i've been developing apps in swift 3,
kinda new here (swift programming),
so here's the thing,
i want to pass the data from an array in first table view controller to second table view controller and then in second table view controller i want to use the if function to show different image in table view based on the values that i've been using in first table view,
i'd already did the segue thing but it didn't work
here's my first table view controller code block
var FirstTableArray = [String]()
var SecondArray = [SecondTable]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
FirstTableArray = ["Alam","Sejarah dan Budaya","Buatan"]
SecondArray = [SecondTable(SecondTitle:["11","12","13"]),
SecondTable(SecondTitle:["21","22","23"]),
SecondTable(SecondTitle:["31","32","33"])]
}
the "FirstTableArray" is the array that i wanna pass its values, here's other code snippet in the first table view controller for using the "FirstTableArray" values to show the label in table view
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let Cell = self.tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! CostumTableViewCell
Cell.judulGambar.text = FirstTableArray[indexPath.row]
Cell.namaGambar.image = UIImage(named: gambarMenu[indexPath.row])
Cell.namaGambar.layer.cornerRadius = Cell.namaGambar.frame.size.width/2
Cell.namaGambar.clipsToBounds = true
return Cell
}
now that i've been successfully passing the "SecondArray" values using this prepare for segue method but i can't do it for the "FirstTableArray" values
here's my segue method
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
var IndexPath : IndexPath = self.tableView.indexPathForSelectedRow!
let DestViewController = segue.destination as! SecondTableViewController
var SecondArrayTableTwo : SecondTable
SecondArrayTableTwo = SecondArray[IndexPath.row]
DestViewController.SecondArray = SecondArrayTableTwo.SecondTitle
}
and now here's my second table view controller that i want to pass the first table view controller data to this view, my second array data has been passed its value, but i cannot do it for the "FirstTableArray" values
my second table view controller code
var namaGambarDetail = ["gunungmahawu.jpg","pantaimalalayang.jpg","pulaumanadotua.jpg","pulausuladen.jpg"]
var gambarSejarah = ["pantaimalalayang.jpg","gunungmahawu.jpg","pulaumanadotua.jpg","pulausuladen.jpg"]
var FirstArray = [String]()
var SecondArray = [String]()
override func viewDidLoad() {
super.viewDidLoad()
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return SecondArray.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let Cell = self.tableView.dequeueReusableCell(withIdentifier: "SecondCell", for: indexPath) as! CostumTableViewCell
Cell.judulDetail.text = SecondArray[indexPath.row]
Cell.gambarTampilDetail.image = UIImage(named: namaGambarDetail[indexPath.row])
Cell.gambarTampilDetail.layer.cornerRadius = Cell.gambarTampilDetail.frame.size.width/2
Cell.gambarTampilDetail.clipsToBounds = true
return Cell
}
i want to pass the "FirstTableArray" value data when the row has been clicked, like an indexpath for selected values so i can change the image based on clicked values in first view with an if statement function like this
if(FirstTableArray.text.contains("my first table view array values")){ Cell.gambarTampilDetail.image = UIImage(named: namaGambarDetail[indexPath.row])}
sorry for my long post, hope u guys understand what i mean, sorry for my bad english tho, cmiiw, thanks, any help is appreciated :)
Remove this line from SecondTableViewController
var SecondArray = [String]()
Related
My app uses "filter" buttons in which the whereField query is refined based on which filter buttons are pressed. This is an example before filtering:
But this is an example after filtering:
The issue is that when I click into one of the Rows, it takes me to the next page that corresponds to the original indexPath.row in my database belonging to that Row. How can I preserve the original indexPath.row? E.g., Cell B to always be indexPath.row = 1, even after filtering.
