sqlite Prepopulated database is empty when trying to access ios - ios

I am fairly new to Swift 3 and ios, having previously written the program for Android which the database is accessed.
The current problem is that the database is prepopulated with 10 tables, however, when I try to access the dbase there are no tables, either in the simulator or device, so cannot access the data. I have searched the forum and internet but can only find information to check if the database exists. The sqlite wrapper is FMDB that is being used.
code:
override func viewDidLoad() {
super.viewDidLoad()
let filemgr = FileManager.default
let dirPaths = filemgr.urls(for: .documentDirectory, in: .userDomainMask)
let destPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
databasePath = dirPaths[0].appendingPathComponent("level24.db").path
print(databasePath)
let fullDestPath = URL(fileURLWithPath: destPath).appendingPathComponent("level24.db")
let bundleDatabasePath = Bundle.main.path(forResource: "level24", ofType: ".db")
var level2DB = FMDatabase(path: databasePath as String)
if filemgr.fileExists(atPath: fullDestPath.path){
print("Database file is exist")
print(filemgr.fileExists(atPath: bundleDatabasePath!))
}else{
filemgr.replaceItemAt(databasePath, withItemAt: bundleDatabasePath.path)
}
level2DB = FMDatabase(path: databasePath as String)
if (level2DB?.open())!{
print("Database is open")
var querySQL = "SELECT * FROM sqlite_master WHERE name = '\(tblName)' and type='table'"
let results:FMResultSet? = level2DB?.executeQuery(querySQL, withArgumentsIn:nil)
if (results == nil){
print("Results = \(results)")
do{
try filemgr.copyItem(atPath: bundleDatabasePath!, toPath: fullDestPath.path)
}catch{
print("\n",error)
}
}
print("Results after = \(results)")
let querySQL2 = "SELECT QUESTION FROM tblSani WHERE _ID = 5"
let results2:FMResultSet? = level2DB?.executeQuery(querySQL2, withArgumentsIn:nil)
print(results2?.string(forColumn: "QUESTION") as Any)
}
}
output is:
/Users/***/Library/Developer/CoreSimulator/Devices/4F511422-2F86-49BF-AB10-5CA74B9A7B40/data/Containers/Data/Application/58DD87EB-C20F-4058-B9BC-CCD7ECEEFA98/Documents/level24.db
Database is open
Results after = Optional(<FMResultSet: 0x608000245220>)
2017-04-05 21:09:26.833 Level 2[3161:210849] DB Error: 1 "no such table: tblSani"
2017-04-05 21:09:26.833 Level 2[3161:210849] DB Query: SELECT QUESTION FROM tblSani WHERE _ID = 5
2017-04-05 21:09:26.834 Level 2[3161:210849]DBPath: /Users/***/Library/Developer/CoreSimulator/Devices/4F511422-2F86-49BF-AB10-5CA74B9A7B40/data/Containers/Data/Application/58DD87EB-C20F-4058-B9BC-CCD7ECEEFA98/Documents/level24.db
nil
It would be appreciated if you could help me to find a solution to the problem.

after working at this for many hours I have come up with this solution:
This is put into the AppDelegate.swift and will check at start of app
code:
var filemgr = FileManager.default
static let dirPaths = FileManager().urls(for: .documentDirectory, in: .userDomainMask)
static let destPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
var databasePath = dirPaths[0].appendingPathComponent("level24.db").path
static let fullDestPath = URL(fileURLWithPath: destPath).appendingPathComponent("level24.db")
static let bundleDatabasePath = Bundle.main.path(forResource: "level24", ofType: ".db")
//function to check if dbase exists
func checkdbase(){
print(databasePath)
print("Full path = \(AppDelegate.fullDestPath)")
var level2DB = FMDatabase(path: databasePath as String)
if filemgr.fileExists(atPath: AppDelegate.fullDestPath.path){
print("Database file is exist")
print(filemgr.fileExists(atPath: AppDelegate.bundleDatabasePath!))
