I'm developing an IOS app which download some video and save it, but after update app or reinstall it the directory of app change, and app can not access to previous downloaded files.
Is there any way to save downloaded file to location out of application domain directory?
the code for generating path to save file is.
NSURL *documentsDirectoryURL = [[NSFileManager defaultManager] URLForDirectory:NSDocumentDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:NO error:nil];
return [documentsDirectoryURL URLByAppendingPathComponent:[response suggestedFilename]];
I cannot verify the update part of your question.
I use the application's Documents all the time and after an update that is untouched, so I can still use any files added to it in a previous version.
For the reinstalling (i.e. first delete the app, then re-download it from the AppStore and run it) there is obviously no such way, unless you consider what ravi.p suggested in his comment (adding it to PhotosAlbum). That would beat the entire purpose of a reinstall. If a user deletes the app they want to delete all its data. That's why the warning dialog specifically makes that clear. If you could circumvent this would beat the intention, wouldn't it?
The previous Documents directory isn't changed in this case, it is deleted and on the reinstall a new one is created.
I didn't check it recently, but I believe even the full path of the Documents directory doesn't change after an update, including the hashed part that is created by the sandboxing mechanism. My guess is that you're either confusing something with the update process or simply get a different file name in the newer app version.
Edit:
Okay, so apparently the application's folders can change on an update, at least according to what you further explained in your comment. :)
Then I am wondering how you can find your sqlite file again, but in ay way there is an easy solution to your problem:
Do not save the full path in your database. That is bad practice anyways, since the method you already used to get it in the first place (after downloading the file) is meant to be used for accessing the folder. So you only save
[response suggestedFilename]
in your database (going from your posted code).
In places where you need to access the file you then simply rebuild your path in just the same way you do in the first line of code you posted.
You can even write a convenience method for this in some place (a model class or the class taking care about DB access).
And by the way: Again, updating and reinstalling are two different things, especially the process in which Xcode copies your development build onto your development device is a different one from how users ultimately update your app from the store.
Related
I have been trying to retrofit a large app to have it store its files in iCloud. The app is not really "Document-based" but the files may be thought of as configuration or preference files.
To be honest I haven't followed all the Apple iCloud guidelines. Some really don't fit in with the flow of the app. When the app starts I read the files from the ubiquity directory (using normal file reads) and when I write them I use a normal file write to the ubiquity directory. When the app start, I also call:
[fileManager startDownloadingUbiquitousItemAtURL:url error:&error];
I do have an NSFilePresenter watching for changes in the ubiquity directory. It notifies me of file changes but there are never any conflict notifications.
My problem is that often when I upload a file to iCloud, it will create a separate file with a number appended. E.g.
MyFile.skyset
MyFile 2 .skyset
These seem to show up when more than one app has been writing MyFile.skyset to the ubiquity directory.
They don't seem to be conflicted file versions. If I use NSFileVersion to look for conflicts and other versions, I only see the one version of MyFile.skyset and it is not in conflict.
I can't find any documentation that explains what this "versioned" file is and what to do about it. Any thoughts as to what is going on here?
Well, I don't fully understand the "versions" but the problem was solved by changing how I updated the files in the ubiquity directory.
I changed from:
[fileMgr removeItemAtPath:dstPath error:nil];
[fileMgr copyItemAtPath:srcPath toPath:dstPath error:&error];
To:
NSData *data = [NSData dataWithContentsOfFile:srcPath];
[data writeToFile:dstPath atomically:NO];
I looks like the operation of deleting the file before copying the updated information to the ubiquity directory was confusing the system. After switching to the second form I'm no longer seeing this problem.
Hope this answer helps someone else.
After reading Apple documentation, I used URLsForDirectory to obtain the Library destination within my app, and my objective is to download content from a hosted service & cache it in the Library folder, so that User cannot interact with the contents through iTunes.
NSArray *docPaths= [[NSFileManager defaultManager] URLsForDirectory:NSLibraryDirectory inDomains:NSUserDomainMask];
NSLog(#"%#",[docPaths description]);
NSString *docPath=[(NSURL *)[docPaths objectAtIndex:0] path];
docPath = [docPath stringByAppendingPathComponent:#"audios"];
Running & executing the code several times(various simulators, and iOS 8.0 device) I realized that somehow the content being fetched seems to be no longer accessible, so I logged the library destination path, and after running app every time the destination path seems to have changed:
/var/mobile/Containers/Data/Application/83725F33-C7EA-4F89-B69F-0AECF26FA77A/Library/"
/var/mobile/Containers/Data/Application/4627FC86-C3A4-4A1A-9721-AF73D808433E/Library/"
/var/mobile/Containers/Data/Application/709CCA84-936A-4596-933A-D6779758FF85/Library/
Has anybody faced a similar issue? If so how did it got corrected? And is there anything I've missed out here?
I had the same issue. I think the variable part changes only when the code is recompiled (ie not if you just rerun without making changes), so should not affect a live app. But I decided in the end not to save the path - just to use the same code (as you use above) both when saving and retrieving the data. It seems to work, in spite of the fact that the path actually changes between runs (so the simulator must copy the files across, or rename the folder).
I have a quite simple shoebox-style iOS app with 1 single Core Data database (as a UIManagedDocument) and thought about trying to add iCloud support.