This is my cellForRowAt of my first View Controller.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// Get a cell
let cell = tableView.dequeueReusableCell(withIdentifier: "MealPlanCell", for: indexPath) as! MealPlanCell
// Get the mealPlan that the tableView is asking about
let mealPlanInTable = mealPlan[indexPath.row]
// Customize the cell
cell.displayMealPlan(mealPlanInTable)
// Return the cell
return cell
}
And how I connect this View Controller's indexPath.row to the next View Controller after a cell is tapped:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Detect the indexPath the user selected
let indexPath = tableView.indexPathForSelectedRow
// Get the mealPlan the user selected
let mealPlanSelected = mealPlan[indexPath!.row]
// Get a reference to the NextiewController
let NextVC = segue.destination as! NextViewController
// Get a reference to the currentMealPlanIndex in the NextViewController
NextVC.currentMealPlanIndex = indexPath!.row
}
Any advice is much appreciated!
You are getting values from wrong array. Also it's better to pass the obj instead of index.
You need to have 2 variables - one for all data & other for filtered data.
Use filtered data var in tableview datasource & for passing to NextVC.
Considering your class name is MealPlan. Here is the source.
var allMealPlans: [MealPlan]
var filteredMealPlans: [MealPlan]
func onFilterButtonPressed() {
filteredMealPlans = allMealPlans.filter({
// return true/false here based on your filters
})
tableView.reloadData()
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// Get a cell
let cell = tableView.dequeueReusableCell(withIdentifier: "MealPlanCell", for: indexPath) as! MealPlanCell
// Get the mealPlan that the tableView is asking about
let mealPlanInTable = filteredMealPlans[indexPath.row]
// Customize the cell
cell.displayMealPlan(mealPlanInTable)
// Return the cell
return cell
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Detect the indexPath the user selected
let indexPath = tableView.indexPathForSelectedRow
// Get the mealPlan the user selected
let mealPlanSelected = filteredMealPlans[indexPath!.row]
// Get a reference to the NextiewController
let NextVC = segue.destination as! NextViewController
// Get a reference to the currentMealPlanIndex in the NextViewController
NextVC.currentMealPlan = mealPlanSelected
}
Add a variable in your NextVC for currentMealPlan
class NextVC: UIViewController {
var currentMealPlan: MealPlan?
}
Thank you all for the comments/advice! Instead of connecting the data in the view controllers through the indexPath, I used a document ID that is consistent with the data flowing between my view controllers. This works with all of my filtering.
This is in my first ViewController:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let indexPath = tableView.indexPathForSelectedRow {
let ingredientsVC = segue.destination as! IngredientsViewController
let documentID = mealPlan[indexPath.row].docID
ingredientsVC.currentMealPlanIndex = indexPath.row
ingredientsVC.passedDocID = documentID!
}
}
And this is in my second ViewController:
// This variable references the unique Document ID
var passedDocID = ""
// This is how I use that document ID to get a reference to the appropriate data
let selectedMealPlanIndex = mealPlan.firstIndex(where: {$0.docID == passedDocID})
let currentMealPlan = mealPlan[selectedMealPlanIndex!]
Edit: mentioned at the bottom I was using another stackoverflow question for guidance. Turns out its the same issue that I don't believe ever got solved after the person edited their question. So I copied the exact same issue into my code: How to know which cell was tapped in tableView using Swift
There's probably many things wrong with my code at this point, but the main issue is the very edit at the bottom of the post this author puts on his question. I know that makes this a duplicate then but no one has answered that. All the accepted answers have the same outcome as my issue.
I'm very new to swift and I'm creating a flashcard type app where tapping on a tableview cell for details shows a term and definition. These terms and definitions are stored in two parallel arrays and the index is supposed to be the indexPath.row.
My issue is that int selectedCell which should be the index of the array for whichever cell the user taps always runs the code to display the term and definition before running the code to find the selected cell.
My earlier error before this was that if I made selected cell an optional (var selectedCell: Int?), the program would crash because its nil. To fix that, I made it var selectedCell: Int = 0 and that worked until I realized that no matter what I tap, the first selectedCell will always be 0.
How can I get the selectedCell before the terms and definitions are displayed.
