Swift 3 - Problems in reusing cell with multiple custom cells - ios

I've got problems when I scroll down in my UITableview. The table shows me cells with old content when the cell is reused.
The Probleme is the following:
Swift wants to reuse an old cell, but doesn't properly clear the old content from the old cell. This leads to cells with old content, although I'm providing new data to the cells.
Architecture of the UITableView if the following:
Each custom cell has their own identifier
Each custom cell is separated in an own class
Screenshots of the problem:
Beginning of the Questionnaire Screen Shot:
The scrolled down table:
The problem here is the "Handedness"-Cell which is showing the cell number 3 (because of the reuse of the cell), which is not right
The numberOfSection-Method
override func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
The numberOfRowsInSection-Method
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if(section == 0){
return questionnaireStructure.count
} else {
return 1
}
}
The cellForRowAt-Method
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// first section is the normal Questionnaire
if(indexPath.section == 0){
// current questionnaireStructure
let questStruct:QuestionnaireStructure? = questionnaireStructure[indexPath.row]
// current cell is a "Headline"
if(questStruct?.elementtype == "elements/headlines"){
let cell = tableView.dequeueReusableCell(withIdentifier: "HeadlineStructureCellID", for: indexPath) as! Headline
cell.headline.text = questStruct?.headline
cell.selectionStyle = UITableViewCellSelectionStyle.none
return cell
} else if(questStruct?.elementtype == "elements/texts"){
// current cell is a "texts"
let cell = tableView.dequeueReusableCell(withIdentifier: "TextsStructureCellID", for: indexPath) as! Texts
cell.textsLabel.text = questStruct?.text
cell.selectionStyle = UITableViewCellSelectionStyle.none
return cell
} else if(questStruct?.questiontype == "Slider"){
// currrent cell is a "slider-Question"
let cell = tableView.dequeueReusableCell(withIdentifier: "QuestionSliderStructureCellID", for: indexPath) as! Slider
cell.sliderQuestion.text = questStruct?.question
cell.selectionStyle = UITableViewCellSelectionStyle.none
let values = (questStruct?.values)!
let valueArray = values.array as! [Values]
cell.slider.minimumValue = Float(valueArray[0].min)
cell.slider.maximumValue = Float(valueArray[0].max)
let answers = (questStruct?.answers)!
let answerArray = answers.array as! [Answers]
cell.minLabel.text = answerArray[0].label
cell.maxLabel.text = answerArray[1].label
return cell
} else if(questStruct?.questiontype == "SingleChoice"){
let cell = tableView.dequeueReusableCell(withIdentifier: "QuestionSingleChoiceStructureCellID", for: indexPath) as! SingleChoiceCell
let radioButtonController = SSRadioButtonsController()
radioButtonController.delegate = self
radioButtonController.shouldLetDeSelect = true
cell.radioButtonController = radioButtonController
cell.updateCellData(questStruct: questStruct!, indexInTable: indexPath.row)
return cell
} else if(questStruct?.questiontype == "MultipleChoice"){
let cell = tableView.dequeueReusableCell(withIdentifier: "QuestionMultipleChoiceStructureCellID", for: indexPath) as! MultipleChoiceCell
cell.multQuestionLabel.text = questStruct?.question
cell.questStruct = questStruct
return cell
} else if(questStruct?.questiontype == "YesNoSwitch"){
let cell = tableView.dequeueReusableCell(withIdentifier: "QuestionYesNoSwitchStructureCellID", for: indexPath) as! YesNoSwitch
cell.yesNoQuestion.text = questStruct?.question
cell.selectionStyle = UITableViewCellSelectionStyle.none
return cell
} else if(questStruct?.questiontype == "TextDate"){
let cell = tableView.dequeueReusableCell(withIdentifier: "Datepicker", for: indexPath) as! DatePicker
cell.question.text = questStruct?.question
cell.selectionStyle = UITableViewCellSelectionStyle.none
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "QuestionSingleChoiceStructureCellID", for: indexPath) as! SingleChoiceCell
//cell.singleChoiceLabel.text = questStruct?.question
cell.selectionStyle = UITableViewCellSelectionStyle.none
return cell
}
} else {
//last section is the save button
// show the save button when the Questionnaire is loaded
if(questionnaireStructure.count != 0){
let cell = tableView.dequeueReusableCell(withIdentifier: "SaveStructureCellID", for: indexPath) as! SaveQuestionnaire
cell.selectionStyle = UITableViewCellSelectionStyle.none
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "TextsStructureCellID", for: indexPath) as! Texts
cell.selectionStyle = UITableViewCellSelectionStyle.none
return cell
}
}
}
What I checked:
the data of "questStruct" is providing the latest data
overriding the "prepareForReuse"-Methode without success

