Transfer data from a UITableCellView and UITableView - ios

I have a UITableViewController with its own class HomeVC, containing multiple Cells, one of which uses its own class NewsFeedCell. This cell contains a vertical UIScrollView that displays pics. I want the user to, when he clicks the the row, trigger a segue to a VC with the picture. I created a currentPage variable in NewsFeedCell class, which obviously shows which page, and which picture, is the UIScrollView showing.
In the HomeVC, i have this:
class HomeVC: UITableViewController {
(...)
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
(...)
if indexPath.row == 0 { //The cell containing the UIScrollView
print(NewsFeedCell.currentPage) // I used "print" to simply the shown code
}
}
}
The problem is that xcode gives me an error saying Instance member "currentPage" cannot be used on type "NewsFeedCell".
I tried printing the value of currentPage to the console in the code of NewsFeedCell, and it worked.
Btw, the variable is declared inside the NewsFeedCell and has its first value assigned under awakeFromnNib() to 0, and the second time under:
func scrollViewDidEndScrollingAnimation(_ scrollView: UIScrollView){
currentPage = Int(floor((scrollView.contentOffset.x - cellWidth / 2) / cellWidth)) + 1
print(currentPage)
}
Please HELP!

It sounds like you created currentPage as an instance variable, meaning that each object of type NewsFeedCell has its own version. To access it, you have to have a reference to an individual NewsFeedCell, like this:
var myCell = NewsFeedCell()
print(myCell.currentPage)
and its value will be different for every cell. If you want there to be only a single currentPage for all NewsFeedCells, you declare it as static, like this (in the NewsFeedCell class):
static var currentPage: Int = 0
then you can access it using NewsFeedCell.currentPage as you have been.
The reason you were able to print(currentPage) from a function inside of NewsFeedCell is that that function is an instance method. Each instance has its own copy, and it prints the currentPage for the specific instance that the method was called on.
It's not quite clear to me what exactly you're trying to do with currentPage, so I'm not sure whether you want a static variable or an instance variable. In general, if you want there to be a single version of the variable that's accessible from anywhere, make it static. If you want each cell to have its own value, make it a regular instance variable.

Related

using a Struct to change tableViewCell from TableViewController

In my app's chat feature, I use a UITableView to present chat history.
Cells are subclasses of UITableViewCell. The class receives a Chat object that contains all the info it needs to build the cell.
I have a Firebase listener that fires when the "last message" is changed. It changes a UILabel text to "new Message!" and then a protocol/delegate reloads the table view. Now I need to change the label back to "".
When the user clicks the cell, I use didSelectRowAt to segue to JSQMessagesViewController after preparing for segue. My idea is to use prepare for segue or even didSelectRowAt itself to change a Boolean variable in the UITableViewCell that corresponds to that chat Object. Navigating back to the tableViewController will trigger reloadData.
Each ChatObject has a unique ID that I can access. After firing the listener, I will set this Boolean to one value. After clicking the cell, I will set it to another. the state of the variable will tell the IBOutlet what text to show. In the UITableViewCell class, I use:
var chat: Chat! {
didSet {
self.updateUI()
}
}
}
So in self.updateUI() I make necessary changes, but can I make properties in the UITableViewCell mutable/visible from the UITableViewController?
How can I make properties in the UITableViewCell that are mutable from the UITableViewController
You don't. You make changes in your model and tell the table view to reload its data.
So in self.updateUI() I make necessary changes, but can I make properties in the UITableViewCell mutable from the UITableViewController?
I don't think you're trying to do what you say you are. In the case that you are trying to access the properties of your custom UITableViewCell subclass, you might want to use cellForRowAtIndexPath(). Then cast the result to whatever class name you have for your UITableViewCell subclass.
Example:
If I want to change the 5th row outside of our table view dataSource, I could do something like this.
let fifthIndexPath = IndexPath(row: 5, section: 0)
let thisCell = myTableView.cellForRowAtIndexPath(at indexPath: fifthIndexPath) as! MyCustomTableViewCell
thisCell.property = value
See:
https://developer.apple.com/documentation/uikit/uitableviewdatasource/1614861-tableview

