.frame.width * 0.07, bottom: contentView.frame.width * 0.07, right: contentView.frame.width * 0.07)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return contentView.frame.width * 0.03
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let width = (contentView.frame.width) * 0.25
return CGSize(width: width, height: width * 1.5)
}
}
try this :
let window = UIApplication.shared.keyWindow
window?.topMostWindowController?.navigationController?.popViewController(animated: true)
You mean something like this?
Create a protocol in the tableviewcell file
class myTableCell: UITableViewCell{
var myString = "mystring"
var delegate = myNewDelegate?
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
delegate?.didSelect(text: self.myString)
}
}
protocol myNewDelegate {
func didSelect(text: String)
}
This goes in the view controller class that the table cell is in.
class MyTableViewController: UITableViewController, myNewDelegate{
var stringToPass = String()
func didSelectText(text: String){
stringToPass = text
self.performSegue(withIdentifier: "editProfileSegue", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "editProfileSegue"{
let viewcontroller = segue.destination as! FirstViewController
viewcontroller.myPassedString = self.stringToPass
}
}
}
And then id the receiving class
class FirstViewController: UIViewController{
var myPassedString = String()
}
I understand what your mean.
If you want to pop your controller to previous controller in tablecell just to get its viewcontroller which control the cell and try to pop and if you try this method, why not override delegate func in your viewcontroller ?May a little bit hard to read the code, but useful, and you can use
self.navigationcontroller?.popViewController
If you have already use the viewcontroller to delegate the other tableview, just to judge the tableview name in your delegate func
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if tableView == blah blah
{
do what you want
}
}
And if you need to pass the data between the different viewController especially pass the data to pre-viewController you need to write delegate, or need to __block callback.
I make music player using collectionView. I want to when selected collectionView like radio button. If another cell is selected, the selected cell should not be selected. but is not working.
I dont want multi selection. : https://i.stack.imgur.com/ATj3J.png
How do I work? TT I need your help. thx.
this my code.
import UIKit
class PracticeViewController: UIViewController, UICollectionViewDelegate, UICollectionViewDataSource {
var homeClassInPrac = HomeViewController()
var songPlayOff = UIImage(named: "play")
var songPlayOn = UIImage(named: "iconStop")
var buttonCounter = [Int]()
var freqNameList = ["Delta 1","Theta 1","Alpha 1","Beta 1","Delta 2","Theta 2","Alpha 2","Beta 2","Delta 3","Theta 3","Alpha 3","Beta 3","Delta 4","Theta 4","Alpha 4","Beta 4"]
#IBOutlet var practiceCollection: UICollectionView!
override func viewDidLoad() {
super.viewDidLoad()
practiceCollection.delegate = self
practiceCollection.dataSource = self
self.practiceCollection.allowsMultipleSelection = false
}
func numberOfSections(in collectionView: UICollectionView) -> Int {
return 1
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
self.practiceCollection.reloadData()
return freqNameList.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell:PracticeCollectionViewCell = collectionView.dequeueReusableCell(withReuseIdentifier: "pracCell", for: indexPath) as! PracticeCollectionViewCell
cell.pracImgView.image = songPlayOff
cell.pracLabel.text = freqNameList[indexPath.row]
if buttonCounter.contains(indexPath.row){
cell.pracImgView.image = songPlayOn
}
else{
cell.pracImgView.image = songPlayOff
}
return cell
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if buttonCounter.contains(indexPath.row){
let index = buttonCounter.index(of: indexPath.row)
buttonCounter.remove(at: index!)
self.practiceCollection.reloadData()
homeClassInPrac.audioPlayer2.stop()
}
else{
buttonCounter.removeAll()
buttonCounter.append(indexPath.row)
self.practiceCollection.reloadData()
let buttonInt = buttonCounter[0]
homeClassInPrac.playSound2(freqName: freqNameList[buttonInt])
}
print("Select\(buttonCounter)")
}
func collectionView(_ collectionView: UICollectionView, didDeselectItemAt indexPath: IndexPath) {
print("Deselect\(buttonCounter)")
let index = buttonCounter.index(of: indexPath.row)
buttonCounter.remove(at: index!)
self.practiceCollection.reloadData()
print("Deselect\(buttonCounter)")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
I think problem is you are reloading collectionView in numberOfItems method
so Just remove
self.practiceCollection.reloadData()
Change buttonCounter to Array of Bool with equal count to freqNameList
var buttonCounter : Array<Bool> = [false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false]
In cellForItem method use :
if buttonCounter[indexPath.row]{
cell.pracImgView.image = songPlayOn
}
else{
cell.pracImgView.image = songPlayOff
}
In didSelectItem use :
buttonCounter[indexPath.row] = true
homeClassInPrac.playSound2(freqName: freqNameList[buttonInt])
self.practiceCollection.reloadData()
In didDeselectItem use :
buttonCounter[indexPath.row] = false
self.practiceCollection.reloadData()
I have a button which selects all cells in the collectionview. Once clicked, the button function changes so that all cells will be de-selected upon pressing it again.