print("bundle = \(AppDelegate.bundleDatabasePath)")
let level2DB = FMDatabase(path: databasePath as String)
if (level2DB?.open())!{
print("Database is open")
// use a select statement for a known table and row
let querySQL2 = "SELECT * FROM tblSani WHERE _ID = 5"
let results:FMResultSet? = level2DB?.executeQuery(querySQL2, withArgumentsIn:nil)
if results?.next()==true{
print("Database has tables")
}else{
print("Database no tables")
removeDB()
}
}
}else{
removeDB()
}
}
//function to remove existing dbase then unpack the dbase from the bundle
func removeDB(){
do{
try filemgr.removeItem(atPath: AppDelegate.fullDestPath.path)
print("Database removed")
}catch {
NSLog("ERROR deleting file: \(AppDelegate.fullDestPath)")
}
do{
try filemgr.copyItem(atPath: AppDelegate.bundleDatabasePath!, toPath: AppDelegate.fullDestPath.path)
print("Databse re-copied")
}catch{
print("\n",error)
}
}
call the function from the AppDelegate 'didFinishLaunchingWithOptions'
checkdbase()
If you are able to improve this answer please do to help others who may have had the same problem

Related

Move database file from bundle to documents folder - FMDB

I'm using FMdatabase.
I want to use a prepared database.
I think I should move database file from bundle to documents folder.
my code:
import FMDB
class DatabaseManager {
private let dbFileName = "kashanmapDB_upgrade_3-4.db"
private var database:FMDatabase!
let TABLE_LOCATION_FA = "LocationInfoFa";
let TABLE_LOCATION_EN = "LocationInfoEn";
let TABLE_GREAT_PEOPLE_FA = "GreatPeopleInfoFa";
let TABLE_GREAT_PEOPLE_EN = "GreatPeopleInfoEn";
let TABLE_TAGS = "Tags";
let TABLE_RELATION_TAG_LOCATION = "RelationTagLocation";
let TABLE_NECESSARY_INFORMATION = "NecessaryInformation";
let TABLE_SLIDER_FA = "SliderFa";
let TABLE_SLIDER_EN = "SliderEn";
let DATABASE_VERSION = 4;
static var LANGUAGE = 1 ; //1:Fa , 2:En
var utilities = Utilities()
init() {
openDatabase()
if(utilities.getData(key: "lang") == "2")
{
DatabaseManager.LANGUAGE = 2
}
}
func copyDatabaseIfNeeded() {
// Move database file from bundle to documents folder
let fileManager = FileManager.default
let documentsUrl = fileManager.urls(for: .documentDirectory,
in: .userDomainMask)
guard documentsUrl.count != 0 else {
return // Could not find documents URL
}
//let finalDatabaseURL = documentsUrl.first!.appendingPathComponent("kashanmapDB_upgrade_3-4.db")
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let finalDatabaseURL = URL(fileURLWithPath: paths).appendingPathComponent(dbFileName)
if !( (try? finalDatabaseURL.checkResourceIsReachable()) ?? false) {
print("DB does not exist in documents folder")
let documentsURL = Bundle.main.resourceURL?.appendingPathComponent("kashanmapDB_upgrade_3-4.db")
do {
try fileManager.copyItem(atPath: (documentsURL?.path)!, toPath: finalDatabaseURL.path)
} catch let error as NSError {
print("Couldn't copy file to final location! Error:\(error.description)")
}
} else {
print("Database file found at path: \(finalDatabaseURL.path)")
}
}
func openDatabase() {
self.copyDatabaseIfNeeded()
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let dbPath = URL(fileURLWithPath: paths).appendingPathComponent(dbFileName)
let str_path = Bundle.main.resourceURL!.appendingPathComponent(dbFileName).path
let database = FMDatabase(path: str_path)
/* Open database read-only. */
if (!(database.open(withFlags: 2))) {
print("Could not open database at \(dbPath).")
