Here's a simple action sheet,
let choice = UIAlertController(title: "Choose", message: nil, preferredStyle: .actionSheet)
choice.addAction(UIAlertAction(title: "Camera", style: .default, handler: { _ in
self.happyCamera() }))
choice.addAction(UIAlertAction(title: "Album", style: .default, handler: { _ in
self.happyAlbum() }))
choice.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
somewhere?.present(choice, animated: false, completion: nil)
When the action sheet appears (note that present#animated is false) it just clicks on to the screen, no cheesey animation.
However, when the user taps one of the three choices, or, taps "off", the action sheet leaves the screen by using the cheesey animation.
(In 10.3 specifically, it slides downwards off the screen.)
Is there a way to turn off that exit animation?
If you subclass UIAlertController...it doesn't work?
As DS suggests below, you could subclass UIAlertController.
However - strangely - it does nothing. Here's a test
func _test() {
let msg = SuperiorUIAlertController(
title: "Hello", message: "Hello",
preferredStyle: UIAlertControllerStyle.alert)
msg.addAction(UIAlertAction(
title: "OK", style: UIAlertActionStyle.default,
handler: nil))
let win = UIWindow(frame: UIScreen.main.bounds)
let vc = UIViewController()
vc.view.backgroundColor = .clear
win.rootViewController = vc
win.windowLevel = UIWindowLevelAlert + 1
win.makeKeyAndVisible()
vc.present(msg, animated: false, completion: nil)
}
class SuperiorUIAlertController: UIAlertController {
override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
print("You should see this! \(flag)")
self.dismiss(animated: false, completion: completion)
}
}
Indeed, the text "You should see this" never appears.
I hate to answer my own question, but as of late 2017, there is no way. Weird right?
Hope this fact helps someone.
The one more way you can Override dismiss method of viewController. If you don't wanna override other animations check animated flag value or make a flag in below method.
Make your AlertController globally
var choice = UIAlertController()
Make sure add this method in your viewController which you are presented alert
Dismiss presented alert without animation like below
override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
self.choice.dismiss(animated: false, completion: nil)
}
Try subclassing UIAlertController like this:
class InstantCloseAlertController: UIAlertController {
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
UIView.setAnimationsEnabled(false)
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
UIView.setAnimationsEnabled(true)
}
}
Related
I cannot seem to get the alert view to popup at startup of my view. Code is below.
import UIKit
class StartController: UIViewController
{
override func viewDidLoad()
{
super.viewDidLoad()
self.view.backgroundColor = UIColor.white;
startTest();
}
func startTest()
{
let alerta = UIAlertController(title: "Invalid Test", message: "Testing alert controller", preferredStyle: UIAlertControllerStyle.alert);
alerta.addAction(UIAlertAction(title: "OK", style: UIAlertActionStyle.default, handler: nil));
self.present(alerta, animated: true, completion: nil);
}
}
the issue is that in viewDidLoad the view hierarchy is not fully set. If you use viewDidAppear, then the hierarchy is set.
If you really want to call this alert in viewDidLoad you can do so by wrapping your presentation call in this GCD block to cause a slight delay
DispatchQueue.main.async {
// Run UI Updates or call completion block
startTest()
}
or use in
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
startTest()
}
Call the startTest() in viewDidAppear method. It works for me.
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
startTest()
}
func startTest()
{
let alerta = UIAlertController(title: "Invalid Test", message: "Testing alert controller", preferredStyle: UIAlertControllerStyle.alert);
alerta.addAction(UIAlertAction(title: "OK", style: UIAlertActionStyle.default, handler: nil));
self.present(alerta, animated: true, completion: nil);
}
Just try to put it on viewDidAppear: method
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
startTest()
}
I want to ensure user selects a row from a list of rows (row of schedules) displayed in a tableview controller before navigating to another controller. So in the didSelectRow method, I set a boolean variable scheduleSelected to true. In my viewWillDisappear, I check on scheduleSelected and it it is false then I raise an alert and reload the tableview so I stay on the same tableview instead of navigating. It is not working it navigates to another controller anyways but does raise an alert which is too late.
How can I force the user to select a row before navigating out of the current tableview controller?