Create IBAction for CollectionViewCell

I've got a collection view with multiple cells created programically. I want to update a variable to a different value when the user taps a specific cell. So eg: Cell 1 is tapped -> var test = "cell1" , cell2 is tapped var test = "cell2". Usually I'd just create an IBAction by dragging from the storyboard but I'm not sure how to do it in this case.
I'm using Swift 3.1
To add interactivity to UITableViews, UICollectionViews, and other kinds of views which display collections of data, you can't use Storyboard actions, as the content is generated dynamically during runtime, and the Storyboard can only work for static content.
Instead, what you need to do is set your UICollectionView's delegate property to an object that implements the UICollectionViewDelegate protocol. One of the methods defined as part of the protocol is the collectionView(_:didSelectItemAt:) method. This method will get called whenever the user selects (taps) a collection view cell with the IndexPath to that cell as an argument. You can update your variable in that method. Just remember to deselect the cell after handling the tap by using the deselectItem(at:) method on your UICollectionView.
There are UICollectionView delegate that you need to implement. It goes like this
did select item at index path will give index path of the cell that was selected. Using indexpath or any other property of the data source array you are using, you can modify the variable value.
override func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
if let cell = collectionView.cellForItemAtIndexPath(indexPath) {
//check your condition and modify the variable value depending on index path or any other property you are referring to.
}
}

Change variable based on Table View Cell

I need an event, that changes a variable based on which TableViewCell I click. But unlike an action connected to a button, there is no action indicator for table view cells at all. So my question is:
I want to make a TableView that contains items of an array. Based on which item I click, I want to change my variable so that the result on the next ViewController depends on which button you click.
So to make things easier, here is an example what I want the app to look like:
On the first TableViewController I have a list based on an array and on the second ViewController I have a label that shows text based on the variable.
I have a nameArray = ["Mum", "Brother", "Me"] and a weightArray = [140, 160, 120] and a variable weight = 0. The label on the second ViewController tells the var weight. So when you click on "Mum" in the TableView I want the next ViewController to say 140, when I click on "Brother" then 160 and so on...
Until here everything works just fine and I have no problems with anything but changing the var based on what I click.
Long story, short sense:
I want an Action for the TableViewCell that changes the var like in an Action connected to a Button, but there is no Action outlet for Cells at all.
Use this method. Use indexPath.row to find what row number you selected
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
var cell : UITableViewCell = tableView.cellForRowAtIndexPath(indexPath)!
switch cell.labelSubView.text as! String {
case "Mum":
self.weight = weightArray[0]
case "Brother"
self.weight = weightArray[1]
and so on..
..
default:
statements
}
}
Note A better alternative
I also considered a case where you have too many entries in nameArray and switch statement might not be good. In that case you can get the text inside the selected row by cell.labelSubView.text as! String
next you can check if the nameArray contains the cell text and get the index of the name that matches the cell text. Next you can get the required weight at the same index in weightArray. And then do self.weight = weightArray[requiredIndex]
Hope this helps.
Update : My experienced friend #Duncan mentioned down below that switch statement in this case is a bad coding practice . I am not going to delete it because it is a lesson for me and also my fellow programmers who are relatively new to programming. So i have put it in a yellow box, stating that it is not a good code
A better option for this would be :
As Duncan mentions, creating an array of dictionary is a good option
Second option is the option in my answer after my Note
You need to maintain array of dictionaries , those dictionaries have keys like "person", and "weight", then you can easily get weight value after selecting the cell by using table view delegate method UITableViewDelegate's tableView:didSelectRowAtIndexPath:
Create an instance variable in your view controller (a var at the top level after the class definition) for the selected cell.
class MyTableViewController: UIViewController
var selectedRow: Int
override func tableView(tableView: UITableView,
didSelectRowAtIndexPath indexPath: NSIndexPath)
{
selectedRow = indexPath.row
//invoke a segue if desired
performSegueWithIdentifier("someSegue");
}
override func prepareForSegue(segue: UIStoryboardSegue,
sender: AnyObject?)
{
if segue.identifier == "someSegue"
{
//Cast the destination view controller to the appropriate class
let destVC = DestVCClass(segue.destinationViewController)
destVC.selectedRow = selectedRow
}
}
As Andey says in his answer, it's probably better to create a single array of data objects (dictionaries, structs, or custom data objects). Then when the user taps a cell, instead of passing the index of the selected row to the next view controller, you could pass the whole data object to the destination view controller. Then the destination view controller could extract whatever data it needed. (Weight, in your example.)

Call UITableViewCell Method from Method in main VC?