} else {
print("opened database")
self.database = database;
}
}
at the first time (when application installed ) I got this error message:
DB does not exist in documents folder
and I always got this message:
Error Domain=FMDatabase Code=8 "attempt to write a readonly database" UserInfo={NSLocalizedDescription=attempt to write a readonly database}
Hmmm... Looking at your code:
func openDatabase() {
self.copyDatabaseIfNeeded()
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let dbPath = URL(fileURLWithPath: paths).appendingPathComponent(dbFileName)
let str_path = Bundle.main.resourceURL!.appendingPathComponent(dbFileName).path
let database = FMDatabase(path: str_path)
/* Open database read-only. */
if (!(database.open(withFlags: 2))) {
print("Could not open database at \(dbPath).")
} else {
print("opened database")
self.database = database;
}
}
It appears you are setting dbPath equal to the path to the file in documents folder, but then you're trying to open database which is at str_path which is equal to the Bundle path.
Maybe just change:
let database = FMDatabase(path: str_path)
to:
let database = FMDatabase(path: dbPath)
Having copied the database, you are trying to open the database from the bundle. Open the one in the Documents folder. If you define the bundle URL inside the if statement that handles the missing database (like shown below), there's no possibility of accidentally grabbing the wrong database.
As an aside, Apple is getting more particular about what gets stored in Documents folder (see iOS Storage Best Practices). You might want to use Application Support folder instead.
let fileURL = try FileManager.default
.url(for: .applicationSupportDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
.appendingPathComponent("test.sqlite")
let fileExists = (try? fileURL.checkResourceIsReachable()) ?? false
if !fileExists {
let bundleURL = Bundle.main.url(forResource: "test", withExtension: "sqlite")!
try FileManager.default.copyItem(at: bundleURL, to: fileURL)
}
let db = FMDatabase(url: fileURL)
guard db.open() else {
print("unable to open")
return
}
Alternatively, it’s often preferred to adopt the “ask for forgiveness rather than permission” strategy. I.e., rather than checking for existence before you open the database every time you open it, just try to open it and handle the file-not-found error scenario (which will happen just once, the first time you try opening it). Bottom line, just try opening the database, and if it fails, copy it from the bundle and try again.
The trick is to supply the SQLITE_OPEN_READWRITE parameter (made available if you import SQLite3) but not the SQLITE_OPEN_CREATE so that it won’t create a blank database if it’s not found that first time you try opening it:
let fileURL = try FileManager.default
.url(for: .applicationSupportDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
.appendingPathComponent("test.sqlite")
let db = FMDatabase(url: fileURL)
if !db.open(withFlags: SQLITE_OPEN_READWRITE) {
let bundleURL = Bundle.main.url(forResource: "test", withExtension: "sqlite")!
try FileManager.default.copyItem(at: bundleURL, to: fileURL)
guard db.open(withFlags: SQLITE_OPEN_READWRITE) else {
print("unable to open")
return
}
}

Swift FMDB Code Explanation

I am a beginner to Swift and FMDB, I got the code below from resources in the internet, and tried my best to understand the code. I have put comments below statements stating what I think it is doing. The ones with question marks I do not understand.
class ViewController: UIViewController {
#IBOutlet weak var name: UITextField!
#IBOutlet weak var specialty: UITextField!
//Defines name and specialty as contents of text fields
var dbpath = String()
//defines the database path
func getPath(fileName: String) -> String {
let documentsURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0]
//finds document and returns an array of paths
let fileURL = documentsURL.URLByAppendingPathComponent(fileName)
print(fileName)
//finds path to fileName with URLByAppendingPathComponent
print("File Path Is : \(fileURL)")
return fileURL.path!
//returns the fileURL in path format?????
