multiple cells in UICollectionView - ios

I have a UICollectionView and have two cell types. ShareCell and ShareCellMedia. I have it so that ShareCellMedia is only returned when the property .hasImage is true. However, when implementing the logic in cellforitem at index path, it returns all cells as either ShareCell or ShareCellMedia when in this case, because of the data I'm using one cell should be a media cell while the others are regular.
Below is the code in cell for item at index path
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath :
IndexPath) -> UICollectionViewCell {
let friend = fetchedResultsController.object(at: indexPath) as! Friend
if (friend.lastMessage?.hasImage)! == false {
let mediaCell = collectionView.dequeueReusableCell(withReuseIdentifier: mediaCellId, for: indexPath) as!
ShareCellMedia
mediaCell.cell = friend.lastMessage
return mediaCell
}
else if (friend.lastMessage?.hasImage)! == true {
let regularCell = collectionView.dequeueReusableCell(withReuseIdentifier: cellId, for: indexPath) as!
ShareCell
regularCell.cell = friend.lastMessage
return regularCell
}
return UICollectionViewCell()
}
any suggestions?

Are you fetching the correct friend object? As you're using indexPath, not indexPath.row

My cellforitem at index path wasn't the cause of the problem.
Thanks in part #DonMags comment I was able to deduce that the function I used to the messages didn't have the variable .hasImage properly instantiated.

Related

dequeueReusableCell returns empty cell after table initialization

I have a table view that is initialized with three rows when loaded. Later, I want to extract cell data (from labels) and use it when that specific cell is selected by the user.
Even though initialization works well and I can see all the data being displayed, the dequeueReusableCell in the didSelectRowAt methods returns empty cells, with no data.
What is the problem?
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as? ArticleTableViewCell else {
fatalError("Whoopse, dequeueing the cell failed")
}
let title = cell.articleLabel.text
// Do other stuff
}
The title variable above will be empty, even though it's data is shown on the display.
Replace
guard let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as? ArticleTableViewCell else {
fatalError("Whoopse, dequeueing the cell failed")
}
with ( not recommended )
guard let cell = tableView.cellForRow(at:indexPath) as? ArticleTableViewCell else {
fatalError("Whoopse, dequeueing the cell failed")
}
but ##better## is to access the data source array with the clicked index
let item = arr[indexPath.row]

How to change data in cell in dynamic UITableView xcode project?

I have a Dynamic Prototypes Table view that has different cells, I'm adding the cells to the table view and I want to change their content. All the tutorials I find is for a tableview with only one type of cell, but I have 8 different types. How would I change their content (ie, textfields etc) and how would I get actions from them back to the main tableview controller to do some business logic? (ie button pressed etc)
What I did is:
I created a costume class for each cell type and connected them under customClass, class field.
I attached the textfields etc, actions and references to these classes.
this is my cellAtRow function I assume I would change it in this function somehow?
or reference the classes from here?
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
print ("indexPath: ", indexPath)
print ("indexPath: ", indexPath[0])
print ("-------")
if (sectionsData[indexPath[0]] == "header") {
let cell = tableView.dequeueReusableCell(withIdentifier: "headerCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "description") {
let cell = tableView.dequeueReusableCell(withIdentifier: "headerInfoCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "diagnoses") {
let cell = tableView.dequeueReusableCell(withIdentifier: "diagnosisCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "perscription") {
let cell = tableView.dequeueReusableCell(withIdentifier: "perscriptionCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "notes") {
let cell = tableView.dequeueReusableCell(withIdentifier: "notesCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "addFaxHeadline") {
let cell = tableView.dequeueReusableCell(withIdentifier: "addFaxCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "addFax") {
let cell = tableView.dequeueReusableCell(withIdentifier: "emailNameCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "addEmailHeadline") {
let cell = tableView.dequeueReusableCell(withIdentifier: "addEmailCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "addEmails") {
let cell = tableView.dequeueReusableCell(withIdentifier: "emailNameCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "givePermissionHeadline") {
let cell = tableView.dequeueReusableCell(withIdentifier: "permissionCell", for: indexPath)
return cell
} else if (sectionsData[indexPath[0]] == "select answer") {
let cell = tableView.dequeueReusableCell(withIdentifier: "selectAnswerCell", for: indexPath)
return cell
}
You need to use
let cell = tableView.dequeueReusableCell(withIdentifier: "headerCell", for: indexPath) as! HeaderTableViewCell
to call cell.yourTextField.text for example
You have to cast your cells to the class they belong. On the second line of the code block you can see an example of this.
if (sectionsData[indexPath[0]] == "header") {
let cell = tableView.dequeueReusableCell(withIdentifier: "headerCell", for: indexPath) as! HeaderTableViewCell
cell.titleLbl.text = "Title"
cell.delegate = self // To receive actions back
return cell
}
. . . // More of the same
// default return
To send calls back to your main view controller you can add protocols to your cells like so:
protocol HeadTableViewCellProcol{
func bttnPressed()
}
class HeadTableViewCell: UITableViewCell{
var delegate: HeadTableViewCellProcol?
#IBAction func bttnPressedInCell(){
delegate?.bttnPressed()
}
}
The this of this protocols like the protocols you had to implement for your UITableView. You will also have to implement these protocols in your main VC.
You need to cast UITableViewCell into your dynamic cell class. You can try the following:
guard let cell = tableView. dequeueReusableCell(withIdentifier: "perscription", for: indexPath) as? PerscriptionTableViewCell else { return UITableViewCell() }
cell.setupCell() //You have access to cell's public funcs and vars now
return cell
Using optional unwrapping, you can be sure that your app is likely to be safe from type casting crashes.
As the Apple documentation says, the return type of the dequeueReusableCell is a UITableViewCell.
Apple Documentation
Return Value: A UITableViewCell object with the associated identifier or nil if no such object exists in the reusable-cell queue.
Your custom cells classes should inherit from UITableViewCell and to be able to use an instance of your custom cell you need to cast the returning UITableViewCell of the dequeReusableCell into your desire custom cell type.
let cell = tableView.dequeueReusableCell(withIdentifier: "customCellIdentifierCell", for: indexPath) as! YourCutsomTableViewCell
For customizing, every cell is responsible for his own configuration. You should have a function (you can use protocols or inherit from a superclass) and inside the cellForRowAtIndexPath, after casting it, call the setup function.
customCell.setup() //you can add some parameters if its needed

