Objective-C running loop in background while keeping UI functional? - ios

How can I run a loop in the background such as:
while(1==1){
NSLog(#"hello");
}
while being able to detect a button click such as:
- (IBAction)button:(id)sender {
//do something
}

You can use GCD to run the code on a background thread.
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0ul);
dispatch_async(queue, ^{
});

Read Apple's Concurrency Programming Guide and maybe Threading Programming Guide.
The first of these will introduce you to operation queues (NSOperation) and dispatch queues (GCD), the second to threads (NSThread & Posix).
If after reading the guide you are unsure which of the approaches to take, at least for the situation you raise above, consider GCD first and then operation queues.
If you get stuck implementing your solution ask a new question, showing your code and explaining your issues. Somebody will undoubtedly help you out.
HTH

Related

How can I "visualize"(observe) a thread exiting in iOS?

When learning thread and run loop, I notice that some articles say: "Generally, a thread just exits once it has done its work." So there is necessity sometimes to create a so-called "immortal thread"(?? I don't know the exact term in English) using NSRunloop.
The question is HOW can I prove the statement "just exits once it has done its work"? I code like this
- (void)doSomethingOnThread {
// dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// NSLog(#"I'm on thread %#", [NSThread currentThread]);
// });
NSThread *thread1 = [[NSThread alloc] initWithBlock:^{
NSLog(#"I'm on thread %#", [NSThread currentThread]);
}];
thread1.name = #"thread1";
[thread1 start];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(threadExitHandler:) name:NSThreadWillExitNotification object:nil];
}
- (void)threadExitHandler:(NSNotification *)noti {
NSLog(#"Thread will exit: %#", noti);
}
Well, the notification handler is not called.
So, [1]: How can I prove a thread exiting? [2]: What kinds of threads behave so?(I know the main thread will never exit, what about other thread? GCD threads, for example?)
If you want to visualize it, I might use the debugger. For example, I've set a breakpoint inside a NSThread subclass and I see the thread listed in the left panel in Xcode:
But if I have another breakpoint triggered one second after the main method finishes, I see the relevant “Thread will exit” message and my thread is no longer present :
Or you could add a NSLog statement inside the dealloc method for your NSThread subclass, and that also would demonstrate its deallocation. Or look for the subclass in the debug memory object graph.
Well, the notification handler is not called.
I'd suggest you add your observer for NSThreadWillExitNotification before you start your thread. Right now you have a race condition between the starting and exiting of this thread and the adding of the observer. FWIW, I do see the “Thread will exit” message.
Unrelated, while it’s great to learn about threads and runloops, it has little practical use nowadays. It might be more useful to master GCD which gets us out of the weeds of threads and offers performance optimizations and a richer API for writing robust multi-threaded code.
In regards to whether GCD creates persistent threads or not, the answer is yes, but we're abstracted away from this detail. But one of GCD’s performance optimizations is that it manages a “pool” of threads for us, not constantly spinning up new threads and destroying them constantly for every dispatched block of code.
You might want to watch WWDC 2016’s Concurrent Programming With GCD in Swift 3. It walks through the relationship between queues, threads, and runloops.

Using while(true) statement a valid approach in iOS programming?

In objective C,
I am making my program to wait using while loop
doInitialize()
{
dispach_group_t loadDataGroup=dispatch_group_create();
dispatch_group_async(loadDataGroup,...get_global_queue(..),0),^{
renewauth();
}
dispatch_group_notify(loadDataGroup,...get_global_queue(..),0),^{
//Do other tasks once renew session has completed...
}
}
renewauth()
{
RenewAuthTokenInProgress=true;
startRenewThread();
**while (RenewAuthTokenInProgress);**
}
In turn startRenewThread() function also performs dispatch_async operation inside. So I have to make renewAuth() wait.
And async task in startRenewThread will update the bool variable once renewal is successful.
Is there any better approach of doing it other than dispatch_groups?
And is it good to make other threads wait with while (true) statement?
Manoj Kumar,
using a while loop to wait till the boolean variable change is not the correct approach to solve the problem. Here are few of the issues with this method
Your CPU is un-necessarily burdened with checking the variable regularly.
This will clearly show that developer isn't much equipted with basic skills of coding and features available with language.
If for any reason your variable will never change then your CPU will never stop checking the value of bool in while loop and blocks the execution of further code on the same thread.
Here are few of the correct approach :
Blocks or closures : Make use of blocks to execute the code asynchronously when the RenewAuthToken is done.
Delegates : if blocks are harder to understand, Make use of delegates and trigger the delegate when you are done with RenewAuthToken.
Notifications : Add observer for notifications in classes which needs to respond when RenewAuthToken is done and throw notification from the asynctask and let the class to catch it execute the code.
Locks : If it is necessary to block the execution of the thread till the response comes use locks to control the thread execution rather than using while loop
EDIT
As pointed out by fogmeister in comments
If you block the main thread for too long with a while(true) loop then
the app will actually be terminated by the iOS Watchdog as it will
assume it has crashed
Please have a look at the link : understand iOS watchdog termination reasons provided by fogmeister
Hope it helps.
I believe what you need it's a semaphore like:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
dispatch_semaphore_t sem = dispatch_semaphore_create(0);
__block BOOL done = FALSE;
while (true) {
[self someCompletionMethod completion:^(BOOL success) {
if(success) { // Stop condition
done = TRUE;
}
// do something
dispatch_semaphore_signal(sem); // This will let a new iteration
}];
dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER);
if(done) {
dispatch_async(dispatch_get_main_queue(), ^{
// Dispatch to main
NSLog(#"Done!");
break;
});
}
}
});
Semaphores are an old-school threading concept introduced to the world by the ever-so-humble Edsger W. Dijkstra. Semaphores are a complex topic because they build upon the intricacies of operating system functions.
You can see a tutorial here about semaphore and check it out more links: https://www.raywenderlich.com/63338/grand-central-dispatch-in-depth-part-2
I hope this can help you.
What you do is absolutely lethal. It blocks the running thread (presumably the main thread) so the UI is frozen. It runs one core at 100% load for no reason whatsoever which empties the battery rapidly and heats up the phone. This will get you some very, very unhappy customers or very, very happy ex-customers.
Anything like this has to run in the background: startRenewThread should trigger some action that sets RenewAuthTokenInProgress = NO and sets whether there is a new token or not, and then triggers further action.
This is an absolutely essential programming pattern on iOS (and Android as far as I know).