}
//Button "Add Shop" definition
override func viewDidLoad() {
super.viewDidLoad()
let dirPaths =
NSSearchPathForDirectoriesInDomains(.DocumentDirectory,
.UserDomainMask, true)
//creates search paths for directories, then ?????
let docsDir = dirPaths[0]
let dbPath: String = getPath("shopdata.db")
//assigns string "shopdata.db" to dbPath
let fileManager = NSFileManager.defaultManager()
//easier access for NSFileManager, returns shared file for the process when called
if !fileManager.fileExistsAtPath(dbPath as String) {
//if there is already a database, do the following
let contactDB = FMDatabase(path: dbPath as String)
//contact database with path identified in function getPath
if contactDB == nil {
print("Error: \(contactDB.lastErrorMessage())")
//If there is no database
}
if contactDB.open() {
let sql_stmt = "CREATE TABLE IF NOT EXISTS CONTACTS (ID INTEGER PRIMARY KEY AUTOINCREMENT, SPECIALTY TEXT, NAME TEXT)"
if !contactDB.executeStatements(sql_stmt)
//executes a create table statement as defined above
{
print("Error: \(contactDB.lastErrorMessage())")
//if cannot execute statement, display error from fmdb
}
contactDB.close()
//close connection
} else {
print("Error: \(contactDB.lastErrorMessage())")
//if contact cannot be made, display error from fmdb
}
}
}
#IBAction func addShop(sender: AnyObject) {
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
This Function will get the file path of the give fileName from DocumentDirectory and return it back.
func getPath(fileName: String) -> String {
let documentsURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0]
//finds document and returns an array of paths
let fileURL = documentsURL.URLByAppendingPathComponent(fileName)
print(fileName)
//finds path to fileName with URLByAppendingPathComponent
print("File Path Is : \(fileURL)")
return fileURL.path!
//returns the fileURL in path format?????
}
And these line of code is not needed in here at all. This code also get the file path from DocumentDirectory of the application. Which is done in the getPath: function.
let dirPaths =
NSSearchPathForDirectoriesInDomains(.DocumentDirectory,
.UserDomainMask, true)
//creates search paths for directories, then ?????
let docsDir = dirPaths[0]
DocumentDirectory is where the application save the database.
Sorry for bad English. Hope it helps :)

Swift Database FMDB Error and Explanation

I am having some trouble compiling this on xcode.
Line 6: " let docsDir = dirPaths[0] as! String" returns an error of "Forced Cast of 'String' to the same type has no effect."
What is as! String doing? as it tells me to delete it.
Second question is line 8 where stringByAppendingPathComponent seems to have been removed by swift but after reading some questions on stack, it shows that NSString works with it. How would I implement the NSString change to the code?
The last question I would like to ask is I don't get minority of this code, is there anywhere I could learn such things such as what is "defaultManager" doing after the class NSFileManager or just line 2 and 3 in general.
let filemgr = NSFileManager.defaultManager()
let dirPaths =
NSSearchPathForDirectoriesInDomains(.DocumentDirectory,
.UserDomainMask, true)
let docsDir = dirPaths[0] as! String
let databasePath = docsDir.stringByAppendingPathComponent(
"shopdata.db")
if !filemgr.fileExistsAtPath(databasePath as String) {
let contactDB = FMDatabase(path: databasePath as String)
if contactDB == nil {
print("Error: \(contactDB.lastErrorMessage())")
}
if contactDB.open() {
let sql_stmt = "CREATE TABLE IF NOT EXISTS CONTACTS (ID INTEGER PRIMARY KEY AUTOINCREMENT, SPECIALTY TEXT, NAME TEXT)"
if !contactDB.executeStatements(sql_stmt) {
print("Error: \(contactDB.lastErrorMessage())")
}
contactDB.close()
} else {
print("Error: \(contactDB.lastErrorMessage())")
}
}
Try to use this code the path of file
func getPath(fileName: String) -> String {
let documentsURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0]
let fileURL = documentsURL.URLByAppendingPathComponent(fileName)
print("File Path Is : \(fileURL)")
return fileURL.path!