Here:
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: "QuestionSingleChoiceStructureCellID", for: indexPath) as! SingleChoiceCell
//cell.singleChoiceLabel.text = questStruct?.question
cell.selectionStyle = UITableViewCellSelectionStyle.none
return cell
}
You need to "reset" the cell in case it's being reused. Options are:
write a reset() function in the cell, to clear any assigned data and display "default" content, or
create an empty questStruct and call cell.updateCellData(questStruct: questStruct!, indexInTable: indexPath.row)
Option 1. is probably the easiest and most straight-forward.

Are you sure the data isn't actually duplicated in the questStruct array? If that's not the case then all I can think is that it looks like you have two places where a single choice cell is used. In one of them you set a bunch of data, while in the other one you don't seem to set any data. I'm talking about that last else statement where you have the part where you set singleChoiceLabel.text except it's commented out. If that condition gets hit and it's reusing a cell that was configured for the other singleChoiceStructure branch of the if condition then the information will still be filled out from the previous configuration. It's possible the questionType property of one of your QuestionnaireStructure objects is either spelled incorrectly or just a value you haven't accounted for, which is causing the if statement to hit the else which returns an unconfigured QuestionSingleChoice cell that might still have information from the last time it was used.

Related

How to give more than 2 custom cell on one tableView for chat

chat image for chat ui have 3 type which is text , image , and carousel . am i need to make 3 custom cell for one tableView and how to do that ?
Yes you have to create three custom cell, for crousal either use third party or a collection view inside tableview cell.
for eg:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIncomming = tableView.dequeueReusableCell(withIdentifier: "IncommingChatCell") as! IncommingChatCell
let cellOutgoing = tableView.dequeueReusableCell(withIdentifier: "OutgoingChatCell") as! OutgoingChatCell
let chatInfo = chatDataSourse[indexPath.row]
if chatInfo.user == "receiver" {
cellIncomming.chatLabel.text = chatInfo.chatString
return cellIncomming
}else {
cellOutgoing.chatLabel.text = chatInfo.chatString
return cellOutgoing
}
}
in cellforrow
if Condition1 {
let cell : CellOne! = tableView.dequeueReusableCell( withIdentifier: "CellOne") as? CellOne
return cell
}else if Condition2{
let cell : CellTwo! = tableView.dequeueReusableCell( withIdentifier: "CellTwo") as? CellTwo
return cell
}else{
let cell : CellThree! = tableView.dequeueReusableCell( withIdentifier: "CellThree") as? CellThree
return cell
}

How to change data in cell in dynamic UITableView xcode project?