I'm trying to do the opposite of what most people on this topic are asking to do. Most people want a button within a table view cell to call a method in their VC / VC table. I already have a protocol doing that.
Problem / Question
What I am trying to add now is the opposite: I need a button press on my main ViewController (which houses my table) to call a method within my CusomTableViewCell class (note: the button pressed on the main VC is not in the table). I have the protocol class created and the function written, but I don't know how to set the CustomCellViewClass as the delegate. When I did the opposite, I inserted "cell.delegate = self" into the cellForRowAtIndexPath method. I've also used prepareForSegue to assign a delegate. But with no segue and now cell-creation-method, I'm lost!
Example of Desired Function
My end goal is that pressing a button that is in the main VC will change the title of a button within the cells. A simple example would be that I have one view with a single table, on button press the table contents switch between two arrays, cars and motorcycles. When the table is showing cars, the cell button titles should all read "Look inside" but when showing the motorcycle button it should read "Look closer".
Code
I've already written the function that I want the cell to execute:
func cellButton_Title_Switch (currentList: String) {
if vcState == "cars" {
cellButton.setTitle("Look inside", forState: UIControlState.Normal)
}
else {
cellButton.setTitle("Look closer", forState: UIControlState.Normal)
}
}
I created the protocol:
protocol delegateToChangeCellBut {
func cellButton_Title_Switch (currentList: String)
}
I have the self.delegate.cellButton_Title_Switch(currentList) within my VC button and the protocol added to my custom cell class declaration. But how do I do that last missing piece in the custom cell class, where I assign the class to the delegate?
My original problem was that my UITableView's cell has buttons and labels, some of which change to match the state of things outside the table, things handled by the mainViewController.
The custom cell is defined by a customCellviewController. All the custom cell buttons and labels have their IBOutlets connected to the customCellviewController. I couldn't figure out how to make an action/change outside the table (in the mainViewController) immediately cause the cell labels and buttons to change.
Note: Protocols tend to work they other way around (a cell action triggers a function in the mainVC). I couldn't figure out how to use a protocol to solve this. Luckily, the solution was much simpler than a protocol.
The Solution!
I wrote the "updateCell" method that would change the labels and buttons and that code now sits in the customCellviewController. Then I called/triggered the "updateCell" function from the mainViewController simply by adding the call into my cellForRowAtIndexPath function. So it looks something like this:
var stateOfPage = "Green"
//Creates the individual cells. If the above function returns 3, this runs 3 times
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
//Setup variables
let cellIdentifier = "BasicCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! customCell
cell.updateCell(stateOfPage)
return cell
}
Now the above code/method runs when the table gets built. So to update the cells, have some button tap or other action reload the table data:
tableView.reloadData()
Good luck.

"Use of unresolved identifier" with Swift

I am rewriting one of my apps in Swift, that displays live weather data for South Kohala. Love Swift so far!
I'm having one small problem that is holding things up. I have a tab bar based app, iPad only.
One of my tabs is a UIViewController with a TableView added to it in the storyboard to display NOAA forecasts. I have a data class Data that retrieves the list from our server and creates a constant List in viewDidLoad. It is an array of arrays with four strings in each subarray.
I have verified that it's there, as I can create a constant: List[0] and println all the strings.
However, when I go to use it to populate the table view, I get a "Use of unresolved identifier" error. If instead, I try setting the cell Title to "Test" that works OK.
This seems like a scope issue, but as the constant is created within the class, I just don't understand why it's not visible in the tableView function. I've looked at dozens of posts on this, but nothing I have found seems to help. Here is the code:
import UIKit
class ForecastsViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var forecastsTable: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
let instanceofData: Data = Data()
let list = instanceofData.forecastsList() as NSArray
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as UITableViewCell
var forecastList:NSArray = list[indexPath.row] //selects one of the arrays from List
cell.textLabel?.text = forecastList[0] as string
return cell
}
It is because List is purely local to the inside of viewDidLoad; where you've declared it, other methods cannot see it.
Contrast, for example, forecastsTable, which is declared outside any method, which means that any method can see it.
This behavior is called "scope" and is crucial to any programming language. Variables declared inside a method are neither visible outside it nor do they persist when that method has finished running. Thus, in your example, not only is List not visible when cellForRowAtIndex runs, it doesn't even exist when cellForRowAtIndex runs - it has been destroyed long before.

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