Filterable widget issue with enter key - jquery-mobile

https://api.jquerymobile.com/filterable/
there seems to be a problem with the implementation of this widget in that, if you are typing into the text field, then press enter nothing happens, but then your next key press has no effect. eg:
focus on text field
press a ('a' appears in field)
press enter (no change)
press a (no change)
press a ('aa' appears in field)
I have logged an issue, however doubt it will get attention in the short term. Anyone suggest a work around?

At least we can tell JQM to restore the _preventKeyPress flag by simulating another keypress:
$(document).on("keyup", ".ui-input-search>input", function(e) {
var key = e.keyCode ? e.keyCode : e.which ? e.which : 0;
if(key == 13) {
$(this).trigger(jQuery.Event("keypress", {
srcElement: this,
bubbles: true,
cancelable: true,
which: 0,
keyCode: 0,
charCode: 0,
target: this,
currentTarget: this,
eventPhase: 2, // AT TARGET
type: "keypress",
view: e.view,
returnValue: true
}));
}
});
EDIT:
Just for the sake of completeness, here is the solution from Omar:
https://github.com/jquery/jquery-mobile/issues/8571#issuecomment-300430818

Related

Cannot turn autoCorrect to {false} in react native TextInput

On my TextInput change text, I detect whether the user pushed the # button for mentions.
onChangeText(text){
const suggestTrigger = text.match(/\B#[A-Za-z0-9]*$/i) //grab "#" trigger
const searchQuery = (suggestTrigger && suggestTrigger.length > 0) ? suggestTrigger[0] : null;
this.setState({
searchQuery: searchQuery
})
}
Then, in my render, I do:
<TextInput
autoCapitalize={this.state.searchQuery ? "none" : "sentences"}
autoCorrect={this.state.searchQuery ? false : true}
onChangeText={this.onChangeText}
/>
However, even when I do this, the autoCorrect does not turn off.
I still see this:
This is causing problems because oftentimes the system replaces the entire mention with a different word altogether.
How can I turn autoCorrect and autoCapitalize off when the user pushes the # button?
'
I have even tried rendering an entirely different , but the behavior remains.
TL;DR: you should close and re-launch your keyboard after the TextInput autoCorrect toggling value.
Buddy, this is not your fault, I had the same issue on autoFocus of react native TextInput component. I set a state name for the TextInput editable prop and then with the pressing pencil button I change the editable props. The designer told me after the TextInput made editable the cursor should be focused, so I use the isEditable state for autoFocus prop, see below:
state = {
isEditable: false
};
handleEdit = () => {
const { isEditable } = this.state;
this.setState({ isEditable: !isEditable });
};
<TextInput
autoFocus={isEditable}
editable={isEditable}
style={styles.textNameEditable}
defaultValue={text}
numberOfLines={1}
/>
Then I press the edit button and it turns to:
But it is not focused and the Keyboard didn't launch, I sought and found this link, the TextInput does not change/update some of its props after componentDidMount. ☹️. Also, it is not different in iOS or Android, both of them has this issue, I used ref to focus on this TextInput after the isEditable state made true. see following code:
<TextInput
editable={isEditable}
style={styles.textNameEditable}
defaultValue={text}
numberOfLines={1}
ref={input => {
this.input = input;
}}
/>
componentDidUpdate() {
const { isEditable } = this.state;
if (isEditable) {
this.input.focus();
}
}
And your case:
Absolutely you can not use ref because the autoCorrect should render with react native and it is not like focus() and blur() so JavaScript cannot access to it.
I make a test shape for your case, I create another button like a star for toggling autoCorrect value alongside my edit button. the filled star means autoCorrect is true and the lined star means autoCorrect is false, now see the test area code and view:
state = {
isEditable: false,
correct: true
};
handleCorrect = () => {
const { correct } = this.state;
this.setState({ correct: !correct });
};
<TextInput
autoCorrect={correct}
editable={isEditable}
style={styles.textNameEditable}
defaultValue={text}
numberOfLines={1}
ref={input => {
this.input = input;
}}
/>
In the above photo, it is so clear the autoCorrect rendered as true, so it is enabled:
When I write a wrong Persian word the auto-correction show its suggestion, now time to press the star button:
