I'm a newbie to any type of iOS programming. I am trying to write UI test cases for one of my scenes.
Following is the code I'm getting when I use recode method and tap on the custom component.
let button = XCUIApplication().children(matching: .window).element(boundBy: 0).children(matching: .other).element.children(matching: .button).element
In this custom component there are two buttons. I wanna know which button is selected. For that I need to identify the button. But i'm getting same code where ever I tap on the custom view.
How can I access each component inside custom view. Any help would be great.
Add an accessibility identifier to your custom view in the app's code.
let customView: UIView!
customView.accessibilityIdentifier = "myCustomView"
Then access the contents like this:
let app = XCUIApplication()
let customView = app.otherElements["myCustomView"]
let button1 = customView.buttons.element(boundBy: 0)
let button2 = customView.buttons.element(boundBy: 1)
XCTAssertTrue(button1.isSelected)
XCTAssertFalse(button2.isSelected)
Note that to make your test deterministic, you should already know which button(s) should be selected. This ensures that your test tests the same thing every time it is run.
You need to make you elements visible to Accessibility.
I would suggest you to watch the WWDC Session about UI Testing in Xcode especially this part
Related
I've got a subclass of UIView, let's say it's class DemoView: UIView { } which contains UILabel and UIButton. I needed to group it and add UIAccessibilityCustomAction so I've overriden the var accessibilityElements: [Any]? and used union to connect both elements. I've also assigned "Users" string to accessibilityLabel.
From user perspective this works as it should, VoiceOver reads Users and then user can select custom action which is named Edit.
Problem is that I don't know how can I fire this custom action from UITests. I know that XCUIElement contains array of UICustomActions and I can get its selector but then what?
I talked to Apple Engineers during WWDC19 Accessibility and Testing Labs and they said it is not possible right now. The reason why accessibility is not available during testing are security concerns. What they also said is that they don't use UITests for testing UIAccessibility and when creating accessibility elements support two cases - when there are UITests running and not.
I recommend making a suggestion using Feedback Assistant.
The purpose you're tring to reach isn't possible currently with iOS13 and Xcode 11.
The UITesting framework doesn't access the application code as unit tests do: you can't get an instance to perform selector + the array of custom actions is nil when in UITest ⇒ every custom action isn't reachable and then can't be fired at all.
XCUITEST works thanks to the accessibility properties like accessibilityIdentifier but isn't definitely designed to simply work for VoiceOver (inconceivable and incomprehensible in my view).
I hope that something new with UI testing will be introduced during the next WWDC for REAL accessibility testing.
For anyone else stuck on this, if you have a direct reference to the UIView in question, I've (well, a coworker of mine) found the following 'hack' to work quite well.
let view: UIView = YourViewWithCustomAction()
let customActionName: String = "<Your custom action name here>"
let action: UIAccessibilityCustomAction = view.accessibilityCustomActions!.first(where: { $0.name == customActionName })!
_ = action.target!.perform(action.selector, with: action)
As a disclaimer, this might only work when you have a custom UIView subclass that implements its own override var accessibilityElements.
When my viewController comes with segue and presented I can not access buttons inside that viewController. Printed all elements in XCUIApplication there is no buttons with my button identifier.
self.view1Button.isAccessibilityElement = true
self.view1Button.accessibilityIdentifier = "createHomeGroupButton"
I give identifiers and make it accessible also its make accessible view1Button.superview.
But I can access the presented viewControllers.view with identifier but can not access through the buttons-labels-views etc.
Edit: Also UITest Record can not access the buttons
If for some reason the object is not immediately present you might need to wait with timeout. You can check out the Apple documentation: https://developer.apple.com/documentation/xctest/xcuielement/2879412-waitforexistence
let button = app.buttons["createHomeGroupButton"]
let buttonExists = button.waitForExistence(timeout: 10)
XCTAssert(buttonExists)
I give identifiers and make it accessible also its make accessible view1Button.superview.
If you make the superview of the button accessible, you will not be able to see the button itself as part of the accessibility tree. The button needs to be the first and only accsssible element in its view hierarchy, so make sure all container views have isAccessibilityElement set to false.
The first accessible element in the tree will obscure any other accessible elements that it contains.
Recently I am learning iOS developing by Swift.
I have some experience about Android development so I am super curios about :
Can I binding UI stuffs(etc button, label) by programable typing the id which I did in Android instead of using drag and drop
I have search couple key words in google but not finding some suitable answer.
Thanks.
Add your view to the storyboard or xib, at the utilities panel on the right select Show the Attributes inspector. Add numeric tag to your view just like the photo below.
Now in your view controller, you can get the view reference by using this code.
let button = self.view.viewWithTag(3) as! UIButton
Yes is it possible but it is not a recommended way, anyway you can use the tag property, and then you can refer to your UI object as:
if let myLabel = self.view.viewWithTag(120) as? UILabel {
myLabel.text = "some text"
}
I am using iOS UITest for a Swift application. I use something like,
func testAllScreenNavigation() {
let app = XCUIApplication()
app.tabBars.buttons["Home"].tap()
app.navigationBars["Home"].buttons["More"].tap()
app.sheets.buttons["Cancel"].tap()
}
etc. to navigate some of the specific, tabs, buttons, etc. and switch to respective screens. But i want to navigate each and every screens of my Application (It can be BFS style navigation or DFS style navigation, no matter). Is there any way iOS provides so i can get all navigable elements and then explore deeper and deeper automatically for my App?
