We are developing an iPhone/iPad app that will run on iOS 10.x. Apparently Apple has done away with the system log and replaced it with "Unified Logging". These devices are NOT "jail broken". How can I view this log either from a Mac / PC or on the iPad itself?
Thank you!
GIJOW should have added this as an answer - upvote his comment:
plug your device into a mac via USB
CMD + Space to open spotlight search, type console and open it (close Console first if it was already opened from a previous session with a simulator)
You will see a list of Devices for which real-time logs will be displayed
Related
I'd like to test apps on device in the same way like on simulator - app runs on real device but I see screen on mac and I can interact with it using mouse. Im just tired of putting phone to my hand all the time. Developing on windows phone allows it, so It would be nice to have it here. Thank you
John Holdsworth on Remote Xcode plugin:
“Remote is a plugin for Xcode that allows you to control an iPhone
from a window on your Mac during development.”
I just found this. You can control device via mac.
After switching to new versions of iOS, I've not been able to debug my web app from OS X Safari to my iPhone Safari browser. My iPhone shows up but I get no options.
On my iPhone, I have allowed the web inspector.
English: Developer -> Johans iPhone -> No inspectable applications.
If I, however save my web app to my home screen - I can get the developer tools for that app, but it's not what I want at this occasion. Unfortunately I have no other iOS / OS X devices to test with, so any help would be greatly appreciated.
Though this is an old question, it should be mentioned somewhere in the answer that you actually have to enable remote inspection on the iPhone first before anything will show up.
Go to:
Settings --> Safari --> Advanced --> Web Inspector
Debugging iOS 8 mobile Safari requires desktop Safari 7.1, which is only available with OS X 10.9.5 or greater.
What you need to do is:
Update (via Apple menu->Software Update) to OS X 10.9.5 (if you haven't already)
Once you've done that, you should see the Safari 7.1 in the list of pending updates
Once done, you should see be able to debug as usual via desktop Safari.
Also for iOS 9:
On your mobile device under Settings -> Safari -> Fraudulent Website Warning = OFF [default = ON]
Even with OS X 10.9.5 and Safari > 7.1 I wasn't able to debug mobile Safari on an iPad with iOS 8.
It turned out that I had previously rejected a dialog on the iPad that asked whether to "trust this computer". The following steps helped:
Power down device.
Open iTunes on computer.
Connect device to computer.
Respond to computer question to let device access iTunes.
Turn on device.
It will ask you to confirm to trust the computer again. Accept and you should be able to debug as usual.
We have iPad and iPhone devices, but short of wires. Is there any way that we can install/debug the builds over Wi-Fi in iOS?
I know the way in Android, but not of iOS.
Now by using Xcode 9 and iOS 11 it is possible to run apps by using Wi-Fi.
Connect the iPhone via USB, go into the device window (Cmd-Shift-2), select your phone, and check the connect via network box.
More thorough instructions with screenshots here
Pre-Xcode 9 answer:
Over Wi-Fi installing and debugging of applications is not possible in iOS.
But there are some websites where you can upload your builds and then download on device and test it.
(Before you read make sure your running IOS 11 and Xcode 9!) Connect your device (Via USB), once you do go on 'Add Additional Simulators' (See image 2 at the bottom), and tick 'connect via network' (See Image One). Once XCode proccesses this, disconnect the device (via USB) and it should now appear with a globe next to it (See image 2)! Also make sure the device and computer are on the same network!
Image 1
Image 2
Simple Solution: http://diawi.com
Upto Xcode 8 & iOS 10 : Through wifi its not possible.
You just upload your ".ipa" file to this website http://diawi.com & get sort link for that. After that install build by requesting that link in iphone browser.
From Xcode 9+ & iOS 11+ : Its possible install debug build through wifi.
Open your project on Xcode
Connect your ios device with USB cable.
In xcode menu open Window -> Devices and Simulators or press (Cmd-Shift-2). You should see your device as connected devices.
Select your device and enable check box “Connect via network”.
Now you can see a network icon next to your phone name. This icon confirms that you can able to run build in wifi.
Now run your build through wifi to install build in your ios devices.
Using Xcode 9 you can debug over wifi(same network).
Make sure you have at least Xcode 9 or later and a device with iOS 11 or later
1- Open your project on Xcode
2- Plugged in your iPhone with USB cable.
3- Open Window > Devices and Simulators
You should see your device as connected devices
4- Select Devices from the top, Select your device from left and Check the “Connect via network” box
5- Now if Xcode can connect to your device via network, you should see a network icon after your phone name
6- Unplug your USB cord
7- Go back to Xcode and Hit the Run button
For deployment/CI I have tried and highly recommend BuddyBuild solution, here is some of the many features it has:
Excellent user help (chat/email) system and online service.
Supports webhooks so that a build is started whenever you push to your App repository. (All Git source control repos supported)
You can arrange system to auto send your builds to a preset list of testers/users whenever builds are ready.
You can [Auto] integrate their SDK to allow user feedback and crash reports.
It auto checks your app for compatibility with latest Xcode versions.
To activate a Wireless Debugging for iOS device to Run|Debug|Install your builds over Wi-Fi, you need to take six steps:
Connect a device via USB cable to the Mac with macOS 10.12.4+ and Xcode 9+ installed.
Launch Xcode.
Press Shift-Command-2 or go to Window-Devices and Simulators menu.
In the Devices tab select the devices from the Connected section.
Select the Connect via network checkbox (and wait for a few minutes when it's finished).
Disconnect USB cable.
This Network icon in the left panel means – Wireless Debugging is OK.
On iPhone go to General–Device Management–Application to trust and press TRUST.
Now you can Run | Debug | Install your builds over Wi-Fi.