Wow, the autoCorrection is false in the above situation but still we see the auto-correction of the cellphone. it is just like autoFocus it is rendered in the first render and after it, the TextInput could not change/update its props. suddenly I press edit button:
And I press the edit button again, so surely, you realized the autoCorrect is false now, ok now see what I saw:
The autoCorrect remained false by my double pressing edit button and now the auto-correction of device disappears completely. I don't know it is a bug or my bad understanding but I realized in this test area, for update autoCorrect value, we should do something after changing its value to close the iPhone keyboard and then re-launch it. the main thing that TextInput has issued is the launched keyboard.
For my test, when I pressed the edit button the editable prop of the TextInput is changed to false and the keyboard is closed, so when I pressed the edit button again, the TextInput get focused and keyboard re-launched with new autoCorrect value. This is The Secret.
Solution:
You should do something, to close and open again the iOS keyboard with the new autoCorrect value. for the test case that I wrote for your question, I decided to do a hybrid innovative solution, using ref and the callback of setState:
handleCorrect = () => {
const { correct } = this.state;
this.input.blur(); //-- this line close the keyboard
this.setState({ correct: !correct },
() => {
setTimeout(() => this.input.focus(), 50);
//-- above line re-launch keyboard after 50 milliseconds
//-- this 50 milliseconds is for waiting to closing keyborad finish
}
);
};
<TextInput
autoCorrect={correct}
editable={isEditable}
style={styles.textNameEditable}
defaultValue={text}
numberOfLines={1}
ref={input => {
this.input = input;
}}
/>
And after pressing the star button the keyboard close and re-launch and the auto-correction disappear completely.
Note: obviously, I summarized some other codes like destructuring and writing class or extends and etc for better human readability.
The problem isn't in your code completely(except Regex part which didn't work in my device) but how the React Native renders Keyboard.
I created a sample that along with your initial code also changes backgroundColor of the screen.
You will find that color changes instantly when '#' is entered whereas the keyboard doesn't.
Unless you reload the keyboard. For this, if you un-comment the code it dismisses keyboard once and once you tap back on textInput the new Keyboard without autoCorrect and autoCapitalize is shown.
state = {
searchQuery: null,
isFocused: true,
}
constructor(props) {
super(props);
this.onChangeText = this.onChangeText.bind(this);
}
onChangeText = (val) => {
const suggestTrigger = val.match(/#[A-Za-z0-9]*$/i) //grab "#" trigger
const searchQuery = (suggestTrigger && suggestTrigger.length > 0) ? suggestTrigger[0] : null;
// Un comment this to reload
// if(searchQuery && this.state.isFocused) {
// this.setState({
// isFocused: false
// });
// Keyboard.dismiss();
// // this.myTextInput.focus()
// }
this.setState({
searchQuery: searchQuery
})
}
render() {
const { searchQuery } = this.state
return (
<View style={[styles.container,
{
backgroundColor: searchQuery ? "red": "green"}
]}>
<TextInput
style={{width: 300, height: 50, borderWidth: 1}}
ref={(ref)=>{this.myTextInput = ref}}
autoCapitalize={searchQuery ? "none" : "sentences"}
autoCorrect={searchQuery ? false : true}
onChangeText={this.onChangeText}
/>
</View>
);
}
Since now we know the main cause of error may be a better solution can be reached.
I have 2 suggestions:
First, have you tried using the autoCorrect fallback?
spellCheck={this.state.searchQuery ? false : true}
Second, have you tried with native code (Obj-C / Swift)?
import { Platform, TextInput, View } from 'react-native';
import { iOSAutoCorrect } from './your-native-code';
const shouldWork = Platform.OS === 'ios' ? <iOSAutoCorrect /> : <TextInput
autoCapitalize={this.state.searchQuery ? "none" : "sentences"}
autoCorrect={this.state.searchQuery ? false : true}
onChangeText={this.onChangeText} />
return (<View>{shouldWork}</View>);
In iOSAutoCorrect you should use a UITextView. Then set its proper value depending on your condition:
textField.autocorrectionType = UITextAutocorrectionTypeNo; // or UITextAutocorrectionTypeYes
I have free-coded, thus the code is untested and might contain bugs.