iOS : device is hanging while running an intensive computing task

I have designed an application which sometimes needs to make intensive computing (inside a loop), that loads cpu heavily during few tenths of seconds. I launch a UIAlertView to display a message, something like: "please wait for few seconds".
My problem is that during this period the App is not responsive at all, and the UIAlertView itself cannot be dismissed by user. This is not a major issue but not fair for the user. But it could become a real problem if I was to implement some kind of cancel button.
How can I solve this ? For example is there some sleep command that I could use inside my computing loop when detecting too much cpu load ?
Thanks.
You shouldn't perform CPU intensive operations on the main thread - as it will impact the app responsiveness as you have seen. You can use a dispatch queue to perform the task on another thread.
There is more detail in the Apple guide I linked to, but in general you can use something like -
dispatch_queue_t aQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(aQueue, ^{
[self performIntensiveTask];
});
If necessary, you may need to know when your intensive task has completed. You could use an NSNotification to do this or you could just update your UI elements - if you choose the second be aware that you should only update UI elements on the main thread so you would have -
dispatch_queue_t aQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_async(aQueue, ^{
[self performIntensiveTask];
dispatch_async(dispatch_get_main_queue(), ^{
[self updateUI];
});
});

`[NSThread isMainThread]` always returns YES

This code
dispatch_sync(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
NSLog(#"Main Thread? %d", [NSThread isMainThread]);
});
shows that I'm in the main thread. Even doing this:
queue = dispatch_queue_create("nonMainQueue", NULL);
still reports that I'm in the main queue. This is, it seems, because I'm using dispatch sync.
Does this mean that my code is the same as not using dispatch_sync at all? Also: what's the point of dispatch_sync if it does nothing at all, then?
Because queues are not threads, in order to check if you are on the main 'queue', you must use different code, something similar to this:
if (dispatch_get_current_queue() == dispatch_get_main_queue()) {
NSLog(#"On Main Thread!");
}
Just note that dispatch_get_current_queue is deprecated, and is subject to be completely removed in a later iOS/Mac OS version.
This is documented behavior. As an optimization the blocks passed to dispatch_sync are executed on the current thread if possible (which is almost always).
My understanding from Apple's GCD guide, there is no guarantee that dispatch queues will execute on a separate thread. GCD will determine which thread, and if necessary create a new one.
Part of the point is now you do not have to think about threads.
The only thing to keep in mind, is to make sure you are updating UI elements on the main queue, for example:
// on background queue
dispatch_async( dispatch_get_main_queue(), ^(void){
someLabel.text = #"My Text";
});

Threading NSStream

I have a TCP connection that is open continuously for communication with an external device. There is a lot going on in the communication pipe which causes the UI to become unresponsive at times.
I would like to put the communication on a separate thread. I understand detachNewThread and how it calls a #selector. My issue is that I am not sure how this would be used in conjunction with something like NSStream?
Rather than manually creating a thread and managing thread safety issues, you might prefer to use Grand Central Dispatch ('GCD'). That allows you to post blocks — which are packets of code and some state — off to be executed away from the main thread and wherever the OS thinks is most appropriate. If you create a serial dispatch queue you can even be certain that if you post a new block while an old one has yet to finish, the system will wait until it finishes.
E.g.
// you'd want to make this an instance variable in a real program
dispatch_queue_t serialDispatchQueue =
dispatch_queue_create(
"A handy label for debugging",
DISPATCH_QUEUE_SERIAL);
...
dispatch_async(serialDispatchQueue,
^{
NSLog(#"all code in here occurs on the dispatch queue ...");
});
/* lots of other things here */
dispatch_async(serialDispatchQueue,
^{
NSLog(#"... and this won't happen until after everything already dispatched");
});
...
// cleanup, for when you're done
dispatch_release(serialDispatchQueue);
A very quick introduction to GCD is here, Apple's more thorough introduction is also worth reading.

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