I of course have to check if there is already an existing database in the cloud *before creating a new UIManagedDocument at startup*, saving/opening it, etc.
As i already know the filename and that there's either 1 document or no document at all, I didn't really get if I had to
start a NSMetaDataQuery with a predicate for the exact filename
and then get the fileURL from the result (and download it
explicitly?) and open it if there is one, or
just use [[NSFileManager defaultManager] fileExistsAtPath:self.iCloudDBURL]
with iCloudDBURL created from URLForUbiquityContainerIdentifier + appending ? Is this URL only a local one and doesn't check the "real" cloud automatically?
I know the use of UIManagedDocument might not be the "right" way for this kind of app, but I thought it'd easier and I could try..
You need to use the NSMetadataQuery approach.
When using iOS on iCloud, documents don't download automatically-- they only download when you ask for them. Using NSFileManager as you suggest would only tell you if the file existed on the local device. But, the file might exist up in the cloud, not downloaded locally yet. If you use NSMetadataQuery you can find out if the document exists anywhere, even if it's in the cloud and not actually downloaded yet. You can find out about the document if it was created on a different device. This also covers the case where the user deletes and reinstalls the app, but doesn't delete cloud data-- you find out if it exists even though it's not downloaded.
Since you're using UIManagedDocument you shouldn't need to make a specific download call-- it will handle that for you when you open it.
I have an app in the app store that uses Core Data to persist much of the data.
The exception is storing images. I store images in subdirectories to the Documents directory and store an NSURL reference to that image in the appropriate object attribute in the core data store.
We have noticed that, when an update makes it to the app store, those images are not found, and thus don't display, using the references stored with the previous version of the app.
Now, I have a suspicion that the problem is that, since we are using development devices for testing, this issue propagates because the Directory in the Applications directory to which the dev app uses differs from the one the App store is creating/using. I have noticed differences between the App store directory for the app in Applications and the one created while debugging versions in Xcode.
As such, the URL stored in core data points to the wrong applications folder.
This is kinda hard to debug, as I cannot download an older app version, once the new version has been released in the store.
So I have a couple questions. Can I guarantee that the Applications subdirectory in which folks who download versions of the same app will be the same, rendering this a non-issue for non-development devices?
Should I be storing relative image url's or strings to represent the location of these resources, or should I be fine with storing what ends up being the absolute urls?
Thanks so much,
Felipe
You should use relative URLs to store references to files. The absolute URL is likely to change after an app update
Files Saved During App Updates
When a user downloads an app update,
iTunes installs the update in a new app directory. It then moves the
user’s data files from the old installation over to the new app
directory before deleting the old installation. Files in the following
directories are guaranteed to be preserved during the update process:
Application_Home/Documents
Application_Home/Library
Although files
in other user directories may also be moved over, you should not rely
on them being present after an update.
https://developer.apple.com/library/ios/#DOCUMENTATION/iPhone/Conceptual/iPhoneOSProgrammingGuide/PerformanceTuning/PerformanceTuning.html
Thx to the sandbox, the application home is also the user home. So it is possible to use the unix tilde which is a short hand to the user home, i.e. ~/Documents, ~/Library and so on.
Use -[NSString stringByAbbreviatingWithTildeInPath] to turn a full path into a relative ~ path. And reverse it with -[NSString stringByExpandingTildeInPath].
I think what you're looking for is the following:
NSString *appDocumentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
I keep save files in a private directory in my iPad app, namely the one returned when I use:
paths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);
documentsDirectory = [paths objectAtIndex:0];
documentsDirectory = [documentsDirectory stringByAppendingPathComponent:#"Private Documents"];
Notice that I also append a subdirectory to it. When I update the app, users are telling me that their progress in the app is getting destroyed. Are files in this NSLibraryDirectory destroyed every time I update the app? If so, should I be using NSDocumentDirectory instead?
Additionally, is there no way to make a further update to my app to remedy this without destroying all my my current users' save files? It doesn't seem like there is.
When a user downloads an app update, iTunes installs the update in a new app directory. It then moves the user’s data files from the old installation over to the new app directory before deleting the old installation. Files in the following directories are guaranteed to be preserved during the update process:
Application_Home/Documents
Application_Home/Library
Although files in other user directories may also be moved over, you should not rely on them being present after an update.
This is provided by apple officially. See this link :
iOS Developer Library - File Saved During App Updates
I would also like to add this info as a personal experience with a big online game. You can't rely at 100% that your "Document" and "Library" folder will always be there. In fact, you can't rely that your app folder will still be at the same place on your device after an update.
Let me explain it a little bit more. When you install an app on your device, the real path will be /var/mobile/Applications/[some class id]/[your app].app/...
We're not sure who defines the class id of your app (either the iOS or app store), but this Id can change when updating the game resulting in having your app in a totaly different folder so your old files aren't there anymore. Our QA experienced it and our users too.
I won't go through the details on how we found that out and how we managed to get around this (private company stuff, usual shit...), but you need to consider it if you're doing an app that affects tons of users and might be updated a couple of times. It might have been fixed since, but it's always good to have a backup plan.
You should save them in the Documents folder, it is persistent across updates.
Monotouch: documentsDirectory = environment.specialfolder.personal;
Objective-C: NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)