cordova: android soft keyboard overlapping the input filed

i tried this code but still dos't work for me.
When the user clicks on an input field, the soft keyboard that pops up hides the input field when the latter is relatively low on the screen. The page is scrollable, so the user can scroll and see the field again, but the customer requirements define that the page will auto-scroll until the field is visible.
There is not simple way to solve this. I solved using a handler like this:
this.keyboardShowHandler = function (e) {
that.scroll.disable();
that.$el.css('bottom', (e.keyboardHeight - 30) + "px");
that.scroll.refresh();
that.scroll.scrollToElement(document.activeElement, 0, true, true);
};
this.keyboardHideHandler = function () {
setTimeout(function () {
if (!cordova.plugins.Keyboard.isVisible) {
that.$el.css('bottom', "0px");
that.scroll.scrollTo(0, -100, 0);
that.scroll.enable();
that.scroll.refresh();
}
}, 300);
};
window.addEventListener('native.keyboardshow', this.keyboardShowHandler);
window.addEventListener('native.keyboardhide', this.keyboardHideHandler);
But I am using iscroll, jquery and cordova keyboard plugin. You might want to adapt to your frameworks

showing values instead of labels value in input field with jquery-autocomplete

i've got the following code taken and slightly modified by the original example page:
http://jsfiddle.net/zK3Wc/21/
somehow, if you use the arrow down button to go through the list, it shows the values (digits) in the search field, instead of the label, but the code says, that on the select event, the label should be set as the value.
what i would need is to display the label in the searchfield instead of the digits, but if i click on an item, it has the digit value in the url, the same when using the arrow down button.
Ramo
Add a focus event:
focus: function( event, ui ) {
$( ".project" ).val( ui.item.label );
return false;
},
http://jsfiddle.net/zK3Wc/26/
For me, I forgot to put return false; in the select: callback function