This is the code inside CardViewController, the controller brought up after the user touches a cell for details. There are only two labels (term and definition) so the code is pretty scarce here.
override func viewDidLoad() {
super.viewDidLoad()
// Testing
print("new selectedCell: \(selectedCell)")
// Update labels for term and definition
termLabel.text = "Term: \n" + cards[selectedCell]
definitionLabel.text = "Definition: \n" + details[selectedCell]
}
The code inside CardTableViewController where the very last override func is what gives me the selectedCell. I have checked that the number is correct when tapped, it just runs after cardviewcontroller apparently.
This is the code for CardTableViewController, where it is tableview cells of each term from the flashcard listed.
Not to be confused with CardViewController which is the little detail flashcard screen that pops up
import UIKit
var cards = [String]()
var details = [String]()
var newCard:String = ""
var newDetail:String = ""
var study = [String]()
var selectedCell: Int = 0
class CardTableViewController: UITableViewController {
#IBOutlet var createCardButton: UIBarButtonItem!
override func viewDidLoad() {
super.viewDidLoad()
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cards.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cardCell", for: indexPath)
cell.textLabel?.text = cards[indexPath.row]
return cell
}
#IBAction func cancel(segue:UIStoryboardSegue) {
}
#IBAction func create(segue:UIStoryboardSegue) {
let addCard = segue.source as! AddCardViewController
newCard = addCard.term
newDetail = addCard.definition
print("term: \(addCard.term)")
print("definition: \(addCard.definition)")
cards.append(newCard)
details.append(newDetail)
study.append(newCard)
tableView.reloadData()
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedCell = indexPath.row
print("selectedCell: ", selectedCell)
}
}
I know it's out of order because of the print statements I put in. Instead, selectedCell should print before new selectedCell. Notice how new selectedCell will be 0 due to initialization (nil if I didn't initialize it) and then is always lagging one cell touch behind what it should be?
the segues for cancel and create are bar button items on the (details of the flashcard screen). They are unwind segues that I followed some online tutorial on for how to create an text field and unwind.
for background on the addCardViewController and unwind segues, this is the code inside that:
class AddCardViewController: UIViewController {
#IBOutlet weak var cardTerm: UITextField!
#IBOutlet weak var cardDefinition: UITextField!
var term:String = ""
var definition:String = ""
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "createSegue" {
term = cardTerm.text!
definition = cardDefinition.text!
}
}
Here's the printing results for the cell indexes
new selectedCell: 0
selectedCell: 0
new selectedCell: 0
selectedCell: 1
new selectedCell: 1
selectedCell: 1
Honestly not sure if there's a way to call that function first or if I'm choosing the selectedCell wrong (I got the idea off another post on stack overflow: How to know which cell was tapped in tableView using Swift)
Storyboard for my app. Shows the list of cards tableview controller and the card view controller:
So in my storyboard, I set up two ViewControllers (CardsTableViewController and CardViewController)
The segue in between these two view controllers is called CardSegue and is set up to present modally.
The reuse identifier for the prototype UITableViewCell in CardsTableViewController is CardCell.
This is how the CardsTableViewController looks like:
import UIKit
struct Card {
let term: String
let definition: String
}
class CardsTableViewController: UITableViewController {
var selectedCell: Int = 0
let cards: [Card] = [Card(term: "Привет", definition: "Hello"), Card(term: "Да", definition: "Yes")]
override func viewDidLoad() {
super.viewDidLoad()
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cards.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "CardCell", for: indexPath)
cell.textLabel?.text = cards[indexPath.row].term
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedCell = indexPath.row
performSegue(withIdentifier: "CardSegue", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let vc = segue.destination as? CardViewController {
let selectedCard = cards[selectedCell]
vc.card = selectedCard
vc.selectedCell = selectedCell
}
}
}
This is the CardViewController:
import UIKit
class CardViewController: UIViewController {
var card: Card = Card(term: "<Set me>", definition: "<Set me>")
var selectedCell: Int = 0
#IBOutlet weak var termLabel: UILabel!
#IBOutlet weak var definitionLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Testing
print("new selectedCell: \(selectedCell)")
termLabel.text = "Term: \n" + card.term
definitionLabel.text = "Definition: \n" + card.definition
}
}
I created a Card struct which has a term and a definition, both being Strings.