I have a Dynamic Prototypes Table view that has different cells, I'm adding the cells to the table view and I want to change their content. All the tutorials I find is for a tableview with only one type of cell, but I have 8 different types. How would I change their content (ie, textfields etc) and how would I get actions from them back to the main tableview controller to do some business logic? (ie button pressed etc)
What I did is:
I created a costume class for each cell type and connected them under customClass, class field.
I attached the textfields etc, actions and references to these classes.
this is my cellAtRow function I assume I would change it in this function somehow?
or reference the classes from here?
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
print ("indexPath: ", indexPath)
print ("indexPath: ", indexPath[0])
print ("-------")
if (sectionsData[indexPath[0]] == "header") {
let cell = tableView.dequeueReusableCell(withIdentifier: "headerCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "description") {
let cell = tableView.dequeueReusableCell(withIdentifier: "headerInfoCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "diagnoses") {
let cell = tableView.dequeueReusableCell(withIdentifier: "diagnosisCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "perscription") {
let cell = tableView.dequeueReusableCell(withIdentifier: "perscriptionCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "notes") {
let cell = tableView.dequeueReusableCell(withIdentifier: "notesCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "addFaxHeadline") {
let cell = tableView.dequeueReusableCell(withIdentifier: "addFaxCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "addFax") {
let cell = tableView.dequeueReusableCell(withIdentifier: "emailNameCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "addEmailHeadline") {
let cell = tableView.dequeueReusableCell(withIdentifier: "addEmailCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "addEmails") {
let cell = tableView.dequeueReusableCell(withIdentifier: "emailNameCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "givePermissionHeadline") {
let cell = tableView.dequeueReusableCell(withIdentifier: "permissionCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "select answer") {
let cell = tableView.dequeueReusableCell(withIdentifier: "selectAnswerCell", for: indexPath)
return cell
}
You need to use
let cell = tableView.dequeueReusableCell(withIdentifier: "headerCell", for: indexPath) as! HeaderTableViewCell
to call cell.yourTextField.text for example
You have to cast your cells to the class they belong. On the second line of the code block you can see an example of this.
if (sectionsData[indexPath[0]] == "header") {
let cell = tableView.dequeueReusableCell(withIdentifier: "headerCell", for: indexPath) as! HeaderTableViewCell
cell.titleLbl.text = "Title"
cell.delegate = self // To receive actions back
return cell
}
. . . // More of the same
// default return
To send calls back to your main view controller you can add protocols to your cells like so:
protocol HeadTableViewCellProcol{
func bttnPressed()
}
class HeadTableViewCell: UITableViewCell{
var delegate: HeadTableViewCellProcol?
#IBAction func bttnPressedInCell(){
delegate?.bttnPressed()
}
}
The this of this protocols like the protocols you had to implement for your UITableView. You will also have to implement these protocols in your main VC.
You need to cast UITableViewCell into your dynamic cell class. You can try the following:
guard let cell = tableView. dequeueReusableCell(withIdentifier: "perscription", for: indexPath) as? PerscriptionTableViewCell else { return UITableViewCell() }
cell.setupCell() //You have access to cell's public funcs and vars now
return cell
Using optional unwrapping, you can be sure that your app is likely to be safe from type casting crashes.
As the Apple documentation says, the return type of the dequeueReusableCell is a UITableViewCell.
Apple Documentation
Return Value: A UITableViewCell object with the associated identifier or nil if no such object exists in the reusable-cell queue.
Your custom cells classes should inherit from UITableViewCell and to be able to use an instance of your custom cell you need to cast the returning UITableViewCell of the dequeReusableCell into your desire custom cell type.
let cell = tableView.dequeueReusableCell(withIdentifier: "customCellIdentifierCell", for: indexPath) as! YourCutsomTableViewCell
For customizing, every cell is responsible for his own configuration. You should have a function (you can use protocols or inherit from a superclass) and inside the cellForRowAtIndexPath, after casting it, call the setup function.
customCell.setup() //you can add some parameters if its needed