To do this, connect your iOS device to your Mac using the appropriate USB cable, and select the Window tab in the menu bar, open the Devices and Simulators window by selecting Devices and Simulators from the Window dropdown or Cmd + Shift + 2.
Ensure that your device is selected in the list farthest to the left in the Devices and Simulators window. Check the Connect via network box.
If your device is on the same network as your Mac, you’ll see a globe appear next to your device’s name within a few moments. This indicates that your device is wirelessly connected.
You can now disconnect the USB cable connecting your device to your Mac, and build and run your app wirelessly.
Please check out this tutorial,
http://honzadvorsky.com/articles/2015-10-21-17-40-xcode_server_tutorials_4_certificates__provisioning_profiles/
here you can find a way for "App Installation over Wi-Fi"
I have not get a chance to implement it yet, but may be will try it out asap. meanwhile if someone is free then can try and post their view here so others can get help. Thanks
Requirements: iOS 11 and XCode 9, iOS device and computer on same wifi network.
Connect your device with USB Cable, launch Xcode, then on Xcode menu, choose: Window->Devices and Simulators. Choose device and check "Connect via network". Now you can disconnect USB and develop on device using wifi.
ScreenShot
" http://diawi.com "
this provides you build link of your project.
Whereas with wifi its not at all possible.
Wireless debug requires Xcode 9 or later and iOS 11 or later. Check this link. Here are detail steps to connect device for wireless debugging.
Connect the iOS device via USB. Go into the device window (Cmd-Shift-2), Select your device and check [x] connect via network. Remove USB cable and IMPORTANT: Connect your device via Personal Hotspot.
Agree with Amr I have found buddybuild as Jenkins+Hockey in one. Extremely useful and so far it seems good product.
With buddybuild you dont need to ask anyones UDID of their iOS device. Also I use it for test automation, where they give you freedom to spin whatever you want as long as you know how to set it up in their postbuild and prebuild scripts
To add to the above answers, for me the Mac and the iPhone should be connected to the SAME wifi network. Otherwise it will not recognise each other.
Over Wifi app installation is possible after we generate an IPA .
Create a plist file with bundle identifier
(See apple documentation for steps )
Create a HTML file
(give the source of IPA (link tag) and bundle identifier / Provisioning profile)
I m having xcode 4.5,
I have connected my iTouch(registered in developer program) to Mac Machine. It is appearing in Organizer's Device list. But, it is not appearing in xcode's device list(where simulators are) in one of my project. It is also shown when i open my other proejects.
So, What may be the problem in my this project, in which device is not appearing. Is any settings should be changed??
See the image below and change the settings.
You might need to "trust" the computer - a device will not show up in the organizer if the computer is not trusted.
Restart the iPad while it is connected to the computer. When it restarts, it will ask if you want to "Trust" the computer or not. Do so, then the device will show up in the Xcode Organizer.
Restart XCode
Try Changing the USB Port.
Clean Project. Shift + command + K.
Clear Derive Data.
I tried everything and then found that my device was identified on a different Mac but not mine. Quit and Reopen XCode resolved it.
The deployment target for your project is probably too high (e.g. iOS 7 if you are using Xcode 5 DP). Change it to a minimum version compatible with your device and try again.
Go to organiser, select your device, click on remove button at bottom of organiser screen, unplug your device and connect it once again. That's it. your device should be appear in xcode.
Go to organiser and click your device in the left panel. On the right, see if it is registered for development or not. If not, click "Use for development".
Hope it helps !!
Got this problem too. I plug my phone to Apple Cinema Display. Turns out I forgot to plug in the display's USB cable to my MacBook Air, so only power goes to my device but no data transmission (/me facepalm big time).
My case, I was trying to run a sample app I just downloaded and didn't knew it was iPad only. And I had plugged-in an iPhone. :)
I’m using a MacBook Pro (13-inch, 2019, Two Thunderbolt 3 ports) and my iPhone was connected through a USB-C Digital AV Multiport Adapter. The iPhone was no longer shown as a connected device. Tried connecting the iPhone directly to the MacBook without the Adapter and now it IS a connected device. I’m going to consider using a wireless connection for development.
I'm developing a mobile app using Flash Builder 4.6/AIR. I've been able to debug on the device (an iPhone 4s) just fine until now. I connect my iPhone to my mac with the USB corad, and debug.
All of a sudden I'm getting a black screen for close to a minute. Then I see the "Enter ip address or hostname" dialog. If I enter the ip address of my machine it doesn't matter. The window goes away for about 15 seconds, then comes back. Meanwhile, Flash Builder on my mac times out. The only way I can actually see the program running is if I hit 'Cancel' on that dialog. The app then launches, but I cannot set any breakpoints, cannot debug.
Everything I've found on the internet around this issue mentions it in reference to AIR for android -- not iOs. But I'm seeing it with iOs.
Anyone know what's going on here?
Thanks.
To make it easier for future readers, the official answer to this issue;
With the current (official) version of the AIR SKD (3.2) USB debugging is not supported on iOS devices. This is going to change with the future 3.3 release which (amongst others) adds USB debugging support:
"USB debugging for AIR iOS
This new feature allows the iOS developer to connect to the desktop via USB while debugging their mobile applications instead of relying on network connectivity."
With version 3.2, iOS debugging works over the local network, so both devices (the machine the debugger runs on and the iOS device) have to be in the same network so that they can communicate with each other.
See also the reply to What is the address of my Flash debugger?, it really helped me to resolve similar issue. Using 'ios-debug' mode was the way to go.
If you still have this problem using Android with the device connected to same wifi, try checking firewall rules. In my case FlashDevelop was blocked and I didn't suspected because of updates worked perfectly.