jQuery UI SelectMenu Dropdown - opens UP instead of DOWN

I'm using jQuery UI Select Menu and occasionally have some issues.
This is located at the top left of my users' pages. Using the "dropdown/address" type, sometimes (seemingly random), the dropdown opens UP instead of DOWN, and you can't select any options in it except the first one because it's all "above" the screen.
Anyone know of a setting/option in there to force it to open down? Thanks!
update.... 11/23/11 1:11pm est
Here is some code of the call:
$(function(){
$('select#selectionA').selectmenu({
style:'dropdown',
menuWidth: 220,
positionOptions: {
collision: 'none'
},
format: addressFormatting
});
});
The plugin uses the Position utility of the jQuery UI library. If you look at the default options in the source of the plugin, there is a positionOptions property that is used in the function _refreshPosition():
options: {
transferClasses: true,
typeAhead: 1000,
style: 'dropdown',
positionOptions: {
my: "left top",
at: "left bottom",
offset: null
},
width: null,
menuWidth: null,
handleWidth: 26,
maxHeight: null,
icons: null,
format: null,
bgImage: function() {},
wrapperElement: "<div />"
}
_refreshPosition: function() {
var o = this.options;
// if its a pop-up we need to calculate the position of the selected li
if ( o.style == "popup" && !o.positionOptions.offset ) {
var selected = this._selectedOptionLi();
var _offset = "0 " + ( this.list.offset().top - selected.offset().top - ( this.newelement.outerHeight() + selected.outerHeight() ) / 2);
}
// update zIndex if jQuery UI is able to process
this.listWrap
.zIndex( this.element.zIndex() + 1 )
.position({
// set options for position plugin
of: o.positionOptions.of || this.newelement,
my: o.positionOptions.my,
at: o.positionOptions.at,
offset: o.positionOptions.offset || _offset,
collision: o.positionOptions.collision || 'flip'
});
}
You can see it uses a default value 'flip' if none is provided for the collision option of the position utility which is. According to jQuery UI documentation:
flip: to the opposite side and the collision detection is run again to see if it will fit. If it won't fit in either position, the center option should be used as a fall back.
fit: so the element keeps in the desired direction, but is re-positioned so it fits.
none: not do collision detection.
So i guess you could pass an option when initializing the plugin to define none for the collision option:
$('select').selectmenu({
positionOptions: {
collision: 'none'
}
});
Have not tested yet, this is just by looking at the code.
Edit following comment
I've noticed that the version of the javascript available on github and the one used on the plugin website are not the same. I don't know which one you are using but the one used on the website does not have a positionOptions option actually, so it has no effect to specify it when calling selectmenu().
It seems it's not possible to link directly to the javascript on the site so here's some code to illustrate:
defaults: {
transferClasses: true,
style: 'popup',
width: null,
menuWidth: null,
handleWidth: 26,
maxHeight: null,
icons: null,
format: null
}
_refreshPosition: function(){
//set left value
this.list.css('left', this.newelement.offset().left);
//set top value
var menuTop = this.newelement.offset().top;
var scrolledAmt = this.list[0].scrollTop;
this.list.find('li:lt('+this._selectedIndex()+')').each(function(){
scrolledAmt -= $(this).outerHeight();
});
if(this.newelement.is('.'+this.widgetBaseClass+'-popup')){
menuTop+=scrolledAmt;
this.list.css('top', menuTop);
}
else {
menuTop += this.newelement.height();
this.list.css('top', menuTop);
}
}
I was able to make it work as I first described with the version from github. In my opinion it is a more recent/complete version. Besides it was updated a few days ago.
I have created a small test page with two selects. I've changed for both the position for the dropdown to show above.
The first one does not specify the collision option, thus 'flip' is used and the dropdown displays below because there is not enough space above.
The second has 'none' specified and the dropdown shows above even if there is not enough space.
I've put the small test project on my dropbox.
I'm the maintainer of the Selectmenu plugin. There are currently three versions, please see the wiki for more information: https://github.com/fnagel/jquery-ui/wiki/Selectmenu
I assume you're using my fork. The collision problem could be related to this fix https://github.com/fnagel/jquery-ui/pull/255, please try the latest version.
To force a scrollbar use option maxHeight.

jQuery UI Dialog Queries + jQueryUI Queries

I have setup the following jQuery UI Dialog within my document.ready() section, i.e:
$("#dialog").dialog({
autoOpen: false,
bgiframe: true,
resizable: false,
modal: true,
buttons: {
'Ok': function() {
$(this).dialog("close");
}
}
});
1) My question is which I am unsure of, is that within my javascript code, I have a counter, which when it hits a particular value, would like my dialog window to appear.
Unsure how to achieve or trigger this?
2) Within the jQueryUI website, I am trying to download the "Custom Theme" from http://jqueryui.com/download/?themeParams=%3Fctl%3Dthemeroller but nothing seem to happen, i.e no dialog save box appears.
Any ideas?
Thanks.
1) If you want the dialog appear only when that condition is met, you should set the autoOpen option to false, later in your code, after you increment your counter variable, you should check its value and show it if the counter has the particular value you look for, i.e.:
// ...
counter++;
if (counter == 100) {
$('#dialog').dialog('open');
}
// ...
2) To build your custom theme, use ThemeRoller.
First question:
When you hit desired counter value do this:
$("#dialog").dialog("open");

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