}
And then call this function like this
let dbPath: String = getPath("shopdata.db")
let fileManager = NSFileManager.defaultManager()
if !fileManager.fileExistsAtPath(dbPath) {
// Your remaining Code here
}
Hope it help :) (Sorry for bad English)

Save Data to .plist File in Swift

I am trying to save data to a plist file in swift, but the data isn't showing up as it was saved when the plist is read. This is the code I was using.
var documentsDirectory = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as NSString
var path : NSString = documentsDirectory.stringByAppendingPathComponent("data.plist")
var data : NSMutableDictionary = NSMutableDictionary(contentsOfFile: path)
data.setObject(self.object, forKey: "key")
data.writeToFile(path, atomically: true)
Edit: I've heard that the best way to do this is write to the documents directory, so my question would be how should I write to a file in that directory?
Apparently the file is not in a writable location, so I created it in the documents directory.
var paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
var path = paths.stringByAppendingPathComponent("data.plist")
var fileManager = NSFileManager.defaultManager()
if (!(fileManager.fileExistsAtPath(path)))
{
var bundle : NSString = NSBundle.mainBundle().pathForResource("data", ofType: "plist")
fileManager.copyItemAtPath(bundle, toPath: path, error:nil)
}
data.setObject(object, forKey: "object")
data.writeToFile(path, atomically: true)
Then, it has to be read from the documents directory.
var paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
var path = paths.stringByAppendingPathComponent("data.plist")
let save = NSDictionary(contentsOfFile: path)
Swift 3:
func loadData() {
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true) as NSArray
let documentDirectory = paths[0] as! String
let path = documentDirectory.appending("myData.plist")
let fileManager = FileManager.default
if(!fileManager.fileExists(atPath: path)){
if let bundlePath = Bundle.main.path(forResource: "myData", ofType: "plist"){
let result = NSMutableDictionary(contentsOfFile: bundlePath)
print("Bundle file myData.plist is -> \(result?.description)")
do{
try fileManager.copyItem(atPath: bundlePath, toPath: path)
}catch{
print("copy failure.")
}
}else{
print("file myData.plist not found.")
}
}else{
print("file myData.plist already exits at path.")
}
let resultDictionary = NSMutableDictionary(contentsOfFile: path)
print("load myData.plist is ->\(resultDictionary?.description)")
let myDict = NSDictionary(contentsOfFile: path)
if let dict = myDict{
myItemValue = dict.object(forKey: myItemKey) as! String?
txtValue.text = myItemValue
}else{
print("load failure.")
}
}
Read and Write plist file in swift
Check in Xcode 10 swift 4.1
//TODO: for wtite in .plist file
let docsBaseURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let customPlistURL = docsBaseURL.appendingPathComponent("custom.plist")
print(customPlistURL.absoluteString)
let dic:[String:Any] = ["key":"val"]
// Swift Dictionary To Data.
do {
let data = try PropertyListSerialization.data(fromPropertyList: dic, format: PropertyListSerialization.PropertyListFormat.binary, options: 0)
do {
try data.write(to: customPlistURL, options: .atomic)
print("Successfully write")
}catch (let err){
print(err.localizedDescription)
}
}catch (let err){
print(err.localizedDescription)
}
Use writeToFile:options:error: and see what the error says:
var error: NSError?