I created an array of two Cards with two Russian words. This is the data we're working with.
In didSelectRowAt indexPath, I have set up the same setting of "selectedCell", which is defined at the top.
Directly after, I call performSegue, which will send the user to the CardViewController, which will display the term and the definition.
The prepare(for segue) method is always called whenever performSegue is called. In the view controller, if you start typing..."prepare(for...." Xcode will probably fill it out for you.
In this method, I get the selected card, and I pass the card to the CardViewController. In this example, I pass selectedCell, but I don't know if it's really necessary, it depends on what you are trying to achieve, I guess.
This is how the two view controllers should be communicating.
Here's some good information about how to pass information from one view controller to the next: See this section: Passing Data Between View Controllers Using Segues
I have a one view app with embedded UITableView that displays a list of "stores"(Realm object). By default I populate the table view of all the Store objects. IF the user wants to then narrow the results they can do so by using any combination of text fields in MasterVC. When they hit search - simply update TableView with 'filtered' Realm objects.
What works:
Populate UITableView with objects from the Realm.
Create new Realm entries via text field entries in MasterVC and repopulate table in ResultsVC.
Swipe to delete object on table / and Realm object.
What sort of works:
If user enters a search term then 'filter' the Realm object (Stores) and repopulate the table. This correctly reloads and returns the number of results. However the First Cell (0) of the TableView is always the exact same and never updates.. If there are 20 returned results in the search then Rows 1-18 are correctly displayed. Row 0 is static and never changes its text. Any obvious reasons why?
Results Table View Controller
class ResultsVC: UITableViewController {
// data source
var stores: Results<Store> = {
let realm = try! Realm()
return realm.objects(Store.self)
}()
var token: NotificationToken?
...
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return stores.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath) as! ResultsCustomViewCell
let stores = realm.objects(Store.self)
let currentStore = stores[indexPath.row]
cell.storeNumber.text = "#\(currentStore.storeNumber)"
cell.storeName.text = "\"\(currentStore.storeName)\""
return cell
}
}
Here is how I'm accessing the ResultsVC from MasterVC
Master View Controller
class MasterViewController: UIViewController {
...
#IBAction func searchDatabase(_ sender: Any) {
let CVC = childViewControllers.first as! UINavigationController
let resultVC = CVC.viewControllers[0] as? ResultsVC
result.stores = stores.filter("address = '1234 Blue Street'")
result.tableView.reloadData()
}
...
}
Turns out I had a duplicate variable which was overwriting the orig from above.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath) as! ResultsCustomViewCell
let stores = realm.objects(Store.self) // <- OVERWRITING ORIGINAL //
let currentStore = stores[indexPath.row]
cell.storeNumber.text = "#\(currentStore.storeNumber)"
cell.storeName.text = "\"\(currentStore.storeName)\""
return cell
}
I need to create a drill down effect with my table views that will expand four table views deep for each of my original cells in my master table view. So far i was successful in populating the master view, and second table view accordingly with this Object Oriented Method, here is the code in my master table view:
class FirstTableViewController: UITableViewController {
let aSport:[Sport] = {
var basketball = Sport()
basketball.name = "Basketball"
basketball.sportCategories = {
var temp = ["International Basketball","Wheelchair Basketball","Beach Basketball","Deaf Basketball","Dwarf Basketball"]
temp.sort(<)
return temp
}()
var golf = Sport()
golf.name = "Golf"
golf.sportCategories = {
var temp = ["Miniature Golf","Dart Golf","Sholf","Disc Golf","Footgolf"]
temp.sort(<)
return temp
}()
var football = Sport()
football.name = "Football"
football.sportCategories = {
var temp = ["Flag Football","Indoor Football","Arena Football","Non-Tackle Football","Paper Football"]
temp.sort(<)
return temp
}()
var swimming = Sport()
swimming.name = "Swimming"
swimming.sportCategories = {
var temp = ["Competitive Swimming","Synchronized Swimming","Duo Swimming","Relay Swimming"]
temp.sort(<)
return temp
}()
return [basketball,golf,football,swimming]
}()
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return aSport.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! UITableViewCell
cell.textLabel?.text = aSport[indexPath.row].name
return cell
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let cell = sender as! UITableViewCell
let row = tableView.indexPathForCell(cell)?.row
let detail = segue.destinationViewController as! SecondTableViewController
detail.selectedSport = aSport[row!]