May be there is easier way instead of this cumbersome procedure. Please let me know.
override func viewWillDisappear(_ animated: Bool) {
if (scheduleSelected == false ) {
let alertController = UIAlertController(title: "UIAlertController", message: "Select Row", preferredStyle: .alert)
alertController.message = "Choose a Schedule"
alertController.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: nil))
present(alertController, animated: true, completion: nil)
self.tableView.reloadData()
}else {
let viewController = storyboard?.instantiateViewController(withIdentifier: "Profiles" )
UIApplication.shared.keyWindow?.rootViewController?.navigationController
let tabController = UIApplication.shared.keyWindow?.rootViewController as! ViewTabBarController
let navController = tabController.selectedViewController as! UINavigationController
navController.popToViewController(viewController!, animated: true)
}
}
How you are navigating out of the current tableview controller using button action or using segue.
If you are using segue, then you have to handle this code like below:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (scheduleSelected == false ) {
let alertController = UIAlertController(title: "UIAlertController", message: "Select Row", preferredStyle: .alert)
alertController.message = "Choose a Schedule"
alertController.addAction(UIAlertAction(title: "Cancel", style: .cancel, handler: nil))
present(alertController, animated: true, completion: nil)
self.tableView.reloadData()
}
}
I would like to do some actions and present some UI right before and right after any UIAlertController dismisses itself (animation is finished) due to user tapping one of the alert's buttons.
How can I get notified that user pressed some button in my UIAlertController and it is going to be dismissed and then is dismissed?
In docs it is advised against subclassing UIAlertController. I still have tried my luck subclassing, thinking that maybe it internally calls func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) on itself. Something like self.dismiss(..., but it doesn't seem to be the case on iOS10.
I have also tried to add 'manual' dismissing into UIAlertAction handler:
let alert = UIAlertController.init(...
let defaultAction = UIAlertAction(title: "OK", style: .default, handler: { action in
alert.dismiss(animated: true, completion: {
print("Dismissed")
})
})
alert.addAction(defaultAction)
But it seems that alert is dismissed after button press but before calling handler. Anyhow it doesn't work as well. Even if it worked it would be a bit bothersome to remember to add my code into each and every UIAlertAction handler.
I would appreciate any ideas.
although subclassing is not advised you could use a simple subclass like this:
class CustomAlertController: UIAlertController {
var willDisappearBlock: ((UIAlertController) -> Void)?
var didDisappearBlock: ((UIAlertController) -> Void)?
override func viewWillDisappear(_ animated: Bool) {
willDisappearBlock?(self)
super.viewWillDisappear(animated)
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
didDisappearBlock?(self)
}
}
you could then use it like this:
let alert = CustomAlertController(title: "Alert", message: "This is an alert. Press Yes or No.", preferredStyle: .alert)
alert.willDisappearBlock = { alert in
print("\(alert) will disappear")
}
alert.didDisappearBlock = { alert in
print("\(alert) did disappear")
}
alert.addAction(UIAlertAction(title: "Yes", style: .default, handler: { (yesAction) in
print("User tapped Yes.")
}))
alert.addAction(UIAlertAction(title: "No", style: .cancel, handler: { (yesAction) in
print("User tapped No.")
}))
present(alert, animated: true) {
print("presentCompletion")
}
output is in the following order:
presentCompletion
will disappear
did
disappear
User tapped Yes.
You can disable the closing animation altogether like this:
class InstantCloseAlertController: UIAlertController {
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
UIView.setAnimationsEnabled(false)
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
UIView.setAnimationsEnabled(true)
}
}
This will trigger the action handler instantly.
But I'm also currently working on exactly what you're asking (keeping the animation). I got it all sorted out but needs some more work. It involves lot's of hacking, haha. I'll post it when it's done.
I have an app with a popover. As I'm coming out of the popover. I am dismissing the popover via a UIAlertController (user answers Yes). Before dismissing the popover, though, I am calling a function on the delegate. Within that function is another UIAlertController. The second UIAlertController is not displaying because of the following error:
Attempting to load the view of a view controller while it is deallocating is not allowed and may result in undefined behavior.
To demo this here, I created a quick project that shows the problem. It is just a view controller with a button that calls the popover and a button on the popover that closes it and calls a delegate function containing another UIAlertController.
This is the code for the view controller that calls the popover:
//Delegate function called from popover
func doSomeStuff() {
let alert = UIAlertController(title: "Some Stuff", message: "Do you want to do some stuff", preferredStyle: .Alert)
alert.addAction(UIAlertAction(title: "Yes", style: .Default, handler: {action in
print("We did something here.")