UITableView scrolls up on reloadData

I have a UITableView that gets reloaded if a button in some of its cells gets tapped. The issue appears if the following steps are made:
Tap a button on a cell so that another cells appear below the tapped cell on reloadData.
Scroll up the table view so that it hides some of the upper content.
Tap the button again to hide the cells that were just shown making another call to reloadData.
Then the table view goes up and hides the upper content (the whole first cell and part of the second one). Here is some of the code:
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if shouldShowImageResolutionOptions && (indexPath.row == 2 || indexPath.row == 3 || indexPath.row == 4) {
return isLastKnownDeviceOrientationLandscape ? 60 : 80
}
if shouldShowImageDisplayOptions && (indexPath.row == 3 || indexPath.row == 4) {
return isLastKnownDeviceOrientationLandscape ? 60 : 80
}
return isLastKnownDeviceOrientationLandscape ? tableView.frame.size.height / 2.5 + 40 : tableView.frame.size.height / 4.5 + 40
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if shouldShowImageResolutionOptions {
return 6
}
if shouldShowImageDisplayOptions {
return 5
}
return 3
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
switch indexPath.row {
case 0:
let cell = tableView.dequeueReusableCell(withIdentifier: CellIdentifiers.IntervalCell) as! IntervalCell
cell.selectionStyle = .none
cell.dottedSliderView.contentMode = .redraw
cell.adjustThumbPosition()
return cell
case 1:
let cell = tableView.dequeueReusableCell(withIdentifier: CellIdentifiers.SettingsCell) as! SettingsCell
cell.selectionStyle = .none
cell.titleLabel.text = LabelTitles.ImageResolution
cell.choiseLabel.text = LabelTitles.HDResolutioin
cell.onButtonTap = {
self.shouldShowImageResolutionOptions = !self.shouldShowImageResolutionOptions
self.shouldShowImageDisplayOptions = false
self.menuTableView.reloadData()
}
return cell
case 2:
if(shouldShowImageResolutionOptions) {
let cell = tableView.dequeueReusableCell(withIdentifier: CellIdentifiers.SingleSettingCell, for: indexPath) as! SingleSettingCell
cell.selectionStyle = .none
cell.mainSettingLabel.text = Settings.HDResolution
return cell
}
let cell = tableView.dequeueReusableCell(withIdentifier: CellIdentifiers.SettingsCell) as! SettingsCell
cell.selectionStyle = .none
cell.titleLabel.text = LabelTitles.ImageDisplay
cell.choiseLabel.text = LabelTitles.EnlargeImage
cell.onButtonTap = {
self.shouldShowImageDisplayOptions = !self.shouldShowImageDisplayOptions
self.shouldShowImageResolutionOptions = false
self.menuTableView.reloadData()
}
return cell
case 3, 4:
if(shouldShowImageResolutionOptions) {
let cell = tableView.dequeueReusableCell(withIdentifier: CellIdentifiers.SingleSettingCell, for: indexPath) as! SingleSettingCell
cell.selectionStyle = .none
cell.mainSettingLabel.text = indexPath.row == 3 ? Settings.HighResolution : Settings.MediumResolution
return cell
} else {
let cell = tableView.dequeueReusableCell(withIdentifier: CellIdentifiers.SingleSettingCell, for: indexPath) as! SingleSettingCell
cell.selectionStyle = .none
cell.mainSettingLabel.text = indexPath.row == 3 ? Settings.ShowFullImage : Settings.EnlargeImage
return cell
}
case 5:
let cell = tableView.dequeueReusableCell(withIdentifier: CellIdentifiers.SettingsCell) as! SettingsCell
cell.selectionStyle = .none
cell.titleLabel.text = LabelTitles.ImageDisplay
cell.choiseLabel.text = LabelTitles.EnlargeImage
cell.onButtonTap = {
self.shouldShowImageDisplayOptions = !self.shouldShowImageDisplayOptions
self.shouldShowImageResolutionOptions = false
self.menuTableView.reloadData()
}
return cell
default:
return UITableViewCell()
}
}
From the UITableView's reloadData method documentation (https://developer.apple.com/documentation/uikit/uitableview/1614862-reloaddata):
The table view’s delegate or data source calls this method when it wants the table view to completely reload its data. It should not be called in the methods that insert or delete rows, especially within an animation block implemented with calls to beginUpdates and endUpdates.
There are dedicated insert/delete rows methods for inserting and deleting:
insertRowsAtIndexPaths:withRowAnimation:(https://developer.apple.com/documentation/uikit/uitableview/1614879-insertrowsatindexpaths)
deleteRowsAtIndexPaths:withRowAnimation: (https://developer.apple.com/documentation/uikit/uitableview/1614960-deleterowsatindexpaths)
So when you refactor your code to use those it should work smoothly and as expected.