}
}
class Sport {
var name: String = "sport name"
var sportCategories: NSArray = ["variations of selected sport"]
var detailText: NSArray = ["little description of sport"]
}
here is the code in my second table view controller:
class SecondTableViewController: UITableViewController {
var selectedSport = Sport();
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return selectedSport.sportCategories.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Custom", forIndexPath: indexPath) as! UITableViewCell
cell.textLabel!.text = selectedSport.sportCategories[indexPath.row] as? String
cell.detailTextLabel!.text = selectedSport.detailText[indexPath.row] as? String
return cell
}
}
here are screenshots from my simulator so you get a visual:
https://40.media.tumblr.com/6ee47f49c2b223b514f8067c68ac6af1/tumblr_nqbe74HYGo1tupbydo1_500.png
when basketball is selected:
https://41.media.tumblr.com/ced0ee2ff111a557ec3c21f1fb765adf/tumblr_nqbe74HYGo1tupbydo2_500.png
Now as you can see, i was able to populate the first two views by creating a custom class, creating custom objects of that class and using the properties within the class. Now my dilemma is, each of the "sportCategories" properties have their OWN table views to expand to which will consist of a whole list of names of players in that respective sport. Now what method should i go about doing this? should i create a whole new class in my second table view controller to give the sportsCategories their own properties? or is there a way i can already expand off the work I've already done? a more efficient way?
If you only have one detail controller, you don't need the switch statement at all. The best (most object oriented) way to do this would be to use custom objects to populate your cells. You could create a Sport object that would have two properties, name (NSString), and categories (NSArray). In the master table view controller, you would create all the Sport objects, and add them to an array, sports. You would use sports to populate the array with,
let aSport = sports[indexPath.row] as! Sport
cell.textLabel.text = aSport.name
In didSelectRowAtIndexPath, you create an instance of DetailViewController, set the value of a property in that class (lets call it selectedSport), and push it,
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let detailVC = DetailViewController()
detailVC.selectedSport = sports[indexPath.row]
navigationController?.pushViewController(detailVC, animated: true)
}
In DetailViewController, you would use selectedSport.categories to populate the table view. Since you have access to the whole Sport object, you could use selectedSport.name to provide the title for the controller.
If the hierarchy is just from the main view controller to one of 21 specific view controllers and back (not 21 nested view controllers), and the behaviour of all these 21 tables is very similar, then there isn't really much reason to have 21 view controllers. Have one view controllers for all the 21 displays, then before you switch to it you tell it what data to display, and of course it has to be able to display the data of all 21 views. (If you had 15 views looking one way and 6 views looking a different way, you would use two view controllers).
(I don't like making things depending on a row index. That just makes it very difficult if you want to arrange the rows in a different way).
I have a UITableView that populates Cells with data based on a JSON call. like so:
var items = ["Loading..."]
var indexValue = 0
// Here is SwiftyJSON code //
for (index, item) in enumerate(json) {
var indvItem = json[index]["Brand"]["Name"].stringValue
self.items.insert(indvItem, atIndex: indexValue)
indexValue++
}
self.tableView.reloadData()
How do I get the label of the cell when it is selected and then also pass that to another ViewController?
I have managed to get:
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!) {
println("You selected cell #\(indexPath.row)!")
// Get Cell Label
let indexPath = tableView.indexPathForSelectedRow();
let currentCell = tableView.cellForRowAtIndexPath(indexPath!) as UITableViewCell!;
println(currentCell.textLabel.text)
}
I just cant figure out how to pass that as a variable to the next UIViewController.