I also need to keep trace of which xcuoelement in a screen is already processed and which are not yet processed.
The only way I can think of is using Xcode UI test recorder feature.
While you are recording, navigate through all of your screens via the device/simulator and then the XCUIApplication() variable would be recorded with the appropriate references.
If the button/nav bar/any element has text on it, it will show up in the recorded code or else it will be referenced numerically.
Hope that helps.
Kind regards,
Mukund
I like your idea for getting all views and check whether the layouting and localization for example is fine.
I think you need to specify your criteria for "screens" and how they are accessed.
Basically, one could thing of the following structure
- UITabBarController
-- UISplitViewController
--- UINavigationController
---- UIViewController
----- UIBarButtonItems
----- UIView
----- UIButton
----- UISwitch
----- UITableViewCell
You could now go top down from the UITabBarController to the next controlling instance (might also skip one, e.g. SplitViewControllers on iPhones).
You can use the general property:
XCUIApplication().tabBars
Nevertheless that transition is the problem: How would you get from one ViewController to another and are they all position in the ViewController's View or do you have to loop the subviews of a view.
UIButton -> Touch Up Inside
UISwitch -> Value Changed
UITableViewCell -> DidSelectRowAtIndexPath
UIView -> UILongPressGestureRecognizer
This is how I would basically set it up:
For each UIViewController instance, get the related View (and perform the following call recursively).
Check all the subviews of a view.
For UIViews, go even further and check their subviews
For UIButtons, perform TouchUpInside
and so on.
Make sure to have a condition to stop going deeper, as UITableViews got a lot of subviews or your UIWebViews would of course be set up in a different way.
This way you should be able to navigate through a lot Views in your app hierarchy, but you will need some extensions for UIBarButtonItems, custom Gesture Recognizers and of course also for your "special" controls that might listen to value changes and perform a layout-change.
Accessing specific elements
In addition to the above approach where you simply get an array of elements of a specific type, you can access specific elements (e.g. those where you know they are of a very specific type with certain ValueChangeListeners or something)
To access a specific object in particular, like the TabBar example from above, you can use the accessibilityLabel like so. At first you need to declare the accessibilityLabel in your code or in the .xib-file/.storyboard:
// just to illustrate, so you get an idea:
self.tabBarController.isAccessibilityElement = true
self.tabBarController.accessibilityLabel = "tabBar"
And then do:
let tabBar = XCUIApplication().tabBars["tabBar"]
Here is Apple's documentation for setting these accessibilityLabels:
https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/iPhoneAccessibility/Making_Application_Accessible/Making_Application_Accessible.html
A great way to get the related identifier of an element would be to use the Accessibility Inspector from Apple:
https://developer.apple.com/library/content/technotes/TestingAccessibilityOfiOSApps/TestAccessibilityiniOSSimulatorwithAccessibilityInspector/TestAccessibilityiniOSSimulatorwithAccessibilityInspector.html
Accessing elements in general
To access elements in general, you need to make use of the XCUIElementType of these objects, here you will access the objects based on their classes.
E.g. you could call:
"tabBars", "navBars", "tables", "buttons", and so on from the elements in general.
Still you would be facing the issue with "special controls". As the Apple documentation lacks (imho) some detail about properties and attributes, I do recommend the docs here: https://blog.metova.com/guide-xcode-ui-test/ It provides a great overview of what is accessible and may help you getting some better understanding.
An overview of the available XCUIElementTypes can be found here. Basically, the elementType property is an enumerated value that represents the type of an element. XCUIElementType is a very large enumeration and some of its members do not apply to iOS applications (they apply to MacOS X apps). Some of the more commonly used values are:
Alert
Button
NavigationBar
TabBar
ToolBar
ActivityIndicator
SegmentedControl
Picker
Image
StaticText
TextField
DatePicker
TextView
WebView
https://developer.apple.com/reference/xctest/xcuielementtype?language=objc
I want to add a UISwitch to my settings view controller. The switch looks identically to Airplane Mode toggle in the 'Settings' app on iOS. I'm not sure about what is the best way to implement this.
I am choosing between:
adding a UISwitch in code
creating a custom cell in the Storyboard and creating an outlet for a switch
Here's my Swift code for adding a switch to UITableViewCell:
let soundSwitch = UISwitch(frame: CGRectZero)
soundSwitch.addTarget(self, action: "test:", forControlEvents: UIControlEvents.ValueChanged)
// I created an outlet for the cell that will contain a switch
soundCell.accessoryView = tickingSoundSwitch
What are advantages and disadvantages of using these solutions?
My suggestion is to use either
1.UISwitch in storyboard along with an IBAction , if you use this approach things becomes easy ,you need not to add target and mess with lot of codes.
or
2.Completely rely on code, Using this approach your UISwitch will not get tight coupled with storyboard's UI. Even in the future if you want to change the UI stuffs in storyboard you need not to do any changes for your UISWitch ,i.e you don't need to attach all those IBAction and outlet stuffs as you are using pure code based approach(provided your UISwitch requirement doesn't change).