var bytes = NSKeyedArchiver.archivedDataWithRootObject(data)
if !bytes.writeToFile(path, options: nil, error: &error) {
if let actualError = error {
println(actualError)
}
}
struct Plist {
enum PlistError: ErrorType {
case FileNotWritten
case FileDoesNotExist
}
let name:String
var sourcePath:String? {
guard let path = NSBundle.mainBundle().pathForResource(name, ofType: "plist") else { return .None }
return path
}
var destPath:String? {
guard sourcePath != .None else { return .None }
let dir = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
return (dir as NSString).stringByAppendingPathComponent("\(name).plist")
}
init?(name:String) {
self.name = name
let fileManager = NSFileManager.defaultManager()
guard let source = sourcePath else { return nil }
guard let destination = destPath else { return nil }
guard fileManager.fileExistsAtPath(source) else { return nil }
if !fileManager.fileExistsAtPath(destination) {
do {
try fileManager.copyItemAtPath(source, toPath: destination)
} catch let error as NSError {
print("Unable to copy file. ERROR: \(error.localizedDescription)")
return nil
}
}
}
func getValuesInPlistFile() -> NSDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
func getMutablePlistFile() -> NSMutableDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSMutableDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
func addValuesToPlistFile(dictionary:NSDictionary) throws {
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
if !dictionary.writeToFile(destPath!, atomically: false) {
print("File not written successfully")
throw PlistError.FileNotWritten
}
} else {
throw PlistError.FileDoesNotExist
}
}
}
Now, implement below in your view controller.
if let plist = Plist(name: "plist file name") {
let dict = plist.getMutablePlistFile()!
dict["key"] = value
do {
try plist.addValuesToPlistFile(dict)
} catch {
print(error)
}
print(plist.getValuesInPlistFile())
} else {
print("Unable to get Plist")
}
From your Information Property List
Key
Privacy - Photo Library Additions Usage Description
Type
String
Value
"Your App Name" would like to access the photo gallery to manage your profile picture
updated swift code of Rebeloper:
let BedroomFloorKey = "BedroomFloor"
let BedroomWallKey = "BedroomWall"
var bedroomFloorID: AnyObject = 101
var bedroomWallID: AnyObject = 101
func saveGameData()
{
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true) as NSArray
let documentsDirectory = paths.objectAtIndex(0) as! NSString
let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist")
let dict: NSMutableDictionary = ["XInitializerItem": "DoNotEverChangeMe"]
//saving values
dict.setObject(bedroomFloorID, forKey: BedroomFloorKey)
dict.setObject(bedroomWallID, forKey: BedroomWallKey)
//...
//writing to GameData.plist
dict.writeToFile(path, atomically: false)
let resultDictionary = NSMutableDictionary(contentsOfFile: path)
print("Saved GameData.plist file is --> \(resultDictionary?.description)")
self.loadGameData()
}//eom
func loadGameData() {
// getting path to GameData.plist
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true) as NSArray
let documentsDirectory = paths[0] as! NSString
let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist")
// let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist")
let fileManager = NSFileManager.defaultManager()
//check if file exists
if(!fileManager.fileExistsAtPath(path))
{
// If it doesn't, copy it from the default file in the Bundle
if let bundlePath = NSBundle.mainBundle().pathForResource("GameData", ofType: "plist")
{
let resultDictionary = NSMutableDictionary(contentsOfFile: bundlePath)
print("Bundle GameData.plist file is --> \(resultDictionary?.description)")
do
{
try fileManager.copyItemAtPath(bundlePath, toPath: path)
print("copy")
}
catch _
{
print("error failed loading data")
}
}
else
{
print("GameData.plist not found. Please, make sure it is part of the bundle.")
}
}
else
{
print("GameData.plist already exits at path.")
// use this to delete file from documents directory
//fileManager.removeItemAtPath(path, error: nil)
}
let resultDictionary = NSMutableDictionary(contentsOfFile: path)
print("Loaded GameData.plist file is --> \(resultDictionary?.description)")
let myDict = NSDictionary(contentsOfFile: path)
if let dict = myDict {
//loading values
bedroomFloorID = dict.objectForKey(BedroomFloorKey)!
bedroomWallID = dict.objectForKey(BedroomWallKey)!
//...
}
else
{
print("WARNING: Couldn't create dictionary from GameData.plist! Default values will be used!")
}
}//eom

How to check if a file exists in the Documents directory in Swift?

How to check if a file exists in the Documents directory in Swift?
I am using [ .writeFilePath ] method to save an image into the Documents directory and I want to load it every time the app is launched. But I have a default image if there is no saved image.