Thanks
Passing data between two view controllers depends on how view controllers are linked to each other. If they are linked with segue you will need to use performSegueWithIdentifier method and override prepareForSegue method
var valueToPass:String!
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!) {
println("You selected cell #\(indexPath.row)!")
// Get Cell Label
let indexPath = tableView.indexPathForSelectedRow();
let currentCell = tableView.cellForRowAtIndexPath(indexPath!) as UITableViewCell!;
valueToPass = currentCell.textLabel.text
performSegueWithIdentifier("yourSegueIdentifer", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "yourSegueIdentifer") {
// initialize new view controller and cast it as your view controller
var viewController = segue.destinationViewController as AnotherViewController
// your new view controller should have property that will store passed value
viewController.passedValue = valueToPass
}
}
If your view controller are not linked with segue then you can pass values directly from your tableView function
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!) {
println("You selected cell #\(indexPath.row)!")
// Get Cell Label
let indexPath = tableView.indexPathForSelectedRow();
let currentCell = tableView.cellForRowAtIndexPath(indexPath!) as UITableViewCell!;
let storyboard = UIStoryboard(name: "YourStoryBoardFileName", bundle: nil)
var viewController = storyboard.instantiateViewControllerWithIdentifier("viewControllerIdentifer") as AnotherViewController
viewController.passedValue = currentCell.textLabel.text
self.presentViewController(viewContoller, animated: true , completion: nil)
}
You asked:
How do I get the label of the cell when it is selected and then also pass that to another ViewController?
I might suggest rephrasing the question as follows: "How do I retrieve the data associated with the selected cell and pass it along to another view controller?"
That might sound like the same thing, but there's an important conceptual distinction here. You really don't want to retrieve the value from the cell label. Our apps employ a MVC paradigm, so when you want to pass data information from one scene to another, you want to go back to the model (the items array), not the view (the text property of the UILabel).
This is a trivial example, so this distinction is a bit academic, but as apps get more complicated, this pattern of going back to the model becomes increasingly important. The string representation from the cell is generally is a poor substitute for the actual model objects. And, as you'll see below, it's just as easy (if not easier) to retrieve the data from the model, so you should just do that.
As an aside, you don't really need a didSelectRowAtIndexPath method at all in this case. All you need is a segue from the table view cell to the destination scene, give that segue a unique identifier (Details in my example), and then implement prepare(for:sender:):
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? DetailsViewController {
let selectedRow = tableView.indexPathForSelectedRow!.row
destination.selectedValue = items[selectedRow]
}
}
Alternatively, if your segue is between the cell and destination scene, you can also use the sender of the prepare(for:sender:):
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let destination = segue.destination as? DetailsViewController {
let cell = sender as! UITableViewCell
let selectedRow = tableView.indexPath(for: cell)!.row
destination.selectedValue = items[selectedRow]
}
}
But the idea is the same. Identify what row was selected, and retrieve the information from the model, the items array.
The above is Swift 3. For Swift 2.3, please see the previous version of this answer.
Okay..Its been 2 days I was searching for the answer that how could I be able to save the selected UITableViewCell label text data and display that data to an another label on an another View Controller which will come out after tapping on a cell. At last I have completed with the task and its successful. Here is the complete code with steps using Swift.I am using Xcode 6.4.
Step 1.
I have Two class assigned to the storyboard view controllers named "iOSTableViewControllerClass.swift" which is a Table View Controller and "iOSTutorialsViewControllerClass.swift" which is a normal View Controller.
Step 2.
Now make segue from iOSTableViewControllerClass to iOSTutorialsViewControllerClass by Control-dragging on the storyboard area and choose "show" from drop down menu. Click on this highlighted button according to the below image and perform the segue.
Step 3.
Now select the segue by clicking on the storyboard and give it an identifier on the Attributes Inspector. In this case I named it as "iOSTutorials"
Step 4.
Now on this step put a label on your cell as well as on the other view controller and make outlets of them on their corresponding classes.
In my case those are "#IBOutlet weak var iOSCellLbl: UILabel!" and " #IBOutlet weak var iOSTutsClassLbl: UILabel!".