Adding a cell on the top of a dynamic UITableViewCell

I add a cell with a label in it in a new section on the top of the tableView as section 0 and i show and hide this section according to what type of data i'm displaying.
It works fine when there is no data in the hashtag type posts then when there is hashtag data to be displayed in the array like two or three items it works fine and the top section 0 cell is displayed then when i scroll down and up again i get an error in the AppDelegate after trying to return the top section cell.
I know the question is a little bit complicated but what i'm trying to achieve is to display and hide a cell on the top of my feed according to the type of data i'm displaying in my tableview. If hashtag news feed data then show the top cell in section 0 if showing ordinary news feed in the tableview then return only one section and don't load the top section with the cell inside of it.
By the way i'm displaying the cell as a Nib. And declaring it in the viewDidLoad
let reloadNib = UINib(nibName: "ReloadTableViewCell", bundle: nil)
feedTableView.register(reloadNib, forCellReuseIdentifier: "reloadCell")
Thread 1: EXC_BREAKPOINT (code=1, subcode=0x102a772a0)
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "postCell", for: indexPath) as! PostTableViewCell
switch indexPath.section {
case 0:
if hashPostsOnly {
let reloadCell = tableView.dequeueReusableCell(withIdentifier: "reloadCell", for: indexPath) as! ReloadTableViewCell
return reloadCell // ERROR AFTER RETURNING CELL
} else {
//For the protocol delegate i made
cell.delegate = self
cell.feed = feeds[indexPath.row]
cell.postCommentTextView.tag = indexPath.row
cell.cellIndexPath = indexPath
cell.userProfilePhotoBtn.tag = indexPath.row
cell.postMoreCommentsBtn.tag = indexPath.row
cell.postMoreCommentsBtn.addTarget(self, action: #selector(moreCommentsTapped(_:)), for: .touchUpInside)
return cell
}
case 1:
//For the protocol delegate i made
cell.delegate = self
cell.feed = feeds[indexPath.row]
cell.postCommentTextView.tag = indexPath.row
cell.cellIndexPath = indexPath
cell.userProfilePhotoBtn.tag = indexPath.row
cell.postMoreCommentsBtn.tag = indexPath.row
cell.postMoreCommentsBtn.addTarget(self, action: #selector(moreCommentsTapped(_:)), for: .touchUpInside)
return cell
default:
return cell
}
func numberOfSections(in tableView: UITableView) -> Int {
if hashPostsOnly {
return 2
} else {
return 1
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0 {
if hashPostsOnly {
return 1
} else {
return feeds.count
}
} else {
return feeds.count
}
}
Here is a screen shot of what i'm achieving but when i scroll down then up it reloads the top section cell "Reload Feeds" and then error.
Since there are just two sections and you had duplicate code, things can be simplified to:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
if indexPath.section == 0 && hashPostsOnly
{
let reloadCell = tableView.dequeueReusableCell(withIdentifier: "reloadCell", for: indexPath) as! ReloadTableViewCell
return reloadCell
}
else
{
let cell = tableView.dequeueReusableCell(withIdentifier: "postCell", for: indexPath) as! PostTableViewCell
//For the protocol delegate i made
cell.delegate = self
cell.feed = feeds[indexPath.row]
cell.postCommentTextView.tag = indexPath.row
cell.cellIndexPath = indexPath
cell.userProfilePhotoBtn.tag = indexPath.row
cell.postMoreCommentsBtn.tag = indexPath.row
cell.postMoreCommentsBtn.addTarget(self, action: #selector(moreCommentsTapped(_:)), for: .touchUpInside)
return cell
}
}
I can't be 100% sure without knowing the exact error you're getting or knowing if there are other issues in the code elsewhere causing this, but:
As a general rule, dequeuing twice from a table view and returning a single cell does bad things in weird and mysterious ways. Refactor your code to only deuque a regular cell when you need it and not to do so when you're showing the refresh button

How to get table all current row information

I am new to swift . i am doing my project programatically and I load data from api to the tableView and tableView like ios setting page ..
now i need all rows information when click "Add to cart" button. How can i do it?
here is my code sample :
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
switch indexPath.section {
case 0:
let cell = tableView.dequeueReusableCell(withIdentifier: cartHeaderCell, for: indexPath) as! CartHeaderCell
cell.configureCell(indexPath.item)
return cell
case 1:
let obj = data?[indexPath.row]
var cell = UITableViewCell()
switch obj {
case is Addon:
cell = tableView.dequeueReusableCell(withIdentifier: addonCell, for: indexPath) as! AddonCell
let switchView = UISwitch(frame: .zero)
switchView.setOn(false, animated: true)
cell.accessoryView = switchView
guard let addon = obj as? Addon else {
return cell
}
cell.textLabel?.text = "\(addon.name) + €\(addon.price)"
case is AddonGroup:
cell = tableView.dequeueReusableCell(withIdentifier: addonGroupCell, for: indexPath) as! AddonGroupCell
cell.accessoryType = UITableViewCellAccessoryType.disclosureIndicator
guard let addonGroup = obj as? AddonGroup else {
return cell
}
if let addons = addonGroup.addonList {
cell.detailTextLabel?.text = ""
var selectedAddons = ""
for _addon in addons
{
if _addon.isSelect == true {
selectedAddons = selectedAddons + "\(_addon.name)"
}
}
cell.detailTextLabel?.text = selectedAddons
}
cell.textLabel?.text = addonGroup.name
...........................................
As Fahim was mentioning, you need to set up a data model that records that status of each cell before / during / after the user interaction with each cell. So when the cell goes off screen and then comes back on, it will be presented with the correct state of the model.
Secondly, for the UISwitchViews, you should be instantiating and adding those to the contentView within each cell in order to keep the cellForRow function clean and problem free. The reason leads me into my next point: how to record the status of each UISwitchView after the user has interacted with a UISwitchView. You are going to want to create a protocol and add a delegate within the UICollectionViewCell(that inherits class and the delegate should be a weak var), in order to update the model whenever the UISwitch is tapped.
If you have any more questions i can do my best to help!

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