But I just cant get my head around how to use the [ func fileExistsAtPath(_:) ] function. Could someone give an example of using the function with a path argument passed into it.
I believe I don't need to paste any code in there as this is a generic question. Any help will be much appreciated.
Swift 4.x version
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = NSURL(fileURLWithPath: path)
if let pathComponent = url.appendingPathComponent("nameOfFileHere") {
let filePath = pathComponent.path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
} else {
print("FILE PATH NOT AVAILABLE")
}
Swift 3.x version
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = URL(fileURLWithPath: path)
let filePath = url.appendingPathComponent("nameOfFileHere").path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
Swift 2.x version, need to use URLByAppendingPathComponent
let path = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
let url = NSURL(fileURLWithPath: path)
let filePath = url.URLByAppendingPathComponent("nameOfFileHere").path!
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(filePath) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
Check the below code:
Swift 1.2
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as String
let getImagePath = paths.stringByAppendingPathComponent("SavedFile.jpg")
let checkValidation = NSFileManager.defaultManager()
if (checkValidation.fileExistsAtPath(getImagePath))
{
println("FILE AVAILABLE");
}
else
{
println("FILE NOT AVAILABLE");
}
Swift 2.0
let paths = NSURL(fileURLWithPath: NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0])
let getImagePath = paths.URLByAppendingPathComponent("SavedFile.jpg")
let checkValidation = NSFileManager.defaultManager()
if (checkValidation.fileExistsAtPath("\(getImagePath)"))
{
print("FILE AVAILABLE");
}
else
{
print("FILE NOT AVAILABLE");
}
Nowadays (2016) Apple recommends more and more to use the URL related API of NSURL, NSFileManager etc.
To get the documents directory in iOS and Swift 2 use
let documentDirectoryURL = try! NSFileManager.defaultManager().URLForDirectory(.DocumentDirectory,
inDomain: .UserDomainMask,
appropriateForURL: nil,
create: true)
The try! is safe in this case because this standard directory is guaranteed to exist.
Then append the appropriate path component for example an sqlite file
let databaseURL = documentDirectoryURL.URLByAppendingPathComponent("MyDataBase.sqlite")
Now check if the file exists with checkResourceIsReachableAndReturnError of NSURL.
let fileExists = databaseURL.checkResourceIsReachableAndReturnError(nil)
If you need the error pass the NSError pointer to the parameter.
var error : NSError?
let fileExists = databaseURL.checkResourceIsReachableAndReturnError(&error)
if !fileExists { print(error) }
Swift 3+:
let documentDirectoryURL = try! FileManager.default.url(for: .documentDirectory,
in: .userDomainMask,
appropriateFor: nil,
create: true)
let databaseURL = documentDirectoryURL.appendingPathComponent("MyDataBase.sqlite")
checkResourceIsReachable is marked as can throw
do {
let fileExists = try databaseURL.checkResourceIsReachable()
// handle the boolean result
} catch let error as NSError {
print(error)
}
To consider only the boolean return value and ignore the error use the nil-coalescing operator
let fileExists = (try? databaseURL.checkResourceIsReachable()) ?? false
Swift 4.2
extension URL {
func checkFileExist() -> Bool {
let path = self.path
if (FileManager.default.fileExists(atPath: path)) {
print("FILE AVAILABLE")
return true
}else {
print("FILE NOT AVAILABLE")
return false;
}
}
}
Using: -
if fileUrl.checkFileExist()
{
// Do Something
}
It's pretty user friendly. Just work with NSFileManager's defaultManager singleton and then use the fileExistsAtPath() method, which simply takes a string as an argument, and returns a Bool, allowing it to be placed directly in the if statement.
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
let documentDirectory = paths[0] as! String
let myFilePath = documentDirectory.stringByAppendingPathComponent("nameOfMyFile")
let manager = NSFileManager.defaultManager()
if (manager.fileExistsAtPath(myFilePath)) {
// it's here!!