Getting IndexPath Item in TableView Embedded in CollectionView

I have a TableView that is embedded into a CollectionView, and I am trying to show relevant data in the TableView that corresponds to the correct CollectionViewCell or IndexPath Item. I tried assigning tag as such: cell.tableView.tag = indexPath.item but it seems to be problematic.
I tried print(tableView.tag) in my collectionViewCell and it printed
2 1 0 3 4 5
but I have 7 collectionViewCells in total so the last tag isn't printing for some reason.
My collectionView is embedded in another TableView already, below is the code in the MasterTableViewCell.swift:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if diningIndexPath.section == 0 {
let cell: FoodCourtCollectionViewCell = collectionView.dequeueReusableCell(withReuseIdentifier: "foodCourtCell", for: indexPath) as! FoodCourtCollectionViewCell
cell.tableView?.register(UINib(nibName: "RestaurantTableViewCell", bundle: nil), forCellReuseIdentifier: "restaurantCell")
cell.tableView.tag = indexPath.item
//...
return cell
}
}
In the customCollectionViewCell.swift, I have this code for my tableView:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: RestaurantTableViewCell = tableView.dequeueReusableCell(withIdentifier: "restaurantCell", for: indexPath) as! RestaurantTableViewCell
print(tableView.tag)
let currentRestaurant = foodCourts[tableView.tag].childLocations[indexPath.row]
cell.textLabel.text = currentRestaurant.name
//...
return cell
}
Is there any way to fix this, or are there other ways to achieve what I want to do? Any help is appreciated, thanks!
Nesting these entities is always a pain especially when you need to access indexPaths of items later. If if get your problem correctly. One of the solutions I suggest is to store a map (dictionary) of your paths. For a fast access to them. Here's an example of how I managed this in a similar situation:
typealias CollectionIndexPath = IndexPath
typealias TableIndexPath = IndexPath
var indexMap: [CollectionIndexPath: TableIndexPath] = [:]
Now when you need to access some of the items or configure it.
func cellForItemAtIndexPath { ... } {
let cell = { ... }
let cellPath = indexPath
let tablePath = indexMap[cellPath]
let foodCourtForCell = foodCourts[cellPath.item]
let childLocationsForTableView = foodCourtForCell.childLocations
cell.configureWith(court: foodCourtForCell, locations: childLocations)
Now you can manage all the data related to this nested monster from the outside.

tableView.cellForRow(at: indexPath ) always nil?

I never get this print . it is like is always nil, doesnt matter how much i scroll it up or down :/
if let update = tableView.cellForRow(at: indexPath ) as? RestCell {
print("VISIBLE CELL")
}
Complete code..
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell : RestCell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! RestCell
// Pass data to Cell :) clean the mess at the View Controller ;)
cell.restData = items[indexPath.row]
// Send cell so it can check update the image to the right cell ;)
// cell.cell = tableView.cellForRow(at: indexPath ) as? RestCell
//print("LA CELDA ES \(tableView.cellForRow(at: indexPath ))")
if let update = tableView.cellForRow(at: indexPath ) as? RestCell {
print("VISIBLE CELL")
}
return cell
}
You have not returned your cell from cellForRow method so this is the reason why your if statement is returning false. I'm not sure why you are trying to do this but there have to be a better way. If you want to look for visible cells you can use UITableView visibleCells variable.

Implementing two UITableViews with the same custom cell for reuse

I have currently have two UITableViews populated with contacts for the app. I have one for simply viewing them and editing/deleting and one for searching/picking contacts from a list. However, I'm getting a returned nil value when trying to use the same custom class cell for both UITableViews.
These are my two cellForRowAtIndexPath functions.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = self.tableView.dequeueReusableCellWithIdentifier("SecondCell") as! ContactCell
let item = contacts[indexPath.row]
cell.meetupLabel?.text = item.fullName
return cell
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = self.tableView.dequeueReusableCellWithIdentifier("FirstCell") as! ContactCell
let item = contacts[indexPath.row]
cell.label?.text = item.fullName
return cell
}
If the table did not have a cell named FirstCell or SecondCell, the dequeueReusableCellWithIdentifier(_:) method will return nil, and you will need to construct the cell yourself.
// no don't do this.
let cell: ContactCell
if let c = tableView.dequeueReusableCell(withIdentifier: "FirstCell") as? ContactCell {
cell = c
} else {
cell = ContactCell(style: .default, reuseIdentifier: "FirstCell")
}
You should use dequeueReusableCell(withIdentifier:for:), which was introduced in iOS 6, if you would like UIKit to construct the cell for you:
// swift 3
let cell = tableView.dequeueReusableCell(withIdentifier: "FirstCell",
for: indexPath) as! ContactCell
// swift 2
let cell = tableView.dequeueReusableCellWithIdentifier("FirstCell",
forIndexPath: indexPath) as! ContactCell
...
Also, check if you have given the correct reuse-identifiers to the cells correctly in the interface builder.
As you said you are getting nil, my quick guess is that you haven't registered the cell at some point, runs earlier than this cell event. Look at this thread on how to register cell.

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