}))
alert.addAction(UIAlertAction(title: "No", style: .Cancel, handler: nil))
presentViewController(alert, animated: true, completion: nil)
}
#IBAction func callPopover(sender: UIButton) {
let popoverVC = self.storyboard?.instantiateViewControllerWithIdentifier("PopoverView") as! PopoverController
popoverVC.modalPresentationStyle = UIModalPresentationStyle.Popover
popoverVC.preferredContentSize = CGSizeMake(200, 200)
if let popoverController = popoverVC.popoverPresentationController {
popoverController.backgroundColor = UIColor.lightGrayColor()
popoverController.permittedArrowDirections = UIPopoverArrowDirection(rawValue: 0)
popoverController.sourceRect = CGRectMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds),0,0)
popoverController.sourceView = callPopoverButton
popoverController.delegate = self
popoverVC.delegate = self
self.presentViewController(popoverVC, animated: true, completion: nil)
}
}
//Allows popover to present on devices besides iPad.
func adaptivePresentationStyleForPresentationController(controller: UIPresentationController) -> UIModalPresentationStyle{
return UIModalPresentationStyle.None
}
The callPopover function is the action for the button on the first screen.
This is the code for the popover screen:
var delegate: ViewController!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func returnToMainView(sender: UIButton) {
let alert = UIAlertController(title: "Dismiss Popover", message: "Do you want to dismiss this popover?", preferredStyle: .Alert)
alert.addAction(UIAlertAction(title: "Yes", style: .Default, handler: {action in
self.delegate.doSomeStuff()
self.dismissViewControllerAnimated(true, completion: nil)
}))
alert.addAction(UIAlertAction(title: "No", style: .Cancel, handler: nil))
self.presentViewController(alert, animated: true, completion: nil)
}
When tapping the popover button on the first screen, the popover displays correctly:
Tapping the return button displays the alert:
Clicking Yes returns from the alert and should display the second alert, but that's where I get the error.
I think that the second alert is not displaying because the popover has not finished being dismissed, but have no idea how to get around it.
I see that the you are presenting the second popup view controller from the first popup view controller which is being dismissed. That is causing the issue.
Instead why can't you present the second view controller from the navigation controller instead of first popup view controller.
Change this line of presentViewController(alert, animated: true, completion: nil) to self.navigartionController.presentViewController(alert, animated: true, completion: nil) in yourdoSomeStuff() method so that the first popup can dismiss freely and the navigation controller actually presents your second popup. Hope this helps!
I want to dismiss my UIAlertViewController by tapping outside of the UIAlertViewController, on tapping on black screen space. I've tried this:
self.presentViewController(alertViewController, animated: true, completion:{
alertViewController.view.superview?.userInteractionEnabled = true
alertViewController.view.superview?.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.alertClose(_:))))
})
but it just closes if I tapped on UIAlertViewController. But I want outside, where half-blacked screen tapped.
Is it possible?
UPDATE
#IBAction func shareButtonTapped(sender: UIButton) {
let alertViewController = UIAlertController(title: "Share on social networks", message: "Where do you want to share?", preferredStyle: .ActionSheet)
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: "dismissAlertView:")
self.view.addGestureRecognizer(tapGestureRecognizer)
let facebookAction = UIAlertAction(title: "Facebook", style: .Default) { (alert: UIAlertAction) -> Void in
}
let twitterAction = UIAlertAction(title: "Twitter", style: .Default) { (alert: UIAlertAction) -> Void in
}
let cancelAction = UIAlertAction(title: "Cancel", style: .Destructive) { (alert: UIAlertAction) -> Void in
}
alertViewController.addAction(facebookAction)
alertViewController.addAction(twitterAction)
alertViewController.addAction(cancelAction)
self.presentViewController(alertViewController, animated: true, completion:{
alertViewController.view.superview?.userInteractionEnabled = true
alertViewController.view.superview?.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.alertClose(_:))))
})
}
AlertClose function:
func alertClose(gesture: UITapGestureRecognizer) {
self.dismissViewControllerAnimated(true, completion: nil)
}
If you are using ActionSheet style there is no need to do this. Because when you tap on half-blacked screen view controller automatically will be dismissed.
But if you want to use with Alert style do following (without: alertViewController.view.superview?.userInteractionEnabled = true) :
self.presentViewController(alertViewController, animated: true, completion: {
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.alertClose(_:)))
alertViewController?.view.superview?.addGestureRecognizer(tapGestureRecognizer)
})
Try to add UITapGestureRecognizer to your UIWindow class like
view.window.addGestureRecognizer()
implement UIGestureRecognizerDelegate method shouldReceiveTouch
and check your tapped view
Hope this help