}
Note that the downcast to String isn't necessary in Swift 2.
works at Swift 5
do {
let documentDirectory = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
let fileUrl = documentDirectory.appendingPathComponent("userInfo").appendingPathExtension("sqlite3")
if FileManager.default.fileExists(atPath: fileUrl.path) {
print("FILE AVAILABLE")
} else {
print("FILE NOT AVAILABLE")
}
} catch {
print(error)
}
where "userInfo" - file's name, and "sqlite3" - file's extension
An alternative/recommended Code Pattern in Swift 3 would be:
Use URL instead of FileManager
Use of exception handling
func verifyIfSqliteDBExists(){
let docsDir : URL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let dbPath : URL = docsDir.appendingPathComponent("database.sqlite")
do{
let sqliteExists : Bool = try dbPath.checkResourceIsReachable()
print("An sqlite database exists at this path :: \(dbPath.path)")
}catch{
print("SQLite NOT Found at :: \(strDBPath)")
}
}
Swift 5
extension FileManager {
class func fileExists(filePath: String) -> Bool {
var isDirectory = ObjCBool(false)
return self.default.fileExists(atPath: filePath, isDirectory: &isDirectory)
}
}
Very simple:
If your path is a URL instance convert to string by 'path' method.
let fileManager = FileManager.default
var isDir: ObjCBool = false
if fileManager.fileExists(atPath: yourURLPath.path, isDirectory: &isDir) {
if isDir.boolValue {
//it's a Directory path
}else{
//it's a File path
}
}
For the benefit of Swift 3 beginners:
Swift 3 has done away with most of the NextStep syntax
So NSURL, NSFilemanager, NSSearchPathForDirectoriesInDomain are no longer used
Instead use URL and FileManager
NSSearchPathForDirectoriesInDomain is not needed
Instead use FileManager.default.urls
Here is a code sample to verify if a file named "database.sqlite" exists in application document directory:
func findIfSqliteDBExists(){
let docsDir : URL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let dbPath : URL = docsDir.appendingPathComponent("database.sqlite")
let strDBPath : String = dbPath.path
let fileManager : FileManager = FileManager.default
if fileManager.fileExists(atPath:strDBPath){
print("An sqlite database exists at this path :: \(strDBPath)")
}else{
print("SQLite NOT Found at :: \(strDBPath)")
}
}
This works fine for me in swift4:
func existingFile(fileName: String) -> Bool {
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = NSURL(fileURLWithPath: path)
if let pathComponent = url.appendingPathComponent("\(fileName)") {
let filePath = pathComponent.path
let fileManager = FileManager.default
if fileManager.fileExists(atPath: filePath)
{
return true
} else {
return false
}
} else {
return false
}
}
You can check with this call:
if existingFile(fileName: "yourfilename") == true {
// your code if file exists
} else {
// your code if file does not exist
}
I hope it is useful for someone. #;-]
You must add a "/" slash before filename, or you get path like ".../DocumentsFilename.jpg"
Swift 4 example:
var filePath: String {
//manager lets you examine contents of a files and folders in your app.
let manager = FileManager.default
//returns an array of urls from our documentDirectory and we take the first
let url = manager.urls(for: .documentDirectory, in: .userDomainMask).first
//print("this is the url path in the document directory \(String(describing: url))")
//creates a new path component and creates a new file called "Data" where we store our data array
return(url!.appendingPathComponent("Data").path)
}
I put the check in my loadData function which I called in viewDidLoad.
override func viewDidLoad() {
super.viewDidLoad()
loadData()
}
Then I defined loadData below.
func loadData() {
let manager = FileManager.default
if manager.fileExists(atPath: filePath) {
print("The file exists!")
//Do what you need with the file.
ourData = NSKeyedUnarchiver.unarchiveObject(withFile: filePath) as! Array<DataObject>
} else {
print("The file DOES NOT exist! Mournful trumpets sound...")
}
}

Resources