Step 5.
Make a string type variable on the first Table View Controller Class. I did this as "var sendSelectedData = NSString()" also Make a string type variable on the second class. I did this as "var SecondArray:String!".
Step 6.
Now we are ready to go.
Here is the complete Code for first Class --
// iOSTableViewControllerClass.swift
import UIKit
class iOSTableViewControllerClass: UITableViewController, UITableViewDataSource,UITableViewDelegate {
// Creating A variable to save the text from the selected label and send it to the next view controller
var sendSelectedData = NSString()
//This is the outlet of the label but in my case I am using a fully customized cell so it is actually declared on a different class
#IBOutlet weak var iOSCellLbl: UILabel!
//Array for data to display on the Table View
var iOSTableData = ["Label", "Button", "Text Field", "Slider", "Switch"];
override func viewDidLoad() {
super.viewDidLoad()
//Setting the delegate and datasource of the table view
tableView.delegate = self
tableView.dataSource = self
//Registering the class here
tableView.registerClass(CustomTableViewCellClassiOS.self, forCellReuseIdentifier: "CellIDiOS")
//If your using a custom designed Cell then use this commented line to register the nib.
//tableView.registerNib(UINib(nibName: "CellForiOS", bundle: nil), forCellReuseIdentifier: "CellIDiOS")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// Return the number of sections.
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// Return the number of rows in the section.
return iOSTableData.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let CellIDentifier = "CellIDiOS"
//In this case I have custom designed cells so here "CustomTableViewCellClassiOS" is the class name of the cell
var cell:CustomTableViewCellClassiOS! = tableView.dequeueReusableCellWithIdentifier(CellIDentifier, forIndexPath: indexPath) as? CustomTableViewCellClassiOS
if cell == nil{
tableView.registerNib(UINib(nibName: "CellForiOS", bundle: nil), forCellReuseIdentifier: CellIDentifier)
cell = tableView.dequeueReusableCellWithIdentifier(CellIDentifier) as? CustomTableViewCellClassiOS
}
//Here we are displaying the data to the cell label
cell.iOSCellLbl?.text = iOSTableData[indexPath.row]
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
println("You selected cell #\(indexPath.row)!")
// Get Cell Label text here and storing it to the variable
let indexPathVal: NSIndexPath = tableView.indexPathForSelectedRow()!
println("\(indexPathVal)")
let currentCell = tableView.cellForRowAtIndexPath(indexPathVal) as! CustomTableViewCellClassiOS!;
println("\(currentCell)")
println("\(currentCell.iOSCellLbl?.text!)")
//Storing the data to a string from the selected cell
sendSelectedData = currentCell.iOSCellLbl.text!
println(sendSelectedData)
//Now here I am performing the segue action after cell selection to the other view controller by using the segue Identifier Name
self.performSegueWithIdentifier("iOSTutorials", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
//Here i am checking the Segue and Saving the data to an array on the next view Controller also sending it to the next view COntroller
if segue.identifier == "iOSTutorials"{
//Creating an object of the second View controller
let controller = segue.destinationViewController as! iOSTutorialsViewControllerClass
//Sending the data here
controller.SecondArray = sendSelectedData as! String
}
Here is the complete code for the second Class..--
// iOSTutorialsViewControllerClass.swift
import UIKit
class iOSTutorialsViewControllerClass: UIViewController {
//Creating the Outlet for the Second Label on the Second View Controller Class
#IBOutlet weak var iOSTutsClassLbl: UILabel!
//Creating an array which will get the value from the first Table View Controller Class
var SecondArray:String!
override func viewDidLoad() {
super.viewDidLoad()
//Simply giving the value of the array to the newly created label's text on the second view controller
iOSTutsClassLbl.text = SecondArray
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
I do it like this.
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let selectedName = nameArray[indexPath.row]
let newView: nextViewName = self.storyboard?.instantiateViewController(withIdentifier: "nextViewName") as! nextViewName
newView.label.text = selectedValue
self.present(newView, animated: true, completion: nil)
}