So far so good.. But
1) When you select all cells with the button, scroll a bit down and to the top again
2) Then de-select all cells with the button, and select all cells with the button again
3) And start scrolling down, some cells (mostly 1-2 complete rows, later cells are fine again) are not properly updated, so they don't appear with the selected state which is a different background color. Seems like an issue with dequeueReusableCell, but I can't wrap my head around it..
func collectionView(_ collectionView: UICollectionView, willDisplay cell: UICollectionViewCell, forItemAt indexPath: IndexPath) {
if cell.isSelected {
cell.backgroundColor = UIColor.green
} else {
cell.backgroundColor = UIColor.white
}
if cell.viewWithTag(1) != nil {
let cellTitle = cell.viewWithTag(1) as! UILabel
cellTitle.text = String(indexPath.row)
}
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if let cell = collectionView.cellForItem(at: indexPath) {
cell.backgroundColor = UIColor.green
selectedCells.append(indexPath.row)
}
}
func collectionView(_ collectionView: UICollectionView, didDeselectItemAt indexPath: IndexPath) {
if let cell = collectionView.cellForItem(at: indexPath) {
cell.backgroundColor = UIColor.white
selectedCells.removeObject(indexPath.row)
}
}
And the action method for handling button clicking
#IBAction func selectButtonTapped(_ sender: Any) {
if isSelectAllActive {
// Deselect all cells
selectedCells.removeAll()
for indexPath: IndexPath in collectionView!.indexPathsForSelectedItems! {
collectionView!.deselectItem(at: indexPath, animated: false)
collectionView(collectionView!, didDeselectItemAt: indexPath)
let cell: UICollectionViewCell
cell = collectionView.dequeueReusableCell(withReuseIdentifier: "CVCell", for: indexPath)
}
selectButton.title = "Select all"
isSelectAllActive = false
} else {
// Select all cells
for i in 0 ..< collectionView!.numberOfItems(inSection: 0) {
collectionView!.selectItem(at: IndexPath(item: i, section: 0), animated: false, scrollPosition: UICollectionViewScrollPosition())
collectionView(collectionView!, didSelectItemAt: IndexPath(item: i, section: 0))
}
selectedCells.removeAll()
let indexPaths: [IndexPath] = collectionView.indexPathsForSelectedItems!
for item in indexPaths {
selectedCells.append(item.row)
}
selectedCells.sort{$0 < $1}
selectButton.title = "Select none"
isSelectAllActive = true
}
}
And for completion the array extension for removing an object
extension Array where Element : Equatable {
mutating func removeObject(_ object : Iterator.Element) {
if let index = self.index(of: object) {
self.remove(at: index)
}
}
}
Complete Xcode project can be found here: https://www.dropbox.com/s/uaj1asg43z7bl2a/SelectAllCells.zip
Used Xcode 9.0 beta 1, with iOS11 Simulator/iPhone SE
Thanks for your help!
Your code is a little confused because you are trying to keep track of cell selection state both in an array and in the cell itself.
I would just use a Set<IndexPath> as it is simpler and more efficient than an array. You can then refer to this set when returning a cell in cellForItemAt: and you don't need to do anything in willDisplay.
When you select/deselect all you can just reload the whole collection view and when an individual cell is selected/deselected, just reload that cell.
#objcMembers
class MainViewController: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate {
#IBOutlet var collectionView: UICollectionView!
#IBOutlet var toolBar: UIToolbar?
#IBOutlet weak var selectButton: UIBarButtonItem!
var selectedCells = Set<IndexPath>()
var isSelectAllActive = false
// MARK: - Classes
override func viewDidLoad() {
super.viewDidLoad()
// Collection view
collectionView!.delegate = self
collectionView!.dataSource = self
collectionView!.allowsMultipleSelection = true
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
}
#IBAction func selectButtonTapped(_ sender: Any) {
if isSelectAllActive {
// Deselect all cells
selectedCells.removeAll()
selectButton.title = "Select all"
isSelectAllActive = false
} else {
// Select all cells
for i in 0 ..< collectionView!.numberOfItems(inSection: 0) {
self.selectedCells.insert(IndexPath(item:i, section:0))
}
selectButton.title = "Select none"
isSelectAllActive = true
}
self.collectionView.reloadData()
}
func numberOfSections(in collectionView: UICollectionView) -> Int {
return 1
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 50
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell: UICollectionViewCell
cell = collectionView.dequeueReusableCell(withReuseIdentifier: "CVCell", for: indexPath)
if self.selectedCells.contains(indexPath) {
cell.backgroundColor = .green
} else {
cell.backgroundColor = .white
}
if cell.viewWithTag(1) != nil {
let cellTitle = cell.viewWithTag(1) as! UILabel
cellTitle.text = String(indexPath.row)
}
return cell
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
print("\ndidSelectItemAt: \(indexPath.row)")
if selectedCells.contains(indexPath) {
selectedCells.remove(indexPath)
} else {
selectedCells.insert(indexPath)
}
self.collectionView.deselectItem(at: indexPath, animated: false)
self.collectionView.reloadItems(at: [indexPath])
print("selectedCells: \(selectedCells)")
}
}