Apple Watch for Multiple target - ios

I have multiple target in my App like QA,Release,Develop and i want to create watch app for all targets I have already added watch app for QA target and my question is How can i use same classes and storyboard for other targets e.g Release and Develop.
Thanks

You should create a Framework, in which you include all classes and files that you need to access from each target and then include the framework in your targets. Embedding Frameworks in an app

I think a watch app target can only have one companion iOS application. Different target (QA, Release, Develop) means different bundle ID. Watch target bundle ID has to match companion app's bundle ID as its prefix.
For example, com.xxx.yyy.watchkitapp has to have an iOS companion with com.xxx.yyy. Therefore I think it's impossible.
However, if your code base for all targets are roughly the same you can have single target with multiple build Configurations.
Inside Build Settings for the single target, you can set different flags for Preprocessor Macros.
In code, you can do something like this to differentiate each build configuration.
#if QA
// enable QA feature
#elseif RELESE
// disable beta features
#else
// enable everything
#endif

Related

Pass build settings from app target to dependency

In my project, I have two apps and one share extension. The share extension should be embedded in both apps, but with slight differences between the apps (different bundle ID and some settings in the Info.plist).
Is there a way to tell which app is being build during the build of the extension (so I can change those values accordingly)? Or maybe a way to "pass" build settings from the app target to the extension target during build?
I was already trying to change those plist values after the extension has been built and before embedding it into the app, but that messes with code signing...

How to make an extension work for several app targets?

I have an iOS App target, open to everyone for the public store, all fine.
And I have 2 extensions with it in the project, including the bundle identifier in their identifier of that iOS App target.
Now I duplicated the first App target, added some changes, etc for B2B & MDM usage, but I want to use the same extensions, without having to change their bundle identifiers each time I change the build target, and I don't want to duplicate them as well with different bundle identifiers as well, if that is avoidable.
Visual example:
Basically I want to avoid delivering the code of the second target to the users of the first target, because after all, it is the minority who needs those changes.
I tried it with App groups, but that doesn't seem to help in any way.
Is there a way to make the extensions work for both App targets?
There are these option to you:
1.
You can duplicate the extensions, provide id from your developer portal, or let Xcode add them itself, and change the target identifiers to your new target.
2.
The other way is, to change the extensions bundle ids on build actions of the scheme to your currently required ones.
This could look somewhat like this, if you want to use PlistBuddy:
/usr/libexec/PlistBuddy -c "Set :CFBundleIdentifier fullBundleIdOfExtension" $PROJECT_DIR/Extension\ Directory/Info.plist
fullBundleIdOfExtension is something like com.company.application.extension
This way could cause errors sometimes on the build after a target switch, showing a dialog that the App could not be installed. This requires you to perform a clean build and rebuild.

How to configure Bundle ID for iOS Framework targets for App and Appex

There is a KeyboardKit (Swift 3) iOS Framework which I recently decided to separate into two targets KeyboardKit and KeyboardKitAppex. The former will be used within the Application target, the latter within Application Extension target respectively.
To do so, I just duplicated KeyboardKit target, renamed the duppy to KeyboardKitAppex and changed these build settings:
Require Only App-Extension-Safe API set to Yes;
Other Swift Flags is set to -D APP_EXTENSION.
Basically, I have copied this setup from mixpanel-swift. However, mixpanel managed to have the same Bundle ID in the build configuration for all targets. It is somehow replaced with unique Bundle ID during the build stage, and I'd like to know, "how?".
In my framework targets, I had to manually edit the Bundle ID to be unique per target. Otherwise, the app cannot be installed on device, complaining about Bundle ID not being unique among embedded bundles.
How to properly separate an iOS Framework into two targets with less hardcoded configuration (specifically, Bundle ID)?
My current Setup is the following:
KeyboardKit
KeyboardKitAppex
...comparing this with mixpanel-siwft setup:
Mixpanel
MixpanelAppex

xcode compile flags to create two apps

To what extent can I use compile flags. I want to use the same xcode project but compile two apps. The differences are:
The bundleID
The Provisioning Profile used
The URL that the code uses to access it's services
The app name (the test app has 'Test' appended to it)
As mentioned, you need two targets. Each target get it's own bundle id, Info.plist etc. Crucially, it can share source code between the two app targets, so you can create a lite and pro version of your app (not sure if that's what you are trying to do).
All you need to do is pass -DPROVERSION=1 (or whatever) to the compiler in order to do conditional compilation within a shared source file:
#if PROVERSION
// Show supadupa feature
#endif
This is done within the Build Settings of the pro app target.

Xcode : build two apps in same target (with the same plist)

Now I have 3 targets in my iOS application so I build 3 apps (3 ipa).
But I want to keep only 3 target but I want to generate 6 apps (6 ipa).
On each target I want to create an app and a pilot app.
I really want to keep only 1 plist for app and pilot app.
Only differences with app and pilot app are :
Bundle identifier (to install these two apps on the same device)
Icon application
1 parameter in plist
Few line in code (changing with #IF PILOT add code #ENDIF
It's important to keep the same plist for each target (a target is equivalent to en environment TEST, INT and PROD). Because if I duplicate my target in two target (PROD and PROD PILOT for example) it will be more difficult to maintain thes application because if a day I want to change something in plist I will do the same in PILOT target plist.
So you understand it can create differences if I forget to dusplicate my changements.
Finally it will be great if I can build the app and the pilot app just in 1 build and generate 2 Archives in one time also.
Is it possible ?
And have you ideas for the realisation ?
Me I have just fews ideas like :
Add arguments in my target
Add user defined setting
Add preprocessing macros
Thanks
under your project settings, for each target, look under build settings -> packaging, try set all the info.plist files to point to the same one instead of their own versions.
If it is testing purpose,
Try changing Bundle identifier in Project settings and change Product Name in build settings and take archive files.
It will be deployed as separate app in device.
Thanks Fonix !
My solution use your advice.
I duplicated my 3 targets but an app target and its pilot version are linked to the same plist file.
Moreover, I had a preprocessor macro "PILOTE=1" in each pilote version.
Finally I declare a string in user-defined to define my icon ("ICON -> icon.png or icon-pilote.png) and I declare in CFBundleIcon item0 -> ${ICON}).
And to add part of code I juste declare the code difference in :
#IFDEF PILOTE
//Code Pilot version
#ELSE
//Code standard version
#ENDIF
Is it a nice choice for my needs ?

Resources